- Fix issue with capturing dynamic offset uniform buffers.
- Inspect 3D textures.
- Automatically inject into WebWorkers.
- Inspect and capture RenderBundles.
- Improve capture display of vertex buffers.
- Fix Record for pages that use no buffer or texture data.
- Display depth texture min and max range values in Inspector.
- Recorder updates.
- Normalized depth texture preview, so depth textures can be visualized even if they are in compressed ranges.
- Use colors to improve readability of nested debug groups in a capture.
- Fix issue with capturing buffer data.
- Limit captured array buffer data view to improve UI performance and readability, with an Offset and Count to control the view of the array.
- Add ability to change radix of number views for buffer data.
- Make buffer data view more compact for basic types.
- Report memory leaks as a validation error (buffer/texture/device garbage collected without explicit destroy).
- You can edit the format used for viewing uniform and storage buffer data.
- Report an error if a canvas texture is used after it has expired.
- Ability to capture a specific frame.
- Inspect indirect buffers for draw*Indirect calls.
- Add filter for capture command list.
- Fix error when capturing frames when a BindGroup buffer uses a static offset.
- Improve Capture render and compute pass organization when passes use different command encoders.
- Inspect RG11B10 texture pixel values
- Preview depth textures
- Expand Inspector Descriptor display size
- Capture buffers when BindGroup doesn't have an explicit BindGroupLayout
- Fix multisampled texture preview
- Mark objects with errors as red in Object List
- Fix inspecting async render and compute pipelines
- Auto load textures in inspector
- Add channel select to texture viewer
- Refactor extension code, add Firefox support
- Move extension code to src
- Build extensions/chrome and extensions/firefox
- Firefox only supports manifest v2, and Chrome supports manifest v3