From efb7c9fb23d66a1c9bd121f75f7707f3d0b16130 Mon Sep 17 00:00:00 2001 From: Ben Pollard <129943363+benpollarduk@users.noreply.github.com> Date: Fri, 6 Dec 2024 22:47:38 +0000 Subject: [PATCH] Update SceneCommandInterpreter.cs --- .../Interpretation/SceneCommandInterpreter.cs | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/NetAF/Interpretation/SceneCommandInterpreter.cs b/NetAF/Interpretation/SceneCommandInterpreter.cs index d4949ee..3a6b3c8 100644 --- a/NetAF/Interpretation/SceneCommandInterpreter.cs +++ b/NetAF/Interpretation/SceneCommandInterpreter.cs @@ -20,24 +20,24 @@ public sealed class SceneCommandInterpreter : IInterpreter #region Constants /// - /// Get the me command. + /// Get the player identifier. /// - public const string Me = "Me"; + internal const string Me = "Me"; /// - /// Get the room command. + /// Get the room identifier. /// - public const string Room = "Room"; + internal const string Room = "Room"; /// - /// Get the region command. + /// Get the region identifier. /// - public const string Region = "Region"; + internal const string Region = "Region"; /// - /// Get the overworld command. + /// Get the overworld identifier. /// - public const string Overworld = "Overworld"; + internal const string Overworld = "Overworld"; #endregion @@ -357,7 +357,7 @@ private static bool TryParseUseOnCommand(string text, Game game, out ICommand co /// The string to parse. /// The direction. /// The result of the parse. - public static bool TryParseToDirection(string text, out Direction direction) + internal static bool TryParseToDirection(string text, out Direction direction) { if (Move.NorthCommandHelp.Equals(text)) {