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index1.html
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<!DOCTYPE html>
<html>
<head>
<title>Rock, Paper, Scissors</title>
<link rel="stylesheet" href="style.css">
</head>
<body>
<h1>ROCK, PAPER, SCISSORS</h1>
<div class='btns'>
<div class='btnPlayer'>
<div class='titles'>You</div>
<button id='rock'><img src="images/rock.png" width=180px height=180px></button>
<button id='paper'><img src="images/paper.png" width=180px height=180px></button>
<button id='scissors'><img src="images/scissors.png" width=180px height=180px></button>
<div id='playerScore'></div>
</div>
<div class='btnComputer'>
<div class='titles'>Computer</div>
<button><img src='images/rock.png' width=180px height=180px></button>
<button><img src='images/paper.png' width=180px height=180px></button>
<button><img src='images/scissors.png' width=180px height=180px></button>
<div id='computerScore'></div>
</div>
</div>
<div id='gameResult'></div>
<div id='finalScore'></div>
<div class='player'></div>
<div class='computer'></div>
<p class='reset'></p>
<script>
var btn = document.querySelectorAll('button');
btn.forEach(button =>
button.addEventListener('click', singleRound));
btn.forEach(button =>
button.addEventListener('click', appearImageP));
btn.forEach(button =>
button.addEventListener('transitionend', removeChange));
var reset = document.querySelector('p');
reset.addEventListener('click', resetGame);
var computerScoreSum = 0;
var playerScoreSum = 0;
function resetGame() {
var gameRes = document.querySelector('div#gameResult');
var scoreRes = document.querySelector('div#finalScore');
var imgP = document.querySelector('div.player');
var imgC = document.querySelector('div.computer');
var playerScoreRes = document.querySelector('div#playerScore');
var computerScoreRes = document.querySelector('div#computerScore');
var rst = document.querySelector('p.reset');
rst.textContent = '';
computerScoreRes.textContent = '';
playerScoreRes.textContent = '';
gameRes.textContent = '';
scoreRes.textContent = '';
imgP.classList.remove('selectionR');
imgP.classList.remove('selectionP');
imgP.classList.remove('selectionS');
imgC.classList.remove('selectionRC');
imgC.classList.remove('selectionPC');
imgC.classList.remove('selectionSC');
}
function appearImageP(e) {
var imgP = document.querySelector('div.player');
var imgId = `${this.id}`;
imgP.classList.remove('selectionR');
imgP.classList.remove('selectionP');
imgP.classList.remove('selectionS');
if (imgId === 'rock') {
imgP.classList.add('selectionR');
this.classList.add('test');
} else if (imgId === 'paper') {
imgP.classList.add('selectionP');
this.classList.add('test');
} else if (imgId === 'scissors') {
imgP.classList.add('selectionS');
this.classList.add('test');
}
}
function removeChange(e) {
this.classList.remove('test');
}
function computerPlay() {
let rps = Math.floor(Math.random()*3);
let result;
if (rps == 0) {
result = 'rock';
} else if (rps == 1) {
result = 'paper';
} else {
result = 'scissors';
}
return(result);
}
function singleRound(e) {
var playerSelection =this.id;
var computerSelection = computerPlay();
var computerScore;
var playerScore;
var imgC = document.querySelector('div.computer');
document.getElementById('finalScore').innerHTML = '';
imgC.classList.remove('selectionRC');
imgC.classList.remove('selectionPC');
imgC.classList.remove('selectionSC');
if (playerSelection == 'scissors' && computerSelection == 'rock' ||
playerSelection == 'rock' && computerSelection == 'paper' ||
playerSelection == 'paper' && computerSelection == 'scissors') {
computerScore = 1; playerScore = 0;
document.getElementById('gameResult').innerHTML = `you LOSE! ${computerSelection} beats ${playerSelection}`;
} else if (playerSelection == 'rock' && computerSelection == 'scissors' ||
playerSelection == 'paper' && computerSelection == 'rock' ||
playerSelection == 'scissors' && computerSelection == 'paper') {
playerScore = 1; computerScore = 0;
document.getElementById('gameResult').innerHTML = `you WIN! ${playerSelection} beats ${computerSelection}`;
} else if (playerSelection == computerSelection) {
computerScore = 0; playerScore = 0;
document.getElementById('gameResult').innerHTML = `${playerSelection}, ${computerSelection}: we are EVEN!`;
}
computerScoreSum += computerScore;
playerScoreSum += playerScore;
document.getElementById('computerScore').innerHTML = computerScoreSum;
document.getElementById('playerScore').innerHTML = playerScoreSum;
if (computerScoreSum == 5) {
document.getElementById('finalScore').innerHTML = 'COMPUTER WINS!';
var reset = document.querySelector('p.reset');
reset.textContent = 'RESET';
computerScoreSum = 0;
playerScoreSum = 0;
} else if (playerScoreSum == 5) {
document.getElementById('finalScore').innerHTML = 'YOU WIN!';
var reset = document.querySelector('p.reset');
reset.textContent = 'RESET';
computerScoreSum = 0;
playerScoreSum = 0;
}
if (computerSelection === 'rock') {
imgC.classList.add('selectionRC');
} else if (computerSelection === 'paper') {
imgC.classList.add('selectionPC');
} else if (computerSelection === 'scissors') {
imgC.classList.add('selectionSC');
}
}
</script>
</body>
</html>