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OpenGL, there's only OpenGL renderer in Smithay. For compositors Vulkan efficiency doesn't matter much because compositors only do extremely simple drawing. There's no HDR support on Wayland in general at the moment, but work is ongoing. |
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Then will the games that run using vulkan run on niri for example CS2 ? |
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Which rendering api is used in niri opengl or vulkan.
I really hope it defaults to vulkan as it is more efficient fast and very good with all the 10-bit colors and HDR stuff.
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