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您好!我在unity hub打开项目一直停留在这个界面,请问怎么解决这个问题? #13
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看看UnityEditor.log,是不是哪里卡死了 |
这个是UnityEditor 日志,我是初学者不大懂,麻烦您帮忙看一下是那的问题?感谢感谢。[Package Manager] Server::Start -- Port 56181 was selected LICENSE SYSTEM [202443 9:15:22] Next license update check is after 2024-04-03T06:15:42 COMMAND LINE ARGUMENTS:
*** 1ad1c509ffb314b2b933a73b401aae26 replaces 732f46636dda644d8841ed95e1028bca at path assets/animation/controllers/character.controller Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 655. Updating Assets/Audio/Enemy/enemy-death1.wav - GUID: 039514349165244c6a43be5c3070d14b... (Filename: /Users/builduser/buildslave/unity/build/Runtime/GfxDevice/TextureIdMap.cpp Line: 12) Internal: Possible leak. All render texture surfaces should be removed from IdMap when destructed using RenderTextureMap::Remove(RenderSurfaceBase* rs). (Filename: /Users/builduser/buildslave/unity/build/Runtime/Graphics/RenderTextureMap.cpp Line: 23) Some stopped graphs remaining at DirectorManager destruction. These graphs should have been destroyed before (Filename: /Users/builduser/buildslave/unity/build/Runtime/Director/Core/DirectorManager.cpp Line: 70) some PlayableGraphs still pending for removal! (Filename: /Users/builduser/buildslave/unity/build/Runtime/Director/Core/DirectorManager.cpp Line: 585) All object instances wasn't destroyed before shutting down (Filename: /Users/builduser/buildslave/unity/build/Runtime/BaseClasses/BaseObject.cpp Line: 766) Checking for leaked weakptr: (Filename: /Users/builduser/buildslave/unity/build/Modules/Profiler/Dispatch/Dispatcher.cpp Line: 41) Internal: There are remaining Allocations on the JobTempAlloc. This is a leak, and will impact performance (Filename: /Users/builduser/buildslave/unity/build/Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 383) Internal: There are remaining Allocations on the JobTempAlloc. This is a leak, and will impact performance (Filename: /Users/builduser/buildslave/unity/build/Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 383) ##utp:{"type":"MemoryLeaks","allocatedMemory":28622687,"memoryLabels":[{"Default":44204},{"Permanent":3784},{"NewDelete":4002464},{"Thread":2208},{"Manager":22872},{"VertexData":460},{"Particles":216},{"Texture":71521},{"Shader":75508},{"Material":2940},{"GfxDevice":808},{"GfxThread":96},{"Animation":3192},{"Audio":6888},{"FMOD":1186293},{"Font":1400},{"Physics":652749},{"Physics2D":123864},{"Serialization":690324},{"JobScheduler":184},{"GarbageCollector":1049024},{"Mono":2980},{"BaseObject":139006},{"Resource":228},{"Renderer":232},{"File":2496},{"Culling":8},{"Terrain":296},{"TerrainPhysics":8},{"STL":104448},{"String":808627},{"DynamicArray":502074},{"HashMap":18878464},{"Curl":4328},{"PoolAlloc":-224},{"AI":59576},{"ScriptManager":93320},{"Substance":664},{"Sprites":488},{"GI":20032},{"Director":5416},{"CloudService":120},{"VR":1248},{"SceneManager":272},{"Video":168},{"ManagedAttributeManager":1},{"ScreenCapture":8},{"EditorGui":6292},{"EditorUtility":12720},{"VersionControl":1248},{"AssetImporter":872},{"RestService":1936},{"EditorGi":21088},{"UnityConnect":9744},{"Collab":744},{"Upm":-160},{"HubClient":128},{"WebSocketClient":2792}]} (Filename: /Users/builduser/buildslave/unity/build/Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 383) |
看日志没看出来啥,有试过关闭Unity重新打开吗? |
试过了,电脑重启也试过,还是打不开项目。 |
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