diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..bae7dde --- /dev/null +++ b/.gitignore @@ -0,0 +1,7 @@ +#Pycharm files +.idea/ + +#OS-specific files +.metadata/ +.DS_Store +bash.exe.stackdump diff --git a/building_data.json b/building_data.json new file mode 100644 index 0000000..a54b2b3 --- /dev/null +++ b/building_data.json @@ -0,0 +1,24804 @@ +{ + "controlSlotId": "slot_34", + "meetingSlotId": "slot_36", + "initMaxLabor": 0, + "laborRecoverTime": 360, + "manufactInputCapacity": 99, + "shopCounterCapacity": 10, + "comfortLimit": 5000, + "creditInitiativeLimit": 100, + "creditPassiveLimit": 100, + "creditComfortFactor": 0, + "creditGuaranteed": 10, + "creditCeiling": 50, + "manufactUnlockTips": "制造站已经可以制造{0}", + "shopUnlockTips": "销售站已经可以销售{0}", + "manufactStationBuff": 0.1, + "comfortManpowerRecoverFactor": 25, + "manpowerDisplayFactor": 360000, + "shopOutputRatio": null, + "shopStackRatio": null, + "basicFavorPerDay": 720, + "humanResourceLimit": 4320000, + "tiredApThreshold": 100, + "processedCountRatio": 1, + "tradingStrategyUnlockLevel": 3, + "tradingReduceTimeUnit": 180, + "tradingLaborCostUnit": 1, + "manufactReduceTimeUnit": 180, + "manufactLaborCostUnit": 1, + "laborAssistUnlockLevel": 3, + "apToLaborUnlockLevel": 4, + "apToLaborRatio": 2, + "socialResourceLimit": 7200000, + "socialSlotNum": 10, + "furniDuplicationLimit": 6, + "manufactManpowerCostByNum": [ + 0, + 0, + -5, + -10 + ], + "tradingManpowerCostByNum": [ + 0, + 0, + -5, + -10 + ], + "roomUnlockConds": { + "CONTROL#1": { + "id": "CONTROL#1", + "number": { + "1": { + "type": "NONE", + "level": 0, + "count": 0 + } + } + }, + "CONTROL#2": { + "id": "CONTROL#2", + "number": { + "1": { + "type": "FUNCTIONAL", + "level": 1, + "count": 5 + } + } + }, + "CONTROL#3": { + "id": "CONTROL#3", + "number": { + "1": { + "type": "FUNCTIONAL", + "level": 1, + "count": 6 + } + } + }, + "CONTROL#4": { + "id": "CONTROL#4", + "number": { + "1": { + "type": "FUNCTIONAL", + "level": 2, + "count": 8 + } + } + }, + "CONTROL#5": { + "id": "CONTROL#5", + "number": { + "1": { + "type": "FUNCTIONAL", + "level": 3, + "count": 10 + } + } + }, + "POWER#1": { + "id": "POWER#1", + "number": { + "1": { + "type": "CONTROL", + "level": 1, + "count": 1 + }, + "2": { + "type": "CONTROL", + "level": 3, + "count": 1 + }, + "3": { + "type": "CONTROL", + "level": 3, + "count": 1 + } + } + }, + "POWER#2": { + "id": "POWER#2", + "number": { + "1": { + "type": "CONTROL", + "level": 3, + "count": 1 + }, + "2": { + "type": "CONTROL", + "level": 3, + "count": 1 + }, + "3": { + "type": "CONTROL", + "level": 3, + "count": 1 + } + } + }, + "POWER#3": { + "id": "POWER#3", + "number": { + "1": { + "type": "CONTROL", + "level": 4, + "count": 1 + }, + "2": { + "type": "CONTROL", + "level": 4, + "count": 1 + }, + "3": { + "type": "CONTROL", + "level": 4, + "count": 1 + } + } + }, + "MANUFACTURE#1": { + "id": "MANUFACTURE#1", + "number": { + "1": { + "type": "POWER", + "level": 1, + "count": 1 + }, + "2": { + "type": "CONTROL", + "level": 3, + "count": 1 + }, + "3": { + "type": "CONTROL", + "level": 3, + "count": 1 + }, + "4": { + "type": "CONTROL", + "level": 3, + "count": 1 + }, + "5": { + "type": "CONTROL", + "level": 3, + "count": 1 + } + } + }, + "MANUFACTURE#2": { + "id": "MANUFACTURE#2", + "number": { + "1": { + "type": "CONTROL", + "level": 3, + "count": 1 + }, + "2": { + "type": "CONTROL", + "level": 3, + "count": 1 + }, + "3": { + "type": "CONTROL", + "level": 3, + "count": 1 + }, + "4": { + "type": "CONTROL", + "level": 3, + "count": 1 + }, + "5": { + "type": "CONTROL", + "level": 3, + "count": 1 + } + } + }, + "MANUFACTURE#3": { + "id": "MANUFACTURE#3", + "number": { + "1": { + "type": "CONTROL", + "level": 4, + "count": 1 + }, + "2": { + "type": "CONTROL", + "level": 4, + "count": 1 + }, + "3": { + "type": "CONTROL", + "level": 4, + "count": 1 + }, + "4": { + "type": "CONTROL", + "level": 4, + "count": 1 + }, + "5": { + "type": "CONTROL", + "level": 4, + "count": 1 + } + } + }, + "TRADING#1": { + "id": "TRADING#1", + "number": { + "1": { + "type": "MANUFACTURE", + "level": 1, + "count": 1 + }, + "2": { + "type": "CONTROL", + "level": 3, + "count": 1 + }, + "3": { + "type": "CONTROL", + "level": 3, + "count": 1 + }, + "4": { + "type": "CONTROL", + "level": 3, + "count": 1 + }, + "5": { + "type": "CONTROL", + "level": 3, + "count": 1 + } + } + }, + "TRADING#2": { + "id": "TRADING#2", + "number": { + "1": { + "type": "CONTROL", + "level": 3, + "count": 1 + }, + "2": { + "type": "CONTROL", + "level": 3, + "count": 1 + }, + "3": { + "type": "CONTROL", + "level": 3, + "count": 1 + }, + "4": { + "type": "CONTROL", + "level": 3, + "count": 1 + }, + "5": { + "type": "CONTROL", + "level": 3, + "count": 1 + } + } + }, + "TRADING#3": { + "id": "TRADING#3", + "number": { + "1": { + "type": "CONTROL", + "level": 4, + "count": 1 + }, + "2": { + "type": "CONTROL", + "level": 4, + "count": 1 + }, + "3": { + "type": "CONTROL", + "level": 4, + "count": 1 + }, + "4": { + "type": "CONTROL", + "level": 4, + "count": 1 + }, + "5": { + "type": "CONTROL", + "level": 4, + "count": 1 + } + } + }, + "DORMITORY#1": { + "id": "DORMITORY#1", + "number": { + "1": { + "type": "CONTROL", + "level": 1, + "count": 1 + }, + "2": { + "type": "CONTROL", + "level": 1, + "count": 1 + }, + "3": { + "type": "CONTROL", + "level": 1, + "count": 1 + }, + "4": { + "type": "CONTROL", + "level": 1, + "count": 1 + } + } + }, + "DORMITORY#2": { + "id": "DORMITORY#2", + "number": { + "1": { + "type": "CONTROL", + "level": 2, + "count": 1 + }, + "2": { + "type": "CONTROL", + "level": 2, + "count": 1 + }, + "3": { + "type": "CONTROL", + "level": 2, + "count": 1 + }, + "4": { + "type": "CONTROL", + "level": 2, + "count": 1 + } + } + }, + "DORMITORY#3": { + "id": "DORMITORY#3", + "number": { + "1": { + "type": "CONTROL", + "level": 3, + "count": 1 + }, + "2": { + "type": "CONTROL", + "level": 3, + "count": 1 + }, + "3": { + "type": "CONTROL", + "level": 3, + "count": 1 + }, + "4": { + "type": "CONTROL", + "level": 3, + "count": 1 + } + } + }, + "DORMITORY#4": { + "id": "DORMITORY#4", + "number": { + "1": { + "type": "CONTROL", + "level": 4, + "count": 1 + }, + "2": { + "type": "CONTROL", + "level": 4, + "count": 1 + }, + "3": { + "type": "CONTROL", + "level": 4, + "count": 1 + }, + "4": { + "type": "CONTROL", + "level": 4, + "count": 1 + } + } + }, + "DORMITORY#5": { + "id": "DORMITORY#5", + "number": { + "1": { + "type": "CONTROL", + "level": 5, + "count": 1 + }, + "2": { + "type": "CONTROL", + "level": 5, + "count": 1 + }, + "3": { + "type": "CONTROL", + "level": 5, + "count": 1 + }, + "4": { + "type": "CONTROL", + "level": 5, + "count": 1 + } + } + }, + "WORKSHOP#1": { + "id": "WORKSHOP#1", + "number": { + "1": { + "type": "TRADING", + "level": 1, + "count": 1 + } + } + }, + "WORKSHOP#2": { + "id": "WORKSHOP#2", + "number": { + "1": { + "type": "CONTROL", + "level": 3, + "count": 1 + } + } + }, + "WORKSHOP#3": { + "id": "WORKSHOP#3", + "number": { + "1": { + "type": "CONTROL", + "level": 4, + "count": 1 + } + } + }, + "HIRE#1": { + "id": "HIRE#1", + "number": { + "1": { + "type": "WORKSHOP", + "level": 1, + "count": 1 + } + } + }, + "HIRE#2": { + "id": "HIRE#2", + "number": { + "1": { + "type": "CONTROL", + "level": 3, + "count": 1 + } + } + }, + "HIRE#3": { + "id": "HIRE#3", + "number": { + "1": { + "type": "CONTROL", + "level": 4, + "count": 1 + } + } + }, + "TRAINING#1": { + "id": "TRAINING#1", + "number": { + "1": { + "type": "HIRE", + "level": 1, + "count": 1 + } + } + }, + "TRAINING#2": { + "id": "TRAINING#2", + "number": { + "1": { + "type": "CONTROL", + "level": 3, + "count": 1 + } + } + }, + "TRAINING#3": { + "id": "TRAINING#3", + "number": { + "1": { + "type": "CONTROL", + "level": 4, + "count": 1 + } + } + }, + "MEETING#1": { + "id": "MEETING#1", + "number": { + "1": { + "type": "WORKSHOP", + "level": 1, + "count": 1 + } + } + }, + "MEETING#2": { + "id": "MEETING#2", + "number": { + "1": { + "type": "CONTROL", + "level": 3, + "count": 1 + } + } + }, + "MEETING#3": { + "id": "MEETING#3", + "number": { + "1": { + "type": "CONTROL", + "level": 4, + "count": 1 + } + } + } + }, + "rooms": { + "CONTROL": { + "id": "CONTROL", + "name": "控制中枢", + "description": "罗德岛舰船系统的控制中枢,支撑着各个区域的规划建设。", + "defaultPrefabId": "room_control_8x4", + "canLevelDown": false, + "maxCount": 1, + "category": "SPECIAL", + "size": { + "row": 4, + "col": 8 + }, + "phases": [ + { + "overrideName": null, + "overridePrefabId": null, + "unlockCondId": "CONTROL#1", + "buildCost": { + "items": [], + "time": 0, + "labor": 0 + }, + "electricity": 0, + "maxStationedNum": 1, + "manpowerCost": 100 + }, + { + "overrideName": null, + "overridePrefabId": null, + "unlockCondId": "CONTROL#2", + "buildCost": { + "items": [ + { + "id": "3105", + "count": 1, + "type": "MATERIAL" + }, + { + "id": "3131", + "count": 1, + "type": "MATERIAL" + } + ], + "time": 0, + "labor": 20 + }, + "electricity": 0, + "maxStationedNum": 2, + "manpowerCost": 100 + }, + { + "overrideName": null, + "overridePrefabId": null, + "unlockCondId": "CONTROL#3", + "buildCost": { + "items": [ + { + "id": "3105", + "count": 1, + "type": "MATERIAL" + }, + { + "id": "3131", + "count": 3, + "type": "MATERIAL" + } + ], + "time": 0, + "labor": 40 + }, + "electricity": 0, + "maxStationedNum": 3, + "manpowerCost": 100 + }, + { + "overrideName": null, + "overridePrefabId": null, + "unlockCondId": "CONTROL#4", + "buildCost": { + "items": [ + { + "id": "3105", + "count": 1, + "type": "MATERIAL" + }, + { + "id": "3132", + "count": 4, + "type": "MATERIAL" + } + ], + "time": 0, + "labor": 80 + }, + "electricity": 0, + "maxStationedNum": 4, + "manpowerCost": 100 + }, + { + "overrideName": null, + "overridePrefabId": null, + "unlockCondId": "CONTROL#5", + "buildCost": { + "items": [ + { + "id": "3105", + "count": 1, + "type": "MATERIAL" + }, + { + "id": "3133", + "count": 8, + "type": "MATERIAL" + } + ], + "time": 0, + "labor": 120 + }, + "electricity": 0, + "maxStationedNum": 5, + "manpowerCost": 100 + } + ] + }, + "POWER": { + "id": "POWER", + "name": "发电站", + "description": "罗德岛的电力生产设施,凭借源石引擎生产与传输电力。", + "defaultPrefabId": "room_power_4x2", + "canLevelDown": true, + "maxCount": 3, + "category": "OUTPUT", + "size": { + "row": 2, + "col": 4 + }, + "phases": [ + { + "overrideName": null, + "overridePrefabId": null, + "unlockCondId": "POWER#1", + "buildCost": { + "items": [ + { + "id": "3131", + "count": 1, + "type": "MATERIAL" + } + ], + "time": 0, + "labor": 10 + }, + "electricity": 60, + "maxStationedNum": 1, + "manpowerCost": 100 + }, + { + "overrideName": null, + "overridePrefabId": null, + "unlockCondId": "POWER#2", + "buildCost": { + "items": [ + { + "id": "3132", + "count": 3, + "type": "MATERIAL" + } + ], + "time": 0, + "labor": 60 + }, + "electricity": 130, + "maxStationedNum": 1, + "manpowerCost": 100 + }, + { + "overrideName": null, + "overridePrefabId": null, + "unlockCondId": "POWER#3", + "buildCost": { + "items": [ + { + "id": "3133", + "count": 5, + "type": "MATERIAL" + } + ], + "time": 0, + "labor": 120 + }, + "electricity": 270, + "maxStationedNum": 1, + "manpowerCost": 100 + } + ] + }, + "MANUFACTURE": { + "id": "MANUFACTURE", + "name": "制造站", + "description": "罗德岛的资源生产设施,利用设备将原材料转化为工业原料,或产出种种器物。", + "defaultPrefabId": "room_manufacture_4x2", + "canLevelDown": true, + "maxCount": 5, + "category": "OUTPUT", + "size": { + "row": 2, + "col": 4 + }, + "phases": [ + { + "overrideName": null, + "overridePrefabId": null, + "unlockCondId": "MANUFACTURE#1", + "buildCost": { + "items": [ + { + "id": "3131", + "count": 1, + "type": "MATERIAL" + } + ], + "time": 0, + "labor": 10 + }, + "electricity": -10, + "maxStationedNum": 1, + "manpowerCost": 100 + }, + { + "overrideName": null, + "overridePrefabId": null, + "unlockCondId": "MANUFACTURE#2", + "buildCost": { + "items": [ + { + "id": "3132", + "count": 3, + "type": "MATERIAL" + } + ], + "time": 0, + "labor": 60 + }, + "electricity": -30, + "maxStationedNum": 2, + "manpowerCost": 100 + }, + { + "overrideName": null, + "overridePrefabId": null, + "unlockCondId": "MANUFACTURE#3", + "buildCost": { + "items": [ + { + "id": "3133", + "count": 5, + "type": "MATERIAL" + } + ], + "time": 0, + "labor": 120 + }, + "electricity": -60, + "maxStationedNum": 3, + "manpowerCost": 100 + } + ] + }, + "TRADING": { + "id": "TRADING", + "name": "贸易站", + "description": "罗德岛的商业贸易设施,用以处理与各个势力间的贸易合同与商务协议,获取罗德岛必须的研究与活动资金。", + "defaultPrefabId": "room_trading_4x2", + "canLevelDown": true, + "maxCount": 5, + "category": "OUTPUT", + "size": { + "row": 2, + "col": 4 + }, + "phases": [ + { + "overrideName": null, + "overridePrefabId": null, + "unlockCondId": "TRADING#1", + "buildCost": { + "items": [ + { + "id": "3131", + "count": 1, + "type": "MATERIAL" + } + ], + "time": 0, + "labor": 10 + }, + "electricity": -10, + "maxStationedNum": 1, + "manpowerCost": 100 + }, + { + "overrideName": null, + "overridePrefabId": null, + "unlockCondId": "TRADING#2", + "buildCost": { + "items": [ + { + "id": "3132", + "count": 3, + "type": "MATERIAL" + } + ], + "time": 0, + "labor": 60 + }, + "electricity": -30, + "maxStationedNum": 2, + "manpowerCost": 100 + }, + { + "overrideName": null, + "overridePrefabId": null, + "unlockCondId": "TRADING#3", + "buildCost": { + "items": [ + { + "id": "3133", + "count": 5, + "type": "MATERIAL" + } + ], + "time": 0, + "labor": 120 + }, + "electricity": -60, + "maxStationedNum": 3, + "manpowerCost": 100 + } + ] + }, + "DORMITORY": { + "id": "DORMITORY", + "name": "宿舍", + "description": "罗德岛干员的标准住宿设施,向干员们提供了休息与活动的必须设备。", + "defaultPrefabId": "room_dormitory_6x2", + "canLevelDown": true, + "maxCount": 4, + "category": "CUSTOM", + "size": { + "row": 2, + "col": 6 + }, + "phases": [ + { + "overrideName": null, + "overridePrefabId": null, + "unlockCondId": "DORMITORY#1", + "buildCost": { + "items": [ + { + "id": "3131", + "count": 1, + "type": "MATERIAL" + } + ], + "time": 0, + "labor": 10 + }, + "electricity": -10, + "maxStationedNum": 5, + "manpowerCost": 0 + }, + { + "overrideName": null, + "overridePrefabId": null, + "unlockCondId": "DORMITORY#2", + "buildCost": { + "items": [ + { + "id": "3131", + "count": 3, + "type": "MATERIAL" + } + ], + "time": 0, + "labor": 20 + }, + "electricity": -20, + "maxStationedNum": 5, + "manpowerCost": 0 + }, + { + "overrideName": null, + "overridePrefabId": null, + "unlockCondId": "DORMITORY#3", + "buildCost": { + "items": [ + { + "id": "3132", + "count": 3, + "type": "MATERIAL" + } + ], + "time": 0, + "labor": 60 + }, + "electricity": -30, + "maxStationedNum": 5, + "manpowerCost": 0 + }, + { + "overrideName": null, + "overridePrefabId": null, + "unlockCondId": "DORMITORY#4", + "buildCost": { + "items": [ + { + "id": "3133", + "count": 4, + "type": "MATERIAL" + } + ], + "time": 0, + "labor": 100 + }, + "electricity": -45, + "maxStationedNum": 5, + "manpowerCost": 0 + }, + { + "overrideName": null, + "overridePrefabId": null, + "unlockCondId": "DORMITORY#5", + "buildCost": { + "items": [ + { + "id": "3133", + "count": 8, + "type": "MATERIAL" + } + ], + "time": 0, + "labor": 160 + }, + "electricity": -65, + "maxStationedNum": 5, + "manpowerCost": 0 + } + ] + }, + "WORKSHOP": { + "id": "WORKSHOP", + "name": "加工站", + "description": "罗德岛的资源加工设施,利用设备将工业原料加工成各类材料,或分解成其他类型的原料。", + "defaultPrefabId": "room_workshop_4x2", + "canLevelDown": false, + "maxCount": 1, + "category": "FUNCTION", + "size": { + "row": 2, + "col": 4 + }, + "phases": [ + { + "overrideName": null, + "overridePrefabId": null, + "unlockCondId": "WORKSHOP#1", + "buildCost": { + "items": [ + { + "id": "3131", + "count": 1, + "type": "MATERIAL" + } + ], + "time": 0, + "labor": 10 + }, + "electricity": -10, + "maxStationedNum": 1, + "manpowerCost": 0 + }, + { + "overrideName": null, + "overridePrefabId": null, + "unlockCondId": "WORKSHOP#2", + "buildCost": { + "items": [ + { + "id": "3131", + "count": 3, + "type": "MATERIAL" + } + ], + "time": 0, + "labor": 60 + }, + "electricity": -10, + "maxStationedNum": 1, + "manpowerCost": 0 + }, + { + "overrideName": null, + "overridePrefabId": null, + "unlockCondId": "WORKSHOP#3", + "buildCost": { + "items": [ + { + "id": "3132", + "count": 6, + "type": "MATERIAL" + } + ], + "time": 0, + "labor": 120 + }, + "electricity": -10, + "maxStationedNum": 1, + "manpowerCost": 0 + } + ] + }, + "HIRE": { + "id": "HIRE", + "name": "办公室", + "description": "罗德岛的公务处理设施,用以处理罗德岛的各类综合事务。", + "defaultPrefabId": "room_hire_4x2", + "canLevelDown": false, + "maxCount": 1, + "category": "FUNCTION", + "size": { + "row": 2, + "col": 4 + }, + "phases": [ + { + "overrideName": null, + "overridePrefabId": null, + "unlockCondId": "HIRE#1", + "buildCost": { + "items": [ + { + "id": "3131", + "count": 1, + "type": "MATERIAL" + } + ], + "time": 0, + "labor": 10 + }, + "electricity": -10, + "maxStationedNum": 1, + "manpowerCost": 100 + }, + { + "overrideName": null, + "overridePrefabId": null, + "unlockCondId": "HIRE#2", + "buildCost": { + "items": [ + { + "id": "3132", + "count": 3, 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+ }, + { + "weight": 100, + "itemId": "3272", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3222", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3282", + "itemCount": 1 + } + ], + "costs": [ + { + "id": "3252", + "count": 3, + "type": "MATERIAL" + } + ], + "requireRooms": [ + { + "roomId": "WORKSHOP", + "roomLevel": 3, + "roomCount": 1 + } + ], + "requireStages": [] + }, + "50": { + "sortId": 4104, + "formulaId": "50", + "rarity": 0, + "itemId": "3252", + "count": 2, + "goldCost": 0, + "apCost": 720000, + "formulaType": "F_ASC", + "buffType": "W_ASC", + "extraOutcomeRate": 0.1, + "extraOutcomeGroup": [ + { + "weight": 100, + "itemId": "3232", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3262", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3242", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3252", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3212", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3272", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3222", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3282", + "itemCount": 1 + } + ], + "costs": [ + { + "id": "3242", + "count": 3, + "type": "MATERIAL" + } + ], + "requireRooms": [ + { + "roomId": "WORKSHOP", + "roomLevel": 3, + "roomCount": 1 + } + ], + "requireStages": [] + }, + "51": { + "sortId": 4105, + "formulaId": "51", + "rarity": 0, + "itemId": "3212", + "count": 2, + "goldCost": 0, + "apCost": 720000, + "formulaType": "F_ASC", + "buffType": "W_ASC", + "extraOutcomeRate": 0.1, + "extraOutcomeGroup": [ + { + "weight": 100, + "itemId": "3232", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3262", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3242", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3252", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3212", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3272", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3222", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3282", + "itemCount": 1 + } + ], + "costs": [ + { + "id": "3272", + "count": 3, + "type": "MATERIAL" + } + ], + "requireRooms": [ + { + "roomId": "WORKSHOP", + "roomLevel": 3, + "roomCount": 1 + } + ], + "requireStages": [] + }, + "52": { + "sortId": 4106, + "formulaId": "52", + "rarity": 0, + "itemId": "3272", + "count": 2, + "goldCost": 0, + "apCost": 720000, + "formulaType": "F_ASC", + "buffType": "W_ASC", + "extraOutcomeRate": 0.1, + "extraOutcomeGroup": [ + { + "weight": 100, + "itemId": "3232", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3262", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3242", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3252", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3212", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3272", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3222", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3282", + "itemCount": 1 + } + ], + "costs": [ + { + "id": "3212", + "count": 3, + "type": "MATERIAL" + } + ], + "requireRooms": [ + { + "roomId": "WORKSHOP", + "roomLevel": 3, + "roomCount": 1 + } + ], + "requireStages": [] + }, + "53": { + "sortId": 4107, + "formulaId": "53", + "rarity": 0, + "itemId": "3222", + "count": 2, + "goldCost": 0, + "apCost": 720000, + "formulaType": "F_ASC", + "buffType": "W_ASC", + "extraOutcomeRate": 0.1, + "extraOutcomeGroup": [ + { + "weight": 100, + "itemId": "3232", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3262", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3242", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3252", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3212", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3272", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3222", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3282", + "itemCount": 1 + } + ], + "costs": [ + { + "id": "3282", + "count": 3, + "type": "MATERIAL" + } + ], + "requireRooms": [ + { + "roomId": "WORKSHOP", + "roomLevel": 3, + "roomCount": 1 + } + ], + "requireStages": [] + }, + "54": { + "sortId": 4108, + "formulaId": "54", + "rarity": 0, + "itemId": "3282", + "count": 2, + "goldCost": 0, + "apCost": 720000, + "formulaType": "F_ASC", + "buffType": "W_ASC", + "extraOutcomeRate": 0.1, + "extraOutcomeGroup": [ + { + "weight": 100, + "itemId": "3232", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3262", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3242", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3252", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3212", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3272", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3222", + "itemCount": 1 + }, + { + "weight": 100, + "itemId": "3282", + "itemCount": 1 + } + ], + "costs": [ + { + "id": "3222", + "count": 3, + "type": "MATERIAL" + } + ], + "requireRooms": [ + { + "roomId": "WORKSHOP", + "roomLevel": 3, + "roomCount": 1 + } + ], + "requireStages": [] + } + }, + "creditFormula": { + "initiative": {}, + "passive": {} + }, + "goldItems": { + "3001": 0, + "3002": 0, + "3003": 500 + }, + "assistantUnlock": [ + 1, + 1, + 3, + 4, + 5 + ] +} \ No newline at end of file diff --git a/calc.py b/calc.py new file mode 100644 index 0000000..374f441 --- /dev/null +++ b/calc.py @@ -0,0 +1,129 @@ +import json +from collections import Counter + +ALLSKL = 'allSkillLvlup' # Key for character dictionary to get 2-7 level up mats +LVCOST = 'lvlUpCost' +MCOSTC = 'levelUpCostCond' # Key for mastery level cost upgrades. +MCOST = 'levelUpCost' +SKILLS = 'skills' +ELITE = 'phases' +PROMOTE = 'evolveCost' +RARE = 'rarity' +ID = 'id' +CT = 'count' +CHAR_LOC = "chardata.json" +FORMULAS = "formulas.json" +ITEMNAMES = "itemnames.json" +ITEMIDS = "itemids.json" +MASTERY = "masterylist.json" +NM = 'name' +COST = 'costs' + +def main(): + try: + with open(CHAR_LOC, "r") as charfile: + chardata = (json.loads(charfile.read())) + with open(FORMULAS, "r") as fmfile: + formulas = (json.loads(fmfile.read())) + with open(ITEMNAMES, "r") as inmfile: + itemnames = (json.loads(inmfile.read())) + with open(ITEMIDS, "r") as iidfile: + itemids = (json.loads(iidfile.read())) + with open(MASTERY, "r") as mstrfile: + masterylist = (json.loads(mstrfile.read())) + except Exception: + return IOError("Failed to read files.") + compiled_mats = {} + [chardata.pop(char) for char in list(chardata.keys()) if chardata[char][RARE] < 2] + for char in chardata.keys(): + compiled_mats.update(charCost(char, chardata, formulas, itemnames, itemids, + masterylist.get(chardata[char][NM]))) + return(compiled_mats) + + +def charCost(char, chardata, formulas, itemnames, itemids, mastery = None, reduce = ['Loxic Kohl', 'Grindstone']): + rarity = chardata[char][RARE] + if mastery is None: + if rarity < 5: + mastery = [1, 2] + else: + mastery = [1, 2, 3] + elitemats = eliteCost(char, chardata) + skillmats = skillCost(char, chardata, mastery) + if reduce is not None: + if rarity > 2: + elitemats = reduceMaterials(elitemats, formulas, itemnames, reduce) + skillmats = reduceMaterials(skillmats, formulas, itemnames, reduce) + elitemats = dict((itemids[itemid], count) for (itemid, count) in elitemats.items()) + skillmats = dict((itemids[itemid], count) for (itemid, count) in skillmats.items()) + # Combines elitemats and skillmats by adding the values corresponding to keys in both sets. + totmats = Counter(elitemats) + totmats.update(Counter(skillmats)) + return {chardata[char][NM]:[mastery, elitemats, skillmats, totmats]} + +def skillCost(char, chardata, toMaster): + # chardata[char] -> char info + # chardata[char]['allSkillLvlup'] -> list of list of dictionaries of items for skill level up costs 2-7 + # for sklv in chardata[char]['allSkillLvlup']: Unlock info and level up cost for each skill level + # for mats in sklv['lvlUpCost']: mats for unlock + # mats['id'] id of item + # mats['count'] # of item + rarity = chardata[char][RARE] + skillmats = {} + for sklv in chardata[char][ALLSKL]: + for mats in sklv[LVCOST]: + skillmats[mats[ID]] = mats[CT] + if rarity > 2: + for skill in toMaster: + for sklv in chardata[char][SKILLS][skill - 1][MCOSTC]: + for mats in sklv[MCOST]: + if mats[ID] in skillmats: + skillmats[mats[ID]] += mats[CT] + else: + skillmats[mats[ID]] = mats[CT] + return skillmats + +def eliteCost(char, chardata): + elitemats = {} + rarity = chardata[char][RARE] + if rarity > 2: + for eliteStgNum in range(len(chardata[char][ELITE])): + if eliteStgNum > 0: + for mats in chardata[char][ELITE][eliteStgNum][PROMOTE]: + if mats[ID] in elitemats: + elitemats[mats[ID]] += mats[CT] + else: + elitemats[mats[ID]] = mats[CT] + return elitemats + else: + return None + +def reduceMaterials(mats, formulas, itemnames, reducemats): + toReduce = [] + for item in reducemats: + toReduce.append(itemnames[item]) + result = {item:0 for item in toReduce} + for mat in mats.keys(): + reduced = reduce({mat:mats[mat]}, formulas, toReduce) + for itemid in reduced.keys(): + result[itemid] += reduced[itemid] + return(result) + + +def reduce(mat, formulas, reducemats): + result = {item: 0 for item in reducemats} + key = list(mat.keys())[0] + if key in result: + result[key] += mat[key] + return result + elif len(formulas[key][COST]) == 0: + return result + else: + for item in formulas[key][COST]: + reduced = reduce({item[ID]:item[CT]}, formulas, reducemats) + for itemid in reduced.keys(): + result[itemid] += reduced[itemid] * mat[key] + return result + +if __name__ == '__main__': + main() \ No newline at end of file diff --git a/character_table.json b/character_table.json new file mode 100644 index 0000000..facae68 --- /dev/null +++ b/character_table.json @@ -0,0 +1,60903 @@ +{ + "char_285_medic2": { + "name": "Lancet-2", + "description": "Restores the HP of allies and ignores the <@ba.kw>Deployment Limit, but has a long Redeployment Time", + "canUseGeneralPotentialItem": false, + "potentialItemId": "p_char_285_medic2", + "team": -1, + "displayNumber": "RCX2", + "tokenKey": null, + "appellation": " ", + "position": "RANGED", + "tagList": [ + "Healing" + ], + "displayLogo": "logo_rhodes", + "itemUsage": "Lancet-2, Medic robot of Rhodes Island, is assigned by Engineer Closure to carry out medical assistance in the field.", + "itemDesc": "She knows that she's a robot.", + "itemObtainApproach": "Recruitment & Headhunting", + "maxPotentialLevel": 5, + "rarity": 0, + "profession": "MEDIC", + "trait": null, + "phases": [ + { + "characterPrefabKey": "char_285_medic2", + "rangeId": "3-1", + "maxLevel": 30, + "attributesKeyFrames": [ + { + "level": 1, + "data": { + "maxHp": 261, + "atk": 42, + "def": 16, + "magicResistance": 0.0, + "cost": 3, + "blockCnt": 1, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 2.85, + "respawnTime": 200, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 1, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + }, + { + "level": 30, + "data": { + "maxHp": 435, + "atk": 70, + "def": 27, + "magicResistance": 0.0, + "cost": 3, + "blockCnt": 1, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 2.85, + "respawnTime": 200, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 1, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + } + ], + "evolveCost": null + } + ], + "skills": [], + "talents": [ + { + "candidates": [ + { + "unlockCondition": { + "phase": 0, + "level": 1 + }, + "requiredPotentialRank": 0, + "prefabKey": "1", + "name": "Support Spray 1", + "description": "Immediately restores the HP of all allies by 200 after deployment", + "rangeId": null, + "blackboard": [ + { + "key": "value", + "value": 200.0 + } + ] + }, + { + "unlockCondition": { + "phase": 0, + "level": 1 + }, + "requiredPotentialRank": 1, + "prefabKey": "1", + "name": "Support Spray 2", + "description": "Immediately restores the HP of all allies by 260 after deployment", + "rangeId": null, + "blackboard": [ + { + "key": "value", + "value": 260.0 + } + ] + }, + { + "unlockCondition": { + "phase": 0, + "level": 1 + }, + "requiredPotentialRank": 2, + "prefabKey": "1", + "name": "Support Spray 3", + "description": "Immediately restores the HP of all allies by 320 after deployment", + "rangeId": null, + "blackboard": [ + { + "key": "value", + "value": 320.0 + } + ] + }, + { + "unlockCondition": { + "phase": 0, + "level": 1 + }, + "requiredPotentialRank": 3, + "prefabKey": "1", + "name": "Support Spray 4", + "description": "Immediately restores the HP of all allies by 380 after deployment", + "rangeId": null, + "blackboard": [ + { + "key": "value", + "value": 380.0 + } + ] + }, + { + "unlockCondition": { + "phase": 0, + "level": 1 + }, + "requiredPotentialRank": 4, + "prefabKey": "1", + "name": "Support Spray 5", + "description": "Immediately restores the HP of all allies by 440 after deployment", + "rangeId": null, + "blackboard": [ + { + "key": "value", + "value": 440.0 + } + ] + }, + { + "unlockCondition": { + "phase": 0, + "level": 1 + }, + "requiredPotentialRank": 5, + "prefabKey": "1", + "name": "Support Spray 6", + "description": "Immediately restores the HP of all allies by 500 after deployment", + "rangeId": null, + "blackboard": [ + { + "key": "value", + "value": 500.0 + } + ] + } + ] + } + ], + "potentialRanks": [ + { + "type": 1, + "description": "Talent Effect Up", + "buff": null, + "equivalentCost": null + }, + { + "type": 1, + "description": "Talent Effect Up", + "buff": null, + "equivalentCost": null + }, + { + "type": 1, + "description": "Talent Effect Up", + "buff": null, + "equivalentCost": null + }, + { + "type": 1, + "description": "Talent Effect Up", + "buff": null, + "equivalentCost": null + }, + { + "type": 1, + "description": "Talent Effect Up", + "buff": null, + "equivalentCost": null + } + ], + "favorKeyFrames": [ + { + "level": 0, + "data": { + "maxHp": 0, + "atk": 0, + "def": 0, + "magicResistance": 0.0, + "cost": 0, + "blockCnt": 0, + "moveSpeed": 0.0, + "attackSpeed": 0.0, + "baseAttackTime": 0.0, + "respawnTime": 0, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 0.0, + "maxDeployCount": 0, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + }, + { + "level": 50, + "data": { + "maxHp": 100, + "atk": 40, + "def": 0, + "magicResistance": 0.0, + "cost": 0, + "blockCnt": 0, + "moveSpeed": 0.0, + "attackSpeed": 0.0, + "baseAttackTime": 0.0, + "respawnTime": 0, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 0.0, + "maxDeployCount": 0, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + } + ], + "allSkillLvlup": [] + }, + "char_286_cast3": { + "name": "Castle-3", + "description": "Blocks 1 enemy and ignores the <@ba.kw>Deployment Limit, but has a long Redeployment Time", + "canUseGeneralPotentialItem": false, + "potentialItemId": "p_char_286_cast3", + "team": -1, + "displayNumber": "RCX3", + "tokenKey": null, + "appellation": " ", + "position": "MELEE", + "tagList": [ + "Support" + ], + "displayLogo": "logo_rhodes", + "itemUsage": "Castle-3, Guard robot of Rhodes Island, is assigned by Engineer Closure to carry out combat duties in the field.", + "itemDesc": "He knows that he's a robot.", + "itemObtainApproach": "Recruitment & Headhunting", + "maxPotentialLevel": 5, + "rarity": 0, + "profession": "WARRIOR", + "trait": null, + "phases": [ + { + "characterPrefabKey": "char_286_cast3", + "rangeId": "1-1", + "maxLevel": 30, + "attributesKeyFrames": [ + { + "level": 1, + "data": { + "maxHp": 862, + "atk": 221, + "def": 63, + "magicResistance": 0.0, + "cost": 3, + "blockCnt": 1, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.5, + "respawnTime": 200, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 1, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + }, + { + "level": 30, + "data": { + "maxHp": 1106, + "atk": 316, + "def": 90, + "magicResistance": 0.0, + "cost": 3, + "blockCnt": 1, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.5, + "respawnTime": 200, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 1, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + } + ], + "evolveCost": null + } + ], + "skills": [], + "talents": [ + { + "candidates": [ + { + "unlockCondition": { + "phase": 0, + "level": 1 + }, + "requiredPotentialRank": 0, + "prefabKey": "1", + "name": "Tactical Configuration 1", + "description": "Increases the ATK and DEF of all [Melee] allies by 10% for 10 seconds after deployment", + "rangeId": null, + "blackboard": [ + { + "key": "duration", + "value": 10.0 + }, + { + "key": "atk", + "value": 0.1 + }, + { + "key": "def", + "value": 0.1 + } + ] + }, + { + "unlockCondition": { + "phase": 0, + "level": 1 + }, + "requiredPotentialRank": 1, + "prefabKey": "1", + "name": "Tactical Configuration 2", + "description": "Increases the ATK and DEF of all [Melee] allies by 12% for 12 seconds after deployment", + "rangeId": null, + "blackboard": [ + { + "key": "duration", + "value": 12.0 + }, + { + "key": "atk", + "value": 0.12 + }, + { + "key": "def", + "value": 0.12 + } + ] + }, + { + "unlockCondition": { + "phase": 0, + "level": 1 + }, + "requiredPotentialRank": 2, + "prefabKey": "1", + "name": "Tactical Configuration 3", + "description": "Increases the ATK and DEF of all [Melee] allies by 14% for 14 seconds after deployment", + "rangeId": null, + "blackboard": [ + { + "key": "duration", + "value": 14.0 + }, + { + "key": "atk", + "value": 0.14 + }, + { + "key": "def", + "value": 0.14 + } + ] + }, + { + "unlockCondition": { + "phase": 0, + "level": 1 + }, + "requiredPotentialRank": 3, + "prefabKey": "1", + "name": "Tactical Configuration 4", + "description": "Increases the ATK and DEF of all [Melee] allies by 16% for 16 seconds after deployment", + "rangeId": null, + "blackboard": [ + { + "key": "duration", + "value": 16.0 + }, + { + "key": "atk", + "value": 0.16 + }, + { + "key": "def", + "value": 0.16 + } + ] + }, + { + "unlockCondition": { + "phase": 0, + "level": 1 + }, + "requiredPotentialRank": 4, + "prefabKey": "1", + "name": "Tactical Configuration 5", + "description": "Increases the ATK and DEF of all [Melee] allies by 18% for 18 seconds after deployment", + "rangeId": null, + "blackboard": [ + { + "key": "duration", + "value": 18.0 + }, + { + "key": "atk", + "value": 0.18 + }, + { + "key": "def", + "value": 0.18 + } + ] + }, + { + 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"characterPrefabKey": "char_149_scave", + "rangeId": "1-1", + "maxLevel": 60, + "attributesKeyFrames": [ + { + "level": 1, + "data": { + "maxHp": 937, + "atk": 281, + "def": 198, + "magicResistance": 0.0, + "cost": 12, + "blockCnt": 2, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.05, + "respawnTime": 70, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 1, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + }, + { + "level": 60, + "data": { + "maxHp": 1284, + "atk": 385, + "def": 255, + "magicResistance": 0.0, + "cost": 12, + "blockCnt": 2, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.05, + "respawnTime": 70, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 1, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + } + ], + "evolveCost": [ + { + "id": "3211", + "count": 3, + "type": "MATERIAL" + }, + { + "id": "30012", + "count": 1, + "type": "MATERIAL" + }, + { + "id": "30022", + "count": 1, + "type": "MATERIAL" + } + ] + }, + { + "characterPrefabKey": "char_149_scave", + "rangeId": "1-1", + "maxLevel": 70, + "attributesKeyFrames": [ + { + "level": 1, + "data": { + "maxHp": 1284, + "atk": 385, + "def": 255, + "magicResistance": 0.0, + "cost": 12, + "blockCnt": 2, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.05, + "respawnTime": 70, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 1, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + }, + { + "level": 70, + "data": { + "maxHp": 1835, + "atk": 470, + "def": 310, + "magicResistance": 0.0, + "cost": 12, + "blockCnt": 2, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.05, + "respawnTime": 70, + 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"MATERIAL" + }, + { + "id": "30044", + "count": 2, + "type": "MATERIAL" + }, + { + "id": "30024", + "count": 2, + "type": "MATERIAL" + } + ] + }, + { + "unlockCond": { + "phase": 2, + "level": 1 + }, + "lvlUpTime": 86400, + "levelUpCost": [ + { + "id": "3303", + "count": 6, + "type": "MATERIAL" + }, + { + "id": "30115", + "count": 2, + "type": "MATERIAL" + }, + { + "id": "30094", + "count": 2, + "type": "MATERIAL" + } + ] + } + ], + "unlockCond": { + "phase": 0, + "level": 1 + } + }, + { + "skillId": "skchr_scave_2", + "overridePrefabKey": null, + "overrideTokenKey": null, + "levelUpCostCond": [ + { + "unlockCond": { + "phase": 2, + "level": 1 + }, + "lvlUpTime": 28800, + "levelUpCost": [ + { + "id": "3303", + "count": 2, + "type": "MATERIAL" + }, + { + "id": "30034", + "count": 1, + "type": "MATERIAL" + }, + { + "id": "30013", + "count": 5, + "type": "MATERIAL" + } + ] + }, + { + "unlockCond": { + "phase": 2, + "level": 1 + }, + "lvlUpTime": 57600, + "levelUpCost": [ + { + "id": "3303", + "count": 4, + "type": "MATERIAL" + }, + { + "id": "30054", + "count": 2, + "type": "MATERIAL" + }, + { + "id": "30034", + "count": 2, + "type": "MATERIAL" + } + ] + }, + { + "unlockCond": { + "phase": 2, + "level": 1 + }, + "lvlUpTime": 86400, + "levelUpCost": [ + { + "id": "3303", + "count": 6, + "type": "MATERIAL" + }, + { + "id": "30125", + "count": 2, + "type": "MATERIAL" + }, + { + "id": "30084", + "count": 2, + "type": "MATERIAL" + } + ] + } + ], + "unlockCond": { + "phase": 1, + "level": 1 + } + } + ], + "talents": [ + { + "candidates": [ + { + "unlockCondition": { + "phase": 1, + "level": 1 + }, + "requiredPotentialRank": 0, + "prefabKey": "1", + "name": "Lone Wolf", + "description": "ATK and DEF +5% when there are no allies in the four adjacent grids", + "rangeId": null, + "blackboard": [ + { + "key": "atk", + "value": 0.05 + }, + { + "key": "def", + "value": 0.05 + } + ] + }, + { + "unlockCondition": { + "phase": 1, + "level": 1 + }, + "requiredPotentialRank": 4, + "prefabKey": "1", + "name": "Lone Wolf", + "description": "ATK and DEF +7% <@ba.talpu>(+2%) when there are no allies in the four adjacent grids", + "rangeId": null, + "blackboard": [ + { + "key": "atk", + "value": 0.07 + }, + { + "key": "def", + "value": 0.07 + } + ] + }, + { + "unlockCondition": { + "phase": 2, + "level": 1 + }, + "requiredPotentialRank": 0, + "prefabKey": "1", + "name": "Lone Wolf", + "description": "ATK and DEF +11% when there are no allies in the four adjacent grids", + "rangeId": null, + "blackboard": [ + { + "key": "atk", + "value": 0.11 + }, + { + "key": "def", + "value": 0.11 + } + ] + }, + { + "unlockCondition": { + "phase": 2, + "level": 1 + }, + "requiredPotentialRank": 4, + "prefabKey": "1", + "name": "Lone Wolf", + "description": "ATK and DEF +13% <@ba.talpu>(+2%) when there are no allies in the four adjacent grids", + "rangeId": null, + "blackboard": [ + { + "key": "atk", + "value": 0.13 + }, + { + "key": "def", + "value": 0.13 + } + ] + } + ] + } + ], + "potentialRanks": [ + { + "type": 0, + "description": "DP Cost -1", + "buff": { + "attributes": { + "abnormalFlags": null, + "attributeModifiers": [ + { + "attributeType": 4, + "formulaItem": 0, + "value": -1.0, + "loadFromBlackboard": false, + "fetchBaseValueFromSourceEntity": false + } + ] + } + }, + "equivalentCost": null + }, + { + "type": 0, + "description": "Redeployment Time -4 sec", + "buff": { + "attributes": { + "abnormalFlags": null, + "attributeModifiers": [ + { + "attributeType": 21, + "formulaItem": 0, + "value": -4.0, + "loadFromBlackboard": false, + "fetchBaseValueFromSourceEntity": false + } + ] + } + }, + "equivalentCost": null + }, + { + "type": 0, + "description": "ATK +25", + "buff": { + "attributes": { + "abnormalFlags": null, + "attributeModifiers": [ + { + "attributeType": 1, + "formulaItem": 0, + "value": 25.0, + "loadFromBlackboard": false, + "fetchBaseValueFromSourceEntity": false + } + ] + } + }, + "equivalentCost": null + }, + { + "type": 1, + "description": "Talent Effect Up", + "buff": null, + "equivalentCost": null + }, + { + "type": 0, + "description": "DP Cost -1", + "buff": { + "attributes": { + "abnormalFlags": null, + "attributeModifiers": [ + { + "attributeType": 4, + "formulaItem": 0, + "value": -1.0, + "loadFromBlackboard": false, + "fetchBaseValueFromSourceEntity": false + } + ] + } + }, + "equivalentCost": null + } + ], + "favorKeyFrames": [ + { + "level": 0, + "data": { + "maxHp": 0, + "atk": 0, + "def": 0, + "magicResistance": 0.0, + "cost": 0, + "blockCnt": 0, + "moveSpeed": 0.0, + "attackSpeed": 0.0, + "baseAttackTime": 0.0, + "respawnTime": 0, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 0.0, + "maxDeployCount": 0, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + }, + { + "level": 50, + "data": { + "maxHp": 0, + "atk": 60, + "def": 0, + "magicResistance": 0.0, + "cost": 0, + "blockCnt": 0, + "moveSpeed": 0.0, + "attackSpeed": 0.0, + "baseAttackTime": 0.0, + "respawnTime": 0, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 0.0, + "maxDeployCount": 0, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + } + ], + "allSkillLvlup": [ + { + "unlockCond": { + "phase": 0, + "level": 1 + }, + "lvlUpCost": [ + { + "id": "3301", + "count": 2, + "type": "MATERIAL" + } + ] + }, + { + "unlockCond": { + "phase": 0, + "level": 1 + }, + "lvlUpCost": [ + { + "id": "3301", + "count": 2, + "type": "MATERIAL" + }, + { + "id": "30011", + "count": 5, + "type": "MATERIAL" + } + ] + }, + { + "unlockCond": { + "phase": 0, + "level": 1 + }, + "lvlUpCost": [ + { + "id": "3302", + "count": 3, + "type": "MATERIAL" + }, + { + "id": "30022", + "count": 2, + "type": "MATERIAL" + } + ] + }, + { + "unlockCond": { + "phase": 1, + "level": 1 + }, + "lvlUpCost": [ + { + "id": "3302", + "count": 3, + "type": "MATERIAL" + }, + { + "id": "30032", + "count": 3, + "type": "MATERIAL" + } + ] + }, + { + "unlockCond": { + "phase": 1, + "level": 1 + }, + "lvlUpCost": [ + { + "id": "3302", + "count": 3, + "type": "MATERIAL" + }, + { + "id": "30103", + "count": 2, + "type": "MATERIAL" + } + ] + }, + { + "unlockCond": { + "phase": 1, + "level": 1 + }, + "lvlUpCost": [ + { + "id": "3303", + "count": 4, + "type": "MATERIAL" + }, + { + "id": "30013", + "count": 3, + "type": "MATERIAL" + } + ] + } + ] + }, + "char_290_vigna": { + "name": "Vigna", + "description": "Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated", + "canUseGeneralPotentialItem": true, + "potentialItemId": "p_char_290_vigna", + "team": -1, + "displayNumber": "R105", + "tokenKey": null, + "appellation": " ", + "position": "MELEE", + "tagList": [ + "DPS", + "DP-Recovery" + ], + "displayLogo": "logo_rhodes", + "itemUsage": "Vigna, Vanguard Operator of Rhodes Island, is ready for combat with the lance in her hands.", + "itemDesc": "She knows well that when it comes to the requirement for concentration, fighting wars is just the same as playing rock music.", + "itemObtainApproach": "Recruitment & Headhunting", + "maxPotentialLevel": 5, + "rarity": 3, + "profession": "PIONEER", + "trait": { + "candidates": [ + { + "unlockCondition": { + "phase": 0, + "level": 1 + }, + "requiredPotentialRank": 0, + "blackboard": [ + { + "key": "cost", + "value": 1.0 + } + ], + "overrideDescripton": null + } + ] + }, + "phases": [ + { + "characterPrefabKey": "char_290_vigna", + "rangeId": "1-1", + "maxLevel": 45, + "attributesKeyFrames": [ + { + "level": 1, + "data": { + "maxHp": 724, + "atk": 248, + "def": 152, + "magicResistance": 0.0, + "cost": 9, + "blockCnt": 1, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.0, + "respawnTime": 70, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 1, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + }, + { + "level": 45, + "data": { + "maxHp": 1006, + "atk": 355, + "def": 218, + "magicResistance": 0.0, + "cost": 9, + "blockCnt": 1, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.0, + "respawnTime": 70, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 1, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + } + ], + "evolveCost": null + }, + { + "characterPrefabKey": "char_290_vigna", + "rangeId": "1-1", + "maxLevel": 60, + "attributesKeyFrames": [ + { + "level": 1, + "data": { + "maxHp": 1006, + "atk": 355, + "def": 218, + "magicResistance": 0.0, + "cost": 11, + "blockCnt": 1, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.0, + "respawnTime": 70, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 1, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + }, + { + "level": 60, + "data": { + "maxHp": 1291, + "atk": 468, + "def": 287, + "magicResistance": 0.0, + "cost": 11, + "blockCnt": 1, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.0, + "respawnTime": 70, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 1, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + } + ], + "evolveCost": [ + { + "id": "3211", + "count": 3, + "type": "MATERIAL" + }, + { + "id": "30062", + "count": 1, + "type": "MATERIAL" + }, + { + "id": "30032", + "count": 1, + "type": "MATERIAL" + } + ] + }, + { + "characterPrefabKey": "char_290_vigna", + "rangeId": "1-1", + "maxLevel": 70, + "attributesKeyFrames": [ + { + "level": 1, + "data": { + "maxHp": 1291, + "atk": 468, + "def": 287, + "magicResistance": 0.0, + "cost": 11, + "blockCnt": 1, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.0, + "respawnTime": 70, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 1, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + }, + { + "level": 70, + "data": { + "maxHp": 1845, + "atk": 558, + "def": 351, + "magicResistance": 0.0, + "cost": 11, + "blockCnt": 1, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.0, + "respawnTime": 70, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 1, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + } + ], + "evolveCost": [ + { + "id": "3212", + "count": 5, + "type": "MATERIAL" + }, + { + "id": "30043", + "count": 16, + "type": "MATERIAL" + }, + { + "id": "30013", + "count": 11, + "type": "MATERIAL" + } + ] + } + ], + "skills": [ + { + "skillId": "skchr_vigna_1", + "overridePrefabKey": null, + "overrideTokenKey": null, + "levelUpCostCond": [ + { + "unlockCond": { + "phase": 2, + "level": 1 + }, + "lvlUpTime": 28800, + "levelUpCost": [ + { + "id": "3303", + "count": 2, + "type": "MATERIAL" + }, + { + "id": "30094", + "count": 1, + "type": "MATERIAL" + }, + { + "id": "30073", + "count": 4, + "type": "MATERIAL" + } + ] + }, + { + "unlockCond": { + "phase": 2, + "level": 1 + }, + "lvlUpTime": 57600, + "levelUpCost": [ + { + "id": "3303", + "count": 4, + "type": "MATERIAL" + }, + { + "id": "30014", + "count": 2, + "type": "MATERIAL" + }, + { + "id": "30094", + "count": 3, + "type": "MATERIAL" + } + ] + }, + { + "unlockCond": { + "phase": 2, + "level": 1 + }, + "lvlUpTime": 86400, + "levelUpCost": [ + { + "id": "3303", + "count": 6, + "type": "MATERIAL" + }, + { + "id": "30125", + "count": 2, + "type": "MATERIAL" + }, + { + "id": "30014", + "count": 2, + "type": "MATERIAL" + } + ] + } + ], + "unlockCond": { + "phase": 0, + "level": 1 + } + }, + { + "skillId": "skchr_vigna_2", + "overridePrefabKey": null, + "overrideTokenKey": null, + "levelUpCostCond": [ + { + "unlockCond": { + "phase": 2, + "level": 1 + }, + "lvlUpTime": 28800, + "levelUpCost": [ + { + "id": "3303", + "count": 2, + "type": "MATERIAL" + }, + { + "id": "30104", + "count": 1, + "type": "MATERIAL" + }, + { + "id": "30083", + "count": 3, + "type": "MATERIAL" + } + ] + }, + { + "unlockCond": { + "phase": 2, + "level": 1 + }, + "lvlUpTime": 57600, + "levelUpCost": [ + { + "id": "3303", + "count": 4, + "type": "MATERIAL" + }, + { + "id": "30024", + "count": 2, + "type": "MATERIAL" + }, + { + "id": "30104", + "count": 2, + "type": "MATERIAL" + } + ] + }, + { + "unlockCond": { + "phase": 2, + "level": 1 + }, + "lvlUpTime": 86400, + "levelUpCost": [ + { + "id": "3303", + "count": 6, + "type": "MATERIAL" + }, + { + "id": "30135", + "count": 2, + "type": "MATERIAL" + }, + { + "id": "30034", + "count": 2, + "type": "MATERIAL" + } + ] + } + ], + "unlockCond": { + "phase": 1, + "level": 1 + } + } + ], + "talents": [ + { + "candidates": [ + { + "unlockCondition": { + "phase": 1, + "level": 1 + }, + "requiredPotentialRank": 0, + "prefabKey": "1", + "name": "Fierce Stabbing", + "description": "Has a 10% chance to increase the ATK of the current attack by 50% when attacking. The chance increases to 30% when Vigna uses her skill", + "rangeId": null, + "blackboard": [ + { + "key": "atk", + "value": 0.5 + }, + { + "key": "prob1", + "value": 0.1 + }, + { + "key": "prob2", + "value": 0.3 + } + ] + }, + { + "unlockCondition": { + "phase": 1, + "level": 1 + }, + "requiredPotentialRank": 4, + "prefabKey": "1", + "name": "Fierce Stabbing", + "description": "Has a 10% chance to increase the ATK of the current attack by 60% <@ba.talpu>(+10%) when attacking. The chance increases to 30% when Vigna uses her skill", + "rangeId": null, + "blackboard": [ + { + "key": "atk", + "value": 0.6 + }, + { + "key": "prob1", + "value": 0.1 + }, + { + "key": "prob2", + "value": 0.3 + } + ] + }, + { + "unlockCondition": { + "phase": 2, + "level": 1 + }, + "requiredPotentialRank": 0, + "prefabKey": "1", + "name": "Fierce Stabbing", + "description": "Has a 10% chance to increase the ATK of the current attack by 100% when attacking. The chance increases to 30% when Vigna uses her skill", + "rangeId": null, + "blackboard": [ + { + "key": "atk", + "value": 1.0 + }, + { + "key": "prob1", + "value": 0.1 + }, + { + "key": "prob2", + "value": 0.3 + } + ] + }, + { + "unlockCondition": { + "phase": 2, + "level": 1 + }, + "requiredPotentialRank": 4, + "prefabKey": "1", + "name": "Fierce Stabbing", + "description": "Has a 10% chance to increase the ATK of the current attack by 110% <@ba.talpu>(+10%) when attacking. The chance increases to 30% when Vigna uses her skill", + "rangeId": null, + "blackboard": [ + { + "key": "atk", + "value": 1.1 + }, + { + "key": "prob1", + "value": 0.1 + }, + { + "key": "prob2", + "value": 0.3 + } + ] + } + ] + } + ], + "potentialRanks": [ + { + "type": 0, + "description": "DP Cost -1", + "buff": { + "attributes": { + "abnormalFlags": null, + "attributeModifiers": [ + { + "attributeType": 4, + "formulaItem": 0, + "value": -1.0, + "loadFromBlackboard": false, + "fetchBaseValueFromSourceEntity": false + } + ] + } + }, + "equivalentCost": null + }, + { + "type": 0, + "description": "Redeployment Time -4 sec", + "buff": { + "attributes": { + "abnormalFlags": null, + "attributeModifiers": [ + { + "attributeType": 21, + "formulaItem": 0, + "value": -4.0, + "loadFromBlackboard": false, + "fetchBaseValueFromSourceEntity": false + } + ] + } + }, + "equivalentCost": null + }, + { + "type": 0, + "description": "ATK +24", + "buff": { + "attributes": { + "abnormalFlags": null, + 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{ + "phase": 1, + "level": 1 + }, + "requiredPotentialRank": 0, + "prefabKey": "1", + "name": "Starter Instructor", + "description": "All three-star Operators' ATK +5%", + "rangeId": "x-4", + "blackboard": [ + { + "key": "atk", + "value": 0.05 + } + ] + }, + { + "unlockCondition": { + "phase": 1, + "level": 1 + }, + "requiredPotentialRank": 4, + "prefabKey": "1", + "name": "Starter Instructor", + "description": "All three-star Operators' ATK +6% <@ba.talpu>(+1%)", + "rangeId": "x-4", + "blackboard": [ + { + "key": "atk", + "value": 0.06 + } + ] + }, + { + "unlockCondition": { + "phase": 2, + "level": 1 + }, + "requiredPotentialRank": 0, + "prefabKey": "1", + "name": "Starter Instructor", + "description": "All three-star Operators' ATK +10%", + "rangeId": "x-4", + "blackboard": [ + { + "key": "atk", + "value": 0.1 + } + ] + }, + { + "unlockCondition": { + "phase": 2, + "level": 1 + }, + "requiredPotentialRank": 4, + "prefabKey": "1", + "name": "Starter Instructor", + "description": "All 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"unlockCond": { + "phase": 1, + "level": 1 + }, + "lvlUpCost": [ + { + "id": "3302", + "count": 3, + "type": "MATERIAL" + }, + { + "id": "30042", + "count": 2, + "type": "MATERIAL" + } + ] + }, + { + "unlockCond": { + "phase": 1, + "level": 1 + }, + "lvlUpCost": [ + { + "id": "3302", + "count": 3, + "type": "MATERIAL" + }, + { + "id": "30013", + "count": 3, + "type": "MATERIAL" + } + ] + }, + { + "unlockCond": { + "phase": 1, + "level": 1 + }, + "lvlUpCost": [ + { + "id": "3303", + "count": 4, + "type": "MATERIAL" + }, + { + "id": "30023", + "count": 3, + "type": "MATERIAL" + } + ] + } + ] + }, + "char_289_gyuki": { + "name": "Matoimaru", + "description": "Blocks 1 enemy", + "canUseGeneralPotentialItem": true, + "potentialItemId": "p_char_289_gyuki", + "team": -1, + "displayNumber": "HK01", + "tokenKey": null, + "appellation": " ", + "position": "MELEE", + "tagList": [ + "Survival", + "DPS" + ], + "displayLogo": "logo_rhodes", + "itemUsage": "Matoimaru, Guard Operator of Rhodes Island, 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0, + "blockCnt": 0, + "moveSpeed": 0.0, + "attackSpeed": 0.0, + "baseAttackTime": 0.0, + "respawnTime": 0, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 0.0, + "maxDeployCount": 0, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + }, + { + "level": 50, + "data": { + "maxHp": 0, + "atk": 0, + "def": 75, + "magicResistance": 0.0, + "cost": 0, + "blockCnt": 0, + "moveSpeed": 0.0, + "attackSpeed": 0.0, + "baseAttackTime": 0.0, + "respawnTime": 0, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 0.0, + "maxDeployCount": 0, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + } + ], + "allSkillLvlup": [ + { + "unlockCond": { + "phase": 0, + "level": 1 + }, + "lvlUpCost": [ + { + "id": "3301", + "count": 2, + "type": "MATERIAL" + } + ] + }, + { + "unlockCond": { + "phase": 0, + "level": 1 + }, + "lvlUpCost": [ + { + 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ATK +100% in the next attack if the Dodge is successful", + "rangeId": null, + "blackboard": [ + { + "key": "tiger_t_1[evade].prob", + "value": 0.3 + }, + { + "key": "charge_on_evade.atk", + "value": 1.0 + } + ] + }, + { + "unlockCondition": { + "phase": 2, + "level": 1 + }, + "requiredPotentialRank": 4, + "prefabKey": "1", + "name": "Quick Fists", + "description": "Has a 33% <@ba.talpu>(+3%) chance to Dodge the enemy's Physical Melee Attack. ATK +100% in the next attack if the Dodge is successful", + "rangeId": null, + "blackboard": [ + { + "key": "tiger_t_1[evade].prob", + "value": 0.33 + }, + { + "key": "charge_on_evade.atk", + "value": 1.0 + } + ] + } + ] + } + ], + "potentialRanks": [ + { + "type": 0, + "description": "DP Cost -1", + "buff": { + "attributes": { + "abnormalFlags": null, + "attributeModifiers": [ + { + "attributeType": 4, + "formulaItem": 0, + "value": -1.0, + "loadFromBlackboard": false, + "fetchBaseValueFromSourceEntity": false + } + ] + } + }, + "equivalentCost": null + }, + { + "type": 0, + "description": "Redeployment Time -4 sec", + "buff": { + "attributes": { + "abnormalFlags": null, + "attributeModifiers": [ + { + "attributeType": 21, + "formulaItem": 0, + "value": -4.0, + "loadFromBlackboard": false, + "fetchBaseValueFromSourceEntity": false + } + ] + } + }, + "equivalentCost": null + }, + { + "type": 0, + "description": "ATK +23", + "buff": { + "attributes": { + "abnormalFlags": null, + "attributeModifiers": [ + { + "attributeType": 1, + "formulaItem": 0, + "value": 23.0, + "loadFromBlackboard": false, + "fetchBaseValueFromSourceEntity": false + } + ] + } + }, + "equivalentCost": null + }, + { + "type": 1, + "description": "Talent Effect Up", + "buff": null, + "equivalentCost": null + }, + { + "type": 0, + "description": "DP Cost -1", + "buff": { + "attributes": { + "abnormalFlags": null, + "attributeModifiers": [ + { + "attributeType": 4, + "formulaItem": 0, + "value": -1.0, + "loadFromBlackboard": false, + "fetchBaseValueFromSourceEntity": false + } + ] + } + }, + "equivalentCost": null + } + ], + "favorKeyFrames": [ + { + "level": 0, + "data": { + "maxHp": 0, + "atk": 0, + "def": 0, + "magicResistance": 0.0, + "cost": 0, + "blockCnt": 0, + "moveSpeed": 0.0, + "attackSpeed": 0.0, + "baseAttackTime": 0.0, + "respawnTime": 0, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 0.0, + "maxDeployCount": 0, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + }, + { + "level": 50, + "data": { + "maxHp": 0, + "atk": 75, + "def": 0, + "magicResistance": 0.0, + "cost": 0, + "blockCnt": 0, + "moveSpeed": 0.0, + "attackSpeed": 0.0, + "baseAttackTime": 0.0, + "respawnTime": 0, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 0.0, + "maxDeployCount": 0, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + } + ], + "allSkillLvlup": [ + { + "unlockCond": { + "phase": 0, + "level": 1 + }, + "lvlUpCost": [ + { + "id": "3301", + "count": 4, + "type": "MATERIAL" + } + ] + }, + { + "unlockCond": { + "phase": 0, + "level": 1 + }, + "lvlUpCost": [ + { + "id": "3301", + "count": 4, + "type": "MATERIAL" + }, + { + "id": "30051", + "count": 5, + "type": "MATERIAL" + } + ] + }, + { + "unlockCond": { + "phase": 0, + "level": 1 + }, + "lvlUpCost": [ + { + "id": "3302", + "count": 6, + "type": "MATERIAL" + }, + { + "id": "30062", + "count": 2, + "type": "MATERIAL" + } + ] + }, + { + "unlockCond": { + "phase": 1, + "level": 1 + }, + "lvlUpCost": [ + { + "id": "3302", + "count": 6, + "type": "MATERIAL" + }, + { + "id": "30012", + "count": 8, + "type": "MATERIAL" + } + ] + }, + { + "unlockCond": { + "phase": 1, + "level": 1 + }, + "lvlUpCost": [ + { + "id": "3302", + "count": 6, + "type": "MATERIAL" + }, + { + "id": "30083", + "count": 4, + "type": "MATERIAL" + } + ] + }, + { + "unlockCond": { + "phase": 1, + "level": 1 + }, + "lvlUpCost": [ + { + "id": "3303", + "count": 6, + "type": "MATERIAL" + }, + { + "id": "30093", + "count": 2, + "type": "MATERIAL" + }, + { + "id": "30013", + "count": 4, + "type": "MATERIAL" + } + ] + } + ] + }, + "char_140_whitew": { + "name": "Lappland", + "description": "Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK", + "canUseGeneralPotentialItem": true, + "potentialItemId": "p_char_140_whitew", + "team": -1, + "displayNumber": "SR01", + "tokenKey": null, + "appellation": " ", + "position": "MELEE", + "tagList": [ + "DPS", + "Debuff" + ], + "displayLogo": "logo_rhodes", + "itemUsage": "Operator Lappland can't wait to slash apart the enemies in front of her.", + "itemDesc": "Just pray. Pray that she will listen to your orders.", + "itemObtainApproach": "Recruitment & Headhunting", + "maxPotentialLevel": 5, + "rarity": 4, + "profession": "WARRIOR", + "trait": { + "candidates": [ + { + "unlockCondition": { + "phase": 0, + "level": 1 + }, + "requiredPotentialRank": 0, + "blackboard": [ + { + "key": "atk_scale", + "value": 0.8 + } + ], + "overrideDescripton": null + } + ] + }, + "phases": [ + { + "characterPrefabKey": "char_140_whitew", + "rangeId": "2-3", + "maxLevel": 50, + "attributesKeyFrames": [ + { + "level": 1, + "data": { + "maxHp": 987, + "atk": 285, + "def": 173, + "magicResistance": 10.0, + "cost": 17, + "blockCnt": 2, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.3, + "respawnTime": 70, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 1, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + }, + { + "level": 50, + "data": { + 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"level": 70, + "data": { + "maxHp": 1856, + "atk": 554, + "def": 302, + "magicResistance": 10.0, + "cost": 19, + "blockCnt": 2, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.3, + "respawnTime": 70, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 1, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + } + ], + "evolveCost": [ + { + "id": "3221", + "count": 4, + "type": "MATERIAL" + }, + { + "id": "30062", + "count": 3, + "type": "MATERIAL" + }, + { + "id": "30012", + "count": 4, + "type": "MATERIAL" + } + ] + }, + { + "characterPrefabKey": "char_140_whitew", + "rangeId": "3-12", + "maxLevel": 80, + "attributesKeyFrames": [ + { + "level": 1, + "data": { + "maxHp": 1856, + "atk": 554, + "def": 302, + "magicResistance": 15.0, + "cost": 19, + "blockCnt": 2, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.3, + "respawnTime": 70, + 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"phase": 2, + "level": 1 + }, + "lvlUpTime": 28800, + "levelUpCost": [ + { + "id": "3303", + "count": 5, + "type": "MATERIAL" + }, + { + "id": "30064", + "count": 2, + "type": "MATERIAL" + }, + { + "id": "30043", + "count": 3, + "type": "MATERIAL" + } + ] + }, + { + "unlockCond": { + "phase": 2, + "level": 1 + }, + "lvlUpTime": 57600, + "levelUpCost": [ + { + "id": "3303", + "count": 6, + "type": "MATERIAL" + }, + { + "id": "30084", + "count": 3, + "type": "MATERIAL" + }, + { + "id": "30064", + "count": 4, + "type": "MATERIAL" + } + ] + }, + { + "unlockCond": { + "phase": 2, + "level": 1 + }, + "lvlUpTime": 86400, + "levelUpCost": [ + { + "id": "3303", + "count": 10, + "type": "MATERIAL" + }, + { + "id": "30125", + "count": 4, + "type": "MATERIAL" + }, + { + "id": "30024", + "count": 4, + "type": "MATERIAL" + } + ] + } + ], + "unlockCond": { + "phase": 0, + "level": 1 + } + }, + { + "skillId": "skchr_meteo_2", + "overridePrefabKey": null, + "overrideTokenKey": null, + "levelUpCostCond": [ + { + "unlockCond": { + "phase": 2, + "level": 1 + }, + "lvlUpTime": 28800, + "levelUpCost": [ + { + "id": "3303", + "count": 5, + "type": "MATERIAL" + }, + { + "id": "30074", + "count": 3, + "type": "MATERIAL" + }, + { + "id": "30053", + "count": 5, + "type": "MATERIAL" + } + ] + }, + { + "unlockCond": { + "phase": 2, + "level": 1 + }, + "lvlUpTime": 57600, + "levelUpCost": [ + { + "id": "3303", + "count": 6, + "type": "MATERIAL" + }, + { + "id": "30094", + "count": 3, + "type": "MATERIAL" + }, + { + "id": "30074", + "count": 6, + "type": "MATERIAL" + } + ] + }, + { + "unlockCond": { + "phase": 2, + "level": 1 + }, + "lvlUpTime": 86400, + "levelUpCost": [ + { + "id": "3303", + "count": 10, + "type": "MATERIAL" + }, + { + "id": "30135", + "count": 4, + "type": "MATERIAL" + }, + { + "id": "30014", + "count": 5, + "type": "MATERIAL" + } + ] + } + ], + "unlockCond": { + "phase": 1, + "level": 1 + } + } + ], + "talents": [ + { + "candidates": [ + { + "unlockCondition": 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She's ready to start forging at any time.", + "itemDesc": "Rather than fix things, she prefers to invent stuff.", + "itemObtainApproach": "Recruitment & Headhunting", + "maxPotentialLevel": 5, + "rarity": 4, + "profession": "TANK", + "trait": null, + "phases": [ + { + "characterPrefabKey": "char_163_hpsts", + "rangeId": "0-1", + "maxLevel": 50, + "attributesKeyFrames": [ + { + "level": 1, + "data": { + "maxHp": 1574, + "atk": 344, + "def": 222, + "magicResistance": 10.0, + "cost": 31, + "blockCnt": 2, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.6, + "respawnTime": 70, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 1, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + }, + { + "level": 50, + "data": { + "maxHp": 2072, + "atk": 479, + "def": 337, + "magicResistance": 10.0, + "cost": 31, + "blockCnt": 2, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.6, + "respawnTime": 70, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 1, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + } + ], + "evolveCost": null + }, + { + "characterPrefabKey": "char_163_hpsts", + "rangeId": "0-1", + "maxLevel": 70, + "attributesKeyFrames": [ + { + "level": 1, + "data": { + "maxHp": 2072, + "atk": 479, + "def": 337, + "magicResistance": 10.0, + "cost": 33, + "blockCnt": 3, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.6, + "respawnTime": 70, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 1, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + }, + { + "level": 70, + "data": { + "maxHp": 2692, + "atk": 639, + "def": 450, + "magicResistance": 10.0, + "cost": 33, + "blockCnt": 3, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.6, + "respawnTime": 70, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 1, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + } + ], + "evolveCost": [ + { + "id": "3231", + "count": 4, + "type": "MATERIAL" + }, + { + "id": "30042", + "count": 4, + "type": "MATERIAL" + }, + { + "id": "30032", + "count": 3, + "type": "MATERIAL" + } + ] + }, + { + "characterPrefabKey": "char_163_hpsts", + "rangeId": "0-1", + "maxLevel": 80, + "attributesKeyFrames": [ + { + "level": 1, + "data": { + "maxHp": 2692, + "atk": 639, + "def": 450, + "magicResistance": 10.0, + "cost": 35, + "blockCnt": 3, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.6, + "respawnTime": 70, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 1, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + }, + { + "level": 80, + "data": { + "maxHp": 3688, + "atk": 820, + "def": 585, + "magicResistance": 10.0, + "cost": 35, + "blockCnt": 3, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.6, + "respawnTime": 70, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 1, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + } + ], + "evolveCost": [ + { + "id": "3233", + "count": 3, + "type": "MATERIAL" + }, + { + "id": "30014", + "count": 8, + "type": "MATERIAL" + }, + { + "id": "30053", + "count": 15, + "type": "MATERIAL" + } + ] + } + ], + "skills": [ + { + "skillId": "skchr_hpsts_1", + "overridePrefabKey": null, + "overrideTokenKey": null, + "levelUpCostCond": [ + { + "unlockCond": { + "phase": 2, + "level": 1 + }, + "lvlUpTime": 28800, + "levelUpCost": [ + { + "id": "3303", + "count": 5, + "type": "MATERIAL" + }, + { + "id": "30074", + "count": 3, + "type": "MATERIAL" + }, + { + "id": "30053", + "count": 5, + "type": "MATERIAL" + } + ] + }, + { + "unlockCond": { + "phase": 2, + "level": 1 + }, + "lvlUpTime": 57600, + "levelUpCost": [ + { + "id": "3303", + "count": 6, + "type": "MATERIAL" + }, + { + "id": "30094", + "count": 3, + "type": "MATERIAL" + }, + { + "id": "30074", + "count": 6, + "type": "MATERIAL" + } + ] + }, + { + "unlockCond": { + "phase": 2, + "level": 1 + }, + "lvlUpTime": 86400, + "levelUpCost": [ + { + "id": "3303", + "count": 10, + "type": "MATERIAL" + }, + { + "id": "30125", + "count": 4, + "type": "MATERIAL" + }, + { + "id": "30104", + "count": 3, + "type": "MATERIAL" + } + ] + } + ], + "unlockCond": { + "phase": 0, + "level": 1 + } + }, + { + "skillId": "skchr_hpsts_2", + "overridePrefabKey": null, + "overrideTokenKey": null, + "levelUpCostCond": [ + { + "unlockCond": { + "phase": 2, + "level": 1 + }, + "lvlUpTime": 28800, + "levelUpCost": [ + { + "id": "3303", + "count": 5, + "type": "MATERIAL" + }, + { + "id": "30084", + "count": 3, + "type": "MATERIAL" + }, + { + "id": "30063", + "count": 2, + "type": "MATERIAL" + } + ] + }, + { + "unlockCond": { + "phase": 2, + "level": 1 + }, + "lvlUpTime": 57600, + "levelUpCost": [ + { + "id": "3303", + "count": 6, + "type": "MATERIAL" + }, + { + "id": "30104", + "count": 3, + "type": "MATERIAL" + }, + { + "id": "30084", + "count": 5, + "type": "MATERIAL" + } + ] + }, + { + "unlockCond": { + "phase": 2, + "level": 1 + }, + "lvlUpTime": 86400, + "levelUpCost": [ + { + "id": "3303", + "count": 10, + "type": "MATERIAL" + }, + { + "id": "30115", + "count": 4, + "type": "MATERIAL" + }, + { + "id": "30024", + "count": 4, + "type": "MATERIAL" + } + ] + } + ], + "unlockCond": { + "phase": 1, + "level": 1 + } + } + ], + "talents": [ + { + "candidates": [ + { + "unlockCondition": { + "phase": 1, + "level": 1 + }, + "requiredPotentialRank": 0, + "prefabKey": "1", + "name": "Self-Defense", + "description": "Restores HP by 4% of Max HP per second when the skill is activated", + "rangeId": null, + "blackboard": [ + { + "key": "hp_recovery_per_sec_by_max_hp_ratio", + "value": 0.04 + }, + { + "key": "prob", + "value": 0.0 + } + ] + }, + { + "unlockCondition": { + "phase": 1, + "level": 1 + }, + "requiredPotentialRank": 4, + "prefabKey": "1", + "name": "Self-Defense", + "description": "Restores HP by 5% <@ba.talpu>(+1%) of Max HP per second when the skill is activated", + "rangeId": null, + "blackboard": [ + { + "key": "hp_recovery_per_sec_by_max_hp_ratio", + "value": 0.05 + }, + { + "key": "prob", + "value": 0.0 + } + ] + }, + { + "unlockCondition": { + "phase": 2, + "level": 1 + }, + "requiredPotentialRank": 0, + "prefabKey": "1", + "name": "Self-Defense", + "description": "Restores HP by 4% of Max HP per second and obtains 25% Physical Melee Dodge when the skill is activated", + "rangeId": null, + "blackboard": [ + { + "key": "hp_recovery_per_sec_by_max_hp_ratio", + "value": 0.04 + }, + { + "key": "prob", + "value": 0.25 + } + ] + }, + { + "unlockCondition": { + "phase": 2, + "level": 1 + }, + "requiredPotentialRank": 4, + "prefabKey": "1", + "name": "Self-Defense", + "description": "Restores HP by 5% <@ba.talpu>(+1%) of Max HP per second and obtains 30% <@ba.talpu>(+5%) Physical Melee Dodge when the skill is activated", + "rangeId": null, + "blackboard": [ + { + "key": "hp_recovery_per_sec_by_max_hp_ratio", + "value": 0.05 + }, + { + "key": "prob", + "value": 0.3 + } + ] + } + ] + } + ], + "potentialRanks": [ + { + "type": 0, + "description": "DP Cost -1", + "buff": { + "attributes": { + "abnormalFlags": null, + "attributeModifiers": [ + { + "attributeType": 4, + "formulaItem": 0, + "value": -1.0, + "loadFromBlackboard": false, + "fetchBaseValueFromSourceEntity": false + } + ] + } + }, + "equivalentCost": null + }, + { + "type": 0, + "description": "Redeployment Time -4 sec", + "buff": { + "attributes": { + "abnormalFlags": null, + "attributeModifiers": [ + { + "attributeType": 21, + "formulaItem": 0, + "value": -4.0, + "loadFromBlackboard": false, + "fetchBaseValueFromSourceEntity": false + } + ] + } + }, + "equivalentCost": null + }, + { + "type": 0, + "description": "Max HP +250", + "buff": { + "attributes": { + "abnormalFlags": null, + "attributeModifiers": [ + { + "attributeType": 0, + "formulaItem": 0, + "value": 250.0, + "loadFromBlackboard": false, + "fetchBaseValueFromSourceEntity": false + } + ] + } + }, + "equivalentCost": null + }, + { + "type": 1, + "description": "Talent Effect Up", + "buff": null, + "equivalentCost": null + }, + { + "type": 0, + "description": "DP Cost -1", + "buff": { + "attributes": { + "abnormalFlags": null, + "attributeModifiers": [ + { + "attributeType": 4, + "formulaItem": 0, + "value": -1.0, + "loadFromBlackboard": false, + "fetchBaseValueFromSourceEntity": false + } + ] + } + }, + "equivalentCost": null + } + ], + "favorKeyFrames": [ + { + "level": 0, + "data": { + "maxHp": 0, + "atk": 0, + "def": 0, + "magicResistance": 0.0, + "cost": 0, + "blockCnt": 0, + "moveSpeed": 0.0, + "attackSpeed": 0.0, + "baseAttackTime": 0.0, + "respawnTime": 0, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 0.0, + "maxDeployCount": 0, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + }, + { + "level": 50, + "data": { + "maxHp": 400, + "atk": 50, + "def": 0, + "magicResistance": 0.0, + "cost": 0, + "blockCnt": 0, + "moveSpeed": 0.0, + "attackSpeed": 0.0, + "baseAttackTime": 0.0, + "respawnTime": 0, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 0.0, + "maxDeployCount": 0, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + } + ], + "allSkillLvlup": [ + { + "unlockCond": { + "phase": 0, + "level": 1 + }, + "lvlUpCost": [ + { + "id": "3301", + "count": 4, + "type": "MATERIAL" + } + ] + }, + { + "unlockCond": { + "phase": 0, + "level": 1 + }, + "lvlUpCost": [ + { + "id": "3301", + "count": 4, + "type": "MATERIAL" + }, + { + "id": "30041", + "count": 5, + "type": "MATERIAL" + } + ] + }, + { + "unlockCond": { + "phase": 0, + "level": 1 + }, + "lvlUpCost": [ + { + "id": "3302", + "count": 6, + "type": "MATERIAL" + }, + { + "id": "30052", + "count": 3, + "type": "MATERIAL" + } + ] + }, + { + "unlockCond": { + "phase": 1, + "level": 1 + }, + "lvlUpCost": [ + { + "id": "3302", + "count": 6, + "type": "MATERIAL" + }, + { + "id": "30062", + "count": 3, + "type": "MATERIAL" + } + ] + }, + { + "unlockCond": { + "phase": 1, + "level": 1 + }, + "lvlUpCost": [ + { + "id": "3302", + "count": 6, + "type": "MATERIAL" + }, + { + "id": "30053", + "count": 4, + "type": "MATERIAL" + } + ] + }, + { + "unlockCond": { + "phase": 1, + "level": 1 + }, + "lvlUpCost": [ + { + "id": "3303", + "count": 6, + "type": "MATERIAL" + }, + { + "id": "30063", + "count": 2, + "type": "MATERIAL" + }, + { + "id": "30023", + "count": 3, + "type": "MATERIAL" + } + ] + } + ] + }, + "char_145_prove": { + "name": "Provence", + "description": "High accuracy point-blank shot", + "canUseGeneralPotentialItem": true, + "potentialItemId": "p_char_145_prove", + "team": -1, + "displayNumber": "SR03", + "tokenKey": null, + "appellation": " ", + "position": "RANGED", + "tagList": [ + "DPS" + ], + "displayLogo": "logo_rhodes", + "itemUsage": "Provence, Catastrophe Messenger of Rhodes Island, always keeps an eye on the movements of Catastrophes and the enemy.", + "itemDesc": "She also keeps an eye on everyone's health.", + "itemObtainApproach": "Recruitment & Headhunting", + "maxPotentialLevel": 5, + "rarity": 4, + "profession": "SNIPER", + "trait": null, + "phases": [ + { + "characterPrefabKey": "char_145_prove", + "rangeId": "2-3", + "maxLevel": 50, + "attributesKeyFrames": [ + { + "level": 1, + "data": { + "maxHp": 716, + "atk": 332, + "def": 81, + "magicResistance": 0.0, + "cost": 15, + "blockCnt": 1, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.6, + 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0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + }, + { + "level": 60, + "data": { + "maxHp": 1750, + "atk": 395, + "def": 262, + "magicResistance": 0.0, + "cost": 9, + "blockCnt": 1, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 0.78, + "respawnTime": 70, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 1, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + } + ], + "evolveCost": [ + { + "id": "3221", + "count": 3, + "type": "MATERIAL" + }, + { + "id": "30062", + "count": 1, + "type": "MATERIAL" + }, + { + "id": "30012", + "count": 1, + "type": "MATERIAL" + } + ] + }, + { + "characterPrefabKey": "char_137_brownb", + "rangeId": "1-1", + "maxLevel": 70, + "attributesKeyFrames": [ + { + "level": 1, + "data": { + "maxHp": 1750, + "atk": 395, + "def": 262, + "magicResistance": 0.0, + "cost": 9, + "blockCnt": 1, + 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"30012", + "count": 2, + "type": "MATERIAL" + } + ] + }, + { + "unlockCond": { + "phase": 1, + "level": 1 + }, + "lvlUpCost": [ + { + "id": "3302", + "count": 3, + "type": "MATERIAL" + }, + { + "id": "30022", + "count": 3, + "type": "MATERIAL" + } + ] + }, + { + "unlockCond": { + "phase": 1, + "level": 1 + }, + "lvlUpCost": [ + { + "id": "3302", + "count": 3, + "type": "MATERIAL" + }, + { + "id": "30053", + "count": 2, + "type": "MATERIAL" + } + ] + }, + { + "unlockCond": { + "phase": 1, + "level": 1 + }, + "lvlUpCost": [ + { + "id": "3303", + "count": 4, + "type": "MATERIAL" + }, + { + "id": "30063", + "count": 2, + "type": "MATERIAL" + } + ] + } + ] + }, + "char_164_nightm": { + "name": "Nightmare", + "description": "Deals <@ba.kw>Arts Damage", + "canUseGeneralPotentialItem": true, + "potentialItemId": "p_char_164_nightm", + "team": -1, + "displayNumber": "VC03", + "tokenKey": null, + "appellation": " ", + "position": "RANGED", + "tagList": [ + "DPS", + "Healing", + "Slow" + ], + 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"data": { + "maxHp": 1223, + "atk": 522, + "def": 107, + "magicResistance": 15.0, + "cost": 20, + "blockCnt": 1, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.6, + "respawnTime": 70, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 1, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + } + ], + "evolveCost": [ + { + "id": "3251", + "count": 4, + "type": "MATERIAL" + }, + { + "id": "30012", + "count": 7, + "type": "MATERIAL" + }, + { + "id": "30042", + "count": 3, + "type": "MATERIAL" + } + ] + }, + { + "characterPrefabKey": "char_164_nightm", + "rangeId": "3-1", + "maxLevel": 80, + "attributesKeyFrames": [ + { + "level": 1, + "data": { + "maxHp": 1223, + "atk": 522, + "def": 107, + "magicResistance": 20.0, + "cost": 20, + "blockCnt": 1, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.6, + "respawnTime": 70, + "hpRecoveryPerSec": 0.0, + 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"requiredPotentialRank": 0, + "blackboard": [ + { + "key": "cost", + "value": 1.0 + } + ], + "overrideDescripton": null + } + ] + }, + "phases": [ + { + "characterPrefabKey": "char_220_grani", + "rangeId": "1-1", + "maxLevel": 50, + "attributesKeyFrames": [ + { + "level": 1, + "data": { + "maxHp": 877, + "atk": 235, + "def": 166, + "magicResistance": 0.0, + "cost": 12, + "blockCnt": 1, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.0, + "respawnTime": 80, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 1, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + }, + { + "level": 50, + "data": { + "maxHp": 1219, + "atk": 347, + "def": 231, + "magicResistance": 0.0, + "cost": 12, + "blockCnt": 1, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.0, + "respawnTime": 80, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 1, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + } + ], + "evolveCost": null + }, + { + "characterPrefabKey": "char_220_grani", + "rangeId": "1-1", + "maxLevel": 70, + "attributesKeyFrames": [ + { + "level": 1, + "data": { + "maxHp": 1219, + "atk": 347, + "def": 231, + "magicResistance": 0.0, + "cost": 14, + "blockCnt": 1, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.0, + "respawnTime": 80, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 1, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + }, + { + "level": 70, + "data": { + "maxHp": 1564, + "atk": 463, + "def": 300, + "magicResistance": 0.0, + "cost": 14, + "blockCnt": 1, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.0, + "respawnTime": 80, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 1, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + } + ], + "evolveCost": [ + { + "id": "3211", + "count": 4, + "type": "MATERIAL" + }, + { + "id": "30012", + "count": 8, + "type": "MATERIAL" + }, + { + "id": "30022", + "count": 8, + "type": "MATERIAL" + } + ] + }, + { + "characterPrefabKey": "char_220_grani", + "rangeId": "1-1", + "maxLevel": 80, + "attributesKeyFrames": [ + { + "level": 1, + "data": { + "maxHp": 1564, + "atk": 463, + "def": 300, + "magicResistance": 0.0, + "cost": 14, + "blockCnt": 1, + "moveSpeed": 1.0, + "attackSpeed": 100.0, + "baseAttackTime": 1.0, + "respawnTime": 80, + "hpRecoveryPerSec": 0.0, + "spRecoveryPerSec": 1.0, + "maxDeployCount": 1, + "maxDeckStackCnt": 0, + "tauntLevel": 0, + "massLevel": 0, + "baseForceLevel": 0, + "stunImmune": false, + "silenceImmune": false + } + }, + { + "level": 80, + "data": { + "maxHp": 2235, + "atk": 552, + "def": 367, 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"type": "MATERIAL" + } + ] + }, + "30115": { + "itemId": "30115", + "name": "Polymerization Preparation", + "rarity": 4, + "costs": [ + { + "id": "30014", + "count": 1, + "type": "MATERIAL" + }, + { + "id": "30044", + "count": 1, + "type": "MATERIAL" + }, + { + "id": "30054", + "count": 1, + "type": "MATERIAL" + } + ] + }, + "30125": { + "itemId": "30125", + "name": "Bipolar Nanoflake", + "rarity": 4, + "costs": [ + { + "id": "30064", + "count": 1, + "type": "MATERIAL" + }, + { + "id": "30074", + "count": 2, + "type": "MATERIAL" + } + ] + }, + "30135": { + "itemId": "30135", + "name": "D32 Steel", + "rarity": 4, + "costs": [ + { + "id": "30084", + "count": 1, + "type": "MATERIAL" + }, + { + "id": "30094", + "count": 1, + "type": "MATERIAL" + }, + { + "id": "30104", + "count": 1, + "type": "MATERIAL" + } + ] + }, + "3301": { + "itemId": "3301", + "name": "Skill Summary - 1", + "rarity": 1, + "costs": [] + }, + "3302": { + "itemId": "3302", + "name": "Skill Summary - 2", + "rarity": 2, + "costs": [] + }, + "3303": { + "itemId": "3303", + "name": "Skill Summary - 3", + "rarity": 3, + "costs": [] + }, + "32001": { + "itemId": "32001", + "name": "Chip Catalyst", + "rarity": 3, + "costs": [] + }, + "3211": { + "itemId": "3211", + "name": "Vanguard Chip", + "rarity": 2, + "costs": [] + }, + "3212": { + "itemId": "3212", + "name": "Vanguard Chip Pack", + "rarity": 3, + "costs": [] + }, + "3213": { + "itemId": "3213", + "name": "Vanguard Dualchip", + "rarity": 4, + "costs": [ + { + "id": "3212", + "count": 2, + "type": "MATERIAL" + }, + { + "id": "32001", + "count": 1, + "type": "MATERIAL" + } + ] + }, + "3221": { + "itemId": "3221", + "name": "Guard Chip", + "rarity": 2, + "costs": [] + }, + "3222": { + "itemId": "3222", + "name": "Guard Chip Pack", + "rarity": 3, + "costs": [] + }, + "3223": { + "itemId": "3223", + "name": "Guard Dualchip", + "rarity": 4, + "costs": [ + { + "id": "3222", + "count": 2, + "type": "MATERIAL" + }, + { + "id": "32001", + "count": 1, + "type": "MATERIAL" + } + ] + }, + "3231": { + "itemId": "3231", + "name": "Defender Chip", + "rarity": 2, + "costs": [] + }, + "3232": { + "itemId": "3232", + "name": "Defender Chip Pack", + "rarity": 3, + "costs": [] + }, + "3233": { + "itemId": "3233", + "name": "Defender Dualchip", + "rarity": 4, + "costs": [ + { + "id": "3232", + "count": 2, + "type": "MATERIAL" + }, + { + "id": "32001", + "count": 1, + "type": "MATERIAL" + } + ] + }, + "3241": { + "itemId": "3241", + "name": "Sniper Chip", + "rarity": 2, + "costs": [] + }, + "3242": { + "itemId": "3242", + "name": "Sniper Chip Pack", + "rarity": 3, + "costs": [] + }, + "3243": { + "itemId": "3243", + "name": "Sniper Dualchip", + "rarity": 4, + "costs": [ + { + "id": "3242", + "count": 2, + "type": "MATERIAL" + }, + { + "id": "32001", + "count": 1, + "type": "MATERIAL" + } + ] + }, + "3251": { + "itemId": "3251", + "name": "Caster Chip", + "rarity": 2, + "costs": [] + }, + "3252": { + "itemId": "3252", + "name": "Caster Chip Pack", + "rarity": 3, + "costs": [] + }, + "3253": { + "itemId": "3253", + "name": "Caster Dualchip", + "rarity": 4, + "costs": [ + { + "id": "3252", + "count": 2, + "type": "MATERIAL" + }, + { + "id": "32001", + "count": 1, + "type": "MATERIAL" + } + ] + }, + "3261": { + "itemId": "3261", + "name": "Medic Chip", + "rarity": 2, + "costs": [] + }, + "3262": { + "itemId": "3262", + "name": "Medic Chip Pack", + "rarity": 3, + "costs": [] + }, + "3263": { + "itemId": "3263", + "name": "Medic Dualchip", + "rarity": 4, + "costs": [ + { + "id": "3262", + "count": 2, + "type": "MATERIAL" + }, + { + "id": "32001", + "count": 1, + "type": "MATERIAL" + } + ] + }, + "3271": { + "itemId": "3271", + "name": "Supporter Chip", + "rarity": 2, + "costs": [] + }, + "3272": { + "itemId": "3272", + "name": "Supporter Chip Pack", + "rarity": 3, + "costs": [] + }, + "3273": { + "itemId": "3273", + "name": "Supporter Dualchip", + "rarity": 4, + "costs": [ + { + "id": "3272", + "count": 2, + "type": "MATERIAL" + }, + { + "id": "32001", + "count": 1, + "type": "MATERIAL" + } + ] + }, + "3281": { + "itemId": "3281", + "name": "Specialist Chip", + "rarity": 2, + "costs": [] + }, + "3282": { + "itemId": "3282", + "name": "Specialist Chip Pack", + "rarity": 3, + "costs": [] + }, + "3283": { + "itemId": "3283", + "name": "Specialist Dualchip", + "rarity": 4, + "costs": [ + { + "id": "3282", + "count": 2, + "type": "MATERIAL" + }, + { + "id": "32001", + "count": 1, + "type": "MATERIAL" + } + ] + } +} \ No newline at end of file diff --git a/item_table.json b/item_table.json new file mode 100644 index 0000000..816fc29 --- /dev/null +++ b/item_table.json @@ -0,0 +1,4849 @@ +{ + "items": { + "5001": { + "itemId": "5001", + "name": "EXP", + "description": "Good job. Keep it up and get stronger. As long as you don't give up, your efforts will pay off in the end.", + "rarity": 4, + "iconId": "EXP_PLAYER", + "overrideBkg": null, + "stackIconId": null, + "sortId": -10000, + "usage": "Experience gained from battle. It shows how far you've come.", + "obtainApproach": "Stage Drop", + "classifyType": "NONE", + "itemType": "EXP_PLAYER", + "stageDropList": [], + "buildingProductList": [] + }, + "SOCIAL_PT": { + "itemId": "SOCIAL_PT", + "name": "Credit", + "description": "Credit holds communities together and stands as a symbol of social stability. Sometimes it's even more valuable than money, so do please cherish it.", + "rarity": 1, + "iconId": "SOCIAL_PT", + "overrideBkg": null, + "stackIconId": null, + "sortId": -10000, + "usage": "A token of friendship. Can be used to exchange items from the Store.", + "obtainApproach": "Friend Support, Support Units, Dormitory Ambience, Clue Exchange", + "classifyType": "NONE", + "itemType": "SOCIAL_PT", + "stageDropList": [], + "buildingProductList": [] + }, + "AP_GAMEPLAY": { + "itemId": "AP_GAMEPLAY", + "name": "Sanity", + "description": "\"What is it that distinguishes us from this land? Our breath, or feeling? Or life and death?\"", + "rarity": 4, + "iconId": "AP_GAMEPLAY", + "overrideBkg": null, + "stackIconId": null, + "sortId": -10000, + "usage": "The mental capacity to remain self aware, to draw up plans, and to execute them.", + "obtainApproach": "Auto Recovery", + "classifyType": "NONE", + "itemType": "AP_GAMEPLAY", + "stageDropList": [], + "buildingProductList": [] + }, + "4001": { + "itemId": "4001", + "name": "LMD", + "description": "Since the financial crisis, economic decline and political instability have stood in the way of trade. The widespread circulation of Lungmen Dollars has allowed for some recovery in the business world.", + "rarity": 3, + "iconId": "GOLD", + "overrideBkg": null, + "stackIconId": "GOLD_STACK", + "sortId": 10004, + "usage": "A widely used currency issued by Lungmen.", + "obtainApproach": null, + "classifyType": "NORMAL", + "itemType": "GOLD", + "stageDropList": [ + { + "stageId": "wk_melee_1", + "occPer": "ALWAYS" + }, + { + "stageId": "main_01-01", + "occPer": "ALWAYS" + }, + { + "stageId": "sub_02-02", + "occPer": "ALWAYS" + }, + { + "stageId": "main_02-07", + "occPer": "ALWAYS" + }, + { + "stageId": "main_03-06", + "occPer": "ALWAYS" + }, + { + "stageId": "main_04-01", + "occPer": "ALWAYS" + }, + { + "stageId": "sub_04-2-3", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [] + }, + "4002": { + "itemId": "4002", + "name": "Originite Prime", + "description": "Widely used in industry, this Originium crystal is difficult to extract. Its production requires very fine processing, but it remains the major energy source of the world and the foundation of Originium Arts. Even if widespread rumors claim \"Originite Prime spreads an incurable disease,\" few can resist its temptation.", + "rarity": 5, + "iconId": "DIAMOND", + "overrideBkg": null, + "stackIconId": null, + "sortId": 10001, + "usage": "Dangerous but necessary, this precious material is widely used in many fields.", + "obtainApproach": "Store, First Clear rewards", + "classifyType": "NORMAL", + "itemType": "DIAMOND", + "stageDropList": [], + "buildingProductList": [] + }, + "4003": { + "itemId": "4003", + "name": "Orundum", + "description": "Made from Originite Prime, it also contains other minerals. In the past, it was used only as a conductive element, but it has since become a store of credit value.", + "rarity": 4, + "iconId": "DIAMOND_SHD", + "overrideBkg": null, + "stackIconId": "DIAMOND_SHD_STACK", + "sortId": 10002, + "usage": "An artificial material commonly used to recruit operators.", + "obtainApproach": null, + "classifyType": "NORMAL", + "itemType": "DIAMOND_SHD", + "stageDropList": [ + { + "stageId": "camp_01", + "occPer": "ALWAYS" + }, + { + "stageId": "camp_02", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [] + }, + "4004": { + "itemId": "4004", + "name": "Advanced Certificate", + "description": "The Infection Isolation Act is the last vestige of modern nation states. As long as you have some special ability, it is but a meaningless piece of paper. (The words of her Leithanien mentor.)", + "rarity": 4, + "iconId": "HGG_SHD", + "overrideBkg": null, + "stackIconId": null, + "sortId": 10006, + "usage": "A formal certificate that testifies to the expertise of an operator. Can be exchanged for rare items.", + "obtainApproach": "New Operator's gift", + "classifyType": "NORMAL", + "itemType": "HGG_SHD", + "stageDropList": [], + "buildingProductList": [] + }, + "4005": { + "itemId": "4005", + "name": "Qualification Certificate", + "description": "Good help is hard to find in troubled times, especially when trying to do it secretly. It's like finding a needle in a haystack, but what if Rhodes Island were to become the haystack? Would that save some time?", + "rarity": 2, + "iconId": "LGG_SHD", + "overrideBkg": null, + "stackIconId": null, + "sortId": 10007, + "usage": "A certificate that testifies to the typical skills of an operator. Can be exchanged for items.", + "obtainApproach": "New Operator's gift", + "classifyType": "NORMAL", + "itemType": "LGG_SHD", + "stageDropList": [], + "buildingProductList": [] + }, + "4006": { + "itemId": "4006", + "name": "Purchase Certificate", + "description": "The operations at Rhodes Island require substantial funding and a variety of materials. Therefore, we must trade in diverse markets in order to keep everything running", + "rarity": 2, + "iconId": "EXGG_SHD", + "overrideBkg": null, + "stackIconId": null, + "sortId": 10008, + "usage": "A certificate describing the business and operational capacities of Rhodes Island. Can be exchanged for items.", + "obtainApproach": null, + "classifyType": "NORMAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "wk_toxic_1", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [] + }, + "2001": { + "itemId": "2001", + "name": "Drill Battle Record", + "description": "In such a hostile environment, every operation has the potential for a loss of life. We may be able to save more people if we are well prepared.\nA video record of several battles.", + "rarity": 1, + "iconId": "sprite_exp_card_t1", + "overrideBkg": null, + "stackIconId": "sprite_exp_card_stack_t1", + "sortId": 20004, + "usage": "A device that stores battle videos. Gives Operators a slight amount of EXP.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "CARD_EXP", + "stageDropList": [ + { + "stageId": "wk_kc_1", + "occPer": "ALWAYS" + }, + { + "stageId": "sub_02-03", + "occPer": "ALWAYS" + }, + { + "stageId": "main_00-10", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [ + { + "roomType": "MANUFACTURE", + "formulaId": "1" + } + ] + }, + "2002": { + "itemId": "2002", + "name": "Frontline Battle Record", + "description": "In such a hostile environment, every operation has the potential for a loss of life. We may be able to save more people if we are well prepared.\nA video record of several battles, with detailed statistical analysis, plus 3 hours of additional materials and interviews.", + "rarity": 2, + "iconId": "sprite_exp_card_t2", + "overrideBkg": null, + "stackIconId": "sprite_exp_card_stack_t2", + "sortId": 20003, + "usage": "A device that stores battle videos. Gives Operators a moderate amount of EXP.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "CARD_EXP", + "stageDropList": [ + { + "stageId": "wk_kc_1", + "occPer": "ALWAYS" + }, + { + "stageId": "main_03-05", + "occPer": "ALWAYS" + }, + { + "stageId": "sub_02-10", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [ + { + "roomType": "MANUFACTURE", + "formulaId": "2" + } + ] + }, + "2003": { + "itemId": "2003", + "name": "Tactical Battle Record", + "description": "In such a hostile environment, every operation has the potential for a loss of life. We may be able to save more people if we are well prepared.\nA video record of several battles, plus the signature of the one who recorded them.", + "rarity": 3, + "iconId": "sprite_exp_card_t3", + "overrideBkg": null, + "stackIconId": "sprite_exp_card_stack_t3", + "sortId": 20002, + "usage": "A device that stores battle videos. Gives Operators a significant amount of EXP.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "CARD_EXP", + "stageDropList": [ + { + "stageId": "wk_kc_1", + "occPer": "ALWAYS" + }, + { + "stageId": "main_04-03", + "occPer": "ALWAYS" + }, + { + "stageId": "sub_04-3-3", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [ + { + "roomType": "MANUFACTURE", + "formulaId": "3" + } + ] + }, + "2004": { + "itemId": "2004", + "name": "Strategic Battle Record", + "description": "In such a hostile environment, every operation has the potential for a loss of life. We may be able to save more people if we are well prepared.\nIncluding an edited copy, plus an HD version, a UHD remastered version, a copy of the HD version, a director's cut, a deluxe version...", + "rarity": 4, + "iconId": "sprite_exp_card_t4", + "overrideBkg": null, + "stackIconId": "sprite_exp_card_stack_t4", + "sortId": 20001, + "usage": "A device that stores battle videos. Gives Operators a huge amount of EXP.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "CARD_EXP", + "stageDropList": [ + { + "stageId": "wk_kc_1", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [] + }, + "6001": { + "itemId": "6001", + "name": "Drill Plan", + "description": "Haste makes waste. For Rhodes Island, every operation has the potential for a loss of life. Therefore, it is wise to drill before actual combat, long before we run into an enemy ambush.", + "rarity": 4, + "iconId": "TKT_TRY", + "overrideBkg": null, + "stackIconId": null, + "sortId": -10000, + "usage": "A plan used for tactical drills. Use it on the operation interface to simulate a battle so you can make plans accordingly.", + "obtainApproach": "Restored to 30 every day", + "classifyType": "NONE", + "itemType": "TKT_TRY", + "stageDropList": [], + "buildingProductList": [] + }, + "7001": { + "itemId": "7001", + "name": "Recruitment Permit", + "description": "Our colleagues in the Human Resource Department have to manage a deluge of information each and every day, but they always manage to dig out Rhodes Island's diamonds from the rough.", + "rarity": 3, + "iconId": "TKT_RECRUIT", + "overrideBkg": null, + "stackIconId": null, + "sortId": 10011, + "usage": "A permit issued by the Human Resource Department of Rhodes Island. Can be used to recruit an Operator through public channels.", + "obtainApproach": "Store, Mission reward", + "classifyType": "NORMAL", + "itemType": "TKT_RECRUIT", + "stageDropList": [], + "buildingProductList": [] + }, + "7002": { + "itemId": "7002", + "name": "Expedited Plan", + "description": "Anyone who receives this permit, please report to the Rhodes Island Human Resource Department immediately!", + "rarity": 3, + "iconId": "TKT_INST_FIN", + "overrideBkg": null, + "stackIconId": null, + "sortId": 10012, + "usage": "An expedited permit issued by the Human Resource Department of Rhodes Island. Can be used to recruit an Operator through special channels.", + "obtainApproach": "Store, Mission reward", + "classifyType": "NORMAL", + "itemType": "TKT_INST_FIN", + "stageDropList": [], + "buildingProductList": [] + }, + "7003": { + "itemId": "7003", + "name": "Headhunting Permit", + "description": "Compared to Rhodes Island, headhunting companies have more contacts and resources. They are probably more capable of finding skilled operators in all fields, which is why the Human Resource Department is willing to pay their exorbitant commissions.", + "rarity": 4, + "iconId": "TKT_GACHA", + "overrideBkg": null, + "stackIconId": null, + "sortId": 10010, + "usage": "A permit issued by the Human Resource Department of Rhodes Island. Can be used to recruit an Operator through headhunting companies.", + "obtainApproach": "Store, Mission reward", + "classifyType": "NORMAL", + "itemType": "TKT_GACHA", + "stageDropList": [], + "buildingProductList": [] + }, + "7004": { + "itemId": "7004", + "name": "Ten-roll Headhunting Permit", + "description": "When Rhodes Island is need of skilled operators, our normal permits may not make efficient use of our headhunting company contractors. In order to accelerate the development of Rhodes Island, the Human Resource Department has issued these permits for headhunting in batches.", + "rarity": 4, + "iconId": "TKT_GACHA_10", + "overrideBkg": null, + "stackIconId": null, + "sortId": 10009, + "usage": "A permit issued by the Human Resource Department of Rhodes Island. Can be used to recruit 10 Operators at a time through headhunting companies.", + "obtainApproach": "Store", + "classifyType": "NORMAL", + "itemType": "TKT_GACHA_10", + "stageDropList": [], + "buildingProductList": [] + }, + "3003": { + "itemId": "3003", + "name": "Pure Gold", + "description": "How much ore does it take to make such valuable gold bars? It doesn't matter. What matters is that they're yours.", + "rarity": 3, + "iconId": "MTL_GOLD3", + "overrideBkg": null, + "stackIconId": null, + "sortId": 10005, + "usage": "A refined gold bar. Can be exchanged for a lot of LMD.", + "obtainApproach": null, + "classifyType": "NORMAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [ + { + "roomType": "MANUFACTURE", + "formulaId": "4" + } + ] + }, + "30011": { + "itemId": "30011", + "name": "Orirock", + "description": "Rich in organics, it is commonly seen in regions where Originium has completely volatilized. Compared to Originium, it is easier to exploit.", + "rarity": 0, + "iconId": "MTL_SL_G1", + "overrideBkg": null, + "stackIconId": null, + "sortId": 100015, + "usage": "A rock mined from the ground. Can be used for a variety of upgrades and for production in the Factory.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "a001_01", + "occPer": "ALWAYS" + }, + { + "stageId": "sub_02-05", + "occPer": "ALWAYS" + }, + { + "stageId": "main_00-09", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [] + }, + "30012": { + "itemId": "30012", + "name": "Orirock Cube", + "description": "With numerous micropores, it is often used in the interlayer of armors as an adsorbent of the breakdown product of Originium gas.", + "rarity": 1, + "iconId": "MTL_SL_G2", + "overrideBkg": null, + "stackIconId": null, + "sortId": 100014, + "usage": "A rock cube mined from the ground. Can be used for a variety of upgrades and for production in the Factory.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "main_01-07", + "occPer": "ALWAYS" + }, + { + "stageId": "sub_02-12", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "34" + } + ] + }, + "30013": { + "itemId": "30013", + "name": "Orirock Cluster", + "description": "Compressed from Orirock Cubes, it can be formed naturally. It is a fragile material, but industrial technology has made it possible to produce complete Orirock Clusters now. People often mistake it for an ordinary cluster of rocks.", + "rarity": 2, + "iconId": "MTL_SL_G3", + "overrideBkg": null, + "stackIconId": null, + "sortId": 100013, + "usage": "A conglomerate rock mined from the ground. Can be used for a variety of upgrades and for production in the Factory.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "main_02-04", + "occPer": "OFTEN" + }, + { + "stageId": "main_04-06", + "occPer": "OFTEN" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "35" + } + ] + }, + "30014": { + "itemId": "30014", + "name": "Orriock Concentration", + "description": "This Orirock looks different from the raw material after the refinement process. It costs much more than other processing methods. Anyone who has seen the smooth cutting surface will be amazed. That must be the charm of combining nature with industry.", + "rarity": 3, + "iconId": "MTL_SL_G4", + "overrideBkg": null, + "stackIconId": null, + "sortId": 100012, + "usage": "A refined matter produced with Orirock Cluster. Can be used for a variety of upgrades and the synthesis of Polymerization Preparation.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "main_04-06", + "occPer": "SOMETIMES" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "36" + } + ] + }, + "30061": { + "itemId": "30061", + "name": "Damaged Device", + "description": "A broken device that was embedded in the enemy's weapons and armor. It got damaged during a fierce fight, but the components inside are still valuable.", + "rarity": 0, + "iconId": "MTL_SL_BOSS1", + "overrideBkg": null, + "stackIconId": null, + "sortId": 100019, + "usage": "A damaged mechanical device captured from Reunion. Can be used for a variety of upgrades and for production in the Factory.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "a001_02", + "occPer": "USUAL" + }, + { + "stageId": "main_02-03", + "occPer": "ALWAYS" + }, + { + "stageId": "main_01-05", + "occPer": "USUAL" + } + ], + "buildingProductList": [] + }, + "30062": { + "itemId": "30062", + "name": "Device", + "description": "A set of devices that are relatively complete with numerous valuable components. To make it portable and practical, almost every bit of space around the motherboard is in use.", + "rarity": 1, + "iconId": "MTL_SL_BOSS2", + "overrideBkg": null, + "stackIconId": null, + "sortId": 100018, + "usage": "An ordinary mechanical device captured from Reunion. Can be used for a variety of upgrades and for production in the Factory.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "main_01-12", + "occPer": "USUAL" + }, + { + "stageId": "sub_03-2-2", + "occPer": "ALMOST" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "19" + } + ] + }, + "30063": { + "itemId": "30063", + "name": "Integrated Device", + "description": "A set of brand new devices. By reproducing the structure of devices of the same type, the lack of space around the motherboard has been solved. The energy consumption, of course, has also become higher.", + "rarity": 2, + "iconId": "MTL_SL_BOSS3", + "overrideBkg": null, + "stackIconId": null, + "sortId": 100017, + "usage": "A brand new mechanical device captured from Reunion. Can be used for a variety of upgrades and for production in the Factory.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "main_03-04", + "occPer": "OFTEN" + }, + { + "stageId": "main_04-10", + "occPer": "OFTEN" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "20" + } + ] + }, + "30064": { + "itemId": "30064", + "name": "Optimized Device", + "description": "This version has been completely modified and thus the capacity has been significantly increased at the price of stability. You can feel the craftsman's passion and enthusiasm through his modifications to this device...", + "rarity": 3, + "iconId": "MTL_SL_BOSS4", + "overrideBkg": null, + "stackIconId": null, + "sortId": 100016, + "usage": "An advanced mechanical device captured from Reunion. Can be used for a variety of upgrades and the synthesis of Bipolar Nanoflake.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "main_04-10", + "occPer": "SOMETIMES" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "21" + } + ] + }, + "30031": { + "itemId": "30031", + "name": "Ester", + "description": "One of the most important materials in modern industry. Its appearance has lead to the development of many modern products. This one, of course, is only a raw material that has practical application.", + "rarity": 0, + "iconId": "MTL_SL_RUSH1", + "overrideBkg": null, + "stackIconId": null, + "sortId": 100023, + "usage": "Ester used in industrial production. Can be used for a variety of upgrades and for production in the Factory.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "a001_01", + "occPer": "ALWAYS" + }, + { + "stageId": "sub_02-07", + "occPer": "ALWAYS" + }, + { + "stageId": "main_00-11", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [] + }, + "30032": { + "itemId": "30032", + "name": "Polyester", + "description": "Although its is lacking in potency, it can still be used to produce some basic materials we need. It is also a common ingredient in some sustained-release drugs.", + "rarity": 1, + "iconId": "MTL_SL_RUSH2", + "overrideBkg": null, + "stackIconId": null, + "sortId": 100022, + "usage": "A small amount of polyester used in industrial production. Can be used for a variety of upgrades and for production in the Factory.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "a001_04", + "occPer": "USUAL" + }, + { + "stageId": "main_01-08", + "occPer": "ALMOST" + }, + { + "stageId": "sub_03-1-2", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "28" + } + ] + }, + "30033": { + "itemId": "30033", + "name": "Polyester Pack", + "description": "After a series of processes, it meets the standards and general needs of most products on the market. It can also be used to process some special materials.", + "rarity": 2, + "iconId": "MTL_SL_RUSH3", + "overrideBkg": null, + "stackIconId": null, + "sortId": 100021, + "usage": "A pack of polyester used in industrial production. Can be used for a variety of upgrades and for production in the Factory.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "main_02-06", + "occPer": "OFTEN" + }, + { + "stageId": "main_03-08", + "occPer": "OFTEN" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "29" + } + ] + }, + "30034": { + "itemId": "30034", + "name": "Polyester Lump", + "description": "A refined material. As a product, it is mostly sold to organizations and research institutions that have extremely high raw material needs. It may become the basis of the next generation of materials.", + "rarity": 3, + "iconId": "MTL_SL_RUSH4", + "overrideBkg": null, + "stackIconId": null, + "sortId": 100020, + "usage": "A lump of polyester used in industrial production. Can be used for a variety of upgrades and for production in the Factory.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "main_03-08", + "occPer": "SOMETIMES" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "30" + } + ] + }, + "30021": { + "itemId": "30021", + "name": "Sugar Substitute", + "description": "It's slightly sweet and possibly edible. It is also commonly used in chemical manufacturing.", + "rarity": 0, + "iconId": "MTL_SL_STRG1", + "overrideBkg": null, + "stackIconId": null, + "sortId": 100027, + "usage": "Cheap sugar substitute produced by assembly line. Can be used for a variety of upgrades and for production in the Factory.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "a001_02", + "occPer": "ALWAYS" + }, + { + "stageId": "sub_02-06", + "occPer": "ALWAYS" + }, + { + "stageId": "main_00-07", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [] + }, + "30022": { + "itemId": "30022", + "name": "Sugar", + "description": "Sugar made from natural materials. It's a bit expensive, but its flavor, well... it makes you feel good. P.S. It's not a snack.", + "rarity": 1, + "iconId": "MTL_SL_STRG2", + "overrideBkg": null, + "stackIconId": null, + "sortId": 100026, + "usage": "A small amount of sugar produced by assembly line. Can be used for a variety of upgrades and for production in the Factory.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "a001_03", + "occPer": "USUAL" + }, + { + "stageId": "main_02-02", + "occPer": "ALMOST" + }, + { + "stageId": "sub_03-1-1", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "31" + } + ] + }, + "30023": { + "itemId": "30023", + "name": "Sugar Pack", + "description": "A calorie-rich sugar pack that's highly sought after. Its weight never seems to meet the standards set for chemical manufacturing. The production line employees may have something to do with it.", + "rarity": 2, + "iconId": "MTL_SL_STRG3", + "overrideBkg": null, + "stackIconId": null, + "sortId": 100025, + "usage": "A decent amount of sugar produced by assembly line. Can be used for a variety of upgrades and for production in the Factory.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "main_02-05", + "occPer": "OFTEN" + }, + { + "stageId": "main_04-02", + "occPer": "OFTEN" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "32" + } + ] + }, + "30024": { + "itemId": "30024", + "name": "Sugar Lump", + "description": "A nice, finely processed sugar lump commonly used for potion production. Do not taste test it! This is not food and is not to be sold as food! EVER!", + "rarity": 3, + "iconId": "MTL_SL_STRG4", + "overrideBkg": null, + "stackIconId": null, + "sortId": 100024, + "usage": "A large amount of sugar produced by assembly line. Can be used for a variety of upgrades and for production in the Factory.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "main_04-02", + "occPer": "SOMETIMES" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "33" + } + ] + }, + "30041": { + "itemId": "30041", + "name": "Oriron Shard", + "description": "A byproduct of massive metal processing. Its high plasticity and oxidation resistance make it a common material of smelting and phased processing.", + "rarity": 0, + "iconId": "MTL_SL_IRON1", + "overrideBkg": null, + "stackIconId": null, + "sortId": 100031, + "usage": "A common industrial material. Can be used for a variety of upgrades and for production in the Factory.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "main_01-03", + "occPer": "ALMOST" + }, + { + "stageId": "sub_02-08", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [] + }, + "30042": { + "itemId": "30042", + "name": "Oriron", + "description": "In a small number of inerting processes, Oriron Shards may have phase changed and polymerized into Oriron. It is generally thought that Oriron is relatively stable when it reaches this level.", + "rarity": 1, + "iconId": "MTL_SL_IRON2", + "overrideBkg": null, + "stackIconId": null, + "sortId": 100030, + "usage": "A rare industrial material. Can be used for a variety of upgrades and for production in the Factory.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "a001_03", + "occPer": "ALMOST" + }, + { + "stageId": "main_02-01", + "occPer": "USUAL" + }, + { + "stageId": "sub_03-2-1", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "25" + } + ] + }, + "30043": { + "itemId": "30043", + "name": "Oriron Cluster", + "description": "During the processing, influenced by very few unartificial factors, multiple Orirons may merge into this form by chance. Its hardness has decreased but its purity has increased.", + "rarity": 2, + "iconId": "MTL_SL_IRON3", + "overrideBkg": null, + "stackIconId": null, + "sortId": 100029, + "usage": "A precious industrial material. Can be used for a variety of upgrades and for production in the Factory.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "main_02-08", + "occPer": "OFTEN" + }, + { + "stageId": "sub_04-1-1", + "occPer": "OFTEN" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "26" + } + ] + }, + "30044": { + "itemId": "30044", + "name": "Oriron Block", + "description": "An Oriron block fused with multiple Oriron Clusters under extremely harsh conditions. As the most stable and rarest form of Oriron, it can be used in all manners of industrial production.", + "rarity": 3, + "iconId": "MTL_SL_IRON4", + "overrideBkg": null, + "stackIconId": null, + "sortId": 100028, + "usage": "An expensive industrial material. Can be used for a variety of upgrades and the synthesis of Polymerization Preparation.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "sub_04-1-1", + "occPer": "SOMETIMES" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "27" + } + ] + }, + "30051": { + "itemId": "30051", + "name": "Diketon", + "description": "A very small amount of Diketon. After reprocessing, Engineer Operators use solidification during chemical combination to bond other stable structures.", + "rarity": 0, + "iconId": "MTL_SL_KETONE1", + "overrideBkg": null, + "stackIconId": null, + "sortId": 100035, + "usage": "A very small amount of industrial organic compound. Can be used for a variety of upgrades and for production in the Factory.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "main_01-06", + "occPer": "ALMOST" + }, + { + "stageId": "sub_02-09", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [] + }, + "30052": { + "itemId": "30052", + "name": "Polyketon", + "description": "A small amount of Polyketon preparation produced through a special process. Its closed molecular structure has changed much complicated processing into simple chemical reactions. Of course, certain technical support is still needed.", + "rarity": 1, + "iconId": "MTL_SL_KETONE2", + "overrideBkg": null, + "stackIconId": null, + "sortId": 100034, + "usage": "A small amount of industrial organic compound. Can be used for a variety of upgrades and for production in the Factory.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "a001_04", + "occPer": "ALMOST" + }, + { + "stageId": "main_03-07", + "occPer": "ALWAYS" + }, + { + "stageId": "sub_02-01", + "occPer": "USUAL" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "22" + } + ] + }, + "30053": { + "itemId": "30053", + "name": "Aketon", + "description": "A modest amount of Aketon preparation produced through further dehydrocarbon processing. The preparation reacts with the non-oxygen molecules in the air, so Engineer Operators must be careful during processing to avoid waste.", + "rarity": 2, + "iconId": "MTL_SL_KETONE3", + "overrideBkg": null, + "stackIconId": null, + "sortId": 100033, + "usage": "A modest amount of industrial organic compound. Can be used for a variety of upgrades and for production in the Factory.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "main_03-01", + "occPer": "OFTEN" + }, + { + "stageId": "main_04-05", + "occPer": "OFTEN" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "23" + } + ] + }, + "30054": { + "itemId": "30054", + "name": "Keton Colloid", + "description": "A large amount of unstable Keton preparation. As one of the advanced industrial materials, it is closely monitored by our Engineer Operators. Please be careful when handling.", + "rarity": 3, + "iconId": "MTL_SL_KETONE4", + "overrideBkg": null, + "stackIconId": null, + "sortId": 100032, + "usage": "A large amount of industrial organic compound. Can be used for a variety of upgrades and the synthesis of Polymerization Preparation.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "main_04-05", + "occPer": "SOMETIMES" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "24" + } + ] + }, + "30073": { + "itemId": "30073", + "name": "Loxic Kohl", + "description": "An outstanding chemical mediator. When in use, it often changes between two forms to store and release other materials. When it becomes liquid, some of its properties are the same as those of alcohol, which often leaves our Engineer Operators tipsy.", + "rarity": 2, + "iconId": "MTL_SL_ALCOHOL1", + "overrideBkg": null, + "stackIconId": null, + "sortId": 100005, + "usage": "A flaky organic compound. Can be used for a variety of upgrades and for production in the Factory.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "a001_05", + "occPer": "USUAL" + }, + { + "stageId": "main_04-04", + "occPer": "OFTEN" + }, + { + "stageId": "main_02-09", + "occPer": "OFTEN" + } + ], + "buildingProductList": [] + }, + "30074": { + "itemId": "30074", + "name": "White Horse Kohl", + "description": "A product made from Loxic Kohl after fine processing. It was named after the company that discovered its production method. Experiments show that it tends to transform to a higher structure in abnormal environments.", + "rarity": 3, + "iconId": "MTL_SL_ALCOHOL2", + "overrideBkg": null, + "stackIconId": null, + "sortId": 100004, + "usage": "A flaky organic compound. Can be used for a variety of upgrades and the synthesis of Bipolar Nanoflake.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "main_04-04", + "occPer": "SOMETIMES" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "18" + } + ] + }, + "30083": { + "itemId": "30083", + "name": "Manganese Ore", + "description": "A metal that is used to produce a catalyst widely used in industries. As the reprocessing is complicated, accidents caused by nonstandard techniques do happen from time to time.", + "rarity": 2, + "iconId": "MTL_SL_MANGANESE1", + "overrideBkg": null, + "stackIconId": null, + "sortId": 100007, + "usage": "A metal ore used for metallurgy. Can be used for a variety of upgrades and for production in the Factory.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "main_03-02", + "occPer": "OFTEN" + }, + { + "stageId": "main_04-07", + "occPer": "OFTEN" + } + ], + "buildingProductList": [] + }, + "30084": { + "itemId": "30084", + "name": "Manganese Trihydrate", + "description": "A precious metal which few companies are willing to use to produce industrial catalysts. The catalyst made from it, however, has an extremely long service life. It can be used repeatedly and even stripped and recycled, but the complicated processes have forced many companies to give up.", + "rarity": 3, + "iconId": "MTL_SL_MANGANESE2", + "overrideBkg": null, + "stackIconId": null, + "sortId": 100006, + "usage": "A metal ore used for metallurgy. Can be used for a variety of upgrades and the synthesis of D32 Steel.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "main_04-07", + "occPer": "SOMETIMES" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "17" + } + ] + }, + "30093": { + "itemId": "30093", + "name": "Grindstone", + "description": "An important tool in component processing. It has stable properties, and will never explode, powderize, or crack.", + "rarity": 2, + "iconId": "MTL_SL_PG1", + "overrideBkg": null, + "stackIconId": null, + "sortId": 100009, + "usage": "A grindstone used to process weapon parts. Can be used for a variety of upgrades and for production in the Factory.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "a001_06", + "occPer": "OFTEN" + }, + { + "stageId": "main_04-08", + "occPer": "OFTEN" + }, + { + "stageId": "main_03-03", + "occPer": "OFTEN" + } + ], + "buildingProductList": [] + }, + "30094": { + "itemId": "30094", + "name": "Grindstone Pentahydrate", + "description": "Compared to normal Grindstone, this tool has an even more stable structure. It is highly non-reactive.", + "rarity": 3, + "iconId": "MTL_SL_PG2", + "overrideBkg": null, + "stackIconId": null, + "sortId": 100008, + "usage": "An advanced grindstone used in the finish machining of weapon parts. Can be used for a variety of upgrades and the synthesis of D32 Steel.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "main_04-08", + "occPer": "SOMETIMES" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "16" + } + ] + }, + "30103": { + "itemId": "30103", + "name": "RMA70-12", + "description": "A mineral whose natural form is a complicated polyhedron. Its value for Originium Arts was known long before its industrial value.", + "rarity": 2, + "iconId": "MTL_SL_RMA7012", + "overrideBkg": null, + "stackIconId": null, + "sortId": 100011, + "usage": "A sensitive mineral with high conductivity. Can be used for a variety of upgrades and for production in the Factory.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "main_02-10", + "occPer": "OFTEN" + }, + { + "stageId": "main_04-09", + "occPer": "OFTEN" + } + ], + "buildingProductList": [] + }, + "30104": { + "itemId": "30104", + "name": "RMA70-24", + "description": "A mineral whose natural form is a complicated polyhedron. Found in 1024, it shows great industrial value that other minerals used for Originium Arts lack.", + "rarity": 3, + "iconId": "MTL_SL_RMA7024", + "overrideBkg": null, + "stackIconId": null, + "sortId": 100010, + "usage": "A highly sensitive mineral with outstanding conductivity. Can be used for a variety of upgrades and the synthesis of D32 Steel.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "main_04-09", + "occPer": "SOMETIMES" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "15" + } + ] + }, + "30115": { + "itemId": "30115", + "name": "Polymerization Preparation", + "description": "A material commonly used as an isolation coating for delicate equipment. Its bonding effect is strong enough to interrupt the volatilization of Originium.", + "rarity": 4, + "iconId": "MTL_SL_PP", + "overrideBkg": null, + "stackIconId": null, + "sortId": 100003, + "usage": "A complicated liquid industrial product. Can be used for high level upgrades.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "14" + } + ] + }, + "30125": { + "itemId": "30125", + "name": "Bipolar Nanoflake", + "description": "A device that is sensitive to Originium within a certain range. It can significatnly improve the sensitive of nearby weapons and equipment to Originium, making them near vessels for Originium Arts.", + "rarity": 4, + "iconId": "MTL_SL_BN", + "overrideBkg": null, + "stackIconId": null, + "sortId": 100002, + "usage": "The brainchild of modern science and industry. Can be used for high level upgrades.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "13" + } + ] + }, + "30135": { + "itemId": "30135", + "name": "D32 Steel", + "description": "This material can deliver Originium Arts smoothly and its amazing hardness makes it impossible to penetrate. It will set a new standard for weapon materials.", + "rarity": 4, + "iconId": "MTL_SL_DS", + "overrideBkg": null, + "stackIconId": null, + "sortId": 100001, + "usage": "An artificial metal that doesn't exist in nature. Can be used for high level upgrades.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "12" + } + ] + }, + "3301": { + "itemId": "3301", + "name": "Skill Summary - 1", + "description": "It records entry-level skills needed by Operators. Even a dummy could master the techniques after a bit of study.", + "rarity": 1, + "iconId": "MTL_SKILL1", + "overrideBkg": null, + "stackIconId": null, + "sortId": 300003, + "usage": "A book that records basic tactics. Can be used to upgrade Operator skills.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "wk_fly_1", + "occPer": "ALWAYS" + }, + { + "stageId": "main_01-10", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [] + }, + "3302": { + "itemId": "3302", + "name": "Skill Summary - 2", + "description": "It records junior skills needed by Operators. It takes some time and effort to master them.", + "rarity": 2, + "iconId": "MTL_SKILL2", + "overrideBkg": null, + "stackIconId": null, + "sortId": 300002, + "usage": "A book that records intermediate tactics. Can be used to upgrade Operator skills.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "wk_fly_1", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "37" + } + ] + }, + "3303": { + "itemId": "3303", + "name": "Skill Summary - 3", + "description": "It records high level skills needed by Operators. It takes a depth of experience in relevant fields to understand them.", + "rarity": 3, + "iconId": "MTL_SKILL3", + "overrideBkg": null, + "stackIconId": null, + "sortId": 300001, + "usage": "A book that records advanced tactics. Can be used to upgrade Operator skills.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "wk_fly_1", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "38" + } + ] + }, + "base_ap": { + "itemId": "base_ap", + "name": "Drone", + "description": "Drones used for construction. They are controlled by the Rhodes Island Logistics Department. Without them, Operators would have to wait 10 times as long to get base housing.", + "rarity": 4, + "iconId": "AP_BASE", + "overrideBkg": null, + "stackIconId": null, + "sortId": -10000, + "usage": "A machine that is important for the Base construction of Rhodes Island. Can be used to clean, construct, and upgrade base facilities.", + "obtainApproach": "Cleaning rooms, Auto Recovery", + "classifyType": "NONE", + "itemType": "AP_BASE", + "stageDropList": [], + "buildingProductList": [] + }, + "3105": { + "itemId": "3105", + "name": "Keel", + "description": "The foundation of the entire construction operation at Rhodes Island. Although this giant, complicated component must be custom made or ordered, for some reason, Rhodes Island often uses it to build special facilities.", + "rarity": 5, + "iconId": "MTL_BASE_ESS", + "overrideBkg": null, + "stackIconId": null, + "sortId": 200001, + "usage": "A delicate artificial component used as the core material of Base construction.", + "obtainApproach": "Dropped from the first clear of 1-1, 1-8, 3-4 and 4-7", + "classifyType": "NORMAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "3112": { + "itemId": "3112", + "name": "Carbon Stick", + "description": "One of the necessary industrial materials, it can be used to produce a variety of polymers.", + "rarity": 1, + "iconId": "MTL_BASE_SL1", + "overrideBkg": null, + "stackIconId": null, + "sortId": 200008, + "usage": "A carbon stick used for the facility development of Rhodes Island.", + "obtainApproach": null, + "classifyType": "NORMAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "wk_armor_1", + "occPer": "ALWAYS" + }, + { + "stageId": "main_01-09", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [] + }, + "3113": { + "itemId": "3113", + "name": "Carbon Brick", + "description": "Light and highly pure, it possesses excellent workability, and is instrumental to the success of our operations.", + "rarity": 2, + "iconId": "MTL_BASE_SL2", + "overrideBkg": null, + "stackIconId": null, + "sortId": 200007, + "usage": "A carbon brick used for the facility development of Rhodes Island.", + "obtainApproach": null, + "classifyType": "NORMAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "wk_armor_1", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "4" + } + ] + }, + "3114": { + "itemId": "3114", + "name": "Carbon Brick", + "description": "A large number of carbon bricks. Every one of them has a burning soul for modern industry.", + "rarity": 3, + "iconId": "MTL_BASE_SL3", + "overrideBkg": null, + "stackIconId": null, + "sortId": 200006, + "usage": "A pack of carbon bricks used for the facility development of Rhodes Island.", + "obtainApproach": null, + "classifyType": "NORMAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "wk_armor_1", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "5" + } + ] + }, + "3131": { + "itemId": "3131", + "name": "Light Building Material", + "description": "Room modification causes irreversible damage to load bearing parts if not handled properly. Please use building materials before commencing modification in order to guarantee the integrity of the room.", + "rarity": 1, + "iconId": "MTL_BASE_SYNTH1", + "overrideBkg": null, + "stackIconId": null, + "sortId": 200005, + "usage": "A basic construction material used for the facility development of Rhodes Island.", + "obtainApproach": "Dropped from the first clear of 0-11, 1-1", + "classifyType": "NORMAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "1" + } + ] + }, + "3132": { + "itemId": "3132", + "name": "Concrete Building Material", + "description": "Before conducting modifications to rooms with poor structural integrity, please use this building material for maintenance to ensure the safety of the work site. Only then will you be ready to begin.", + "rarity": 2, + "iconId": "MTL_BASE_SYNTH2", + "overrideBkg": null, + "stackIconId": null, + "sortId": 200004, + "usage": "A strengthened construction material used for the facility development of Rhodes Island.", + "obtainApproach": null, + "classifyType": "NORMAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "2" + } + ] + }, + "3133": { + "itemId": "3133", + "name": "Reinforced Building Material", + "description": "Please do not waste time with stress tests on rooms strengthened by this material! None of the currently employed demolition methods can damage the structural integrity of these rooms, but they may be dangerous to the experimenters.", + "rarity": 3, + "iconId": "MTL_BASE_SYNTH3", + "overrideBkg": null, + "stackIconId": null, + "sortId": 200003, + "usage": "An advanced construction material used for the facility development of Rhodes Island.", + "obtainApproach": null, + "classifyType": "NORMAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "3" + } + ] + }, + "3141": { + "itemId": "3141", + "name": "Originium Shard", + "description": "An Originium shard collected from heavily contaminated regions. Anyone who touches it has a high chance to get infected and even mutate. Therefore, it is a hazardous material as indicated in the Columbia CDC toxicity database.", + "rarity": 4, + "iconId": "MTL_DIAMOND_SHD", + "overrideBkg": null, + "stackIconId": null, + "sortId": 10003, + "usage": "An Originium shard collected from polluted regions. Can be used to produce Orundum.", + "obtainApproach": null, + "classifyType": "NORMAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [ + { + "roomType": "MANUFACTURE", + "formulaId": "13" + } + ] + }, + "32001": { + "itemId": "32001", + "name": "Chip Catalyst", + "description": "It's highly valuable, but its low yield has been a problem for Engineer Operators.", + "rarity": 3, + "iconId": "MTL_ASC_DI", + "overrideBkg": null, + "stackIconId": null, + "sortId": 400001, + "usage": "A catalyst necessary for the production of Dualchips.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "3211": { + "itemId": "3211", + "name": "Vanguard Chip", + "description": "A material obtained after hard training. It seems to be especially helpful for rookie Vanguard Operators.", + "rarity": 2, + "iconId": "MTL_ASC_PIO1", + "overrideBkg": null, + "stackIconId": null, + "sortId": 400004, + "usage": "A memory chip that records special trainings. Can be used to Promote Vanguard Operators.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "pro_c_1", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "43" + } + ] + }, + "3212": { + "itemId": "3212", + "name": "Vanguard Chip Pack", + "description": "A material obtained after hard training. It seems to be especially helpful for experienced Vanguard Operators.", + "rarity": 3, + "iconId": "MTL_ASC_PIO2", + "overrideBkg": null, + "stackIconId": null, + "sortId": 400003, + "usage": "A memory chip pack that records special trainings. Can be used to Promote Vanguard Operators.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "pro_c_1", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "51" + } + ] + }, + "3213": { + "itemId": "3213", + "name": "Vanguard Dualchip", + "description": "A material obtained after hard training. It seems to be especially helpful for veteran Vanguard Operators.", + "rarity": 4, + "iconId": "MTL_ASC_PIO3", + "overrideBkg": null, + "stackIconId": null, + "sortId": 400002, + "usage": "A dualchip that records special trainings. Can be used to Promote Vanguard Operators.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [ + { + "roomType": "MANUFACTURE", + "formulaId": "5" + } + ] + }, + "3221": { + "itemId": "3221", + "name": "Guard Chip", + "description": "A material obtained after hard training. It seems to be especially helpful for rookie Guard Operators.", + "rarity": 2, + "iconId": "MTL_ASC_GRD1", + "overrideBkg": null, + "stackIconId": null, + "sortId": 400007, + "usage": "A memory chip that records special trainings. Can be used to Promote Guard Operators.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "pro_d_1", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "45" + } + ] + }, + "3222": { + "itemId": "3222", + "name": "Guard Chip Pack", + "description": "A material obtained after hard training. It seems to be especially helpful for experienced Guard Operators.", + "rarity": 3, + "iconId": "MTL_ASC_GRD2", + "overrideBkg": null, + "stackIconId": null, + "sortId": 400006, + "usage": "A memory chip pack that records special trainings. Can be used to Promote Guard Operators.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "pro_d_1", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "53" + } + ] + }, + "3223": { + "itemId": "3223", + "name": "Guard Dualchip", + "description": "A material obtained after hard training. It seems to be especially helpful for veteran Guard Operators.", + "rarity": 4, + "iconId": "MTL_ASC_GRD3", + "overrideBkg": null, + "stackIconId": null, + "sortId": 400005, + "usage": "A dualchip that records special trainings. Can be used to Promote Guard Operators.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [ + { + "roomType": "MANUFACTURE", + "formulaId": "6" + } + ] + }, + "3231": { + "itemId": "3231", + "name": "Defender Chip", + "description": "A material obtained after hard training. It seems to be especially helpful for rookie Defender Operators.", + "rarity": 2, + "iconId": "MTL_ASC_TNK1", + "overrideBkg": null, + "stackIconId": null, + "sortId": 400010, + "usage": "A memory chip that records special trainings. Can be used to Promote Defender Operators.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "pro_a_1", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "39" + } + ] + }, + "3232": { + "itemId": "3232", + "name": "Defender Chip Pack", + "description": "A material obtained after hard training. It seems to be especially helpful for experienced Defender Operators.", + "rarity": 3, + "iconId": "MTL_ASC_TNK2", + "overrideBkg": null, + "stackIconId": null, + "sortId": 400009, + "usage": "A memory chip pack that records special trainings. Can be used to Promote Defender Operators.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "pro_a_1", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "47" + } + ] + }, + "3233": { + "itemId": "3233", + "name": "Defender Dualchip", + "description": "A material obtained after hard training. It seems to be especially helpful for veteran Defender Operators.", + "rarity": 4, + "iconId": "MTL_ASC_TNK3", + "overrideBkg": null, + "stackIconId": null, + "sortId": 400008, + "usage": "A dualchip that records special trainings. Can be used to Promote Defender Operators.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [ + { + "roomType": "MANUFACTURE", + "formulaId": "7" + } + ] + }, + "3241": { + "itemId": "3241", + "name": "Sniper Chip", + "description": "A material obtained after hard training. It seems to be especially helpful for rookie Sniper Operators.", + "rarity": 2, + "iconId": "MTL_ASC_SNP1", + "overrideBkg": null, + "stackIconId": null, + "sortId": 400013, + "usage": "A memory chip that records special trainings. Can be used to Promote Sniper Operators.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "pro_b_1", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "41" + } + ] + }, + "3242": { + "itemId": "3242", + "name": "Sniper Chip Pack", + "description": "A material obtained after hard training. It seems to be especially helpful for experienced Sniper Operators.", + "rarity": 3, + "iconId": "MTL_ASC_SNP2", + "overrideBkg": null, + "stackIconId": null, + "sortId": 400012, + "usage": "A memory chip pack that records special trainings. Can be used to Promote Sniper Operators.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "pro_b_1", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "49" + } + ] + }, + "3243": { + "itemId": "3243", + "name": "Sniper Dualchip", + "description": "A material obtained after hard training. It seems to be especially helpful for veteran Sniper Operators.", + "rarity": 4, + "iconId": "MTL_ASC_SNP3", + "overrideBkg": null, + "stackIconId": null, + "sortId": 400011, + "usage": "A dualchip that records special trainings. Can be used to Promote Sniper Operators.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [ + { + "roomType": "MANUFACTURE", + "formulaId": "8" + } + ] + }, + "3251": { + "itemId": "3251", + "name": "Caster Chip", + "description": "A material obtained after hard training. It seems to be especially helpful for rookie Caster Operators.", + "rarity": 2, + "iconId": "MTL_ASC_CST1", + "overrideBkg": null, + "stackIconId": null, + "sortId": 400016, + "usage": "A memory chip that records special trainings. Can be used to Promote Caster Operators.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "pro_b_1", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "42" + } + ] + }, + "3252": { + "itemId": "3252", + "name": "Caster Chip Pack", + "description": "A material obtained after hard training. It seems to be especially helpful for experienced Caster Operators.", + "rarity": 3, + "iconId": "MTL_ASC_CST2", + "overrideBkg": null, + "stackIconId": null, + "sortId": 400015, + "usage": "A memory chip pack that records special trainings. Can be used to Promote Caster Operators.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "pro_b_1", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "50" + } + ] + }, + "3253": { + "itemId": "3253", + "name": "Caster Dualchip", + "description": "A material obtained after hard training. It seems to be especially helpful for veteran Caster Operators.", + "rarity": 4, + "iconId": "MTL_ASC_CST3", + "overrideBkg": null, + "stackIconId": null, + "sortId": 400014, + "usage": "A dualchip that records special trainings. Can be used to Promote Caster Operators.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [ + { + "roomType": "MANUFACTURE", + "formulaId": "9" + } + ] + }, + "3261": { + "itemId": "3261", + "name": "Medic Chip", + "description": "A material obtained after hard training. It seems to be especially helpful for rookie Medic Operators.", + "rarity": 2, + "iconId": "MTL_ASC_MED1", + "overrideBkg": null, + "stackIconId": null, + "sortId": 400019, + "usage": "A memory chip that records special trainings. Can be used to Promote Medic Operators.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "pro_a_1", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "40" + } + ] + }, + "3262": { + "itemId": "3262", + "name": "Medic Chip Pack", + "description": "A material obtained after hard training. It seems to be especially helpful for experienced Medic Operators.", + "rarity": 3, + "iconId": "MTL_ASC_MED2", + "overrideBkg": null, + "stackIconId": null, + "sortId": 400018, + "usage": "A memory chip pack that records special trainings. Can be used to Promote Medic Operators.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "pro_a_1", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "48" + } + ] + }, + "3263": { + "itemId": "3263", + "name": "Medic Dualchip", + "description": "A material obtained after hard training. It seems to be especially helpful for veteran Medic Operators.", + "rarity": 4, + "iconId": "MTL_ASC_MED3", + "overrideBkg": null, + "stackIconId": null, + "sortId": 400017, + "usage": "A dualchip that records special trainings. Can be used to Promote Medic Operators.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [ + { + "roomType": "MANUFACTURE", + "formulaId": "10" + } + ] + }, + "3271": { + "itemId": "3271", + "name": "Supporter Chip", + "description": "A material obtained after hard training. It seems to be especially helpful for rookie Supporter Operators.", + "rarity": 2, + "iconId": "MTL_ASC_SUP1", + "overrideBkg": null, + "stackIconId": null, + "sortId": 400022, + "usage": "A memory chip that records special trainings. Can be used to Promote Supporter Operators.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "pro_c_1", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "44" + } + ] + }, + "3272": { + "itemId": "3272", + "name": "Supporter Chip Pack", + "description": "A material obtained after hard training. It seems to be especially helpful for experienced Supporter Operators.", + "rarity": 3, + "iconId": "MTL_ASC_SUP2", + "overrideBkg": null, + "stackIconId": null, + "sortId": 400021, + "usage": "A memory chip pack that records special trainings. Can be used to Promote Supporter Operators.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "pro_c_1", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "52" + } + ] + }, + "3273": { + "itemId": "3273", + "name": "Supporter Dualchip", + "description": "A material obtained after hard training. It seems to be especially helpful for veteran Supporter Operators.", + "rarity": 4, + "iconId": "MTL_ASC_SUP3", + "overrideBkg": null, + "stackIconId": null, + "sortId": 400020, + "usage": "A dualchip that records special trainings. Can be used to Promote Supporter Operators.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [ + { + "roomType": "MANUFACTURE", + "formulaId": "11" + } + ] + }, + "3281": { + "itemId": "3281", + "name": "Specialist Chip", + "description": "A material obtained after hard training. It seems to be especially helpful for rookie Specialist Operators.", + "rarity": 2, + "iconId": "MTL_ASC_SPC1", + "overrideBkg": null, + "stackIconId": null, + "sortId": 400025, + "usage": "A memory chip that records special trainings. Can be used to Promote Specialist Operators.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "pro_d_1", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "46" + } + ] + }, + "3282": { + "itemId": "3282", + "name": "Specialist Chip Pack", + "description": "A material obtained after hard training. It seems to be especially helpful for experienced Specialist Operators.", + "rarity": 3, + "iconId": "MTL_ASC_SPC2", + "overrideBkg": null, + "stackIconId": null, + "sortId": 400024, + "usage": "A memory chip pack that records special trainings. Can be used to Promote Specialist Operators.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "pro_d_1", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "54" + } + ] + }, + "3283": { + "itemId": "3283", + "name": "Specialist Dualchip", + "description": "A material obtained after hard training. It seems to be especially helpful for veteran Specialist Operators.", + "rarity": 4, + "iconId": "MTL_ASC_SPC3", + "overrideBkg": null, + "stackIconId": null, + "sortId": 400023, + "usage": "A dualchip that records special trainings. Can be used to Promote Specialist Operators.", + "obtainApproach": null, + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [ + { + "roomType": "MANUFACTURE", + "formulaId": "12" + } + ] + }, + "3401": { + "itemId": "3401", + "name": "Furniture Part", + "description": "Table legs, chair arms, cushions, we have everything here. Put them together and you get a nice piece of furniture.", + "rarity": 2, + "iconId": "COIN_FURN", + "overrideBkg": null, + "stackIconId": null, + "sortId": 200002, + "usage": "Parts used to assemble furniture.", + "obtainApproach": null, + "classifyType": "NORMAL", + "itemType": "MATERIAL", + "stageDropList": [ + { + "stageId": "wk_armor_1", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [ + { + "roomType": "WORKSHOP", + "formulaId": "6" + } + ] + }, + "tier1_pioneer": { + "itemId": "tier1_pioneer", + "name": "Replicated Vanguard Token", + "description": "A normal token. It's nothing special, but it has its uses.", + "rarity": 0, + "iconId": "tier1_pioneer", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450041, + "usage": "Used to improve the Potential of ★1 Vanguard Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier1_guard": { + "itemId": "tier1_guard", + "name": "Replicated Guard Token", + "description": "A normal token. It's nothing special, but it has its uses.", + "rarity": 0, + "iconId": "tier1_guard", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450042, + "usage": "Used to improve the Potential of ★1 Guard Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier1_sniper": { + "itemId": "tier1_sniper", + "name": "Replicated Sniper Token", + "description": "A normal token. It's nothing special, but it has its uses.", + "rarity": 0, + "iconId": "tier1_sniper", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450043, + "usage": "Used to improve the Potential of ★1 Sniper Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier1_tank": { + "itemId": "tier1_tank", + "name": "Replicated Defender Token", + "description": "A normal token. It's nothing special, but it has its uses.", + "rarity": 0, + "iconId": "tier1_tank", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450044, + "usage": "Used to improve the Potential of ★1 Defender Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier1_medic": { + "itemId": "tier1_medic", + "name": "Replicated Medic Token", + "description": "A normal token. It's nothing special, but it has its uses.", + "rarity": 0, + "iconId": "tier1_medic", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450045, + "usage": "Used to improve the Potential of ★1 Medic Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier1_supporter": { + "itemId": "tier1_supporter", + "name": "Replicated Supporter Token", + "description": "A normal token. It's nothing special, but it has its uses.", + "rarity": 0, + "iconId": "tier1_supporter", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450046, + "usage": "Used to improve the Potential of ★1 Supporter Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier1_caster": { + "itemId": "tier1_caster", + "name": "Replicated Caster Token", + "description": "A normal token. It's nothing special, but it has its uses.", + "rarity": 0, + "iconId": "tier1_caster", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450047, + "usage": "Used to improve the Potential of ★1 Caster Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier1_special": { + "itemId": "tier1_special", + "name": "Replicated Specialist Token", + "description": "A normal token. It's nothing special, but it has its uses.", + "rarity": 0, + "iconId": "tier1_special", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450048, + "usage": "Used to improve the Potential of ★1 Specialist Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier2_pioneer": { + "itemId": "tier2_pioneer", + "name": "Original Vanguard Token", + "description": "A common token. People only remember it when they really need it.", + "rarity": 1, + "iconId": "tier2_pioneer", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450033, + "usage": "Used to improve the Potential of ★2 Vanguard Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier2_guard": { + "itemId": "tier2_guard", + "name": "Original Guard Token", + "description": "A common token. People only remember it when they really need it.", + "rarity": 1, + "iconId": "tier2_guard", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450034, + "usage": "Used to improve the Potential of ★2 Guard Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier2_sniper": { + "itemId": "tier2_sniper", + "name": "Original Sniper Token", + "description": "A common token. People only remember it when they really need it.", + "rarity": 1, + "iconId": "tier2_sniper", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450035, + "usage": "Used to improve the Potential of ★2 Sniper Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier2_tank": { + "itemId": "tier2_tank", + "name": "Original Defender Token", + "description": "A common token. People only remember it when they really need it.", + "rarity": 1, + "iconId": "tier2_tank", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450036, + "usage": "Used to improve the Potential of ★2 Defender Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier2_medic": { + "itemId": "tier2_medic", + "name": "Original Medic Token", + "description": "A common token. People only remember it when they really need it.", + "rarity": 1, + "iconId": "tier2_medic", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450037, + "usage": "Used to improve the Potential of ★2 Medic Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier2_supporter": { + "itemId": "tier2_supporter", + "name": "Original Supporter Token", + "description": "A common token. People only remember it when they really need it.", + "rarity": 1, + "iconId": "tier2_supporter", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450038, + "usage": "Used to improve the Potential of ★2 Supporter Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier2_caster": { + "itemId": "tier2_caster", + "name": "Original Caster Token", + "description": "A common token. People only remember it when they really need it.", + "rarity": 1, + "iconId": "tier2_caster", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450039, + "usage": "Used to improve the Potential of ★2 Caster Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier2_special": { + "itemId": "tier2_special", + "name": "Original Specialist Token", + "description": "A common token. People only remember it when they really need it.", + "rarity": 1, + "iconId": "tier2_special", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450040, + "usage": "Used to improve the Potential of ★2 Specialist Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier3_pioneer": { + "itemId": "tier3_pioneer", + "name": "Antique Vanguard Token", + "description": "A peculiar token. It's nothing amazing, but you won't forget you have it.", + "rarity": 2, + "iconId": "tier3_pioneer", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450025, + "usage": "Used to improve the Potential of ★3 Vanguard Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier3_guard": { + "itemId": "tier3_guard", + "name": "Antique Guard Token", + "description": "A peculiar token. It's nothing amazing, but you won't forget you have it.", + "rarity": 2, + "iconId": "tier3_guard", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450026, + "usage": "Used to improve the Potential of ★3 Guard Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier3_sniper": { + "itemId": "tier3_sniper", + "name": "Antique Sniper Token", + "description": "A peculiar token. It's nothing amazing, but you won't forget you have it.", + "rarity": 2, + "iconId": "tier3_sniper", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450027, + "usage": "Used to improve the Potential of ★3 Sniper Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier3_tank": { + "itemId": "tier3_tank", + "name": "Antique Defender Token", + "description": "A peculiar token. It's nothing amazing, but you won't forget you have it.", + "rarity": 2, + "iconId": "tier3_tank", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450028, + "usage": "Used to improve the Potential of ★3 Defender Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier3_medic": { + "itemId": "tier3_medic", + "name": "Antique Medic Token", + "description": "A peculiar token. It's nothing amazing, but you won't forget you have it.", + "rarity": 2, + "iconId": "tier3_medic", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450029, + "usage": "Used to improve the Potential of ★3 Medic Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier3_supporter": { + "itemId": "tier3_supporter", + "name": "Antique Supporter Token", + "description": "A peculiar token. It's nothing amazing, but you won't forget you have it.", + "rarity": 2, + "iconId": "tier3_supporter", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450030, + "usage": "Used to improve the Potential of ★3 Supporter Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier3_caster": { + "itemId": "tier3_caster", + "name": "Antique Caster Token", + "description": "A peculiar token. It's nothing amazing, but you won't forget you have it.", + "rarity": 2, + "iconId": "tier3_caster", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450031, + "usage": "Used to improve the Potential of ★3 Caster Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier3_special": { + "itemId": "tier3_special", + "name": "Antique Specialist Token", + "description": "A peculiar token. It's nothing amazing, but you won't forget you have it.", + "rarity": 2, + "iconId": "tier3_special", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450032, + "usage": "Used to improve the Potential of ★3 Specialist Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier4_pioneer": { + "itemId": "tier4_pioneer", + "name": "Rare Vanguard Token", + "description": "A rare token. Staring at it makes you want to start collecting similar tokens.", + "rarity": 3, + "iconId": "tier4_pioneer", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450017, + "usage": "Used to improve the Potential of ★4 Vanguard Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier4_guard": { + "itemId": "tier4_guard", + "name": "Rare Guard Token", + "description": "A rare token. Staring at it makes you want to start collecting similar tokens.", + "rarity": 3, + "iconId": "tier4_guard", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450018, + "usage": "Used to improve the Potential of ★4 Guard Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier4_sniper": { + "itemId": "tier4_sniper", + "name": "Rare Sniper Token", + "description": "A rare token. Staring at it makes you want to start collecting similar tokens.", + "rarity": 3, + "iconId": "tier4_sniper", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450019, + "usage": "Used to improve the Potential of ★4 Sniper Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier4_tank": { + "itemId": "tier4_tank", + "name": "Rare Defender Token", + "description": "A rare token. Staring at it makes you want to start collecting similar tokens.", + "rarity": 3, + "iconId": "tier4_tank", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450020, + "usage": "Used to improve the Potential of ★4 Defender Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier4_medic": { + "itemId": "tier4_medic", + "name": "Rare Medic Token", + "description": "A rare token. Staring at it makes you want to start collecting similar tokens.", + "rarity": 3, + "iconId": "tier4_medic", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450021, + "usage": "Used to improve the Potential of ★4 Medic Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier4_supporter": { + "itemId": "tier4_supporter", + "name": "Rare Supporter Token", + "description": "A rare token. Staring at it makes you want to start collecting similar tokens.", + "rarity": 3, + "iconId": "tier4_supporter", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450022, + "usage": "Used to improve the Potential of ★4 Supporter Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier4_caster": { + "itemId": "tier4_caster", + "name": "Rare Caster Token", + "description": "A rare token. Staring at it makes you want to start collecting similar tokens.", + "rarity": 3, + "iconId": "tier4_caster", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450023, + "usage": "Used to improve the Potential of ★4 Caster Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier4_special": { + "itemId": "tier4_special", + "name": "Rare Specialist Token", + "description": "A rare token. Staring at it makes you want to start collecting similar tokens.", + "rarity": 3, + "iconId": "tier4_special", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450024, + "usage": "Used to improve the Potential of ★4 Specialist Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier5_pioneer": { + "itemId": "tier5_pioneer", + "name": "Epic Vanguard Token", + "description": "A special token. All the efforts taken to get your hands on it will prove to be worth it.", + "rarity": 4, + "iconId": "tier5_pioneer", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450009, + "usage": "Used to improve the Potential of ★5 Vanguard Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier5_guard": { + "itemId": "tier5_guard", + "name": "Epic Guard Token", + "description": "A special token. All the efforts taken to get your hands on it will prove to be worth it.", + "rarity": 4, + "iconId": "tier5_guard", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450010, + "usage": "Used to improve the Potential of ★5 Guard Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier5_sniper": { + "itemId": "tier5_sniper", + "name": "Epic Sniper Token", + "description": "A special token. All the efforts taken to get your hands on it will prove to be worth it.", + "rarity": 4, + "iconId": "tier5_sniper", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450011, + "usage": "Used to improve the Potential of ★5 Sniper Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier5_tank": { + "itemId": "tier5_tank", + "name": "Epic Defender Token", + "description": "A special token. All the efforts taken to get your hands on it will prove to be worth it.", + "rarity": 4, + "iconId": "tier5_tank", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450012, + "usage": "Used to improve the Potential of ★5 Defender Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier5_medic": { + "itemId": "tier5_medic", + "name": "Epic Medic Token", + "description": "A special token. All the efforts taken to get your hands on it will prove to be worth it.", + "rarity": 4, + "iconId": "tier5_medic", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450013, + "usage": "Used to improve the Potential of ★5 Medic Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier5_supporter": { + "itemId": "tier5_supporter", + "name": "Epic Supporter Token", + "description": "A special token. All the efforts taken to get your hands on it will prove to be worth it.", + "rarity": 4, + "iconId": "tier5_supporter", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450014, + "usage": "Used to improve the Potential of ★5 Supporter Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier5_caster": { + "itemId": "tier5_caster", + "name": "Epic Caster Token", + "description": "A special token. All the efforts taken to get your hands on it will prove to be worth it.", + "rarity": 4, + "iconId": "tier5_caster", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450015, + "usage": "Used to improve the Potential of ★5 Caster Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier5_special": { + "itemId": "tier5_special", + "name": "Epic Specialist Token", + "description": "A special token. All the efforts taken to get your hands on it will prove to be worth it.", + "rarity": 4, + "iconId": "tier5_special", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450016, + "usage": "Used to improve the Potential of ★5 Specialist Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier6_pioneer": { + "itemId": "tier6_pioneer", + "name": "Royal Vanguard Token", + "description": "A unique token. Is it really okay to just give away something this precious?", + "rarity": 5, + "iconId": "tier6_pioneer", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450001, + "usage": "Used to improve the Potential of ★6 Vanguard Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier6_guard": { + "itemId": "tier6_guard", + "name": "Royal Guard Token", + "description": "A unique token. Is it really okay to just give away something this precious?", + "rarity": 5, + "iconId": "tier6_guard", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450002, + "usage": "Used to improve the Potential of ★6 Guard Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier6_sniper": { + "itemId": "tier6_sniper", + "name": "Royal Sniper Token", + "description": "A unique token. Is it really okay to just give away something this precious?", + "rarity": 5, + "iconId": "tier6_sniper", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450003, + "usage": "Used to improve the Potential of ★6 Sniper Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier6_tank": { + "itemId": "tier6_tank", + "name": "Royal Defender Token", + "description": "A unique token. Is it really okay to just give away something this precious?", + "rarity": 5, + "iconId": "tier6_tank", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450004, + "usage": "Used to improve the Potential of ★6 Defender Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier6_medic": { + "itemId": "tier6_medic", + "name": "Royal Medic Token", + "description": "A unique token. Is it really okay to just give away something this precious?", + "rarity": 5, + "iconId": "tier6_medic", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450005, + "usage": "Used to improve the Potential of ★6 Medic Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier6_supporter": { + "itemId": "tier6_supporter", + "name": "Royal Supporter Token", + "description": "A unique token. Is it really okay to just give away something this precious?", + "rarity": 5, + "iconId": "tier6_supporter", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450006, + "usage": "Used to improve the Potential of ★6 Supporter Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier6_caster": { + "itemId": "tier6_caster", + "name": "Royal Caster Token", + "description": "A unique token. Is it really okay to just give away something this precious?", + "rarity": 5, + "iconId": "tier6_caster", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450007, + "usage": "Used to improve the Potential of ★6 Caster Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "tier6_special": { + "itemId": "tier6_special", + "name": "Royal Specialist Token", + "description": "A unique token. Is it really okay to just give away something this precious?", + "rarity": 5, + "iconId": "tier6_special", + "overrideBkg": null, + "stackIconId": null, + "sortId": 450008, + "usage": "Used to improve the Potential of ★6 Specialist Operators.", + "obtainApproach": "Store", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_285_medic2": { + "itemId": "p_char_285_medic2", + "name": "Lancet-2's Token", + "description": "A first aid spray kit whose box has a label \"Effective Immediately.\" It can be added to medical equipment or used directly.", + "rarity": 0, + "iconId": "p_char_285_medic2", + "overrideBkg": null, + "stackIconId": null, + "sortId": 1100001, + "usage": "Used to improve the Potential of Lancet-2.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_286_cast3": { + "itemId": "p_char_286_cast3", + "name": "Castle-3's Token", + "description": "A hard, portable armor piece without an instruction manual.", + "rarity": 0, + "iconId": "p_char_286_cast3", + "overrideBkg": null, + "stackIconId": null, + "sortId": 1100002, + "usage": "Used to improve the Potential of Castle-3.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_502_nblade": { + "itemId": "p_char_502_nblade", + "name": "Yato's Token", + "description": "A yellowing, incomplete book that lies in a lacquer box. It records the most challenging skill of swordsmanship: inner peace.", + "rarity": 1, + "iconId": "p_char_502_nblade", + "overrideBkg": null, + "stackIconId": null, + "sortId": 1000001, + "usage": "Used to improve the Potential of Yato.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_500_noirc": { + "itemId": "p_char_500_noirc", + "name": "Noir Corne's Token", + "description": "A timeworn mask used during sacrificial festivals. The hollow eye sockets bore witness to the birth of the land.", + "rarity": 1, + "iconId": "p_char_500_noirc", + "overrideBkg": null, + "stackIconId": null, + "sortId": 1000002, + "usage": "Used to improve the Potential of Noir Corne.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_503_rang": { + "itemId": "p_char_503_rang", + "name": "Rangers' Token", + "description": "Two pieces of flint strung together. It was from these small things that civilization was born.", + "rarity": 1, + "iconId": "p_char_503_rang", + "overrideBkg": null, + "stackIconId": null, + "sortId": 1000003, + "usage": "Used to improve the Potential of Rangers.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_501_durin": { + "itemId": "p_char_501_durin", + "name": "Durin's Token", + "description": "A small Originium product made by a Durinese craftsman. Hold it tightly for a while and you will suddenly feel full of energy.", + "rarity": 1, + "iconId": "p_char_501_durin", + "overrideBkg": null, + "stackIconId": null, + "sortId": 1000004, + "usage": "Used to improve the Potential of Durin.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_009_12fce": { + "itemId": "p_char_009_12fce", + "name": "12F's Token", + "description": "A piece of chocolate wrapped in old packaging. The words \"Merry Christmas\" are written on the back, barely legible.", + "rarity": 1, + "iconId": "p_char_009_12fce", + "overrideBkg": null, + "stackIconId": null, + "sortId": 1000005, + "usage": "Used to improve the Potential of 12F.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_123_fang": { + "itemId": "p_char_123_fang", + "name": "Fang's Token", + "description": "A pair of running shoes that fit your feet perfectly. The person who gave you this must have spent a lot of effort asking you to join her on her morning exercise routine.", + "rarity": 2, + "iconId": "p_char_123_fang", + "overrideBkg": null, + "stackIconId": null, + "sortId": 900001, + "usage": "Used to improve the Potential of Fang.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_240_wyvern": { + "itemId": "p_char_240_wyvern", + "name": "Vanilla's Token", + "description": "A wild animal map of the Vouivre Boundary Grassland. The marks on it are disappearing one after another as the engines of mobile cities roar.", + "rarity": 2, + "iconId": "p_char_240_wyvern", + "overrideBkg": null, + "stackIconId": null, + "sortId": 900002, + "usage": "Used to improve the Potential of Vanilla.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_192_falco": { + "itemId": "p_char_192_falco", + "name": "Plume's Token", + "description": "A formal hat decorated with a modest amount of feathers. It is suitable for all Laterano festivals.", + "rarity": 2, + "iconId": "p_char_192_falco", + "overrideBkg": null, + "stackIconId": null, + "sortId": 900003, + "usage": "Used to improve the Potential of Plume.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_208_melan": { + "itemId": "p_char_208_melan", + "name": "Melantha's Token", + "description": "Simply wrapped candles. The special fragrance they emit is unforgettable.", + "rarity": 2, + "iconId": "p_char_208_melan", + "overrideBkg": null, + "stackIconId": null, + "sortId": 900004, + "usage": "Used to improve the Potential of Melantha.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_209_ardign": { + "itemId": "p_char_209_ardign", + "name": "Cardigan's Token", + "description": "A sled made of hard wood. It makes you look forward to seeing snow.", + "rarity": 2, + "iconId": "p_char_209_ardign", + "overrideBkg": null, + "stackIconId": null, + "sortId": 900005, + "usage": "Used to improve the Potential of Cardigan.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_122_beagle": { + "itemId": "p_char_122_beagle", + "name": "Beagle's Token", + "description": "Transcripts neatly placed inside a folder. They all show straight A's.", + "rarity": 2, + "iconId": "p_char_122_beagle", + "overrideBkg": null, + "stackIconId": null, + "sortId": 900006, + "usage": "Used to improve the Potential of Beagle.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_124_kroos": { + "itemId": "p_char_124_kroos", + "name": "Kroos's Token", + "description": "A collection of shooting toys, including a plastic bow, several sucker arrows and an apple to be used as a target.", + "rarity": 2, + "iconId": "p_char_124_kroos", + "overrideBkg": null, + "stackIconId": null, + "sortId": 900007, + "usage": "Used to improve the Potential of Kroos.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_211_adnach": { + "itemId": "p_char_211_adnach", + "name": "Adnachiel's Token", + "description": "A furry hat that won't fit on a Sankta's head.", + "rarity": 2, + "iconId": "p_char_211_adnach", + "overrideBkg": null, + "stackIconId": null, + "sortId": 900008, + "usage": "Used to improve the Potential of Adnachiel.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_121_lava": { + "itemId": "p_char_121_lava", + "name": "Lava's Token", + "description": "A specially processed sheath. It is covered in deliberately mysterious patterns.", + "rarity": 2, + "iconId": "p_char_121_lava", + "overrideBkg": null, + "stackIconId": null, + "sortId": 900009, + "usage": "Used to improve the Potential of Lava.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_120_hibisc": { + "itemId": "p_char_120_hibisc", + "name": "Hibiscus's Token", + "description": "A daily schedule custom made for your own healthy living. To be honest, it's hard to reject it.", + "rarity": 2, + "iconId": "p_char_120_hibisc", + "overrideBkg": null, + "stackIconId": null, + "sortId": 900010, + "usage": "Used to improve the Potential of Hibiscus.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_212_ansel": { + "itemId": "p_char_212_ansel", + "name": "Ansel's Token", + "description": "A portable blood pressure meter. Hope you can take good care of yourself even without a medic around.", + "rarity": 2, + "iconId": "p_char_212_ansel", + "overrideBkg": null, + "stackIconId": null, + "sortId": 900011, + "usage": "Used to improve the Potential of Ansel.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_210_stward": { + "itemId": "p_char_210_stward", + "name": "Steward's Token", + "description": "A trendy sport armlet. Looks like it's a simple version with only one color.", + "rarity": 2, + "iconId": "p_char_210_stward", + "overrideBkg": null, + "stackIconId": null, + "sortId": 900012, + "usage": "Used to improve the Potential of Steward.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_278_orchid": { + "itemId": "p_char_278_orchid", + "name": "Orchid's Token", + "description": "A delicate pen that has been lovingly packaged. It feels like working in a office building when you use it to review documents.", + "rarity": 2, + "iconId": "p_char_278_orchid", + "overrideBkg": null, + "stackIconId": null, + "sortId": 800013, + "usage": "Used to improve the Potential of Orchid.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_282_catap": { + "itemId": "p_char_282_catap", + "name": "Catapult's Token", + "description": "A nameplate worn only by soldiers. Now that she is free, she has handed over her glory to you.", + "rarity": 2, + "iconId": "p_char_282_catap", + "overrideBkg": null, + "stackIconId": null, + "sortId": 900014, + "usage": "Used to improve the Potential of Catapult.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_283_midn": { + "itemId": "p_char_283_midn", + "name": "Midnight's Token", + "description": "A delicate goblet. Under the yellow light, it gives off intoxicating colors.", + "rarity": 2, + "iconId": "p_char_283_midn", + "overrideBkg": null, + "stackIconId": null, + "sortId": 900015, + "usage": "Used to improve the Potential of Midnight.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_141_nights": { + "itemId": "p_char_141_nights", + "name": "Haze's Token", + "description": "A serving spoon. Its companion fork has been hidden inside a book.", + "rarity": 3, + "iconId": "p_char_141_nights", + "overrideBkg": null, + "stackIconId": null, + "sortId": 800001, + "usage": "Used to improve the Potential of Haze.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_109_fmout": { + "itemId": "p_char_109_fmout", + "name": "Gitano's Token", + "description": "A card from a divination deck. Although you already know its meaning, you make your own future.", + "rarity": 3, + "iconId": "p_char_109_fmout", + "overrideBkg": null, + "stackIconId": null, + "sortId": 800002, + "usage": "Used to improve the Potential of Gitano.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_235_jesica": { + "itemId": "p_char_235_jesica", + "name": "Jessica's Token", + "description": "A photo commemorating Jessica's entry into Blacksteel. It represents the start of a new life.", + "rarity": 3, + "iconId": "p_char_235_jesica", + "overrideBkg": null, + "stackIconId": null, + "sortId": 800003, + "usage": "Used to improve the Potential of Jessica.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_126_shotst": { + "itemId": "p_char_126_shotst", + "name": "Meteor's Token", + "description": "A garland made of twigs that seem to never wither. The forest of Kazimierz is asking in a low voice when its guardian will return.", + "rarity": 3, + "iconId": "p_char_126_shotst", + "overrideBkg": null, + "stackIconId": null, + "sortId": 800004, + "usage": "Used to improve the Potential of Meteor.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_118_yuki": { + "itemId": "p_char_118_yuki", + "name": "Shirayuki's Token", + "description": "A calligraphic work whose ink has not yet dried. It's a blessing for Rhodes Island.", + "rarity": 3, + "iconId": "p_char_118_yuki", + "overrideBkg": null, + "stackIconId": null, + "sortId": 800005, + "usage": "Used to improve the Potential of Shirayuki.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_198_blackd": { + "itemId": "p_char_198_blackd", + "name": "Courier's Token", + "description": "A bottle of malt liquor found somewhere far away. Under the sunlight, the golden liquid shines inside the glass bottle.", + "rarity": 3, + "iconId": "p_char_198_blackd", + "overrideBkg": null, + "stackIconId": null, + "sortId": 800006, + "usage": "Used to improve the Potential of Courier.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_149_scave": { + "itemId": "p_char_149_scave", + "name": "Scavenger's Token", + "description": "A silver coin. Maybe you can use it to decide something important.", + "rarity": 3, + "iconId": "p_char_149_scave", + "overrideBkg": null, + "stackIconId": null, + "sortId": 800007, + "usage": "Used to improve the Potential of Scavenger.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_290_vigna": { + "itemId": "p_char_290_vigna", + "name": "Vigna's Token", + "description": "An electric guitar for daily practice. A request to take it onto the battlefield was denied.", + "rarity": 3, + "iconId": "p_char_290_vigna", + "overrideBkg": null, + "stackIconId": null, + "sortId": 800008, + "usage": "Used to improve the Potential of Vigna.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_130_doberm": { + "itemId": "p_char_130_doberm", + "name": "Dobermann's Token", + "description": "A red pamphlet. It records a tough battle.", + "rarity": 3, + "iconId": "p_char_130_doberm", + "overrideBkg": null, + "stackIconId": null, + "sortId": 800009, + "usage": "Used to improve the Potential of Dobermann.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_289_gyuki": { + "itemId": "p_char_289_gyuki", + "name": "Matoimaru's Token", + "description": "A pair of soft blinders. It's nice to put it on at bedtime.", + "rarity": 3, + "iconId": "p_char_289_gyuki", + "overrideBkg": null, + "stackIconId": null, + "sortId": 800010, + "usage": "Used to improve the Potential of Matoimaru.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_193_frostl": { + "itemId": "p_char_193_frostl", + "name": "Frostleaf's Token", + "description": "A vocabulary book that looks timeworn due to overuse. Detailed marks that look like doodles fill the margins of every page.", + "rarity": 3, + "iconId": "p_char_193_frostl", + "overrideBkg": null, + "stackIconId": null, + "sortId": 800011, + "usage": "Used to improve the Potential of Frostleaf.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_127_estell": { + "itemId": "p_char_127_estell", + "name": "Estelle's Token", + "description": "A stone comb. It feels cool and emits a slight flowery fragrance.", + "rarity": 3, + "iconId": "p_char_127_estell", + "overrideBkg": null, + "stackIconId": null, + "sortId": 800012, + "usage": "Used to improve the Potential of Estelle.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_185_frncat": { + "itemId": "p_char_185_frncat", + "name": "Mousse's Token", + "description": "An album whose cover is decorated with golden floral patterns. The photos inside record the \"kitties\" that played with the photographer. Kitties!", + "rarity": 3, + "iconId": "p_char_185_frncat", + "overrideBkg": null, + "stackIconId": null, + "sortId": 800013, + "usage": "Used to improve the Potential of Mousse.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_237_gravel": { + "itemId": "p_char_237_gravel", + "name": "Gravel's Token", + "description": "A badly worn Kazimierz knight badge. No matter what happened in the past, seizing the here and now is what really matters.", + "rarity": 3, + "iconId": "p_char_237_gravel", + "overrideBkg": null, + "stackIconId": null, + "sortId": 800014, + "usage": "Used to improve the Potential of Gravel.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_236_rope": { + "itemId": "p_char_236_rope", + "name": "Rope's Token", + "description": "An expensive ornament whose price tag is still on it. Is it really okay to take it...?", + "rarity": 3, + "iconId": "p_char_236_rope", + "overrideBkg": null, + "stackIconId": null, + "sortId": 800015, + "usage": "Used to improve the Potential of Rope.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_117_myrrh": { + "itemId": "p_char_117_myrrh", + "name": "Myrrh's Token", + "description": "A pill made from multiple herbs. It will come in handy when you fall ill. Besides, every pill is carefully coated.", + "rarity": 3, + "iconId": "p_char_117_myrrh", + "overrideBkg": null, + "stackIconId": null, + "sortId": 800016, + "usage": "Used to improve the Potential of Myrrh.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_187_ccheal": { + "itemId": "p_char_187_ccheal", + "name": "Gavial's Token", + "description": "A set of massage tools. They help manage the tiredness from those weird healing Arts.", + "rarity": 3, + "iconId": "p_char_187_ccheal", + "overrideBkg": null, + "stackIconId": null, + "sortId": 800017, + "usage": "Used to improve the Potential of Gavial.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_181_flower": { + "itemId": "p_char_181_flower", + "name": "Perfumer's Token", + "description": "A double ear vase in the style of the Minos civilization. The owner must regularly replace the old flowers with new ones.", + "rarity": 3, + "iconId": "p_char_181_flower", + "overrideBkg": null, + "stackIconId": null, + "sortId": 800018, + "usage": "Used to improve the Potential of Perfumer.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_199_yak": { + "itemId": "p_char_199_yak", + "name": "Matterhorn's Token", + "description": "A wooden statue that looks a bit rough. It is lowering its head, which gives a peaceful impression.", + "rarity": 3, + "iconId": "p_char_199_yak", + "overrideBkg": null, + "stackIconId": null, + "sortId": 800019, + "usage": "Used to improve the Potential of Matterhorn.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_150_snakek": { + "itemId": "p_char_150_snakek", + "name": "Cuora's Token", + "description": "A normal baseball bat bearing the illegible autographs of several famous players on it. Maybe, perhaps, those signatures are fake, but the desire to share them is real.", + "rarity": 3, + "iconId": "p_char_150_snakek", + "overrideBkg": null, + "stackIconId": null, + "sortId": 800020, + "usage": "Used to improve the Potential of Cuora.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_196_sunbr": { + "itemId": "p_char_196_sunbr", + "name": "Gummy's Token", + "description": "A discount coupon for Gummy's Breakfast Kitchen. Does -100% mean it's free...?", + "rarity": 3, + "iconId": "p_char_196_sunbr", + "overrideBkg": null, + "stackIconId": null, + "sortId": 800021, + "usage": "Used to improve the Potential of Gummy.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_110_deepcl": { + "itemId": "p_char_110_deepcl", + "name": "Deepcolor's Token", + "description": "A freehand fairy tale storybook. The main character, after traveling between life and death, finally steps into the river at the end.", + "rarity": 3, + "iconId": "p_char_110_deepcl", + "overrideBkg": null, + "stackIconId": null, + "sortId": 800022, + "usage": "Used to improve the Potential of Deepcolor.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_183_skgoat": { + "itemId": "p_char_183_skgoat", + "name": "Earthspirit's Token", + "description": "A small piece of weirdly-shaped ore. Put it beside your ear to hear the low sounds of a liquid.", + "rarity": 3, + "iconId": "p_char_183_skgoat", + "overrideBkg": null, + "stackIconId": null, + "sortId": 800023, + "usage": "Used to improve the Potential of Earthspirit.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_277_sqrrel": { + "itemId": "p_char_277_sqrrel", + "name": "Shaw's Token", + "description": "A stamp album. In the past, the owner never let anyone touch her precious collection.", + "rarity": 3, + "iconId": "p_char_277_sqrrel", + "overrideBkg": null, + "stackIconId": null, + "sortId": 800024, + "usage": "Used to improve the Potential of Shaw.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_137_brownb": { + "itemId": "p_char_137_brownb", + "name": "Beehunter's Token", + "description": "A boxing trophy. The named carved on the base is already worn, but the trophy itself still emits a prideful light.", + "rarity": 3, + "iconId": "p_char_137_brownb", + "overrideBkg": null, + "stackIconId": null, + "sortId": 800025, + "usage": "Used to improve the Potential of Beehunter.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_128_plosis": { + "itemId": "p_char_128_plosis", + "name": "Ptilopsis's Token", + "description": "A reference book which tells how to recognize and use Originium Arts. Most Operators don't understand it.", + "rarity": 4, + "iconId": "p_char_128_plosis", + "overrideBkg": null, + "stackIconId": null, + "sortId": 700001, + "usage": "Used to improve the Potential of Ptilopsis.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_115_headbr": { + "itemId": "p_char_115_headbr", + "name": "Zima's Token", + "description": "A strip of cloth ripped from a red flag. When you tie it to your arm, you will somehow feel sad.", + "rarity": 4, + "iconId": "p_char_115_headbr", + "overrideBkg": null, + "stackIconId": null, + "sortId": 700002, + "usage": "Used to improve the Potential of Zima.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_102_texas": { + "itemId": "p_char_102_texas", + "name": "Texas's Token", + "description": "The scutcheon of Texas's family. The scratch on it tells a story.", + "rarity": 4, + "iconId": "p_char_102_texas", + "overrideBkg": null, + "stackIconId": null, + "sortId": 700003, + "usage": "Used to improve the Potential of Texas.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_106_franka": { + "itemId": "p_char_106_franka", + "name": "Franka's Token", + "description": "An itinerary. There are too many destinations on it so it's hard to stick to it.", + "rarity": 4, + "iconId": "p_char_106_franka", + "overrideBkg": null, + "stackIconId": null, + "sortId": 700004, + "usage": "Used to improve the Potential of Franka.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_155_tiger": { + "itemId": "p_char_155_tiger", + "name": "Indra's Token", + "description": "A can of salted licorice with a long shelf life. Under that inaccessible appearance is an even more inaccessible taste.", + "rarity": 4, + "iconId": "p_char_155_tiger", + "overrideBkg": null, + "stackIconId": null, + "sortId": 700005, + "usage": "Used to improve the Potential of Indra.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_140_whitew": { + "itemId": "p_char_140_whitew", + "name": "Lappland's Token", + "description": "Several bloodstained scutcheons with names on them. They represent the leaders of several gangs.", + "rarity": 4, + "iconId": "p_char_140_whitew", + "overrideBkg": null, + "stackIconId": null, + "sortId": 700006, + "usage": "Used to improve the Potential of Lappland.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_143_ghost": { + "itemId": "p_char_143_ghost", + "name": "Specter's Token", + "description": "An indescribable painting. The use of negative space is confusing.", + "rarity": 4, + "iconId": "p_char_143_ghost", + "overrideBkg": null, + "stackIconId": null, + "sortId": 700007, + "usage": "Used to improve the Potential of Specter.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_129_bluep": { + "itemId": "p_char_129_bluep", + "name": "Blue Poison's Token", + "description": "A shopping card from a high-class clothing shop. Put away the boring uniforms and enjoy dressing up.", + "rarity": 4, + "iconId": "p_char_129_bluep", + "overrideBkg": null, + "stackIconId": null, + "sortId": 700008, + "usage": "Used to improve the Potential of Blue Poison.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_204_platnm": { + "itemId": "p_char_204_platnm", + "name": "Platinum's Token", + "description": "Two tickets to the amusement park. Let's go together this weekend.", + "rarity": 4, + "iconId": "p_char_204_platnm", + "overrideBkg": null, + "stackIconId": null, + "sortId": 700009, + "usage": "Used to improve the Potential of Platinum.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_219_meteo": { + "itemId": "p_char_219_meteo", + "name": "Meteorite's Token", + "description": "A letter from the Sarkaz children you saved. They haphazardly express their gratitude to Rhodes Island.", + "rarity": 4, + "iconId": "p_char_219_meteo", + "overrideBkg": null, + "stackIconId": null, + "sortId": 700010, + "usage": "Used to improve the Potential of Meteorite.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_002_amiya": { + "itemId": "p_char_002_amiya", + "name": "Amiya's Token", + "description": "\"You will understand my choice one day... Forgive me.\"", + "rarity": 4, + "iconId": "p_char_002_amiya", + "overrideBkg": null, + "stackIconId": null, + "sortId": 700011, + "usage": "Used to improve the Potential of Amiya.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_166_skfire": { + "itemId": "p_char_166_skfire", + "name": "Skyfire's Token", + "description": "A glass bead that feels cool. The colors inside are raging.", + "rarity": 4, + "iconId": "p_char_166_skfire", + "overrideBkg": null, + "stackIconId": null, + "sortId": 700012, + "usage": "Used to improve the Potential of Skyfire.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_242_otter": { + "itemId": "p_char_242_otter", + "name": "Mayer's Token", + "description": "A mini Meeboo model. There is a red button in its belly. Hmm...", + "rarity": 4, + "iconId": "p_char_242_otter", + "overrideBkg": null, + "stackIconId": null, + "sortId": 700013, + "usage": "Used to improve the Potential of Mayer.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_108_silent": { + "itemId": "p_char_108_silent", + "name": "Silence's Token", + "description": "A patterned feather decoration. This ineloquent researcher from Liberi shows her sincerity by gifting her own feathers.", + "rarity": 4, + "iconId": "p_char_108_silent", + "overrideBkg": null, + "stackIconId": null, + "sortId": 700014, + "usage": "Used to improve the Potential of Silence.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_171_bldsk": { + "itemId": "p_char_171_bldsk", + "name": "Warfarin's Token", + "description": "A mysterious liquid sealed inside a small transparent bottle. Ropy and shiny, this red matter changes its form slowly as you shake the bottle.", + "rarity": 4, + "iconId": "p_char_171_bldsk", + "overrideBkg": null, + "stackIconId": null, + "sortId": 700015, + "usage": "Used to improve the Potential of Warfarin.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_148_nearl": { + "itemId": "p_char_148_nearl", + "name": "Nearl's Token", + "description": "An old, discolored Kazimierz knight badge. The Pegasus made of niello is fluttering its wings.", + "rarity": 4, + "iconId": "p_char_148_nearl", + "overrideBkg": null, + "stackIconId": null, + "sortId": 700016, + "usage": "Used to improve the Potential of Nearl.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_144_red": { + "itemId": "p_char_144_red", + "name": "Projekt Red's Token", + "description": "A pointed baby tooth. Hope you can take good care of it.", + "rarity": 4, + "iconId": "p_char_144_red", + "overrideBkg": null, + "stackIconId": null, + "sortId": 700017, + "usage": "Used to improve the Potential of Projekt Red.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_107_liskam": { + "itemId": "p_char_107_liskam", + "name": "Liskarm's Token", + "description": "A tailor-made insulative bracelet. A safe handshake, finally.", + "rarity": 4, + "iconId": "p_char_107_liskam", + "overrideBkg": null, + "stackIconId": null, + "sortId": 700018, + "usage": "Used to improve the Potential of Liskarm.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_201_moeshd": { + "itemId": "p_char_201_moeshd", + "name": "Croissant's Token", + "description": "A business card with a cute style. Different from normal ones, it has a QR code for receiving money and a remark \"Thank You!\"", + "rarity": 4, + "iconId": "p_char_201_moeshd", + "overrideBkg": null, + "stackIconId": null, + "sortId": 700019, + "usage": "Used to improve the Potential of Croissant.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_163_hpsts": { + "itemId": "p_char_163_hpsts", + "name": "Vulcan's Token", + "description": "A steel billet with beautiful patterns. No matter the quality of the raw materials, shaping them always requires hardening and polishing.", + "rarity": 4, + "iconId": "p_char_163_hpsts", + "overrideBkg": null, + "stackIconId": null, + "sortId": 700020, + "usage": "Used to improve the Potential of Vulcan.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_145_prove": { + "itemId": "p_char_145_prove", + "name": "Provence's Token", + "description": "A multifunctional cleaning machine. Most of the time, it is used to clean the hair shed from operators' tails.", + "rarity": 4, + "iconId": "p_char_145_prove", + "overrideBkg": null, + "stackIconId": null, + "sortId": 700021, + "usage": "Used to improve the Potential of Provence.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_158_milu": { + "itemId": "p_char_158_milu", + "name": "Firewatch's Token", + "description": "A simple harmonica. The moment the melodious tweedle sounds, the leaves fall like rain.", + "rarity": 4, + "iconId": "p_char_158_milu", + "overrideBkg": null, + "stackIconId": null, + "sortId": 700022, + "usage": "Used to improve the Potential of Firewatch.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_173_slchan": { + "itemId": "p_char_173_slchan", + "name": "Cliffheart's Token", + "description": "A handmade rope ring. Three ropes twine around each other tightly.", + "rarity": 4, + "iconId": "p_char_173_slchan", + "overrideBkg": null, + "stackIconId": null, + "sortId": 700023, + "usage": "Used to improve the Potential of Cliffheart.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_174_slbell": { + "itemId": "p_char_174_slbell", + "name": "Pramanix's Token", + "description": "A small silver bell. It emits refreshing tinkles when stroked by the breeze.", + "rarity": 4, + "iconId": "p_char_174_slbell", + "overrideBkg": null, + "stackIconId": null, + "sortId": 700024, + "usage": "Used to improve the Potential of Pramanix.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_195_glassb": { + "itemId": "p_char_195_glassb", + "name": "Istina's Token", + "description": "A book on the war history of Ursus. It's said the author has been exiled to Leithanien.", + "rarity": 4, + "iconId": "p_char_195_glassb", + "overrideBkg": null, + "stackIconId": null, + "sortId": 700025, + "usage": "Used to improve the Potential of Istina.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_101_sora": { + "itemId": "p_char_101_sora", + "name": "Sora's Token", + "description": "The first single CD Sora released when she debuted as an idol. It is a kids song from a cartoon, but you can still feel she put her heart and soul into it.", + "rarity": 4, + "iconId": "p_char_101_sora", + "overrideBkg": null, + "stackIconId": null, + "sortId": 700026, + "usage": "Used to improve the Potential of Sora.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_215_mantic": { + "itemId": "p_char_215_mantic", + "name": "Manticore's Token", + "description": "A violet envelope sealed with a morning glory sticker. Open it and you will find a piece of folded paper saying \"Please be my friend.\"", + "rarity": 4, + "iconId": "p_char_215_mantic", + "overrideBkg": null, + "stackIconId": null, + "sortId": 700027, + "usage": "Used to improve the Potential of Manticore.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_241_panda": { + "itemId": "p_char_241_panda", + "name": "FEater's Token", + "description": "A poster of an action movie. The star looks a bit familiar.", + "rarity": 4, + "iconId": "p_char_241_panda", + "overrideBkg": null, + "stackIconId": null, + "sortId": 700028, + "usage": "Used to improve the Potential of Feater.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_220_grani": { + "itemId": "p_char_220_grani", + "name": "Grani's Token", + "description": "A red police whistle. Blow it and you will feel a sense of justice puffing up your chest.", + "rarity": 4, + "iconId": "p_char_220_grani", + "overrideBkg": null, + "stackIconId": null, + "sortId": 700029, + "usage": "Used to improve the Potential of Grani.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_164_nightm": { + "itemId": "p_char_164_nightm", + "name": "Nightmare's Token", + "description": "A cute doll commonly seen in shops. It will look different if placed somewhere dark.", + "rarity": 4, + "iconId": "p_char_164_nightm", + "overrideBkg": null, + "stackIconId": null, + "sortId": 700030, + "usage": "Used to improve the Potential of Nightmare.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_103_angel": { + "itemId": "p_char_103_angel", + "name": "Exusiai's Token", + "description": "A Best Boss medal. Collect five of these to exchange for a Super Boss medal.", + "rarity": 5, + "iconId": "p_char_103_angel", + "overrideBkg": null, + "stackIconId": null, + "sortId": 600001, + "usage": "Used to improve the Potential of Exusiai.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_112_siege": { + "itemId": "p_char_112_siege", + "name": "Siege's Token", + "description": "A large, hard rivet. Made by workers in Londinium, it will return to its homeland in the end.", + "rarity": 5, + "iconId": "p_char_112_siege", + "overrideBkg": null, + "stackIconId": null, + "sortId": 600002, + "usage": "Used to improve the Potential of Siege.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_134_ifrit": { + "itemId": "p_char_134_ifrit", + "name": "Ifrit's Token", + "description": "A long novel telling a legendary story. It is badly burned and you can only barely make out the words.", + "rarity": 5, + "iconId": "p_char_134_ifrit", + "overrideBkg": null, + "stackIconId": null, + "sortId": 600003, + "usage": "Used to improve the Potential of Ifrit.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_180_amgoat": { + "itemId": "p_char_180_amgoat", + "name": "Eyjafjalla's Token", + "description": "A small pair of scissors. The handle is carefully wrapped in heat-resistant cloth.", + "rarity": 5, + "iconId": "p_char_180_amgoat", + "overrideBkg": null, + "stackIconId": null, + "sortId": 600004, + "usage": "Used to improve the Potential of Eyjafjalla.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_291_aglina": { + "itemId": "p_char_291_aglina", + "name": "Angelina's Token", + "description": "A lime flavored lip balm. The wind in the wilds is as dry as the nights in the city.", + "rarity": 5, + "iconId": "p_char_291_aglina", + "overrideBkg": null, + "stackIconId": null, + "sortId": 600005, + "usage": "Used to improve the Potential of Angelina.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_147_shining": { + "itemId": "p_char_147_shining", + "name": "Shining's Token", + "description": "A white pendant. It looks normal, but it cannot be stained by dust.", + "rarity": 5, + "iconId": "p_char_147_shining", + "overrideBkg": null, + "stackIconId": null, + "sortId": 600006, + "usage": "Used to improve the Potential of Shining.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_179_cgbird": { + "itemId": "p_char_179_cgbird", + "name": "Nightingale's Token", + "description": "A box of messy puzzles. The real problem is many pieces are missing.", + "rarity": 5, + "iconId": "p_char_179_cgbird", + "overrideBkg": null, + "stackIconId": null, + "sortId": 600007, + "usage": "Used to improve the Potential of Nightingale.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_136_hsguma": { + "itemId": "p_char_136_hsguma", + "name": "Hoshiguma's Token", + "description": "An old manga. It tells the story of an unknown monster becoming a hero with the help of his friends.", + "rarity": 5, + "iconId": "p_char_136_hsguma", + "overrideBkg": null, + "stackIconId": null, + "sortId": 600008, + "usage": "Used to improve the Potential of Hoshiguma.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_202_demkni": { + "itemId": "p_char_202_demkni", + "name": "Saria's Token", + "description": "Several security cooperation contracts. Some of them already have a gray calcareous stamp on them.", + "rarity": 5, + "iconId": "p_char_202_demkni", + "overrideBkg": null, + "stackIconId": null, + "sortId": 600009, + "usage": "Used to improve the Potential of Saria.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_172_svrash": { + "itemId": "p_char_172_svrash", + "name": "SilverAsh's Token", + "description": "One of only a few extant Originium Ice crystals that represent sincerity. It will never melt.", + "rarity": 5, + "iconId": "p_char_172_svrash", + "overrideBkg": null, + "stackIconId": null, + "sortId": 600010, + "usage": "Used to improve the Potential of SilverAsh.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "p_char_263_skadi": { + "itemId": "p_char_263_skadi", + "name": "Skadi's Token", + "description": "A song written in her mother tongue. Although you can't understand a word of it, she IS going to teach it to you.", + "rarity": 5, + "iconId": "p_char_263_skadi", + "overrideBkg": null, + "stackIconId": null, + "sortId": 600011, + "usage": "Used to improve the Potential of Skadi.", + "obtainApproach": "New Operator's gift", + "classifyType": "MATERIAL", + "itemType": "MATERIAL", + "stageDropList": [], + "buildingProductList": [] + }, + "bilibili001": { + "itemId": "bilibili001", + "name": "Preregister to get 1 of 4 Operators randomly", + "description": "Who will it be? Can't wait!", + "rarity": 5, + "iconId": "bilibili001", + "overrideBkg": null, + "stackIconId": null, + "sortId": -10000, + "usage": "Used to get preregistration rewards.", + "obtainApproach": "Preregistration reward", + "classifyType": "NONE", + "itemType": "TKT_GACHA_PRSV", + "stageDropList": [], + "buildingProductList": [] + }, + "ap_item_amiya": { + "itemId": "ap_item_amiya", + "name": "Amiya's Grilled Flavor Biscuit", + "description": "Full of carbohydrates, this food is said to appear after a tsunami, making it a product of a Catastrophe. Perhaps seeking comfort in food is one of our natural instincts.", + "rarity": 4, + "iconId": "ap_item_amiya", + "overrideBkg": null, + "stackIconId": null, + "sortId": -10000, + "usage": "Used to restore Sanity. Will be consumed upon receipt. Ready to eat.", + "obtainApproach": "Gift", + "classifyType": "NONE", + "itemType": "AP_ITEM", + "stageDropList": [], + "buildingProductList": [] + }, + "ap_item_chen": { + "itemId": "ap_item_chen", + "name": "Ch'en's Grilled Flavor Biscuit", + "description": "Full of carbohydrates, this food is said to appear after a tsunami, making it a product of a Catastrophe. Perhaps seeking comfort in food is one of our natural instincts.", + "rarity": 4, + "iconId": "ap_item_chen", + "overrideBkg": null, + "stackIconId": null, + "sortId": -10000, + "usage": "Used to restore Sanity. Will be consumed upon receipt. Ready to eat.", + "obtainApproach": "Gift", + "classifyType": "NONE", + "itemType": "AP_ITEM", + "stageDropList": [], + "buildingProductList": [] + }, + "ap_item_texas": { + "itemId": "ap_item_texas", + "name": "Texas's Grilled Flavor Biscuit", + "description": "Full of carbohydrates, this food is said to appear after a tsunami, making it a product of a Catastrophe. Perhaps seeking comfort in food is one of our natural instincts.", + "rarity": 4, + "iconId": "ap_item_texas", + "overrideBkg": null, + "stackIconId": null, + "sortId": -10000, + "usage": "Used to restore Sanity. Will be consumed upon receipt. Ready to eat.", + "obtainApproach": "Gift", + "classifyType": "NONE", + "itemType": "AP_ITEM", + "stageDropList": [], + "buildingProductList": [] + }, + "ap_item_doberm": { + "itemId": "ap_item_doberm", + "name": "Dobermann's Grilled Flavor Biscuit", + "description": "Full of carbohydrates, this food is said to appear after a tsunami, making it a product of a Catastrophe. Perhaps seeking comfort in food is one of our natural instincts.", + "rarity": 4, + "iconId": "ap_item_doberm", + "overrideBkg": null, + "stackIconId": null, + "sortId": -10000, + "usage": "Used to restore Sanity. Will be consumed upon receipt. Ready to eat.", + "obtainApproach": "Gift", + "classifyType": "NONE", + "itemType": "AP_ITEM", + "stageDropList": [], + "buildingProductList": [] + }, + "ap_item_jesica": { + "itemId": "ap_item_jesica", + "name": "Jessica's Grilled Flavor Biscuit", + "description": "Full of carbohydrates, this food is said to appear after a tsunami, making it a product of a Catastrophe. Perhaps seeking comfort in food is one of our natural instincts.", + "rarity": 4, + "iconId": "ap_item_jesica", + "overrideBkg": null, + "stackIconId": null, + "sortId": -10000, + "usage": "Used to restore Sanity. Will be consumed upon receipt. Ready to eat.", + "obtainApproach": "Gift", + "classifyType": "NONE", + "itemType": "AP_ITEM", + "stageDropList": [], + "buildingProductList": [] + }, + "ap_item_cast3": { + "itemId": "ap_item_cast3", + "name": "Castle-3's Grilled Flavor Biscuit", + "description": "Full of carbohydrates, this food is said to appear after a tsunami, making it a product of a Catastrophe. Perhaps seeking comfort in food is one of our natural instincts.", + "rarity": 4, + "iconId": "ap_item_cast3", + "overrideBkg": null, + "stackIconId": null, + "sortId": -10000, + "usage": "Used to restore Sanity. Will be consumed upon receipt. Ready to eat.", + "obtainApproach": "Gift", + "classifyType": "NONE", + "itemType": "AP_ITEM", + "stageDropList": [], + "buildingProductList": [] + }, + "ap_item_closure": { + "itemId": "ap_item_closure", + "name": "Closure's Grilled Flavor Biscuit", + "description": "Full of carbohydrates, this food is said to appear after a tsunami, making it a product of a Catastrophe. Perhaps seeking comfort in food is one of our natural instincts.", + "rarity": 4, + "iconId": "ap_item_closure", + "overrideBkg": null, + "stackIconId": null, + "sortId": -10000, + "usage": "Used to restore Sanity. Will be consumed upon receipt. Ready to eat.", + "obtainApproach": "Gift", + "classifyType": "NONE", + "itemType": "AP_ITEM", + "stageDropList": [], + "buildingProductList": [] + }, + "ap_item_catap": { + "itemId": "ap_item_catap", + "name": "Catapult's Grilled Flavor Biscuit", + "description": "Full of carbohydrates, this food is said to appear after a tsunami, making it a product of a Catastrophe. Perhaps seeking comfort in food is one of our natural instincts.", + "rarity": 4, + "iconId": "ap_item_catap", + "overrideBkg": null, + "stackIconId": null, + "sortId": -10000, + "usage": "Used to restore Sanity. Will be consumed upon receipt. Ready to eat.", + "obtainApproach": "Gift", + "classifyType": "NONE", + "itemType": "AP_ITEM", + "stageDropList": [], + "buildingProductList": [] + }, + "ap_item_blackd": { + "itemId": "ap_item_blackd", + "name": "Courier's Grilled Flavor Biscuit", + "description": "Full of carbohydrates, this food is said to appear after a tsunami, making it a product of a Catastrophe. Perhaps seeking comfort in food is one of our natural instincts.", + "rarity": 4, + "iconId": "ap_item_blackd", + "overrideBkg": null, + "stackIconId": null, + "sortId": -10000, + "usage": "Used to restore Sanity. Will be consumed upon receipt. Ready to eat.", + "obtainApproach": "Gift", + "classifyType": "NONE", + "itemType": "AP_ITEM", + "stageDropList": [], + "buildingProductList": [] + }, + "ap_item_slchan": { + "itemId": "ap_item_slchan", + "name": "Cliffheart's Grilled Flavor Biscuit", + "description": "Full of carbohydrates, this food is said to appear after a tsunami, making it a product of a Catastrophe. Perhaps seeking comfort in food is one of our natural instincts.", + "rarity": 4, + "iconId": "ap_item_slchan", + "overrideBkg": null, + "stackIconId": null, + "sortId": -10000, + "usage": "Used to restore Sanity. Will be consumed upon receipt. Ready to eat.", + "obtainApproach": "Gift", + "classifyType": "NONE", + "itemType": "AP_ITEM", + "stageDropList": [], + "buildingProductList": [] + }, + "ap_item_SEC_60": { + "itemId": "ap_item_SEC_60", + "name": "Salted Egg Yolk Flavor Chocolate", + "description": "No one knows when or why salted egg yolk flavored food became so insanely popular. But it can be found in everything, everywhere. It's just... irresistible.", + "rarity": 4, + "iconId": "ap_item_SEC_60", + "overrideBkg": null, + "stackIconId": null, + "sortId": -10000, + "usage": "Edible product used to restore Sanity. Will be consumed upon receipt. Ready to eat.", + "obtainApproach": "Gift", + "classifyType": "NONE", + "itemType": "AP_ITEM", + "stageDropList": [], + "buildingProductList": [] + }, + "ap_item_CaH_200": { + "itemId": "ap_item_CaH_200", + "name": "Burger Set for Two", + "description": "A burger meal for two bought at a chain fast food restaurant popular in many cities. The taste and size of the burgers is perfect. It's just that the set only includes 1 cup of Dr. Cinnamon, which may lead to the ice melting into the drink as the two diners each try to let the other enjoy it.", + "rarity": 4, + "iconId": "ap_item_CaH_200", + "overrideBkg": null, + "stackIconId": null, + "sortId": -10000, + "usage": "Edible product used to restore Sanity. Will be consumed upon receipt. Ready to eat.", + "obtainApproach": "Gift", + "classifyType": "NONE", + "itemType": "AP_ITEM", + "stageDropList": [], + "buildingProductList": [] + }, + "1stact": { + "itemId": "1stact", + "name": "Bounty Coin", + "description": "A fortune coin used as an amulet by most bounty hunters. When these coins appear, it means their luck has run out.", + "rarity": 3, + "iconId": "1stact", + "overrideBkg": null, + "stackIconId": null, + "sortId": -10000, + "usage": "Can be exchanged for all kinds of supplies.", + "obtainApproach": "Event Stages", + "classifyType": "NONE", + "itemType": "ACTIVITY_COIN", + "stageDropList": [ + { + "stageId": "a001_01", + "occPer": "ALWAYS" + }, + { + "stageId": "a001_02", + "occPer": "ALWAYS" + }, + { + "stageId": "a001_03", + "occPer": "ALWAYS" + }, + { + "stageId": "a001_04", + "occPer": "ALWAYS" + }, + { + "stageId": "a001_05", + "occPer": "ALWAYS" + }, + { + "stageId": "a001_06", + "occPer": "ALWAYS" + } + ], + "buildingProductList": [] + }, + "ap_supply_lt_60": { + "itemId": "ap_supply_lt_60", + "name": "Emergency Sanity Potion", + "description": "Although overeating can relieve the anxiety and pressure accumulated on the battlefield, it's not a healthy lifestyle, Doctor. This supplement contains quite a bit of sugar, but the packing is specially designed to be hard to open. Treat it as a kind of exercise and burn some calories.", + "rarity": 4, + "iconId": "ap_supply_lt_60", + "overrideBkg": null, + "stackIconId": null, + "sortId": 30003, + "usage": "An emergency supplement used to maintain Sanity and keep your mind clear.", + "obtainApproach": "Monthly Card reward, Gift", + "classifyType": "CONSUME", + "itemType": "AP_SUPPLY", + "stageDropList": [], + "buildingProductList": [] + }, + "ap_supply_lt_100": { + "itemId": "ap_supply_lt_100", + "name": "Top Emergency Sanity Potion", + "description": "It contains a small amount of mustard extract, so please keep it away from your eyes (other instructions omitted). When the situation is so dire that you need to use it to restore Sanity, you won't have the time to read this. Good luck!\n", + "rarity": 4, + "iconId": "ap_supply_lt_100", + "overrideBkg": null, + "stackIconId": null, + "sortId": 30002, + "usage": "A large dose of emergency supplement that will swiftly clear your mind. Possible side effect: migraine.", + "obtainApproach": "Weekly Quest reward, Gift", + "classifyType": "CONSUME", + "itemType": "AP_SUPPLY", + "stageDropList": [], + "buildingProductList": [] + }, + "voucher_item_4pick1": { + "itemId": "voucher_item_4pick1", + "name": "Operator Exchange Voucher", + "description": "Select one of the following Operators to join your team: Silence, Liskarm, Pramanix, or Projekt Red.", + "rarity": 4, + "iconId": "voucher_item_4pick1", + "overrideBkg": null, + "stackIconId": null, + "sortId": 30001, + "usage": "Used to exchange for an Operator.", + "obtainApproach": "Gift", + "classifyType": "CONSUME", + "itemType": "VOUCHER_PICK", + "stageDropList": [], + "buildingProductList": [] + } + }, + "expItems": { + "2001": { + "id": "2001", + "gainExp": 200 + }, + "2002": { + "id": "2002", + "gainExp": 400 + }, + "2003": { + "id": "2003", + "gainExp": 1000 + }, + "2004": { + "id": "2004", + "gainExp": 2000 + } + }, + "potentialItems": { + "0": { + "PIONEER": "tier1_pioneer", + "WARRIOR": "tier1_guard", + "SNIPER": "tier1_sniper", + "TANK": "tier1_tank", + "MEDIC": "tier1_medic", + "SUPPORT": "tier1_supporter", + "CASTER": "tier1_caster", + "SPECIAL": "tier1_special" + }, + "1": { + "PIONEER": "tier2_pioneer", + "WARRIOR": "tier2_guard", + "SNIPER": "tier2_sniper", + "TANK": "tier2_tank", + "MEDIC": "tier2_medic", + "SUPPORT": "tier2_supporter", + "CASTER": "tier2_caster", + "SPECIAL": "tier2_special" + }, + "2": { + "PIONEER": "tier3_pioneer", + "WARRIOR": "tier3_guard", + "SNIPER": "tier3_sniper", + "TANK": "tier3_tank", + "MEDIC": "tier3_medic", + "SUPPORT": "tier3_supporter", + "CASTER": "tier3_caster", + "SPECIAL": "tier3_special" + }, + "3": { + "PIONEER": "tier4_pioneer", + "WARRIOR": "tier4_guard", + "SNIPER": "tier4_sniper", + "TANK": "tier4_tank", + "MEDIC": "tier4_medic", + "SUPPORT": "tier4_supporter", + "CASTER": "tier4_caster", + "SPECIAL": "tier4_special" + }, + "4": { + "PIONEER": "tier5_pioneer", + "WARRIOR": "tier5_guard", + "SNIPER": "tier5_sniper", + "TANK": "tier5_tank", + "MEDIC": "tier5_medic", + "SUPPORT": "tier5_supporter", + "CASTER": "tier5_caster", + "SPECIAL": "tier5_special" + }, + "5": { + "PIONEER": "tier6_pioneer", + "WARRIOR": "tier6_guard", + "SNIPER": "tier6_sniper", + "TANK": "tier6_tank", + "MEDIC": "tier6_medic", + "SUPPORT": "tier6_supporter", + "CASTER": "tier6_caster", + "SPECIAL": "tier6_special" + } + }, + "apSupplies": { + "ap_supply_lt_60": { + "id": "ap_supply_lt_60", + "ap": 60, + "hasTs": true + }, + "ap_supply_lt_100": { + "id": "ap_supply_lt_100", + "ap": 100, + "hasTs": true + } + } +} \ No newline at end of file diff --git a/itemids.json b/itemids.json new file mode 100644 index 0000000..155bd18 --- /dev/null +++ b/itemids.json @@ -0,0 +1,65 @@ +{ + "30011": "Orirock", + "30012": "Orirock Cube", + "30013": "Orirock Cluster", + "30014": "Orriock Concentration", + "30061": "Damaged Device", + "30062": "Device", + "30063": "Integrated Device", + "30064": "Optimized Device", + "30031": "Ester", + "30032": "Polyester", + "30033": "Polyester Pack", + "30034": "Polyester Lump", + "30021": "Sugar Substitute", + "30022": "Sugar", + "30023": "Sugar Pack", + "30024": "Sugar Lump", + "30041": "Oriron Shard", + "30042": "Oriron", + "30043": "Oriron Cluster", + "30044": "Oriron Block", + "30051": "Diketon", + "30052": "Polyketon", + "30053": "Aketon", + "30054": "Keton Colloid", + "30073": "Loxic Kohl", + "30074": "White Horse Kohl", + "30083": "Manganese Ore", + "30084": "Manganese Trihydrate", + "30093": "Grindstone", + "30094": "Grindstone Pentahydrate", + "30103": "RMA70-12", + "30104": "RMA70-24", + "30115": "Polymerization Preparation", + "30125": "Bipolar Nanoflake", + "30135": "D32 Steel", + "3301": "Skill Summary - 1", + "3302": "Skill Summary - 2", + "3303": "Skill Summary - 3", + "32001": "Chip Catalyst", + "3211": "Vanguard Chip", + "3212": "Vanguard Chip Pack", + "3213": "Vanguard Dualchip", + "3221": "Guard Chip", + "3222": "Guard Chip Pack", + "3223": "Guard Dualchip", + "3231": "Defender Chip", + "3232": "Defender Chip Pack", + "3233": "Defender Dualchip", + "3241": "Sniper Chip", + "3242": "Sniper Chip Pack", + "3243": "Sniper Dualchip", + "3251": "Caster Chip", + "3252": "Caster Chip Pack", + "3253": "Caster Dualchip", + "3261": "Medic Chip", + "3262": "Medic Chip Pack", + "3263": "Medic Dualchip", + "3271": "Supporter Chip", + "3272": "Supporter Chip Pack", + "3273": "Supporter Dualchip", + "3281": "Specialist Chip", + "3282": "Specialist Chip Pack", + "3283": "Specialist Dualchip" +} \ No newline at end of file diff --git a/itemnames.json b/itemnames.json new file mode 100644 index 0000000..ea7db0b --- /dev/null +++ b/itemnames.json @@ -0,0 +1,65 @@ +{ + "Orirock": "30011", + "Orirock Cube": "30012", + "Orirock Cluster": "30013", + "Orriock Concentration": "30014", + "Damaged Device": "30061", + "Device": "30062", + "Integrated Device": "30063", + "Optimized Device": "30064", + "Ester": "30031", + "Polyester": "30032", + "Polyester Pack": "30033", + "Polyester Lump": "30034", + "Sugar Substitute": "30021", + "Sugar": "30022", + "Sugar Pack": "30023", + "Sugar Lump": "30024", + "Oriron Shard": "30041", + "Oriron": "30042", + "Oriron Cluster": "30043", + "Oriron Block": "30044", + "Diketon": "30051", + "Polyketon": "30052", + "Aketon": "30053", + "Keton Colloid": "30054", + "Loxic Kohl": "30073", + "White Horse Kohl": "30074", + "Manganese Ore": "30083", + "Manganese Trihydrate": "30084", + "Grindstone": "30093", + "Grindstone Pentahydrate": "30094", + "RMA70-12": "30103", + "RMA70-24": "30104", + "Polymerization Preparation": "30115", + "Bipolar Nanoflake": "30125", + "D32 Steel": "30135", + "Skill Summary - 1": "3301", + "Skill Summary - 2": "3302", + "Skill Summary - 3": "3303", + "Chip Catalyst": "32001", + "Vanguard Chip": "3211", + "Vanguard Chip Pack": "3212", + "Vanguard Dualchip": "3213", + "Guard Chip": "3221", + "Guard Chip Pack": "3222", + "Guard Dualchip": "3223", + "Defender Chip": "3231", + "Defender Chip Pack": "3232", + "Defender Dualchip": "3233", + "Sniper Chip": "3241", + "Sniper Chip Pack": "3242", + "Sniper Dualchip": "3243", + "Caster Chip": "3251", + "Caster Chip Pack": "3252", + "Caster Dualchip": "3253", + "Medic Chip": "3261", + "Medic Chip Pack": "3262", + "Medic Dualchip": "3263", + "Supporter Chip": "3271", + "Supporter Chip Pack": "3272", + "Supporter Dualchip": "3273", + "Specialist Chip": "3281", + "Specialist Chip Pack": "3282", + "Specialist Dualchip": "3283" +} \ No newline at end of file diff --git a/masterylist.json b/masterylist.json new file mode 100644 index 0000000..e010845 --- /dev/null +++ b/masterylist.json @@ -0,0 +1,69 @@ +{ + "Siege": [2], + "Shining": [3], + "Nightingale": [3], + "Ifrit": [2, 3], + "Eyjafjalla": [2, 3], + "Exusiai": [2, 3], + "Angelina": [2, 3], + "SilverAsh": [3], + "Hoshiguma": [3], + "Saria": [1, 2, 3], + "Skadi": [2], + "Savage": [], + "Texas": [2], + "Zima": [2], + "Ptilopsis": [2], + "Silence": [2], + "Warfarin": [2], + "Amiya": [1, 2, 3], + "Nightmare": [1, 2], + "Skyfire": [2], + "Projekt Red": [2], + "Manticore": [1, 2], + "Cliffheart": [1], + "FEater": [1], + "Provence": [], + "Blue Poison": [1], + "Firewatch": [2], + "Meteorite": [1, 2], + "Platinum": [2], + "Pramanix": [2], + "Istina": [2], + "Mayer": [2], + "Sora": [2], + "Franka": [2], + "Specter": [2], + "Indra": [], + "Lappland": [2], + "Nearl": [1], + "Liskarm": [1, 2], + "Vulcan": [], + "Croissant": [2], + "Grani": [2], + "Courier": [], + "Scavenger": [], + "Vigna": [2], + "Myrrh": [], + "Gavial": [], + "Perfumer": [], + "Haze": [2], + "Gitano": [1, 2], + "Gravel": [], + "Rope": [1], + "Shaw": [1], + "Shirayuki": [2], + "Meteor": [], + "Jessica": [], + "Deepcolor": [], + "Earthspirit": [], + "Doberman": [], + "Estelle": [], + "Beehunter": [2], + "Mousse": [], + "Frostleaf": [], + "Matoimaru": [], + "Cuora": [2], + "Gummy": [], + "Matterhorn": [2] +} diff --git a/parser.py b/parser.py new file mode 100644 index 0000000..7198f25 --- /dev/null +++ b/parser.py @@ -0,0 +1,23 @@ +import tbltrim +import calc + +RETRIM = False + +if (RETRIM): tbltrim.main() +compiled_mats = calc.main() + +with open('results.csv', 'w', encoding='utf-8') as resfile: + for char in compiled_mats.keys(): + mastery = compiled_mats[char][0] + if len(mastery) > 0: + mastery = "S" + "/".join(str(skill) for skill in mastery) + else: + mastery = "N/A" + mats = compiled_mats[char][1].keys() + matDetails = [] + for key in mats: + matDetails.append([compiled_mats[char][1][key], + compiled_mats[char][2][key], + compiled_mats[char][3][key]]) + resfile.write(char+","+mastery+","+",".join( + [str(item) for numNeeded in matDetails for item in numNeeded])+"\n") \ No newline at end of file diff --git a/results.csv b/results.csv new file mode 100644 index 0000000..f38a476 --- /dev/null +++ b/results.csv @@ -0,0 +1,67 @@ +Haze,S2,0,8,8,0,4,4 +Gitano,S1/2,0,15,15,0,6,6 +Jessica,N/A,20,0,20,0,0,0 +Meteor,N/A,0,2,2,0,0,0 +Shirayuki,S2,0,4,4,0,8,8 +Courier,N/A,0,0,0,0,2,2 +Scavenger,N/A,20,0,20,0,0,0 +Vigna,S2,0,6,6,0,2,2 +Dobermann,S1/2,11,13,24,0,5,5 +Matoimaru,N/A,0,0,0,0,2,2 +Frostleaf,N/A,0,0,0,15,0,15 +Estelle,N/A,0,0,0,8,0,8 +Mousse,N/A,0,0,0,8,0,8 +Gravel,N/A,0,3,3,0,0,0 +Rope,S1,0,12,12,0,6,6 +Myrrh,N/A,0,0,0,0,2,2 +Gavial,N/A,0,0,0,0,2,2 +Perfumer,N/A,19,0,19,0,0,0 +Matterhorn,S2,0,2,2,0,1,1 +Cuora,S2,10,6,16,14,2,16 +Gummy,N/A,0,0,0,0,0,0 +Deepcolor,N/A,0,0,0,0,0,0 +Earthspirit,N/A,0,0,0,7,0,7 +Shaw,S1,0,2,2,0,8,8 +Ptilopsis,S2,0,21,21,10,7,17 +Zima,S2,0,16,16,0,4,4 +Texas,S2,8,7,15,0,12,12 +Franka,S2,0,12,12,0,4,4 +Indra,N/A,0,0,0,0,2,2 +Lappland,S2,0,0,0,6,7,13 +Specter,S2,8,19,27,0,4,4 +Blue Poison,S1,8,9,17,0,6,6 +Platinum,S2,15,11,26,8,13,21 +Meteorite,S1/2,0,28,28,0,17,17 +Amiya,S1/2/3,10,42,52,0,20,20 +Skyfire,S2,7,8,15,13,4,17 +Mayer,S2,0,7,7,0,6,6 +Silence,S2,0,8,8,0,11,11 +Warfarin,S2,0,12,12,5,7,12 +Nearl,S1,9,12,21,0,7,7 +Projekt Red,S2,7,11,18,0,4,4 +Liskarm,S1/2,0,18,18,7,17,24 +Croissant,S2,0,21,21,0,7,7 +Vulcan,N/A,0,0,0,0,0,0 +Provence,N/A,0,3,3,0,0,0 +Firewatch,S2,22,12,34,0,4,4 +Cliffheart,S1,0,8,8,0,6,6 +Pramanix,S2,0,8,8,11,7,18 +Istina,S2,0,12,12,5,4,9 +Sora,S2,9,0,9,0,6,6 +Manticore,S1/2,8,14,22,0,10,10 +FEater,S1,0,14,14,8,7,15 +Exusiai,S2/3,0,40,40,0,15,15 +Siege,S2,8,21,29,4,15,19 +Ifrit,S2/3,11,34,45,4,16,20 +Eyjafjalla,S2/3,0,23,23,5,13,18 +Angelina,S2/3,8,28,36,4,9,13 +Shining,S3,8,7,15,4,10,14 +Nightingale,S3,4,21,25,4,14,18 +Hoshiguma,S3,0,17,17,5,6,11 +Saria,S1/2/3,13,41,54,4,20,24 +SilverAsh,S3,10,21,31,4,13,17 +Savage,N/A,0,4,4,0,0,0 +Beehunter,S2,0,5,5,0,0,0 +Nightmare,S1/2,0,32,32,0,13,13 +Grani,S2,0,13,13,0,3,3 +Skadi,S2,4,16,20,4,15,19 diff --git a/tbltrim.py b/tbltrim.py new file mode 100644 index 0000000..11973d3 --- /dev/null +++ b/tbltrim.py @@ -0,0 +1,126 @@ +import json + +CHAR_LOC = "character_table.json" +ITEM_LOC = "item_table.json" +FORMULA_LOC = "building_data.json" + +FTYPE='formulaType' + +FCT = 'manufactFormulas' +CHIP = "F_ASC" +FCT_REMOVE = ('weight', 'costPoint', 'formulaType', 'buffType', 'requireRooms', 'requireStages') + +WRK = 'workshopFormulas' +ELITE = "F_EVOLVE" +WRK_REMOVE = ('apCost', 'formulaType', 'buffType', 'extraOutcomeRate', 'extraOutcomeGroup', 'requireRooms', 'requireStages') + +ITM = 'items' +ITM_REMOVE = ('description', 'iconId', 'overrideBkg', 'stackIconId', 'sortId', 'usage', 'obtainApproach', + 'classifyType', 'itemType', 'stageDropList') +FMLINK = 'buildingProductList' +#ITM_VALS = list(range(3211, 3283)) + list(range(30011, 32001)) + +RARE = 'rarity' +CHAR_REMOVE = ('description', 'canUseGeneralPotentialItem', 'potentialItemId', 'team', 'displayNumber', + 'tokenKey', 'appellation', 'position', 'tagList', 'displayLogo', 'itemUsage', 'itemDesc', + 'itemObtainApproach', 'maxPotentialLevel', 'profession', 'trait', 'talents', 'potentialRanks', + 'favorKeyFrames') + +RM = "roomType" +CONVRM = {"MANUFACTURE":"manufactFormulas", "WORKSHOP":"workshopFormulas"} +FMID = "formulaId" +NM = 'name' + +COST = 'costs' + +def pruneFormulas(): + try: + with open(FORMULA_LOC, "r") as fmfile: + fmdata = (json.loads(fmfile.read())) + except Exception: + return IOError("Failed to read file.") + + [fmdata.pop(datadesc) for datadesc in list(fmdata.keys()) if datadesc not in [FCT, WRK]] + + toRmv = [] + for fnum in fmdata[FCT].keys(): + if fmdata[FCT][fnum][FTYPE] == CHIP: # Keep formulas related to dualchip production (only in factories) + [fmdata[FCT][fnum].pop(datarow) for datarow in FCT_REMOVE] + else: + toRmv.append(fnum) + [fmdata[FCT].pop(fct_fnum) for fct_fnum in toRmv] + + toRmv = [] + for fnum in fmdata[WRK].keys(): + if fmdata[WRK][fnum][FTYPE] == ELITE: + [fmdata[WRK][fnum].pop(datarow) for datarow in WRK_REMOVE] + else: + toRmv.append(fnum) + [fmdata[WRK].pop(wrk_fnum) for wrk_fnum in toRmv] + + return fmdata + +def pruneItems(): + try: + with open(ITEM_LOC, "r") as itemfile: + itemdata = (json.loads(itemfile.read())) + except Exception: + return IOError("Failed to read file.") + + [itemdata.pop(datadesc) for datadesc in list(itemdata.keys()) if datadesc != ITM] + + toRmv = [] + for fnum in itemdata[ITM].keys(): + if fnum.isdigit() and \ + ((int(fnum) >= 3211 and int(fnum) <= 3303) or (int(fnum) >= 30011 and int(fnum) <= 32001)): + [itemdata[ITM][fnum].pop(datarow) for datarow in ITM_REMOVE] + if (int(fnum) >= 3211 and int(fnum) <= 3303 and (int(fnum) % 10 != 3 or int(fnum) == 3303)): + itemdata[ITM][fnum][FMLINK] = [] + else: + toRmv.append(fnum) + [itemdata[ITM].pop(itm_fnum) for itm_fnum in toRmv] + + return itemdata[ITM] + +def pruneChars(): + try: + with open(CHAR_LOC, "r") as charfile: + chardata = (json.loads(charfile.read())) + except Exception: + return IOError("Failed to read file.") + + [chardata.pop(char) for char in list(chardata.keys()) if chardata[char][RARE] < 3 or char.startswith("token_")] + + for charnum in chardata.keys(): + [chardata[charnum].pop(datarow) for datarow in CHAR_REMOVE] + + return chardata + +def itemmapper(itemdata, formulas): + namedict = {} + for inum in itemdata.keys(): + if len(itemdata[inum][FMLINK]) == 0: + itemdata[inum][COST] = [] + itemdata[inum].pop(FMLINK) + else: + itemdata[inum][COST] = formulas[CONVRM[itemdata[inum][FMLINK][0][RM]]][itemdata[inum][FMLINK][0][FMID]][COST] + itemdata[inum].pop(FMLINK) + namedict[itemdata[inum][NM]] = inum + return itemdata, namedict + +def main(write = False): + itemdata, namedict = itemmapper(pruneItems(), pruneFormulas()) + if write: + with open('chardata.json', 'w', encoding='utf-8') as charw: + json.dump(pruneChars(), charw, ensure_ascii=False, indent=4) + with open('formulas.json', 'w', encoding='utf-8') as fmw: + json.dump(itemdata, fmw, ensure_ascii=False, indent=4) + with open('itemnames.json', 'w', encoding='utf-8') as inamew: + json.dump(namedict, inamew, ensure_ascii=False, indent=4) + with open('itemids.json', 'w', encoding='utf-8') as iidw: + json.dump({itemid:itemname for itemname, itemid in namedict.items()}, iidw, ensure_ascii=False, indent=4) + else: + return [pruneChars(), itemdata, namedict] + +if __name__ == '__main__': + main(True) \ No newline at end of file