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vis.mac
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/g4sbs/filename /dev/null
/g4sbs/beamcur 60.0 muA
/g4sbs/target H2
/g4sbs/targpres 10 atmosphere
/g4sbs/targlen 55.0 cm
/g4sbs/rasterx 0.0 mm
/g4sbs/rastery 0.0 mm
/g4sbs/runtime 30.0 day
/g4sbs/beamE 2.2 GeV
/g4sbs/bbang 34.0 deg
/g4sbs/bbdist 1.7 m
/g4sbs/hcalang 17.5 deg
/g4sbs/hcaldist 17.0 m
/g4sbs/48D48dist 2.7 m
/g4sbs/thmin 32.0 deg
/g4sbs/thmax 36.0 deg
/g4sbs/phmin 179.9 deg
/g4sbs/phmax 180.1 deg
# Use this open statement to create an OpenGL view:
/vis/open OGLIXm 800x800-0+0
#
# Use this open statement to create a .prim file suitable for
# viewing in DAWN:
#/vis/open DAWNFILE
#
# Use this open statement to create a .heprep file suitable for
# viewing in HepRApp:
#/vis/open HepRepFile
#
# Use this open statement to create a .wrl file suitable for
# viewing in a VRML viewer:
#/vis/open VRML2FILE
#
# Disable auto refresh and quieten vis messages whilst scene and
# trajectories are established:
/vis/viewer/set/autoRefresh false
/vis/verbose errors
#
# Draw geometry:
/vis/drawVolume worlds
#
# Set specific colour for identification : ghost parallel geometry envelope ("ghost") as yellow
#
# Specify view angle:
/vis/viewer/set/viewpointThetaPhi 90 90 deg
#
# Specify zoom value:
/vis/viewer/zoom 1.0
#
# Specify style (surface or wireframe):
#/vis/viewer/set/style wireframe
#
# Draw coordinate axes:
#/vis/scene/add/axes 0 0 0 1 m
#
# Draw smooth trajectories at end of event, showing trajectory points
# as markers 2 pixels wide:
/vis/scene/add/trajectories smooth
/vis/modeling/trajectories/create/drawByCharge
/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
# (if too many tracks cause core dump => /tracking/storeTrajectory 0)
#
# Draw hits at end of event:
/vis/scene/add/hits
#
# To draw only gammas:
#/vis/filtering/trajectories/create/particleFilter
#/vis/filtering/trajectories/particleFilter-0/add gamma
#
# To invert the above, drawing all particles except gammas,
# keep the above two lines but also add:
#/vis/filtering/trajectories/particleFilter-0/invert true
#
# Many other options are available with /vis/modeling and /vis/filtering.
# For example, to select colour by particle ID:
/vis/modeling/trajectories/create/drawByParticleID
/vis/modeling/trajectories/drawByParticleID-0/set e- blue
#
# To superimpose all of the events from a given run:
/vis/scene/endOfEventAction accumulate
#
# Re-establish auto refreshing and verbosity:
/vis/viewer/set/autoRefresh true
/vis/verbose warnings
#
# For file-based drivers, use this to create an empty detector view:
#/vis/viewer/flush
/g4sbs/run 1
/vis/viewer/flush