From efb7c9fb23d66a1c9bd121f75f7707f3d0b16130 Mon Sep 17 00:00:00 2001
From: Ben Pollard <129943363+benpollarduk@users.noreply.github.com>
Date: Fri, 6 Dec 2024 22:47:38 +0000
Subject: [PATCH] Update SceneCommandInterpreter.cs
---
.../Interpretation/SceneCommandInterpreter.cs | 18 +++++++++---------
1 file changed, 9 insertions(+), 9 deletions(-)
diff --git a/NetAF/Interpretation/SceneCommandInterpreter.cs b/NetAF/Interpretation/SceneCommandInterpreter.cs
index d4949ee..3a6b3c8 100644
--- a/NetAF/Interpretation/SceneCommandInterpreter.cs
+++ b/NetAF/Interpretation/SceneCommandInterpreter.cs
@@ -20,24 +20,24 @@ public sealed class SceneCommandInterpreter : IInterpreter
#region Constants
///
- /// Get the me command.
+ /// Get the player identifier.
///
- public const string Me = "Me";
+ internal const string Me = "Me";
///
- /// Get the room command.
+ /// Get the room identifier.
///
- public const string Room = "Room";
+ internal const string Room = "Room";
///
- /// Get the region command.
+ /// Get the region identifier.
///
- public const string Region = "Region";
+ internal const string Region = "Region";
///
- /// Get the overworld command.
+ /// Get the overworld identifier.
///
- public const string Overworld = "Overworld";
+ internal const string Overworld = "Overworld";
#endregion
@@ -357,7 +357,7 @@ private static bool TryParseUseOnCommand(string text, Game game, out ICommand co
/// The string to parse.
/// The direction.
/// The result of the parse.
- public static bool TryParseToDirection(string text, out Direction direction)
+ internal static bool TryParseToDirection(string text, out Direction direction)
{
if (Move.NorthCommandHelp.Equals(text))
{