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BossController.h
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//=====================================
//
//ボスコントローラヘッダ[BossController.h]
//Author:GP12B332 21 立花雄太
//
//=====================================
#ifndef _BOSSCONTROLLER_H_
#define _BOSSCONTROLLER_H_
#include "main.h"
#include "BossEnemyModel.h"
#include "EnemyBulletController.h"
/**************************************
前方宣言
***************************************/
/**************************************
マクロ・列挙子定義
***************************************/
/**************************************
クラス定義
***************************************/
class BossController
{
public:
BossController(const Transform& player, BossUImanager& manager);
~BossController();
void Update();
void Draw();
void SetActive(bool state);
bool IsActive();
std::shared_ptr<BossEnemyModel> GetBoss();
void GetRebarList(std::list<std::shared_ptr<RebarObstacle>>& out);
void PassPlayerPosition(int index);
private:
bool active;
std::shared_ptr<BossEnemyModel> bossModel;
};
#endif