From fb6beb905ab47d06b21d59f05b3a9b1a62704744 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 17 Dec 2023 10:59:25 +0100 Subject: [PATCH] Blood: fixed cutscene sound not playing when starting a map from the console. --- source/common/cutscenes/movieplayer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/common/cutscenes/movieplayer.cpp b/source/common/cutscenes/movieplayer.cpp index d9b02541ef..3e3327ac06 100644 --- a/source/common/cutscenes/movieplayer.cpp +++ b/source/common/cutscenes/movieplayer.cpp @@ -794,7 +794,7 @@ class SmkPlayer : public MoviePlayer if (sound == INVALID_SOUND) soundEngine->StopAllChannels(); else - soundEngine->StartSound(SOURCE_None, nullptr, nullptr, CHAN_AUTO, nostopsound ? CHANF_UI : CHANF_NONE, sound, 1.f, ATTN_NONE); + soundEngine->StartSound(SOURCE_None, nullptr, nullptr, CHAN_AUTO, nostopsound ? CHANF_UI | CHANF_FORCE : CHANF_FORCE, sound, 1.f, ATTN_NONE); } } }