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common.h
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/******************************************************************************
Curse of War -- Real Time Strategy Game for Linux.
Copyright (C) 2013 Alexey Nikolaev.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#ifndef _COMMON_H
#define _COMMON_H
#define MAX_PLAYER 8 /* number of players (countries) */
#define NEUTRAL 0 /* neutral player */
#define MAX_CLASS 1 /* classes of units. only one exists. */
#define MAX_WIDTH 40 /* max map width */
#define MAX_HEIGHT 29 /* max map height */
#define DIRECTIONS 6 /* number of neighbors on the grid */
#define MAX_POP 499 /* maximum polulation at a tile (for each player) */
#define MAX_TIMELINE_MARK 72
#define MIN(x,y) (x<y)?(x):(y)
#define MAX(x,y) (x<y)?(y):(x)
#define IN_SEGMENT(x,l,r) (((x)<(l))?(l) : ( ((x)>(r))?(r):(x) ))
#define ESCAPE '\033'
#define K_UP 65
#define K_DOWN 66
#define K_RIGHT 67
#define K_LEFT 68
/* game speed */
enum config_speed {sp_pause, sp_slowest, sp_slower, sp_slow, sp_normal, sp_fast, sp_faster, sp_fastest};
/* game difficulty */
enum config_dif {dif_easiest, dif_easy, dif_normal, dif_hard, dif_hardest};
#endif