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Vanilla mobs heads are not dropping #118

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Insane96 opened this issue Apr 19, 2019 · 5 comments
Open

Vanilla mobs heads are not dropping #118

Insane96 opened this issue Apr 19, 2019 · 5 comments
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Bug Issue with the mod in game Fixed Indev The issue has been fixed in development and will be out in the next release More Info Needed More information about the issue is needed before any further action can be taken

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@Insane96
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I've enabled the "vanilla heads drop randomly" but Creepers, Zombies and Skellys drop no head, even with Looting 255

@TheTurkeyDev
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Make sure "Heads drop randomly" is also enabled

@TheTurkeyDev TheTurkeyDev added Bug Issue with the mod in game More Info Needed More information about the issue is needed before any further action can be taken labels Apr 21, 2019
@Insane96
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Yep, "Heads drop randomly" is set on true

@TheTurkeyDev
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can you post a copy of you config and mod version? It'll help me debug further.

@Insane96
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Insane96 commented Apr 23, 2019

Headcrumbs-1.12.2-2.0.5.17 (happens in 3.0.0)

# Configuration file

general {
    B:"Add player heads as dungeon loot"=false

    # Random.nextInt(X / (fortune+1)) == 0
    I:"Chance of random head drop"=500

    # Enables tooltips with informations about certain names (mod authors mostly)
    B:"Enable head item tooltips"=true

    # Setting this to false will cause only player heads to show in the creative tab and drop updon death
    B:"Enable mobs and animals heads"=true

    # Setting this to true allow statues to be built (Turning this off won't destroy existing statues)
    B:"Enable player statues"=false

    # Heads will drop randomly when entities or players die
    B:"Heads drop randomly"=true

    # The bigger this number the easier it will be to find heads in dungeons.
    # Some heads will be rarer than others.
    # Examples: Diamond is 1, Redstone is 10
    I:"Player heads loot weight"=1

    # Vanilla Heads (creeper, skeleton, zombie) will drop randomly when entities die
    B:"Vanilla heads drop randomly"=true
}


heads {
    # Other mods can add usernames using inter-mod communications, turns this config to false will prevent that from happening
    B:"Enable usernames sent by other mods"=true
    S:forgeCraft <
     >
    S:ftb <
     >
    S:hermitcraft <
     >
    S:mindCrack <
     >
    S:modders <
     >
    S:mojang <
     >
    S:others <
        Insane96MCP
        HelveticKiora
        PvPolarBear
        Gish2508
        SkippTekk
        Herobrine
        MrJoker
        TDarkShadowxD
        Comput3r
        ProfessorG
        Frostwolf61
        tatertacoma
        opgameing3751
     >
    S:technic <
     >
    S:youtubers <
     >
}


mob {
    # Chance that a human mob will spawn as a baby. Set to -1 to disable.
    D:"Baby human chance"=0.0
    I:"Dimension Blacklist" <
        1
        -1
     >

    # Setting this to false will disable special drops/weapons for certain celebrities. Existing mobs will still hold the weapons they spawned with.
    B:"Enable VIP drops"=false
    B:"Enable celebrity mobs"=true

    # Setting this to false will force humans to not attack players with the same name as themselves
    B:"Humans attack twins"=true

    # The maximum size of the group of mobs that will spawn at once
    I:"Maximum group size"=4

    # The minimum size of the group of mobs that will spawn at once
    I:"Minimum group size"=4

    # The change the mob will spawn. Base values: zombies, skeletons, spider, creepers = 100, endermen = 10, witches = 5
    I:"Spawn probability"=80

    # This prefix will be shown in front of celebrities names in-world. Meant to be used to differentiate celebrities from real players.
    S:prefix=
}

@TheTurkeyDev TheTurkeyDev self-assigned this Apr 23, 2019
@TheTurkeyDev
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Just tried it my self and It works just fine. Do note you have set your drop chance to 500 which means you have a 1 in 500 chance to get a head to drop (pretty rare). Test with a looting 200 sword and got the drops more commonly. Give this new version try when it's out and let me know.

@TheTurkeyDev TheTurkeyDev added the Fixed Indev The issue has been fixed in development and will be out in the next release label Apr 29, 2019
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Labels
Bug Issue with the mod in game Fixed Indev The issue has been fixed in development and will be out in the next release More Info Needed More information about the issue is needed before any further action can be taken
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