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Is your feature request related to a problem? Please describe.
Unity Localization doesn't retrain the line position of a line when it inserts it into a the localization table. So add Line Tags, update your Table, then later break a line in a node into two lines. Then the second line will be at the end of the sheet.
This creates a problem where now the the lines are out of order in the spreadsheet. That makes it harder for people to translate the lines as now they can't read them in order and instead have to constantly look in the source yarn files for where the loose lines are from.
Is your feature request related to a problem? Please describe.
Unity Localization doesn't retrain the line position of a line when it inserts it into a the localization table. So add Line Tags, update your Table, then later break a line in a node into two lines. Then the second line will be at the end of the sheet.
This creates a problem where now the the lines are out of order in the spreadsheet. That makes it harder for people to translate the lines as now they can't read them in order and instead have to constantly look in the source yarn files for where the loose lines are from.
Describe the solution you'd like
Store metadata about the line position in it's source file. Something like $"line:{yarn_file_index}{yarn_line_position}". Then have a the CVS export it as a column which can be sorted. You could also maybe make a custom Columns type. https://docs.unity3d.com/Packages/[email protected]/manual/Google-Sheets-Syncing-StringTableCollections.html#custom-columns
Describe alternatives you've considered
You can clear the Localization Table every time you know you've changed a Line Tag in the middle of a Node. It's cumbersome but it works!
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