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No Mobs Are Dropping Heads or Spawning in Loot Chests #116

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JakeOTwitch opened this issue Apr 14, 2019 · 11 comments
Open

No Mobs Are Dropping Heads or Spawning in Loot Chests #116

JakeOTwitch opened this issue Apr 14, 2019 · 11 comments
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Bug Issue with the mod in game Fixed Indev The issue has been fixed in development and will be out in the next release Issue Accepted The issue has been accepted as valid and a fix is being worked on

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@JakeOTwitch
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No vanilla mobs or mobs from Headcrumbs drop their heads and they don't spawn in loot chests. I've enabled "Add player heads as dungeon loot", "Enable mobs and animals heads", "Heads drop randomly", and "Vanilla heads drop randomly" as well as modifying the "Chance of random head drop" and "Player heads loot weight" to very high numbers but to no success. I do notice that when the "Player heads loot weight" is increased the loot chest is much emptier so I'm guessing they are just refusing to generate in my game. I've tried loading a fresh world with only Headcrumbs and Tinker's Construct to give my sword the highest beheading chance and still, nothing drops. I absolutely love this mod and I hope this issue can be fixed easily, thank you for all your hard work!

@TheTurkeyDev
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I will have to check into the loot generation to see if it isn't working, but the head drops are, but It may not be working in the version on curse. I forget what changes have been made that are available and which aren't

@TheTurkeyDev TheTurkeyDev added Bug Issue with the mod in game More Info Needed More information about the issue is needed before any further action can be taken labels Apr 15, 2019
@TheTurkeyDev
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Confirmed, playing in SF4 that head drops are indeed working

@JakeOTwitch
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I've done some more testing to try and work out what the issue is and it looks like the beheading effect on Tinkers Construct tools no longer effect drop chances of Headcrumbs mobs. I added looting 10 to a sword and managed to get some heads to drop. Headcrumbs heads still refuse to spawn in loot chests though. Thank you for checking this out Turkey2349

@TheTurkeyDev
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Spoke to the maintainer of Tinkers and beheading will be worked into Tinkers instead of hacked in Headcrumbs, so that should all improve in the future.

@TheTurkeyDev TheTurkeyDev added Issue Accepted The issue has been accepted as valid and a fix is being worked on and removed More Info Needed More information about the issue is needed before any further action can be taken labels Apr 23, 2019
@JakeOTwitch
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Thank you so much!

@TheTurkeyDev
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Leaving this open for the time being as Dungeon loot still hasn't been added

@JakeOTwitch
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Oh yeah, thank you! I'm looking forward to that being implemented as well 👍

@TheTurkeyDev TheTurkeyDev self-assigned this Apr 23, 2019
@TheTurkeyDev TheTurkeyDev added the Fixed Indev The issue has been fixed in development and will be out in the next release label Apr 29, 2019
TheTurkeyDev added a commit that referenced this issue Apr 29, 2019
Fixed heads not dropping as a part of dungeon loot #116
@Polosolo12
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Im still having this problem in the latest version... well sorta. Ive tested a lot and only got a headcrumbs head to drop once, even with max chance in headcrumbs config, as well as max beheading modifier, and max looting modifier. What am I missing? or is it still broke?

@TheTurkeyDev
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Can you post your config file?

@Polosolo12
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Polosolo12 commented Sep 8, 2019

headcrumbs.cfg:
headcrumbs config.txt

edit: I realize that is not max so I just tested it on actual max to be sure and it doesn't work:
headcrumbs.cfg.txt

@TheTurkeyDev
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You are setting the chance of a head drop very low. It's 1 in the number you enter, so you are setting it to 1 in 999999999 chance of a head drop, or essentially 0% chance. I can add text saying that the lower the number, the higher the drop chance, but that is why the comment of "# Random.nextInt(X / (fortune+1)) == 0" is there.

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Bug Issue with the mod in game Fixed Indev The issue has been fixed in development and will be out in the next release Issue Accepted The issue has been accepted as valid and a fix is being worked on
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