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In my conception for the project originally, I felt there should be one last final feature that went in the readme, a "gamebook analyzer". My idea was that this analyzer would run through your gamebook, simulating every path it could take based on how your attributes were set up. So it'd run through every variation to ensure that all of your decisions are viewable and that you didn't accidentally create some impossible rule combinations for a regular player to achieve.
Maybe not actually that complicated to build out, just need a nice and tidy algorithm. And then deciding how to incorporate that data in the UI.
The text was updated successfully, but these errors were encountered:
In my conception for the project originally, I felt there should be one last final feature that went in the readme, a "gamebook analyzer". My idea was that this analyzer would run through your gamebook, simulating every path it could take based on how your attributes were set up. So it'd run through every variation to ensure that all of your decisions are viewable and that you didn't accidentally create some impossible rule combinations for a regular player to achieve.
Maybe not actually that complicated to build out, just need a nice and tidy algorithm. And then deciding how to incorporate that data in the UI.
The text was updated successfully, but these errors were encountered: