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not able to open pkm file... #159
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The short answer is I'm not sure how to display that image. The fourCC of the file shows "LZ4!". If I try to decompress using https://github.com/lz4/lz4/releases it errors out. Later in the file (at offset 0x11) you see the "PKM " fourCC (which is odd if it's compressed), but the info for the PKM header that follows does not have valid values for the width/height. It should go 2 char version (valid at '1' '0'), but later on the values the actual (non-encoded) width and height are 0 and 2... so it's not a completely valid pkm header either. Hmm. |
Incidentally the header for a pkm is described here: https://github.com/bluescan/tacent/blob/master/Modules/Image/Src/tImagePKM.cpp |
thats strange indeed... thanks for that extra information... these files did use to be pkm and extractable / viewable until recently still looking for someone to possibly help me accomplish this mission |
yah im still stumpped... and its not as if the files are corrupted.. as they all function and work as normal.. there must be some way... hopeing maybe you might have an update to this? 🙏🏼 |
If the source code to whatever game or app is able to read them is available that would be helpful (assuming they are indeed not corrupted). |
I do not have the source code only the actual game files.. |
I have tried to open this pkm file and it wouldnt work... any idea? can you please make the application open this pkm file.
https://drive.google.com/file/d/1x9yHHRunhksRbaTy8cMwIua8f0R9tdlL/view?usp=drive_link
thank you
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