diff --git a/examples/cu_rp_balancebot/README.md b/examples/cu_rp_balancebot/README.md index c4f70877a..3dc8d8116 100644 --- a/examples/cu_rp_balancebot/README.md +++ b/examples/cu_rp_balancebot/README.md @@ -16,12 +16,6 @@ $ cargo run --release See the UI help for the navigation. -To debug the game engine side you can add a perf overlay with: - -```bash -$ cargo run --release --features perf-ui -``` - ## To run the resimulation (you need at least a log in `logs` for example from a simulation run). diff --git a/examples/cu_rp_balancebot/src/world/mod.rs b/examples/cu_rp_balancebot/src/world/mod.rs index 3e4d68811..9b46f48ed 100644 --- a/examples/cu_rp_balancebot/src/world/mod.rs +++ b/examples/cu_rp_balancebot/src/world/mod.rs @@ -283,8 +283,6 @@ fn setup_ui(mut commands: Commands) { TextColor(Color::WHITE), )); }); - #[cfg(feature = "perf-ui")] - commands.spawn(PerfUiAllEntries::default()); } // This needs to match an object / parent object name in the GLTF file (in blender this is the object name).