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Vehicle structure and human structure: Object grouping and coordinate systems partly unclear #335

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LudwigFriedmann opened this issue Jan 29, 2025 · 2 comments · Fixed by #359
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isSubGroup:GEOMETRY isType:Feature An issue that adds new features to the project.
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@LudwigFriedmann
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Is your feature request related to a problem? Please describe.

  • In the vehicle structure and the human structure, the 'group character' of some nodes is not explicitly stated. It isn't clarified that these nodes represent parents to other nodes that may be implemented in a user-defined fashion.
  • In the human structure, "Grp_" prefix is missing for some nodes (accesories, body, clothing, hair).
  • Inheritance of coordinate systems is not explicitly stated for nodes that don't specify coordinate frames on their own.

Describe the solution you'd like

  • 'Group character' of relevant nodes is explicitly stated
  • "Grp_" prefix is added to accesories, body, clothing and hair node in human structure
  • For nodes that don't specify coordinate frames, the corresponding coordinate system is explicitly stated

Describe alternatives you've considered

Additional context

@LudwigFriedmann LudwigFriedmann added the isType:Feature An issue that adds new features to the project. label Jan 29, 2025
@LudwigFriedmann LudwigFriedmann added this to the v1.0.0 milestone Jan 29, 2025
@LudwigFriedmann LudwigFriedmann self-assigned this Jan 29, 2025
@ClemensLinnhoff
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ClemensLinnhoff commented Jan 29, 2025

"Grp_" prefix is added to accesories, body, clothing and hair node in human structure

Accesories, body, clothing and hair are explicitly not nodes. They are meshes, because node hierarchy within an armature is not possible. That's why they have a name suffix, so the meshes can still be identified by their standardizes prefix.

@LudwigFriedmann
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"Grp_" prefix is added to accesories, body, clothing and hair node in human structure

Accesories, body, clothing and hair are explicitly not nodes. They are meshes, because node hierarchy within an armature is not possible. That's why they have a name suffix, so the meshes can still be identified by their standardizes prefix.

Okay, thanks for the clarification.

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