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pausemenu.cs
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/
pausemenu.cs
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using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
public class pausemenu : MonoBehaviour {
GameObject[] pauseObjects;
void Start()
{
Time.timeScale = 1;
pauseObjects = GameObject.FindGameObjectsWithTag("ShowOnPause");
hidePaused();
}
//Reloads the Level
public void Reload()
{
AudioListener.pause = false;
SceneManager.LoadScene("game");
}
//controls the pausing of the scene
public void pauseControl()
{
if (Time.timeScale == 1)
{
Time.timeScale = 0;
showPaused();
AudioListener.pause = true;
}
else if (Time.timeScale == 0)
{
Time.timeScale = 1;
hidePaused();
AudioListener.pause = false;
}
}
public void gameexit() // exit game
{
Application.Quit(); // quit application
}
//shows objects with ShowOnPause tag
public void showPaused()
{
foreach (GameObject g in pauseObjects)
{
g.SetActive(true);
}
}
//hides objects with ShowOnPause tag
public void hidePaused()
{
foreach (GameObject g in pauseObjects)
{
g.SetActive(false);
}
}
}