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output.h
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/******************************************************************************
Curse of War -- Real Time Strategy Game for Linux.
Copyright (C) 2013 Alexey Nikolaev.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#ifndef _OUTPUT_H
#define _OUTPUT_H
#define CELL_STR_LEN 3
#include "grid.h"
#include "state.h"
/*
output_grid(st, ktime)
the main function to update the screen,
st is the current game state,
ktime is the timestep (can be used for animation primarily)
*/
void output_grid(struct state *st, struct ui *ui, int ktime);
void output_dialog_quit_on(struct state *st, struct ui *ui);
void output_dialog_quit_off(struct state *st, struct ui *ui);
/* plot timeline */
void output_timeline(struct state *st, struct ui *ui);
#endif