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If something go wrong and NetInfo of the node will be null (possible if not all assets are subscribed/enabled) this method will cause infinite loop - game never finish loading a savegame. I've noticed that while testing the user savegame
If something go wrong and
NetInfo
of the node will benull
(possible if not all assets are subscribed/enabled) this method will cause infinite loop - game never finish loading a savegame. I've noticed that while testing the user savegameSkylines-MetroOverhaulMod/AssetsUpdater.cs
Lines 430 to 451 in c94dea3
The instruction from line 447 should be placed outside of
if (node.Info != null)
check to prevent infinite loop.Similar situation you can find just a few lines below but the code is correct there.
Skylines-MetroOverhaulMod/AssetsUpdater.cs
Lines 452 to 470 in c94dea3
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