Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Design the networking so internet players can connect #2

Open
acs opened this issue May 20, 2023 · 1 comment
Open

Design the networking so internet players can connect #2

acs opened this issue May 20, 2023 · 1 comment

Comments

@acs
Copy link
Contributor

acs commented May 20, 2023

https://docs.godotengine.org/en/stable/tutorials/networking/high_level_multiplayer.html

@acs
Copy link
Contributor Author

acs commented May 20, 2023

If you're hosting a server on your own machine and want non-LAN clients to connect to it, you'll probably have to forward the server port on your router. This is required to make your server reachable from the Internet since most residential connections use a NAT. Godot's high-level multiplayer API only uses UDP, so you must forward the port in UDP, not just TCP.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant