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ele_lib.py
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'''The LIB contains all info about Items and Characters used in the game'''
import inspect
from collections import namedtuple
from PIL.ImageTk import PhotoImage
Enhancement = namedtuple('Enhancement', 'name image kind value')
Mob = namedtuple('Mob', 'name image hp attack defense gold')
Character = namedtuple('Character', 'name image')
Protagonist = namedtuple('Protagonist', 'name image hp attack defense gold')
Build = namedtuple('Build', 'name image')
Collection = namedtuple("Collection", 'name image')
Hallow = namedtuple('Hallow', 'name image')
Trigger = namedtuple('Trigger', 'name case')
LIB = {
'background': Build('background', None),
'hidden_wall': Build('hidden_wall', None),
'wall': Build('wall', 1),
'hidden_door': Build('wall', 1),
'shop_mid': Build('shop_mid', 2),
'shop_left': Build('shop_left', 1),
'shop_right': Build('shop_right', 1),
'yellow_door': Build('yellow_door', 1),
'special_door': Build('special_door', 1),
'upstairs': Build('upstairs', 1),
'downstairs': Build('downstairs', 1),
'blue_door': Build('blue_door', 1),
'red_door': Build('red_door', 1),
'iron_door': Build('iron_door', 1),
'lava': Build('lava', 2),
'yellow_key': Collection('yellow_key', 1),
'red_key': Collection('red_key', 1),
'blue_key': Collection('blue_key', 1),
'transmit': Hallow('transmit', 1),
'cross': Hallow('cross', 1),
'pickaxe': Hallow('pickaxe', 1),
'st_water': Hallow('st_water', 1),
'lucky_coin': Hallow('lucky_coin', 1),
'transmit_down': Hallow('transmit_down', 1),
'info_book': Hallow('info_book', 1),
'ice': Hallow('ice', 1),
'earthquake': Hallow('earthquake', 1),
'key': Hallow('key', 1),
'boom': Hallow('boom', 1),
'fly_down': Hallow('fly_down', 1),
'fly_up': Hallow('fly_up', 1),
'fly_oppo': Hallow('fly_oppo', 1),
'dragon_dagger': Hallow('dragon_dagger', 1),
'red_blood': Enhancement('red_blood', 1, 'hp', 50),
'blue_blood': Enhancement('blue_blood', 1, 'hp', 200),
'red_gem': Enhancement('red_gem', 1, 'attack', 1),
'blue_gem': Enhancement('blue_gem', 1, 'defense', 1),
'sword1': Enhancement('sword1', 1, 'attack', 10),
'sword2': Enhancement('sword2', 1, 'attack', 20),
'sword3': Enhancement('sword3', 1, 'attack', 40),
'sword4': Enhancement('sword4', 1, 'attack', 50),
'sword5': Enhancement('sword5', 1, 'attack', 100),
'shield1': Enhancement('shield1', 1, 'defense', 10),
'shield2': Enhancement('shield2', 1, 'defense', 20),
'shield3': Enhancement('shield3', 1, 'defense', 40),
'shield4': Enhancement('shield4', 1, 'defense', 50),
'shield5': Enhancement('shield5', 1, 'defense', 100),
'bat': Mob('bat', 2, 35, 38, 3, 3),
'skeleton': Mob('skeleton', 2, 50, 42, 6, 6),
'blue_wizard': Mob('blue_wizard', 2, 60, 32, 8, 5),
'skeleton_soldier': Mob('skeleton_soldier', 2, 55, 52, 12, 8),
'skeleton_captain': Mob('skeleton_captain', 2, 100, 65, 15, 30),
'green_slime': Mob('green_slime', 2, 35, 18, 1, 1),
'red_slime': Mob('red_slime', 2, 45, 20, 2, 2),
'mid_soldier': Mob('mid_soldier', 2, 100, 180, 110, 50),
'pri_soldier': Mob('pri_soldier', 2, 50, 48, 22, 12),
'big_bat': Mob('big_bat', 2, 60, 100, 8, 12),
'big_slime': Mob('big_slime', 2, 130, 60, 3, 8),
'red_wizard': Mob('red_wizard', 2, 100, 95, 30, 18),
'vampire': Mob('vampire', 2, 444, 199, 66, 144),
'zombie': Mob('zombie', 2, 260, 85, 5, 22),
'rock': Mob('rock', 2, 20, 100, 67, 28),
'zombie_soldier': Mob('zombie_soldier', 2, 320, 120, 15, 30),
'ghost_soldier': Mob('ghost_soldier', 2, 220, 180, 30, 35),
'slime_man': Mob('slime_man', 2, 320, 140, 20, 30),
'slime_king': Mob('slime_king', 2, 360, 310, 20, 40),
'vampire_bat': Mob('vampire_bat', 2, 200, 390, 90, 50),
'soldier': Mob('soldier', 2, 210, 200, 65, 45),
'swords_man': Mob('swords_man', 2, 100, 680, 50, 55),
'knight': Mob('knight', 2, 160, 230, 105, 65),
'pri_witch': Mob('pri_witch', 2, 220, 370, 110, 80),
'pro_witch': Mob('pro_witch', 2, 200, 380, 130, 90),
'golden': Mob('golden', 2, 120, 150, 50, 100),
'magic_guard': Mob('magic_guard', 2, 230, 450, 100, 100),
'dark_knight': Mob('dark_knight', 2, 180, 430, 210, 120),
'pro_soldier': Mob('pro_soldier', 2, 180, 460, 360, 200),
'squid': Mob('squid', 2, 1200, 180, 20, 100),
'great_magic': Mob('great_magic', 2, 4500, 560, 310, 1000),
'dragon': Mob('dragon', 2, 1500, 600, 250, 800),
'fake_lord1': Mob('lord', 2, 8000, 5000, 1000, 500),
'fake_lord2': Mob('lord', 2, 800, 500, 100, 500),
'background_trigger': Trigger('background_trigger', 1),
'yellow_door_trigger': Trigger('yellow_door_trigger', 2),
'green_slime_trigger': Trigger('green_slime_trigger', 2),
'red_slime_trigger': Trigger('red_slime_trigger', 2),
'big_slime_trigger': Trigger('big_slime_trigger', 2),
'skeleton_trigger': Trigger('skeleton_trigger', 2),
'skeleton_soldier_trigger': Trigger('skeleton_soldier_trigger', 2),
'skeleton_captain_trigger': Trigger('skeleton_captain_trigger', 3),
'red_wizard_trigger': Trigger('red_wizard_trigger', 1),
'mid_soldier_trigger': Trigger('mid_soldier_trigger', 2),
'pri_soldier_trigger': Trigger('pri_soldier_trigger', 1),
'pri_soldier_trigger2': Trigger('pri_soldier_trigger', 2),
'zombie_trigger': Trigger('zombie_trigger', 3),
'zombie_soldier_trigger': Trigger('zombie_soldier_trigger', 4),
'vampire_trigger': Trigger('vampire_trigger', 2),
'ghost_soldier_trigger': Trigger('ghost_soldier_trigger', 2),
'soldier_trigger': Trigger('soldier_trigger', 2),
'knight_trigger': Trigger('knight_trigger', 2),
'bat_trigger': Trigger('bat_trigger', 2),
'swords_man_trigger': Trigger('swords_man_trigger', 2),
'squid_trigger': Trigger('squid_trigger', 2),
'dragon_trigger': Trigger('dragon_trigger', 1),
'pro_witch_trigger': Trigger('pro_witch_trigger', 3),
'pro_witch_trigger2': Trigger('pro_witch_trigger', 2),
'magic_guard_trigger': Trigger('magic_guard_trigger', 4),
'dark_knight_trigger': Trigger('dark_knight_trigger', 2),
'fake_lord2_trigger': Trigger('fake_lord2_trigger', 5),
'pro_soldier_trigger': Trigger('pro_soldier_trigger', 1),
'golden_trigger': Trigger('golden_trigger', 2),
'thief': Character('thief', 2),
'merchant': Character('merchant', 2),
'sage': Character('sage', 2),
'protagonist': Protagonist('protagonist', 1, 4000, 10000, 10, 10000)
}
def set_image(item):
"Sets the image with the path created by Obj's class and stores the image"
global LIB
image = LIB[item.get_value('name')].image
name = LIB[item.get_value('name')].name
file = '/'.join(['src'] + [cls.__name__ for cls in inspect.getmro(item.__class__)]
[::-1][3:] + [name + '.png'])
if image == 1:
LIB[item.get_value('name')] = LIB[item.get_value('name')]._replace(
image=PhotoImage(file=file))
elif image == 2:
LIB[item.get_value('name')] = LIB[item.get_value('name')]._replace(
image=(PhotoImage(file=file), PhotoImage(file=file[:-4] + '2.png')))
elif isinstance(image, str):
LIB[item.get_value('name')] = LIB[item.get_value('name')]._replace(
image=LIB[image].image)