diff --git "a/[Graphics]/StudyProject/Assets/Arts/26-\345\205\211\347\205\247\346\250\241\345\236\213.md" "b/[Graphics]/StudyProject/Assets/Arts/26-\345\205\211\347\205\247\346\250\241\345\236\213.md" new file mode 100644 index 000000000..b7123076b --- /dev/null +++ "b/[Graphics]/StudyProject/Assets/Arts/26-\345\205\211\347\205\247\346\250\241\345\236\213.md" @@ -0,0 +1,113 @@ +# 光 + +## 1. 光照模型 +经验型: +Lambert +Phong +Blinn-Phong + +物理型: +PBR + +### 1.1 Lambert光照模型 +经验型,没有物理依据,只是看起来对,结合笔记28-Lambert.shader + +``` +Diffuse = Ambient + Kd * LightColor * max(0, dot(N,L)) +``` + ++ Diffuse: 最终物体上的漫反射光强 ++ Ambient: 环境光强度,为了简化计算,采用一个常数表示 ++ Kd: 物体材质对光的反射系数 ++ LightColor: 光源的颜色光强 ++ N: 顶点的单位法线向量 ++ L: 顶点指向光源的单位向量 + +### 1.2 Phong光照模型 +Lambert漫反射,Phong处理高光,结合29-Phong.shader +Phong需要在Lambert漫反射基础上加上高光处理 + +``` +Sepcular = SepcularColor * Ks * pow(max(0, dot(R, V)), Shininess) +``` + ++ Sepcular: 最终物体上的高光反射 ++ SepcularColor: 高光颜色 ++ Ks: 反射系数 ++ R: 反射单位向量 ++ V: 顶点到观察点的单位向量 ++ Shininess: 高光指数,用于模拟高光范围 + +![](./29-Phong.jpg) + +### 1.3 Blinn-Phong光照模型 +在Phong模型基础上的优化版本,性能更好,结合29-Phong.shader +``` +Sepcular = SepcularColor * Ks * pow(max(0, dot(N, H)), Shininess) +``` + ++ N: 反射单位向量 ++ H: 入射光线L与视线V的中间向量,也称为半角向量 + + +## 2. 渲染路径 LightMode +为进行光照计算而设计的渲染方式 + +(1) 前向渲染路径 Forward Rendering Path +(2) 延迟渲染路径 Deferred Rendering Path +(3) 顶点照明渲染路径(废弃) Vertex Lit Rendering Path, Legacy +(4) 旧的延迟渲染路径(废弃) Deferred Rendering Path, Legacy + +### 2.1 延迟渲染路径 Deferred Rendering Path + +将着色计算进行延后处理的渲染方式 + +几何处理 G-Buffer Pass => 光照处理 Lighting Pass + +效果好、光源数量不限、支持像素级效果,但不支持半透明效果、不支持抗锯齿、内存开销大、不支持正交相机 + +支持条件: + +(1) 显卡必须支持 Multiple Render Targets(MRT),即多渲染目标 + +(2) ShaderModel 在3.0及以上 + +(3) 手机平台在OpenGL3.0及以上 + +### 2.2 在shader中如何区分渲染路径 + +`Tags{"LigthMode"="Always"}` + ++ `Always`: 默认设置,任何情况下都会渲染,没有灯光信息 ++ `ForwardBase`: 前向渲染中的基础Pass ++ `ForwardAdd`: 前向渲染中的额外Pass ++ `Deferred`: 延迟渲染 + +## 3. 前向渲染路径 Forward Rendering Path +渲染方式: +1. ForwardBase (逐像素、逐顶点、SH球谐) +2. ForwardAdd (逐像素) + +如果一个灯被标记为 Not Important,则采用逐顶点或SH +最亮的一盏平行灯采用逐像素 +被标记为 Important 的灯采用逐像素 +如果上面产生逐像素的灯数量小于工程中的像素灯数量,则会有更多的灯采用逐像素 + +ForwardBase仅用于一个逐像素的平行灯,以及所有的逐顶点与SH +ForwardAdd用于其他所有的逐像素灯 + + +## 4. 灯光类型 + +Directional 平行灯 + +Point 点灯 + +Spot 聚光灯 + +Area 面光灯,仅用于烘焙 + + + + + diff --git "a/[Graphics]/StudyProject/Assets/Arts/26-\345\205\211\347\205\247\346\250\241\345\236\213.md.meta" "b/[Graphics]/StudyProject/Assets/Arts/26-\345\205\211\347\205\247\346\250\241\345\236\213.md.meta" new file mode 100644 index 000000000..f9051b583 --- /dev/null +++ "b/[Graphics]/StudyProject/Assets/Arts/26-\345\205\211\347\205\247\346\250\241\345\236\213.md.meta" @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 240e3e65b951e4e37be45c1fc89eeaf7 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git "a/[Graphics]/StudyProject/Assets/Arts/27-\347\202\271\345\222\214\345\220\221\351\207\217.md" "b/[Graphics]/StudyProject/Assets/Arts/27-\347\202\271\345\222\214\345\220\221\351\207\217.md" new file mode 100644 index 000000000..ccf3aa1d0 --- /dev/null +++ "b/[Graphics]/StudyProject/Assets/Arts/27-\347\202\271\345\222\214\345\220\221\351\207\217.md" @@ -0,0 +1,57 @@ +## 1. 向量的加法 + +几何解释:向量a和向量b首尾相连 + +``` +a + b = (a.x, a.y) + (b.x, b.y) = (a.x + b.x, a.y + b.y) +``` + +## 2. 向量的减法 + +几何解释:a + (-b) +``` +a - b = a + (-b) = (a.x, a.y) - (b.x, b.y) = (a.x - b.x, a.y - b.y) +``` + +## 3. 向量的模 +几何解释:向量的长度 +``` +a = (x, y) +|a| = 2√(x^2 + y^2) +b = (x, y, z) +|b| = 2√(x^2 + y^2 + z^2) +``` + +## 4. 向量与标量的乘法 +几何解释:向量放大n倍 +``` +a * k = (a.x, a.y) * k = (a.x * k, a.y * k) +``` + +## 5. 向量的点积 + +`a · b = |a|*|b|*cos(θ)` + +几何解释:a向量在b向量上的投影(垂直于b向量) +``` +a = (1,2) +a = (3,1) +a · b = (a.x, a.y) · (b.x, b.y) = a.x * b.x + a.y * b.y = 1 * 3 + 2 * 1 = 5 +``` + +## 6. 向量的叉积 + +`a x b = |a||b|sin(θ)n` + +``` +|a|表示向量a的模 +|b|表示向量b的模 +θ表示a与b之间的角度 +n是与a和b垂直的单位向量 +``` + +几何解释:同时垂直于向量a和向量b的另一条向量,用右手法则判定方向 + +叉积不满足交换律 + +![](./27.jpg) \ No newline at end of file diff --git "a/[Graphics]/StudyProject/Assets/Arts/27-\347\202\271\345\222\214\345\220\221\351\207\217.md.meta" "b/[Graphics]/StudyProject/Assets/Arts/27-\347\202\271\345\222\214\345\220\221\351\207\217.md.meta" new file mode 100644 index 000000000..c62c2b297 --- /dev/null +++ "b/[Graphics]/StudyProject/Assets/Arts/27-\347\202\271\345\222\214\345\220\221\351\207\217.md.meta" @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 976fbe1a68dc745e197ab3b362080259 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/[Graphics]/StudyProject/Assets/Arts/27.jpg b/[Graphics]/StudyProject/Assets/Arts/27.jpg new file mode 100644 index 000000000..63d681254 Binary files /dev/null and b/[Graphics]/StudyProject/Assets/Arts/27.jpg differ diff --git a/[Graphics]/StudyProject/Assets/Arts/27.jpg.meta b/[Graphics]/StudyProject/Assets/Arts/27.jpg.meta new file mode 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b/[Graphics]/StudyProject/Assets/Arts/28-Lambert.shader new file mode 100644 index 000000000..4180f4040 --- /dev/null +++ b/[Graphics]/StudyProject/Assets/Arts/28-Lambert.shader @@ -0,0 +1,153 @@ +// Upgrade NOTE: replaced '_LightMatrix0' with 'unity_WorldToLight' + +// 结合26 +Shader "Unlit/28-Lambert" +{ + Properties + { + // + _DiffuseIntensity("Diffuse Intensity", float) = 1 + } + SubShader + { + Tags { "RenderType"="Opaque" } + + // ForwardBase + Pass + { + // ForwardBase 仅用于平行灯 + Tags {"LightMode"="ForwardBase"} + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #include "UnityCG.cginc" + // 使用内置变量 + #include "Lighting.cginc" + + struct appdata + { + float4 vertex : POSITION; + float2 uv : TEXCOORD0; + // 法线向量 + half3 normal: NORMAL; + }; + + struct v2f + { + float2 uv : TEXCOORD0; + float4 vertex : SV_POSITION; + // 法线向量 + half3 worldNormal: TEXCOORD1; + }; + + // + half _DiffuseIntensity; + + v2f vert (appdata v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + // + o.worldNormal = UnityObjectToWorldNormal(v.normal); + return o; + } + + fixed4 frag (v2f i) : SV_Target + { + // 参考笔记26 + // _LightColor0 内置主平行灯的颜色值 rgb颜色x亮度 a亮度 + // _WorldSpaceLightPos0 世界坐标系下的灯位置,平行灯(xyz=位置,z=0),其他类型灯(xyz=位置,z=1) + // unity_AmbientSky 环境光(Gradient)中的Sky Color + // unity_AmbientEquator 环境光(Gradient)中的Equator Color + // unity_AmbientGround 环境光(Gradient)中的Ground Color + + // Lambert公式: Diffuse = Ambient + Kd * LightColor * max(0,dot(N,L)) + fixed4 Ambient = unity_AmbientSky; + half Kd = _DiffuseIntensity; + fixed4 LightColor = _LightColor0; + fixed3 N = normalize(i.worldNormal); + fixed3 L = _WorldSpaceLightPos0; + fixed4 Diffuse = Ambient + Kd * LightColor * max(0, dot(N,L)); + + return Diffuse; + } + ENDCG + } + + + // ForwardAdd + Pass + { + // ForwardAdd 可用于非平行灯 + Tags {"LightMode"="ForwardAdd"} + // 修改混合模式 + Blend One one + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + // 定义灯光宏,用于后面区分灯光类型 + #pragma multi_compile_fwdadd + // 剔除不需要的变体 + #pragma skip_variants DIRECTIONAL DIRECTIONAL_COOKIE POINT_COOKIE + #include "UnityCG.cginc" + #include "Lighting.cginc" + // 用于使用衰减的textrue + #include "AutoLight.cginc" + + + struct appdata + { + float4 vertex : POSITION; + float2 uv : TEXCOORD0; + half3 normal: NORMAL; + }; + + struct v2f + { + float2 uv : TEXCOORD0; + float4 vertex : SV_POSITION; + half3 worldNormal: TEXCOORD1; + // + float3 worldPos: TEXCOORD2; + }; + + half _DiffuseIntensity; + + v2f vert (appdata v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.worldNormal = UnityObjectToWorldNormal(v.normal); + // unity_WorldToLight 从世界空间转换到灯光空间下,等同于旧版的 _LightMatrix0 + o.worldPos = mul(unity_WorldToLight, v.vertex); + return o; + } + + fixed4 frag (v2f i) : SV_Target + { + // #if DIRECTIONAL // 平行灯走到ForwardBase了,没有走到这个paas + // return 1; + // #elif POINT + // return fixed4(0,1,0,1); // green + // #elif SPOT + // return fixed4(0,0,1,1); // blue + // #endif + + // 处理衰减 + // float2 lightCoord = mul(unity_WorldToLight, float4(i.worldPos, 1)).xyz; + // fixed atten = tex2D(_LightTexture0, i.uv); // 衰减纹理图,从左到右,白到黑 + // 使用内置函数实现上面的衰减 + UNITY_LIGHT_ATTENUATION(atten, 0, i.worldPos); + + fixed4 LightColor = _LightColor0 * atten; + fixed3 N = normalize(i.worldNormal); + fixed3 L = _WorldSpaceLightPos0; + fixed4 Diffuse = LightColor * max(0, dot(N,L)); + + return Diffuse; + } + ENDCG + } + } +} diff --git a/[Graphics]/StudyProject/Assets/Arts/28-Lambert.shader.meta b/[Graphics]/StudyProject/Assets/Arts/28-Lambert.shader.meta new file mode 100644 index 000000000..6e9efc7ce --- /dev/null +++ b/[Graphics]/StudyProject/Assets/Arts/28-Lambert.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 1ef093e6bb3d54f6bacc76fbc3025289 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/[Graphics]/StudyProject/Assets/Arts/28.mat b/[Graphics]/StudyProject/Assets/Arts/28.mat new file mode 100644 index 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Color", Color) = (1,1,1,1) + _SpecularIntensity("Specular Intensity", float) = 1 + _Shininess("Shininess", float) = 1 + } + SubShader + { + Tags { "RenderType"="Opaque" } + + Pass + { + Tags {"LightMode"="ForwardBase"} + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #include "UnityCG.cginc" + #include "Lighting.cginc" + + struct appdata + { + float4 vertex : POSITION; + float2 uv : TEXCOORD0; + half3 normal: NORMAL; + }; + + struct v2f + { + float2 uv : TEXCOORD0; + float4 vertex : SV_POSITION; + half3 worldNormal: TEXCOORD1; + float3 worldPos: TEXCOORD2; + }; + + half _DiffuseIntensity; + // + fixed4 _SpecularColor; + half _SpecularIntensity, _Shininess; + + v2f vert (appdata v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.worldNormal = UnityObjectToWorldNormal(v.normal); + o.worldPos = mul(unity_ObjectToWorld, v.vertex); + return o; + } + + fixed4 frag (v2f i) : SV_Target + { + // Lambert公式: Diffuse = Ambient + Kd * LightColor * max(0,dot(N,L)) + fixed4 Ambient = unity_AmbientSky; + half Kd = _DiffuseIntensity; + fixed4 LightColor = _LightColor0; + fixed3 N = normalize(i.worldNormal); + fixed3 L = _WorldSpaceLightPos0; + fixed MdotL = dot(N, L); + fixed4 Diffuse = Ambient + Kd * LightColor * MdotL; + + fixed3 V = normalize(_WorldSpaceCameraPos - i.worldPos); + // fixed3 R = 2 * MdotL * N - L; + fixed3 R = reflect(-L, N); // reflect(I, N) 根据入射光方向向量I和顶点法向量N,计算反射光方向向量 + + // Phong公式: Sepcular = SepcularColor * Ks * pow(max(0, dot(R, V)), Shininess) + // fixed4 Specular = _SpecularColor * _SpecularIntensity * pow(max(0, dot(R,V)), _Shininess); + // return Diffuse + Specular; + + // Blinn-Phong公式: Sepcular = SepcularColor * Ks * pow(max(0, dot(N, H)), Shininess) + fixed3 H = normalize(L + V); + fixed4 BlinnSpecular = _SpecularColor * _SpecularIntensity * pow(max(0, dot(N,H)), _Shininess); + return Diffuse + BlinnSpecular; + } + ENDCG + } + + } +} diff --git a/[Graphics]/StudyProject/Assets/Arts/29-Phong.shader.meta 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"a/[Graphics]/StudyProject/Assets/Arts/30-\346\267\261\345\272\246\347\274\223\345\206\262\345\214\272.md" "b/[Graphics]/StudyProject/Assets/Arts/30-\346\267\261\345\272\246\347\274\223\345\206\262\345\214\272.md" new file mode 100644 index 000000000..9d407f9ce --- /dev/null +++ "b/[Graphics]/StudyProject/Assets/Arts/30-\346\267\261\345\272\246\347\274\223\345\206\262\345\214\272.md" @@ -0,0 +1,49 @@ +## 1. 深度写入 ZWrite + +``` +# 默认 +ZWrite On; +# 关闭 +ZWrite Off; +``` +不透明的物体一定要打开深入测试,否则渲染异常(后面的渲染到前面),而半透明物体(特效材质)一般深入测试关闭(重叠) + +多用一个pass避免半透明材质本身穿透(透过物体模型的表面看到背面,自身穿帮),使其遵循不透明物体的排序,但会消耗性能 +``` +SubShader +{ + ... + // Zwrite Off + + // 第一个pass用于写入模型深度,使透明物体遵循不透明物体的排序 + Pass + { + Zwrite On // 深度写入 + ColorMask 0 // 该pass不输出任何颜色,否则会渲染为纯白色 + } + + // 正常渲染返回颜色 + Pass + { + ... + } +} + +``` + +## 2. 深度测试 ZTest +深度缓冲区(0~1)默认值为1(最深最远),通过ZWrite更新深度(<1) + +当前像素深度值与深度缓冲区中的深度值比较,默认值为 LEqual <= + +ZTest可选值: +Less: < +Greater: > +LEqual: <= +GEqual: >= +Equal: = +NotEqual: != +Never: 永远不通过 +Always: 永远通过 + +## 3. 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"ts":1727014693800186, "dur":19380, "ph":"X", "name": "WaitingForWork", "cname":"thread_state_sleeping", "args": { "detail":"" }} +,{ "pid":12345, "tid":10, "ts":1727014693819567, "dur":6675, "ph":"X", "name": "WaitingForWork", "cname":"thread_state_sleeping", "args": { "detail":"" }} +,{ "pid":12345, "tid":10, "ts":1727014693826243, "dur":368, "ph":"X", "name": "ComputeFileSignatureSha1", "args": { "detail":"Library/Bee/artifacts/200b0aE.dag/Unity.VisualScripting.State.Editor.pdb" }} +,{ "pid":12345, "tid":10, "ts":1727014693826242, "dur":370, "ph":"X", "name": "CheckInputSignature", "args": { "detail":"CopyFiles Library/ScriptAssemblies/Unity.VisualScripting.State.Editor.pdb" }} +,{ "pid":12345, "tid":10, "ts":1727014693826625, "dur":1591, "ph":"X", "name": "WaitingForWork", "cname":"thread_state_sleeping", "args": { "detail":"" }} +,{ "pid":12345, "tid":0, "ts":1727014693830320, "dur":2430, "ph":"X", "name": "ProfilerWriteOutput" } , \ No newline at end of file diff --git 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a/[Graphics]/StudyProject/Library/SourceAssetDB-lock b/[Graphics]/StudyProject/Library/SourceAssetDB-lock index 238c56a6f..3f7b21c4d 100755 Binary files a/[Graphics]/StudyProject/Library/SourceAssetDB-lock and b/[Graphics]/StudyProject/Library/SourceAssetDB-lock differ diff --git a/[Graphics]/StudyProject/Library/StateCache/SceneView/8b/8b0d1387a24a688f32df764794220fab.json b/[Graphics]/StudyProject/Library/StateCache/SceneView/8b/8b0d1387a24a688f32df764794220fab.json index 44d655704..d69c0484e 100644 --- a/[Graphics]/StudyProject/Library/StateCache/SceneView/8b/8b0d1387a24a688f32df764794220fab.json +++ b/[Graphics]/StudyProject/Library/StateCache/SceneView/8b/8b0d1387a24a688f32df764794220fab.json @@ -1 +1 @@ -{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":true,"audioPlay":false,"sceneViewState":{"m_AlwaysRefresh":false,"showFog":true,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true,"showVisualEffectGraphs":true,"m_FxEnabled":true},"in2DMode":false,"pivot":{"x":1280.0,"y":720.0,"z":0.0},"rotation":{"x":0.19532613456249238,"y":-0.26517388224601748,"z":0.05491156131029129,"w":0.9426496624946594},"size":70.92304992675781,"orthographic":false} \ No newline at end of file +{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":true,"audioPlay":false,"sceneViewState":{"m_AlwaysRefresh":false,"showFog":true,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true,"showVisualEffectGraphs":true,"m_FxEnabled":true},"in2DMode":false,"pivot":{"x":0.06336700916290283,"y":-0.27000001072883608,"z":0.0},"rotation":{"x":0.3457614481449127,"y":-0.4960976243019104,"z":0.22434023022651673,"w":0.7642612457275391},"size":0.7071067690849304,"orthographic":false} \ No newline at end of file diff --git a/[Graphics]/StudyProject/Library/ilpp.pid b/[Graphics]/StudyProject/Library/ilpp.pid index 539d9b66d..859598178 100644 --- a/[Graphics]/StudyProject/Library/ilpp.pid +++ b/[Graphics]/StudyProject/Library/ilpp.pid @@ -1 +1 @@ -48259 \ No newline at end of file +58360 \ No newline at end of file diff --git a/[Graphics]/StudyProject/Logs/AssetImportWorker0-prev.log b/[Graphics]/StudyProject/Logs/AssetImportWorker0-prev.log index 790c883b5..189cd1486 100644 --- a/[Graphics]/StudyProject/Logs/AssetImportWorker0-prev.log +++ b/[Graphics]/StudyProject/Logs/AssetImportWorker0-prev.log @@ -22,7 +22,7 @@ AssetImportWorker0 -logFile Logs/AssetImportWorker0.log -srvPort -56971 +50958 Successfully changed project path to: /Users/victorsun/workspace/github/WebXR-Study/[Graphics]/StudyProject /Users/victorsun/workspace/github/WebXR-Study/[Graphics]/StudyProject [UnityMemory] Configuration Parameters - Can be set up in boot.config @@ -56,16 +56,16 @@ Successfully changed project path to: /Users/victorsun/workspace/github/WebXR-St "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" -Player connection [8569977536] Target information: +Player connection [8229255872] Target information: -Player connection [8569977536] * "[IP] 30.19.156.12 [Port] 0 [Flags] 2 [Guid] 2421755968 [EditorId] 2421755968 [Version] 1048832 [Id] OSXEditor(0,VICTORSUN-MB3) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" +Player connection [8229255872] * "[IP] 100.67.218.153 [Port] 0 [Flags] 2 [Guid] 3516175633 [EditorId] 3516175633 [Version] 1048832 [Id] OSXEditor(0,VICTORSUN-MB3) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" -Player connection [8569977536] * "[IP] 192.168.255.10 [Port] 0 [Flags] 2 [Guid] 2421755968 [EditorId] 2421755968 [Version] 1048832 [Id] OSXEditor(0,VICTORSUN-MB3) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" +Player connection [8229255872] * "[IP] 192.168.255.10 [Port] 0 [Flags] 2 [Guid] 3516175633 [EditorId] 3516175633 [Version] 1048832 [Id] OSXEditor(0,VICTORSUN-MB3) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" -Player connection [8569977536] Host joined multi-casting on [225.0.0.222:54997]... -Player connection [8569977536] Host joined alternative multi-casting on [225.0.0.222:34997]... +Player connection [8229255872] Host joined multi-casting on [225.0.0.222:54997]... +Player connection [8229255872] Host joined alternative multi-casting on [225.0.0.222:34997]... [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -Refreshing native plugins compatible for Editor in 28.20 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 7.17 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2022.3.42f1 (2dcb6a0abc42) [Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/2022.3.42f1/Unity.app/Contents/Resources/UnitySubsystems @@ -80,46 +80,46 @@ Initialize mono Mono path[0] = '/Applications/Unity/Hub/Editor/2022.3.42f1/Unity.app/Contents/Managed' Mono path[1] = '/Applications/Unity/Hub/Editor/2022.3.42f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos' Mono config path = '/Applications/Unity/Hub/Editor/2022.3.42f1/Unity.app/Contents/MonoBleedingEdge/etc' -Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56202 +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56757 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: /Applications/Unity/Hub/Editor/2022.3.42f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: /Applications/Unity/Hub/Editor/2022.3.42f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll -Registered in 0.003346 seconds. -- Loaded All Assemblies, in 0.303 seconds +Registered in 0.001451 seconds. +- Loaded All Assemblies, in 0.236 seconds Native extension for OSXStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.162 seconds -Domain Reload Profiling: 465ms - BeginReloadAssembly (130ms) +- Finished resetting the current domain, in 0.174 seconds +Domain Reload Profiling: 411ms + BeginReloadAssembly (59ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (0ms) - RebuildCommonClasses (25ms) - RebuildNativeTypeToScriptingClass (8ms) - initialDomainReloadingComplete (32ms) - LoadAllAssembliesAndSetupDomain (107ms) - LoadAssemblies (131ms) + RebuildCommonClasses (26ms) + RebuildNativeTypeToScriptingClass (9ms) + initialDomainReloadingComplete (34ms) + LoadAllAssembliesAndSetupDomain (109ms) + LoadAssemblies (59ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (105ms) - TypeCache.Refresh (104ms) - TypeCache.ScanAssembly (93ms) + AnalyzeDomain (108ms) + TypeCache.Refresh (107ms) + TypeCache.ScanAssembly (96ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (0ms) - FinalizeReload (162ms) + FinalizeReload (175ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (131ms) + SetupLoadedEditorAssemblies (140ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (8ms) + InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (1ms) - ProcessInitializeOnLoadAttributes (92ms) - ProcessInitializeOnLoadMethodAttributes (27ms) + ProcessInitializeOnLoadAttributes (98ms) + ProcessInitializeOnLoadMethodAttributes (31ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -128,7 +128,7 @@ Domain Reload Profiling: 465ms Worker process is ready to serve import requests Caller must complete domain reload Begin MonoManager ReloadAssembly -- Loaded All Assemblies, in 0.403 seconds +- Loaded All Assemblies, in 0.400 seconds Native extension for OSXStandalone target not found Native extension for WebGL target not found Package Manager log level set to [2] @@ -136,48 +136,48 @@ Package Manager log level set to [2] [Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.341 seconds -Domain Reload Profiling: 745ms - BeginReloadAssembly (85ms) +- Finished resetting the current domain, in 0.370 seconds +Domain Reload Profiling: 771ms + BeginReloadAssembly (83ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (20ms) - RebuildCommonClasses (25ms) - RebuildNativeTypeToScriptingClass (8ms) - initialDomainReloadingComplete (22ms) - LoadAllAssembliesAndSetupDomain (263ms) - LoadAssemblies (184ms) + CreateAndSetChildDomain (18ms) + RebuildCommonClasses (27ms) + RebuildNativeTypeToScriptingClass (9ms) + initialDomainReloadingComplete (25ms) + LoadAllAssembliesAndSetupDomain (256ms) + LoadAssemblies (163ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (117ms) - TypeCache.Refresh (106ms) - TypeCache.ScanAssembly (93ms) - ScanForSourceGeneratedMonoScriptInfo (7ms) + AnalyzeDomain (132ms) + TypeCache.Refresh (119ms) + TypeCache.ScanAssembly (106ms) + ScanForSourceGeneratedMonoScriptInfo (8ms) ResolveRequiredComponents (3ms) - FinalizeReload (341ms) + FinalizeReload (371ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (250ms) + SetupLoadedEditorAssemblies (270ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4ms) SetLoadedEditorAssemblies (3ms) RefreshPlugins (0ms) - BeforeProcessingInitializeOnLoad (35ms) - ProcessInitializeOnLoadAttributes (197ms) - ProcessInitializeOnLoadMethodAttributes (11ms) + BeforeProcessingInitializeOnLoad (38ms) + ProcessInitializeOnLoadAttributes (212ms) + ProcessInitializeOnLoadMethodAttributes (12ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) + AwakeInstancesAfterBackupRestoration (3ms) Launching external process: /Applications/Unity/Hub/Editor/2022.3.42f1/Unity.app/Contents/Tools/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.03 seconds -Refreshing native plugins compatible for Editor in 0.74 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.88 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 3109 Unused Serialized files (Serialized files now loaded: 0) -Unloading 19 unused Assets / (48.5 KB). Loaded Objects now: 3577. -Memory consumption went from 129.5 MB to 129.4 MB. -Total: 2.290708 ms (FindLiveObjects: 0.105584 ms CreateObjectMapping: 0.063708 ms MarkObjects: 2.042500 ms DeleteObjects: 0.078250 ms) +Unloading 3112 Unused Serialized files (Serialized files now loaded: 0) +Unloading 19 unused Assets / (48.5 KB). Loaded Objects now: 3580. +Memory consumption went from 130.3 MB to 130.3 MB. +Total: 2.557375 ms (FindLiveObjects: 0.114500 ms CreateObjectMapping: 0.041250 ms MarkObjects: 2.312416 ms DeleteObjects: 0.088333 ms) AssetImportParameters requested are different than current active one (requested -> active): custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> @@ -194,148 +194,11 @@ AssetImportParameters requested are different than current active one (requested custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> ======================================================================== Received Import Request. - Time since last request: 1140884.619921 seconds. - path: Assets/Arts/22.mat - artifactKey: Guid(969800fca3183456aad85c018db2a154) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/22.mat using Guid(969800fca3183456aad85c018db2a154) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. + Time since last request: 168213.347854 seconds. + path: Assets/Arts/27.jpg + artifactKey: Guid(cae70cfd41d594b96a1446c1ccea4a7a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Arts/27.jpg using Guid(cae70cfd41d594b96a1446c1ccea4a7a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '53a1b5ecbb82d0f23a3d5549860561a3') in 0.084692 seconds -Number of updated asset objects reloaded before import = 0 -Number of asset objects unloaded after import = 1 -======================================================================== -Received Import Request. - Time since last request: 2873.374245 seconds. - path: Assets/Arts/23-ColorMask.shader - artifactKey: Guid(38a4dce2a51194a52b7276f181dc2daf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/23-ColorMask.shader using Guid(38a4dce2a51194a52b7276f181dc2daf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '9dcb44a08513779232a2daca1f5242de') in 0.004716 seconds -Number of updated asset objects reloaded before import = 0 -Number of asset objects unloaded after import = 1 -======================================================================== -Received Import Request. - Time since last request: 3.477889 seconds. - path: Assets/Arts/23.mat - artifactKey: Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/23.mat using Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '9f86f2189ce7c52a869edff07cd9174b') in 0.034855 seconds -Number of updated asset objects reloaded before import = 0 -Number of asset objects unloaded after import = 2 -======================================================================== -Received Import Request. - Time since last request: 93.253001 seconds. - path: Assets/Arts/23.mat - artifactKey: Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/23.mat using Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '5e0cf03ef06e4e42b5b65a80749029ab') in 0.071366 seconds -Number of updated asset objects reloaded before import = 0 -Number of asset objects unloaded after import = 2 -======================================================================== -Received Import Request. - Time since last request: 7.532684 seconds. - path: Assets/Arts/23.mat - artifactKey: Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/23.mat using Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '7dece7ac17a94703b8b649f31869d698') in 0.026650 seconds -Number of updated asset objects reloaded before import = 0 -Number of asset objects unloaded after import = 2 -======================================================================== -Received Import Request. - Time since last request: 25.909306 seconds. - path: Assets/Arts/23.mat - artifactKey: Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/23.mat using Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: 'bd6e4d67b144fd150e5d1d69ce1769b1') in 0.023421 seconds -Number of updated asset objects reloaded before import = 0 -Number of asset objects unloaded after import = 2 -======================================================================== -Received Import Request. - Time since last request: 2.323222 seconds. - path: Assets/Arts/23.mat - artifactKey: Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/23.mat using Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '11a5962c2a80e9bee3786a200fc2b7f6') in 0.008888 seconds -Number of updated asset objects reloaded before import = 0 -Number of asset objects unloaded after import = 2 -======================================================================== -Received Import Request. - Time since last request: 5.396721 seconds. - path: Assets/Arts/23.mat - artifactKey: Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/23.mat using Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '62f65b262e58a540780e64540196bd6f') in 0.008994 seconds -Number of updated asset objects reloaded before import = 0 -Number of asset objects unloaded after import = 2 -======================================================================== -Received Import Request. - Time since last request: 6.537793 seconds. - path: Assets/Arts/23.mat - artifactKey: Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/23.mat using Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '6f887def2f7ce6ee14029d601651db66') in 0.004522 seconds -Number of updated asset objects reloaded before import = 0 -Number of asset objects unloaded after import = 2 -======================================================================== -Received Import Request. - Time since last request: 332.147057 seconds. - path: Packages/com.unity.ugui/package.json - artifactKey: Guid(319b8889f363f5947acf209c17a94149) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Packages/com.unity.ugui/package.json using Guid(319b8889f363f5947acf209c17a94149) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: 'dfddb1fa6e8d59d992e092cbe57c55d0') in 0.000569 seconds -Number of updated asset objects reloaded before import = 0 -Number of asset objects unloaded after import = 1 -======================================================================== -Received Import Request. - Time since last request: 962.820144 seconds. - path: Assets/Arts/24-UI_Mask.shader - artifactKey: Guid(4e27097398a824e609070fdcc0307df4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/24-UI_Mask.shader using Guid(4e27097398a824e609070fdcc0307df4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: 'f446ab04ac41006a47d8d7a1d03aecc3') in 0.001027 seconds -Number of updated asset objects reloaded before import = 0 -Number of asset objects unloaded after import = 1 -======================================================================== -Received Import Request. - Time since last request: 5.665229 seconds. - path: Assets/Arts/24.mat - artifactKey: Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/24.mat using Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '0f37ca3602a1d790bb2b96b90d33c3d7') in 0.024222 seconds -Number of updated asset objects reloaded before import = 0 -Number of asset objects unloaded after import = 2 -======================================================================== -Received Import Request. - Time since last request: 31.363691 seconds. - path: Assets/Arts/24.mat - artifactKey: Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/24.mat using Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: 'c352aa31075efc3ed9060fbd8be5fc7f') in 0.021736 seconds -Number of updated asset objects reloaded before import = 0 -Number of asset objects unloaded after import = 2 -======================================================================== -Received Import Request. - Time since last request: 14.872612 seconds. - path: Assets/Arts/23.mat - artifactKey: Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/23.mat using Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: 'b1f5641abf879285326c54526f11aef3') in 0.004811 seconds -Number of updated asset objects reloaded before import = 0 -Number of asset objects unloaded after import = 2 -======================================================================== -Received Import Request. - Time since last request: 204.649114 seconds. - path: Assets/Arts/23.mat - artifactKey: Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/23.mat using Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '176eb6b8349485a505d0e3f6db0e0165') in 0.035477 seconds + -> (artifact id: '6016ed74d8586d3ec238bc2ea2b19323') in 0.034263 seconds Number of updated asset objects reloaded before import = 0 Number of asset objects unloaded after import = 2 diff --git a/[Graphics]/StudyProject/Logs/AssetImportWorker0.log b/[Graphics]/StudyProject/Logs/AssetImportWorker0.log index f3658ef54..409e53a35 100644 --- a/[Graphics]/StudyProject/Logs/AssetImportWorker0.log +++ b/[Graphics]/StudyProject/Logs/AssetImportWorker0.log @@ -22,7 +22,7 @@ AssetImportWorker0 -logFile Logs/AssetImportWorker0.log -srvPort -53129 +62351 Successfully changed project path to: /Users/victorsun/workspace/github/WebXR-Study/[Graphics]/StudyProject /Users/victorsun/workspace/github/WebXR-Study/[Graphics]/StudyProject [UnityMemory] Configuration Parameters - Can be set up in boot.config @@ -56,16 +56,16 @@ Successfully changed project path to: /Users/victorsun/workspace/github/WebXR-St "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" -Player connection [8569977536] Target information: +Player connection [8229255872] Target information: -Player connection [8569977536] * "[IP] 192.168.31.10 [Port] 0 [Flags] 2 [Guid] 2999809771 [EditorId] 2999809771 [Version] 1048832 [Id] OSXEditor(0,VICTORSUN-MB3) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" +Player connection [8229255872] * "[IP] 192.168.31.10 [Port] 0 [Flags] 2 [Guid] 563231621 [EditorId] 563231621 [Version] 1048832 [Id] OSXEditor(0,VICTORSUN-MB3) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" -Player connection [8569977536] * "[IP] 192.168.255.10 [Port] 0 [Flags] 2 [Guid] 2999809771 [EditorId] 2999809771 [Version] 1048832 [Id] OSXEditor(0,VICTORSUN-MB3) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" +Player connection [8229255872] * "[IP] 192.168.255.10 [Port] 0 [Flags] 2 [Guid] 563231621 [EditorId] 563231621 [Version] 1048832 [Id] OSXEditor(0,VICTORSUN-MB3) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" -Player connection [8569977536] Host joined multi-casting on [225.0.0.222:54997]... -Player connection [8569977536] Host joined alternative multi-casting on [225.0.0.222:34997]... +Player connection [8229255872] Host joined multi-casting on [225.0.0.222:54997]... +Player connection [8229255872] Host joined alternative multi-casting on [225.0.0.222:34997]... [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -Refreshing native plugins compatible for Editor in 5.59 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 3.10 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2022.3.42f1 (2dcb6a0abc42) [Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/2022.3.42f1/Unity.app/Contents/Resources/UnitySubsystems @@ -80,46 +80,46 @@ Initialize mono Mono path[0] = '/Applications/Unity/Hub/Editor/2022.3.42f1/Unity.app/Contents/Managed' Mono path[1] = '/Applications/Unity/Hub/Editor/2022.3.42f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos' Mono config path = '/Applications/Unity/Hub/Editor/2022.3.42f1/Unity.app/Contents/MonoBleedingEdge/etc' -Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56303 +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56873 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: /Applications/Unity/Hub/Editor/2022.3.42f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: /Applications/Unity/Hub/Editor/2022.3.42f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll -Registered in 0.001170 seconds. -- Loaded All Assemblies, in 0.224 seconds +Registered in 0.002761 seconds. +- Loaded All Assemblies, in 0.220 seconds Native extension for OSXStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.148 seconds -Domain Reload Profiling: 372ms - BeginReloadAssembly (60ms) +- Finished resetting the current domain, in 0.162 seconds +Domain Reload Profiling: 382ms + BeginReloadAssembly (56ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (0ms) - RebuildCommonClasses (24ms) + RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (8ms) - initialDomainReloadingComplete (31ms) - LoadAllAssembliesAndSetupDomain (101ms) - LoadAssemblies (60ms) + initialDomainReloadingComplete (32ms) + LoadAllAssembliesAndSetupDomain (100ms) + LoadAssemblies (57ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (100ms) - TypeCache.Refresh (99ms) - TypeCache.ScanAssembly (88ms) + AnalyzeDomain (98ms) + TypeCache.Refresh (97ms) + TypeCache.ScanAssembly (87ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (0ms) - FinalizeReload (148ms) + FinalizeReload (162ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (118ms) + SetupLoadedEditorAssemblies (129ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (5ms) - SetLoadedEditorAssemblies (3ms) + InitializePlatformSupportModulesInManaged (6ms) + SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (1ms) - ProcessInitializeOnLoadAttributes (83ms) - ProcessInitializeOnLoadMethodAttributes (26ms) + ProcessInitializeOnLoadAttributes (91ms) + ProcessInitializeOnLoadMethodAttributes (27ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -128,7 +128,7 @@ Domain Reload Profiling: 372ms Worker process is ready to serve import requests Caller must complete domain reload Begin MonoManager ReloadAssembly -- Loaded All Assemblies, in 0.362 seconds +- Loaded All Assemblies, in 0.379 seconds Native extension for OSXStandalone target not found Native extension for WebGL target not found Package Manager log level set to [2] @@ -136,35 +136,35 @@ Package Manager log level set to [2] [Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.318 seconds -Domain Reload Profiling: 681ms +- Finished resetting the current domain, in 0.344 seconds +Domain Reload Profiling: 723ms BeginReloadAssembly (76ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (16ms) - RebuildCommonClasses (24ms) + RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (8ms) - initialDomainReloadingComplete (21ms) - LoadAllAssembliesAndSetupDomain (233ms) - LoadAssemblies (152ms) + initialDomainReloadingComplete (22ms) + LoadAllAssembliesAndSetupDomain (250ms) + LoadAssemblies (167ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (119ms) - TypeCache.Refresh (108ms) - TypeCache.ScanAssembly (96ms) + AnalyzeDomain (118ms) + TypeCache.Refresh (107ms) + TypeCache.ScanAssembly (95ms) ScanForSourceGeneratedMonoScriptInfo (7ms) ResolveRequiredComponents (3ms) - FinalizeReload (319ms) + FinalizeReload (344ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (234ms) + SetupLoadedEditorAssemblies (251ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (3ms) + InitializePlatformSupportModulesInManaged (4ms) SetLoadedEditorAssemblies (3ms) RefreshPlugins (0ms) - BeforeProcessingInitializeOnLoad (32ms) - ProcessInitializeOnLoadAttributes (185ms) + BeforeProcessingInitializeOnLoad (36ms) + ProcessInitializeOnLoadAttributes (196ms) ProcessInitializeOnLoadMethodAttributes (11ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) @@ -172,12 +172,12 @@ Domain Reload Profiling: 681ms AwakeInstancesAfterBackupRestoration (2ms) Launching external process: /Applications/Unity/Hub/Editor/2022.3.42f1/Unity.app/Contents/Tools/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.03 seconds -Refreshing native plugins compatible for Editor in 0.61 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.75 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 3111 Unused Serialized files (Serialized files now loaded: 0) -Unloading 19 unused Assets / (48.5 KB). Loaded Objects now: 3579. -Memory consumption went from 130.0 MB to 130.0 MB. -Total: 2.345500 ms (FindLiveObjects: 0.100375 ms CreateObjectMapping: 0.036166 ms MarkObjects: 2.132167 ms DeleteObjects: 0.076083 ms) +Unloading 3113 Unused Serialized files (Serialized files now loaded: 0) +Unloading 19 unused Assets / (49.0 KB). Loaded Objects now: 3581. +Memory consumption went from 130.6 MB to 130.5 MB. +Total: 2.215500 ms (FindLiveObjects: 0.106041 ms CreateObjectMapping: 0.036042 ms MarkObjects: 2.002541 ms DeleteObjects: 0.070417 ms) AssetImportParameters requested are different than current active one (requested -> active): custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> @@ -194,402 +194,317 @@ AssetImportParameters requested are different than current active one (requested custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> ======================================================================== Received Import Request. - Time since last request: 1228243.644422 seconds. - path: Assets/Arts/24.mat - artifactKey: Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/24.mat using Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: 'ab0ce06a5b27ff1d709bf5f65f6202d5') in 0.068756 seconds + Time since last request: 557383.778969 seconds. + path: Assets/Arts/28-.shader + artifactKey: Guid(477a23d6688a340d9a27b618275ff717) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Arts/28-.shader using Guid(477a23d6688a340d9a27b618275ff717) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. + -> (artifact id: 'd971047637e01ed14a9129fb48566933') in 0.006164 seconds Number of updated asset objects reloaded before import = 0 -Number of asset objects unloaded after import = 1 +Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. - Time since last request: 95.992273 seconds. - path: Assets/Arts/23.mat - artifactKey: Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/23.mat using Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '87aa1402786bb3201eda9f0874d64bd5') in 0.025587 seconds + Time since last request: 24.379646 seconds. + path: Assets/Arts/21-UIGray.shader + artifactKey: Guid(19d7c7f31213e471dab3caa866029574) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Arts/21-UIGray.shader using Guid(19d7c7f31213e471dab3caa866029574) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. + -> (artifact id: '353fc32bf69d035050d1b0077a878ff7') in 0.000448 seconds Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 +Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. - Time since last request: 120.546481 seconds. - path: Assets/Arts/23.mat - artifactKey: Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/23.mat using Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '6652de150fbe3983b009a8cb91f5fce7') in 0.022047 seconds -Number of updated asset objects reloaded before import = 1 + Time since last request: 68.213842 seconds. + path: Assets/Arts/28-Lambert.shader + artifactKey: Guid(1ef093e6bb3d54f6bacc76fbc3025289) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Arts/28-Lambert.shader using Guid(1ef093e6bb3d54f6bacc76fbc3025289) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. + -> (artifact id: '06d284a74f898e2139ccd949869aab37') in 0.003383 seconds +Number of updated asset objects reloaded before import = 0 Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. - Time since last request: 136.569255 seconds. - path: Assets/Arts/23.mat - artifactKey: Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/23.mat using Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. + Time since last request: 8.881264 seconds. + path: Assets/Arts/28.mat + artifactKey: Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Arts/28.mat using Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '63ab6a93d95bc444adac3d1460bf795f') in 0.021356 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 + -> (artifact id: '354ebce673b5fc31c2c6c07c5accb081') in 0.076529 seconds +Number of updated asset objects reloaded before import = 0 +Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. - Time since last request: 46.092498 seconds. - path: Assets/Arts/23.mat - artifactKey: Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/23.mat using Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. + Time since last request: 171.112882 seconds. + path: Assets/Arts/28.mat + artifactKey: Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Arts/28.mat using Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '00c10cc1d70c19cfb44a1f04900a4a51') in 0.021082 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 -======================================================================== -Received Import Request. - Time since last request: 28.457166 seconds. - path: Assets/Arts/23-ColorMask.shader - artifactKey: Guid(38a4dce2a51194a52b7276f181dc2daf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/23-ColorMask.shader using Guid(38a4dce2a51194a52b7276f181dc2daf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: 'b6e226494ebde5416839ec0d789e4def') in 0.000426 seconds + -> (artifact id: 'b01de5ae024722e9085519bf2820906b') in 0.050621 seconds Number of updated asset objects reloaded before import = 0 -Number of asset objects unloaded after import = 0 +Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. - Time since last request: 1.557328 seconds. - path: Assets/Arts/24-UI_Mask.shader - artifactKey: Guid(4e27097398a824e609070fdcc0307df4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/24-UI_Mask.shader using Guid(4e27097398a824e609070fdcc0307df4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '65a01a49b9e10439078082403db3f25b') in 0.000989 seconds + Time since last request: 994.373853 seconds. + path: Assets/Arts/28.mat + artifactKey: Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Arts/28.mat using Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. +[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. + -> (artifact id: '0e4e9b44c815aec88f2ed51257dfbe8d') in 0.053467 seconds Number of updated asset objects reloaded before import = 0 -Number of asset objects unloaded after import = 0 +Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. - Time since last request: 672.020668 seconds. - path: Assets/Arts/23.mat - artifactKey: Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/23.mat using Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. + Time since last request: 190.204878 seconds. + path: Assets/Arts/28.mat + artifactKey: Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Arts/28.mat using Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: 'a2909aa7130592bd4fa94ed493e0bfbe') in 0.091193 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 -======================================================================== -Received Import Request. - Time since last request: 0.000085 seconds. - path: Assets/Arts/24-UI_Mask.shader - artifactKey: Guid(4e27097398a824e609070fdcc0307df4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/24-UI_Mask.shader using Guid(4e27097398a824e609070fdcc0307df4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: 'e05d90529bbaee6ff946b861bef8047c') in 0.000342 seconds + -> (artifact id: '76a91723f0b1b73d5d51bf1812bf4be8') in 0.044487 seconds Number of updated asset objects reloaded before import = 0 -Number of asset objects unloaded after import = 0 +Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. - Time since last request: 60.325685 seconds. - path: Assets/Arts/23.mat - artifactKey: Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/23.mat using Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. + Time since last request: 287.213159 seconds. + path: Assets/Arts/28.mat + artifactKey: Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Arts/28.mat using Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: 'cb5f3ee3628f025c20e1c2e0e8abd1ed') in 0.033944 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 + -> (artifact id: '50ed153926c83e529defce2756f8caae') in 0.060365 seconds +Number of updated asset objects reloaded before import = 0 +Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. - Time since last request: 79.739720 seconds. - path: Assets/Arts/23.mat - artifactKey: Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/23.mat using Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. + Time since last request: 87.648303 seconds. + path: Assets/Arts/28.mat + artifactKey: Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Arts/28.mat using Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '7acc6bb1e05dc9a17894ecd357e9cbc2') in 0.023717 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 + -> (artifact id: '1f9083b51e1dd6478b1a6d90342a0279') in 0.005469 seconds +Number of updated asset objects reloaded before import = 0 +Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. - Time since last request: 43.331616 seconds. - path: Assets/Arts/23.mat - artifactKey: Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/23.mat using Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. + Time since last request: 5.964795 seconds. + path: Assets/Arts/28.mat + artifactKey: Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Arts/28.mat using Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: 'be900ad7d24d0599018d91f59f63cfc3') in 0.022606 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 + -> (artifact id: '5a1a65cbc05606d336d3322ff075d477') in 0.035151 seconds +Number of updated asset objects reloaded before import = 0 +Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. - Time since last request: 220.915893 seconds. - path: Assets/Arts/23.mat - artifactKey: Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/23.mat using Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. + Time since last request: 97.462886 seconds. + path: Assets/Arts/28.mat + artifactKey: Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Arts/28.mat using Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '0b625d59ddfe8e7f18feee6581d5316d') in 0.023145 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 -======================================================================== -Received Import Request. - Time since last request: 3.696868 seconds. - path: Assets/Arts/24-UI_Mask.shader - artifactKey: Guid(4e27097398a824e609070fdcc0307df4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/24-UI_Mask.shader using Guid(4e27097398a824e609070fdcc0307df4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '253ebafcbd7540e27392ca572e48fa5d') in 0.000462 seconds + -> (artifact id: 'b27b0c5f3941c4166ffb221367ac91ad') in 0.045863 seconds Number of updated asset objects reloaded before import = 0 -Number of asset objects unloaded after import = 0 +Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. - Time since last request: 8.703857 seconds. - path: Assets/Arts/23.mat - artifactKey: Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/23.mat using Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. + Time since last request: 24.138500 seconds. + path: Assets/Arts/28.mat + artifactKey: Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Arts/28.mat using Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '4f48ec5f3489feb9549ed016e08d7e7d') in 0.022530 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 -======================================================================== -Received Import Request. - Time since last request: 2.567248 seconds. - path: Assets/Arts/24-UI_Mask.shader - artifactKey: Guid(4e27097398a824e609070fdcc0307df4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/24-UI_Mask.shader using Guid(4e27097398a824e609070fdcc0307df4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '5bee3eefa3d725baa2212d7674af7fa0') in 0.000481 seconds + -> (artifact id: '07e3f1990a6101ea9c59f74af42b6954') in 0.035675 seconds Number of updated asset objects reloaded before import = 0 -Number of asset objects unloaded after import = 0 +Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. - Time since last request: 9.967909 seconds. - path: Assets/Arts/23.mat - artifactKey: Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/23.mat using Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. + Time since last request: 403.858972 seconds. + path: Assets/Arts/28.mat + artifactKey: Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Arts/28.mat using Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: 'be1cc04f2ad1c3ff5b6afa3b75ea395a') in 0.021476 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 -======================================================================== -Received Import Request. - Time since last request: 0.000145 seconds. - path: Assets/Arts/24-UI_Mask.shader - artifactKey: Guid(4e27097398a824e609070fdcc0307df4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/24-UI_Mask.shader using Guid(4e27097398a824e609070fdcc0307df4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: 'ad8ff6a0f76a2e5f755e04697db8897b') in 0.000450 seconds + -> (artifact id: 'f2803eeb2c1c96ab717e975b10027d7e') in 0.037072 seconds Number of updated asset objects reloaded before import = 0 -Number of asset objects unloaded after import = 0 +Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. - Time since last request: 20.586272 seconds. - path: Assets/Arts/23.mat - artifactKey: Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/23.mat using Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. + Time since last request: 15.501553 seconds. + path: Assets/Arts/28.mat + artifactKey: Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Arts/28.mat using Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: 'a86f9e621434136e1bcc8774d2199fb2') in 0.022413 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 + -> (artifact id: 'e0730ce7767e1c487344414b7d125f39') in 0.033988 seconds +Number of updated asset objects reloaded before import = 0 +Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. - Time since last request: 119.410179 seconds. - path: Assets/Arts/23.mat - artifactKey: Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/23.mat using Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. + Time since last request: 94.043944 seconds. + path: Assets/Arts/28.mat + artifactKey: Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Arts/28.mat using Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: 'ad442c2fd23ab3d63f60cd5ecd334124') in 0.021931 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 + -> (artifact id: '591875d14c81341a511240d987e15cd0') in 0.034948 seconds +Number of updated asset objects reloaded before import = 0 +Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. - Time since last request: 83.975521 seconds. - path: Assets/Arts/23.mat - artifactKey: Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/23.mat using Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. + Time since last request: 23.643080 seconds. + path: Assets/Arts/28.mat + artifactKey: Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Arts/28.mat using Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: 'f746151d281191ef14d579275027b56c') in 0.028265 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 + -> (artifact id: 'af3c31b19429ece98c71f7fbfa2244a5') in 0.037168 seconds +Number of updated asset objects reloaded before import = 0 +Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. - Time since last request: 17.903875 seconds. - path: Assets/Arts/23.mat - artifactKey: Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/23.mat using Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. + Time since last request: 233.875339 seconds. + path: Assets/Arts/28.mat + artifactKey: Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Arts/28.mat using Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -Shader error in 'Unlit/UI-Mask': 'frag': function must return a value at Assets/Arts/24-UI_Mask.shader(88) (on metal) - -Compiling Subshader: 0, Pass: , Vertex program with -Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS -Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UI_CLIP_RECT UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING -Shader error in 'Unlit/UI-Mask': undeclared identifier 'c' at Assets/Arts/24-UI_Mask.shader(88) (on metal) - -Compiling Subshader: 0, Pass: , Vertex program with -Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS -Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UI_CLIP_RECT UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING -Shader error in 'Unlit/UI-Mask': 'frag': function must return a value at Assets/Arts/24-UI_Mask.shader(88) (on metal) - -Compiling Subshader: 0, Pass: , Vertex program with -Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS -Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UI_CLIP_RECT UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING -Shader error in 'Unlit/UI-Mask': undeclared identifier 'c' at Assets/Arts/24-UI_Mask.shader(88) (on metal) - -Compiling Subshader: 0, Pass: , Vertex program with -Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS -Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UI_CLIP_RECT UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING - -> (artifact id: 'af7526d0263a02a4c6a7337e67a96857') in 0.013499 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 + -> (artifact id: '3b6e1a1d35e591227052275a9504c0a6') in 0.045849 seconds +Number of updated asset objects reloaded before import = 0 +Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. - Time since last request: 6.418144 seconds. - path: Assets/Arts/23.mat - artifactKey: Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/23.mat using Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. + Time since last request: 43.735708 seconds. + path: Assets/Arts/28.mat + artifactKey: Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Arts/28.mat using Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -Shader error in 'Unlit/UI-Mask': 'frag': function must return a value at Assets/Arts/24-UI_Mask.shader(89) (on metal) - -Compiling Subshader: 0, Pass: , Vertex program with -Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS -Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UI_CLIP_RECT UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING -Shader error in 'Unlit/UI-Mask': undeclared identifier 'c' at Assets/Arts/24-UI_Mask.shader(89) (on metal) - -Compiling Subshader: 0, Pass: , Vertex program with -Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS -Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UI_CLIP_RECT UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING -Shader error in 'Unlit/UI-Mask': 'frag': function must return a value at Assets/Arts/24-UI_Mask.shader(89) (on metal) - -Compiling Subshader: 0, Pass: , Vertex program with -Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS -Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UI_CLIP_RECT UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING -Shader error in 'Unlit/UI-Mask': undeclared identifier 'c' at Assets/Arts/24-UI_Mask.shader(89) (on metal) - -Compiling Subshader: 0, Pass: , Vertex program with -Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS -Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UI_CLIP_RECT UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING - -> (artifact id: '9fb7c6ab84d9b6acc6b6aad61d3b600f') in 0.013311 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 + -> (artifact id: '3b99a7c5eeebdd0f68ac73cffbf1dacd') in 0.033167 seconds +Number of updated asset objects reloaded before import = 0 +Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. - Time since last request: 96.656614 seconds. - path: Assets/Arts/23.mat - artifactKey: Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/23.mat using Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. + Time since last request: 1142.711687 seconds. + path: Assets/Arts/28.mat + artifactKey: Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Arts/28.mat using Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: 'cd952d787327fb79609386d63353760d') in 0.021516 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 + -> (artifact id: '14da16f20acb0cdb04440e44bf87bf7f') in 0.073173 seconds +Number of updated asset objects reloaded before import = 0 +Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. - Time since last request: 110.477236 seconds. - path: Assets/Arts/23.mat - artifactKey: Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/23.mat using Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. + Time since last request: 398.851024 seconds. + path: Assets/Arts/28.mat + artifactKey: Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Arts/28.mat using Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '4155ce8f467af442536e5c96e43c0cd6') in 0.024825 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 + -> (artifact id: '50f476eecacabc6d8d137e8e07e5cb30') in 0.036160 seconds +Number of updated asset objects reloaded before import = 0 +Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. - Time since last request: 13.276221 seconds. - path: Assets/Arts/23.mat - artifactKey: Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/23.mat using Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. + Time since last request: 129.825312 seconds. + path: Assets/Arts/28.mat + artifactKey: Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Arts/28.mat using Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: 'ef8d0749b9e49c843c90f0791dfe56fa') in 0.021346 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 + -> (artifact id: '7fe2b28598eb55d2a65ca0f94f0030db') in 0.123926 seconds +Number of updated asset objects reloaded before import = 0 +Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. - Time since last request: 1.102768 seconds. - path: Assets/Arts/24-UI_Mask.shader - artifactKey: Guid(4e27097398a824e609070fdcc0307df4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/24-UI_Mask.shader using Guid(4e27097398a824e609070fdcc0307df4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: 'afbce7c04a684c4ba09ce2270f68ad29') in 0.000496 seconds + Time since last request: 97.721462 seconds. + path: Assets/Arts/28.mat + artifactKey: Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Arts/28.mat using Guid(d024da7c7740243648569ebc5d4c5a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. +[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. + -> (artifact id: 'b3757ab4261b304a46a911cef0d82f98') in 0.043254 seconds Number of updated asset objects reloaded before import = 0 -Number of asset objects unloaded after import = 0 +Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. - Time since last request: 62.356650 seconds. - path: Assets/Arts/23.mat - artifactKey: Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/23.mat using Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. + Time since last request: 5043.745549 seconds. + path: Assets/Arts/29-Phong.jpg + artifactKey: Guid(07f11056828be41878ec5fbf714e5877) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Arts/29-Phong.jpg using Guid(07f11056828be41878ec5fbf714e5877) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '11bd997ee59d15d3b85dc08133dd5207') in 0.023149 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 + -> (artifact id: '198690a3968c13c0fb4be9edcf8185d3') in 0.024942 seconds +Number of updated asset objects reloaded before import = 0 +Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. - Time since last request: 95.540074 seconds. - path: Assets/Arts/24-UI_Mask 1.shader - artifactKey: Guid(3b1cd09b1cfde466292b428172f9d1f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/24-UI_Mask 1.shader using Guid(3b1cd09b1cfde466292b428172f9d1f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '2b3797b726f2c007a436bf3ffad68b7f') in 0.000935 seconds + Time since last request: 7.061052 seconds. + path: Assets/Arts/29-Phong.shader + artifactKey: Guid(0c89d2a9c18d84203a126037f12fa241) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Arts/29-Phong.shader using Guid(0c89d2a9c18d84203a126037f12fa241) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. + -> (artifact id: '2968f8d8dfcb542e0baad20d7e9b891e') in 0.001434 seconds Number of updated asset objects reloaded before import = 0 Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. - Time since last request: 11.916298 seconds. - path: Assets/Arts/25-UI_Gray.shader - artifactKey: Guid(3b1cd09b1cfde466292b428172f9d1f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/25-UI_Gray.shader using Guid(3b1cd09b1cfde466292b428172f9d1f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '0513b4f5e16ba09f27659356b8c55110') in 0.000749 seconds + Time since last request: 6.405739 seconds. + path: Assets/Arts/29.mat + artifactKey: Guid(c30310dbe16e24ad8be0566a5c4df4e9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Arts/29.mat using Guid(c30310dbe16e24ad8be0566a5c4df4e9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. +[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. + -> (artifact id: '91608ed0fb1e9e08dc19085d48b69672') in 0.066889 seconds Number of updated asset objects reloaded before import = 0 -Number of asset objects unloaded after import = 1 +Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. - Time since last request: 9.672063 seconds. - path: Assets/Arts/25.mat - artifactKey: Guid(7c182e835ee9d48738ac2be0c6c18a67) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/25.mat using Guid(7c182e835ee9d48738ac2be0c6c18a67) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. + Time since last request: 45.023389 seconds. + path: Assets/Arts/29.mat + artifactKey: Guid(c30310dbe16e24ad8be0566a5c4df4e9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Arts/29.mat using Guid(c30310dbe16e24ad8be0566a5c4df4e9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '7f99232ec14389f14d214fedd5b8826d') in 0.026226 seconds + -> (artifact id: 'e38eb7f8601ecb53aaac94f6070cb385') in 0.005587 seconds Number of updated asset objects reloaded before import = 0 Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. - Time since last request: 185.785246 seconds. - path: Assets/Arts/25.mat - artifactKey: Guid(7c182e835ee9d48738ac2be0c6c18a67) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/25.mat using Guid(7c182e835ee9d48738ac2be0c6c18a67) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. + Time since last request: 125.893294 seconds. + path: Assets/Arts/29.mat + artifactKey: Guid(c30310dbe16e24ad8be0566a5c4df4e9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Arts/29.mat using Guid(c30310dbe16e24ad8be0566a5c4df4e9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: 'af5d3aa6fe6a4836a2369bf3d630319c') in 0.023762 seconds + -> (artifact id: 'd84f293d78871d2ec7352dfc460f9677') in 0.048684 seconds Number of updated asset objects reloaded before import = 0 Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. - Time since last request: 108.789866 seconds. - path: Assets/Arts/25.mat - artifactKey: Guid(7c182e835ee9d48738ac2be0c6c18a67) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/25.mat using Guid(7c182e835ee9d48738ac2be0c6c18a67) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. + Time since last request: 20.862917 seconds. + path: Assets/Arts/29.mat + artifactKey: Guid(c30310dbe16e24ad8be0566a5c4df4e9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Arts/29.mat using Guid(c30310dbe16e24ad8be0566a5c4df4e9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '9f3c7c0f36f9718af90a17441bc59f99') in 0.021980 seconds + -> (artifact id: '44087a8cd4ae572aec35b9987c600561') in 0.048896 seconds Number of updated asset objects reloaded before import = 0 Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. - Time since last request: 10.043231 seconds. - path: Assets/Arts/25.mat - artifactKey: Guid(7c182e835ee9d48738ac2be0c6c18a67) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/25.mat using Guid(7c182e835ee9d48738ac2be0c6c18a67) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. + Time since last request: 42.114415 seconds. + path: Assets/Arts/29.mat + artifactKey: Guid(c30310dbe16e24ad8be0566a5c4df4e9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Arts/29.mat using Guid(c30310dbe16e24ad8be0566a5c4df4e9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: 'fa1c6c4f0fbeb82b72cd4e92003cc32a') in 0.021517 seconds + -> (artifact id: 'fbee3053a6950af2082644fa83a7f9f9') in 0.049122 seconds Number of updated asset objects reloaded before import = 0 Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. - Time since last request: 29.342587 seconds. - path: Assets/Arts/25.mat - artifactKey: Guid(7c182e835ee9d48738ac2be0c6c18a67) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/25.mat using Guid(7c182e835ee9d48738ac2be0c6c18a67) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. + Time since last request: 20.197353 seconds. + path: Assets/Arts/29.mat + artifactKey: Guid(c30310dbe16e24ad8be0566a5c4df4e9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Arts/29.mat using Guid(c30310dbe16e24ad8be0566a5c4df4e9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '2089dc8359772e0c13f83e7c78ebb451') in 0.021485 seconds + -> (artifact id: '68eaaef955a8c2257b677ad07cf688b6') in 0.007406 seconds Number of updated asset objects reloaded before import = 0 Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. - Time since last request: 101.344564 seconds. - path: Assets/Arts/25.mat - artifactKey: Guid(7c182e835ee9d48738ac2be0c6c18a67) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/25.mat using Guid(7c182e835ee9d48738ac2be0c6c18a67) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. + Time since last request: 387.298028 seconds. + path: Assets/Arts/29.mat + artifactKey: Guid(c30310dbe16e24ad8be0566a5c4df4e9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Arts/29.mat using Guid(c30310dbe16e24ad8be0566a5c4df4e9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: 'c2d7990d13e2092a76f120381ab15d9a') in 0.022193 seconds + -> (artifact id: '631e6c217425d735db418496b110d86d') in 0.049229 seconds Number of updated asset objects reloaded before import = 0 Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. - Time since last request: 86.341923 seconds. - path: Assets/Arts/25.mat - artifactKey: Guid(7c182e835ee9d48738ac2be0c6c18a67) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/25.mat using Guid(7c182e835ee9d48738ac2be0c6c18a67) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. + Time since last request: 25.038718 seconds. + path: Assets/Arts/29.mat + artifactKey: Guid(c30310dbe16e24ad8be0566a5c4df4e9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Arts/29.mat using Guid(c30310dbe16e24ad8be0566a5c4df4e9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '79f04b8ba3770fef698ee305f8968d81') in 0.022745 seconds + -> (artifact id: 'f640b5710e490ece575b24c4e0e90fba') in 0.006672 seconds Number of updated asset objects reloaded before import = 0 Number of asset objects unloaded after import = 2 diff --git a/[Graphics]/StudyProject/Logs/AssetImportWorker1-prev.log b/[Graphics]/StudyProject/Logs/AssetImportWorker1-prev.log index 4bf46e784..5f64de4e1 100644 --- a/[Graphics]/StudyProject/Logs/AssetImportWorker1-prev.log +++ b/[Graphics]/StudyProject/Logs/AssetImportWorker1-prev.log @@ -22,7 +22,7 @@ AssetImportWorker1 -logFile Logs/AssetImportWorker1.log -srvPort -56971 +50958 Successfully changed project path to: /Users/victorsun/workspace/github/WebXR-Study/[Graphics]/StudyProject /Users/victorsun/workspace/github/WebXR-Study/[Graphics]/StudyProject [UnityMemory] Configuration Parameters - Can be set up in boot.config @@ -56,16 +56,16 @@ Successfully changed project path to: /Users/victorsun/workspace/github/WebXR-St "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" -Player connection [8569977536] Target information: +Player connection [8229255872] Target information: -Player connection [8569977536] * "[IP] 30.19.156.12 [Port] 0 [Flags] 2 [Guid] 4022763172 [EditorId] 4022763172 [Version] 1048832 [Id] OSXEditor(0,VICTORSUN-MB3) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" +Player connection [8229255872] * "[IP] 100.67.218.153 [Port] 0 [Flags] 2 [Guid] 1116959516 [EditorId] 1116959516 [Version] 1048832 [Id] OSXEditor(0,VICTORSUN-MB3) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" -Player connection [8569977536] * "[IP] 192.168.255.10 [Port] 0 [Flags] 2 [Guid] 4022763172 [EditorId] 4022763172 [Version] 1048832 [Id] OSXEditor(0,VICTORSUN-MB3) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" +Player connection [8229255872] * "[IP] 192.168.255.10 [Port] 0 [Flags] 2 [Guid] 1116959516 [EditorId] 1116959516 [Version] 1048832 [Id] OSXEditor(0,VICTORSUN-MB3) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" -Player connection [8569977536] Host joined multi-casting on [225.0.0.222:54997]... -Player connection [8569977536] Host joined alternative multi-casting on [225.0.0.222:34997]... +Player connection [8229255872] Host joined multi-casting on [225.0.0.222:54997]... +Player connection [8229255872] Host joined alternative multi-casting on [225.0.0.222:34997]... [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -Refreshing native plugins compatible for Editor in 28.18 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 7.27 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2022.3.42f1 (2dcb6a0abc42) [Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/2022.3.42f1/Unity.app/Contents/Resources/UnitySubsystems @@ -80,46 +80,46 @@ Initialize mono Mono path[0] = '/Applications/Unity/Hub/Editor/2022.3.42f1/Unity.app/Contents/Managed' Mono path[1] = '/Applications/Unity/Hub/Editor/2022.3.42f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos' Mono config path = '/Applications/Unity/Hub/Editor/2022.3.42f1/Unity.app/Contents/MonoBleedingEdge/etc' -Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56204 +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56761 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: /Applications/Unity/Hub/Editor/2022.3.42f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: /Applications/Unity/Hub/Editor/2022.3.42f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll -Registered in 0.004220 seconds. -- Loaded All Assemblies, in 0.303 seconds +Registered in 0.001413 seconds. +- Loaded All Assemblies, in 0.236 seconds Native extension for OSXStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.164 seconds -Domain Reload Profiling: 466ms - BeginReloadAssembly (130ms) +- Finished resetting the current domain, in 0.174 seconds +Domain Reload Profiling: 410ms + BeginReloadAssembly (59ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (0ms) - RebuildCommonClasses (25ms) - RebuildNativeTypeToScriptingClass (8ms) - initialDomainReloadingComplete (33ms) - LoadAllAssembliesAndSetupDomain (106ms) - LoadAssemblies (130ms) + RebuildCommonClasses (27ms) + RebuildNativeTypeToScriptingClass (9ms) + initialDomainReloadingComplete (34ms) + LoadAllAssembliesAndSetupDomain (109ms) + LoadAssemblies (58ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (105ms) - TypeCache.Refresh (104ms) - TypeCache.ScanAssembly (93ms) + AnalyzeDomain (107ms) + TypeCache.Refresh (106ms) + TypeCache.ScanAssembly (95ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (0ms) - FinalizeReload (164ms) + FinalizeReload (174ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (132ms) + SetupLoadedEditorAssemblies (140ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (7ms) + InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (1ms) - ProcessInitializeOnLoadAttributes (91ms) - ProcessInitializeOnLoadMethodAttributes (28ms) + ProcessInitializeOnLoadAttributes (98ms) + ProcessInitializeOnLoadMethodAttributes (31ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -128,7 +128,7 @@ Domain Reload Profiling: 466ms Worker process is ready to serve import requests Caller must complete domain reload Begin MonoManager ReloadAssembly -- Loaded All Assemblies, in 0.407 seconds +- Loaded All Assemblies, in 0.401 seconds Native extension for OSXStandalone target not found Native extension for WebGL target not found Package Manager log level set to [2] @@ -136,48 +136,48 @@ Package Manager log level set to [2] [Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.335 seconds -Domain Reload Profiling: 743ms - BeginReloadAssembly (84ms) +- Finished resetting the current domain, in 0.371 seconds +Domain Reload Profiling: 773ms + BeginReloadAssembly (83ms) ExecutionOrderSort (0ms) - DisableScriptedObjects (4ms) + DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (18ms) - RebuildCommonClasses (25ms) - RebuildNativeTypeToScriptingClass (8ms) - initialDomainReloadingComplete (22ms) - LoadAllAssembliesAndSetupDomain (269ms) - LoadAssemblies (184ms) + CreateAndSetChildDomain (17ms) + RebuildCommonClasses (27ms) + RebuildNativeTypeToScriptingClass (9ms) + initialDomainReloadingComplete (25ms) + LoadAllAssembliesAndSetupDomain (257ms) + LoadAssemblies (164ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (123ms) - TypeCache.Refresh (111ms) - TypeCache.ScanAssembly (99ms) + AnalyzeDomain (132ms) + TypeCache.Refresh (120ms) + TypeCache.ScanAssembly (107ms) ScanForSourceGeneratedMonoScriptInfo (8ms) ResolveRequiredComponents (3ms) - FinalizeReload (336ms) + FinalizeReload (372ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (247ms) + SetupLoadedEditorAssemblies (271ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (3ms) - SetLoadedEditorAssemblies (4ms) + InitializePlatformSupportModulesInManaged (4ms) + SetLoadedEditorAssemblies (3ms) RefreshPlugins (0ms) - BeforeProcessingInitializeOnLoad (33ms) - ProcessInitializeOnLoadAttributes (195ms) - ProcessInitializeOnLoadMethodAttributes (11ms) + BeforeProcessingInitializeOnLoad (37ms) + ProcessInitializeOnLoadAttributes (214ms) + ProcessInitializeOnLoadMethodAttributes (12ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (2ms) + AwakeInstancesAfterBackupRestoration (3ms) Launching external process: /Applications/Unity/Hub/Editor/2022.3.42f1/Unity.app/Contents/Tools/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.03 seconds -Refreshing native plugins compatible for Editor in 0.70 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.75 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 3109 Unused Serialized files (Serialized files now loaded: 0) -Unloading 19 unused Assets / (48.5 KB). Loaded Objects now: 3577. -Memory consumption went from 129.4 MB to 129.4 MB. -Total: 2.322917 ms (FindLiveObjects: 0.090208 ms CreateObjectMapping: 0.035750 ms MarkObjects: 2.123041 ms DeleteObjects: 0.073334 ms) +Unloading 3112 Unused Serialized files (Serialized files now loaded: 0) +Unloading 19 unused Assets / (48.9 KB). Loaded Objects now: 3580. +Memory consumption went from 130.5 MB to 130.5 MB. +Total: 2.433875 ms (FindLiveObjects: 0.105500 ms CreateObjectMapping: 0.040917 ms MarkObjects: 2.203333 ms DeleteObjects: 0.083625 ms) AssetImportParameters requested are different than current active one (requested -> active): custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> @@ -192,13 +192,3 @@ AssetImportParameters requested are different than current active one (requested custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> -======================================================================== -Received Import Request. - Time since last request: 1145454.276546 seconds. - path: Assets/Arts/24.mat - artifactKey: Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/24.mat using Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '1ed5cb5c122eca9acd6cc6e96cd8fd27') in 0.134203 seconds -Number of updated asset objects reloaded before import = 0 -Number of asset objects unloaded after import = 2 diff --git a/[Graphics]/StudyProject/Logs/AssetImportWorker1.log b/[Graphics]/StudyProject/Logs/AssetImportWorker1.log index 10f5f5ec4..a4f89bdce 100644 --- a/[Graphics]/StudyProject/Logs/AssetImportWorker1.log +++ b/[Graphics]/StudyProject/Logs/AssetImportWorker1.log @@ -22,7 +22,7 @@ AssetImportWorker1 -logFile Logs/AssetImportWorker1.log -srvPort -53129 +62351 Successfully changed project path to: /Users/victorsun/workspace/github/WebXR-Study/[Graphics]/StudyProject /Users/victorsun/workspace/github/WebXR-Study/[Graphics]/StudyProject [UnityMemory] Configuration Parameters - Can be set up in boot.config @@ -56,16 +56,16 @@ Successfully changed project path to: /Users/victorsun/workspace/github/WebXR-St "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" -Player connection [8569977536] Target information: +Player connection [8229255872] Target information: -Player connection [8569977536] * "[IP] 192.168.31.10 [Port] 0 [Flags] 2 [Guid] 731178898 [EditorId] 731178898 [Version] 1048832 [Id] OSXEditor(0,VICTORSUN-MB3) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" +Player connection [8229255872] * "[IP] 192.168.31.10 [Port] 0 [Flags] 2 [Guid] 2467372839 [EditorId] 2467372839 [Version] 1048832 [Id] OSXEditor(0,VICTORSUN-MB3) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" -Player connection [8569977536] * "[IP] 192.168.255.10 [Port] 0 [Flags] 2 [Guid] 731178898 [EditorId] 731178898 [Version] 1048832 [Id] OSXEditor(0,VICTORSUN-MB3) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" +Player connection [8229255872] * "[IP] 192.168.255.10 [Port] 0 [Flags] 2 [Guid] 2467372839 [EditorId] 2467372839 [Version] 1048832 [Id] OSXEditor(0,VICTORSUN-MB3) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" -Player connection [8569977536] Host joined multi-casting on [225.0.0.222:54997]... -Player connection [8569977536] Host joined alternative multi-casting on [225.0.0.222:34997]... +Player connection [8229255872] Host joined multi-casting on [225.0.0.222:54997]... +Player connection [8229255872] Host joined alternative multi-casting on [225.0.0.222:34997]... [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -Refreshing native plugins compatible for Editor in 5.52 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 2.11 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2022.3.42f1 (2dcb6a0abc42) [Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/2022.3.42f1/Unity.app/Contents/Resources/UnitySubsystems @@ -80,46 +80,46 @@ Initialize mono Mono path[0] = '/Applications/Unity/Hub/Editor/2022.3.42f1/Unity.app/Contents/Managed' Mono path[1] = '/Applications/Unity/Hub/Editor/2022.3.42f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos' Mono config path = '/Applications/Unity/Hub/Editor/2022.3.42f1/Unity.app/Contents/MonoBleedingEdge/etc' -Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56305 +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56875 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: /Applications/Unity/Hub/Editor/2022.3.42f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: /Applications/Unity/Hub/Editor/2022.3.42f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll -Registered in 0.001163 seconds. -- Loaded All Assemblies, in 0.221 seconds +Registered in 0.002759 seconds. +- Loaded All Assemblies, in 0.218 seconds Native extension for OSXStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.151 seconds -Domain Reload Profiling: 372ms - BeginReloadAssembly (58ms) +- Finished resetting the current domain, in 0.163 seconds +Domain Reload Profiling: 381ms + BeginReloadAssembly (56ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (0ms) - RebuildCommonClasses (24ms) + RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (8ms) - initialDomainReloadingComplete (31ms) + initialDomainReloadingComplete (32ms) LoadAllAssembliesAndSetupDomain (99ms) - LoadAssemblies (58ms) + LoadAssemblies (57ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (98ms) - TypeCache.Refresh (97ms) - TypeCache.ScanAssembly (87ms) + AnalyzeDomain (97ms) + TypeCache.Refresh (96ms) + TypeCache.ScanAssembly (86ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (0ms) - FinalizeReload (151ms) + FinalizeReload (163ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (121ms) + SetupLoadedEditorAssemblies (130ms) LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (5ms) + InitializePlatformSupportModulesInManaged (7ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (1ms) - ProcessInitializeOnLoadAttributes (85ms) - ProcessInitializeOnLoadMethodAttributes (26ms) + ProcessInitializeOnLoadAttributes (91ms) + ProcessInitializeOnLoadMethodAttributes (28ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) @@ -128,7 +128,7 @@ Domain Reload Profiling: 372ms Worker process is ready to serve import requests Caller must complete domain reload Begin MonoManager ReloadAssembly -- Loaded All Assemblies, in 0.362 seconds +- Loaded All Assemblies, in 0.381 seconds Native extension for OSXStandalone target not found Native extension for WebGL target not found Package Manager log level set to [2] @@ -136,48 +136,48 @@ Package Manager log level set to [2] [Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.318 seconds -Domain Reload Profiling: 680ms - BeginReloadAssembly (76ms) +- Finished resetting the current domain, in 0.343 seconds +Domain Reload Profiling: 725ms + BeginReloadAssembly (78ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (15ms) + CreateAndSetChildDomain (16ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (8ms) - initialDomainReloadingComplete (21ms) - LoadAllAssembliesAndSetupDomain (233ms) - LoadAssemblies (152ms) + initialDomainReloadingComplete (22ms) + LoadAllAssembliesAndSetupDomain (250ms) + LoadAssemblies (169ms) RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (120ms) - TypeCache.Refresh (109ms) - TypeCache.ScanAssembly (96ms) - ScanForSourceGeneratedMonoScriptInfo (7ms) + AnalyzeDomain (118ms) + TypeCache.Refresh (107ms) + TypeCache.ScanAssembly (94ms) + ScanForSourceGeneratedMonoScriptInfo (8ms) ResolveRequiredComponents (3ms) - FinalizeReload (318ms) + FinalizeReload (344ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (232ms) + SetupLoadedEditorAssemblies (251ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4ms) - SetLoadedEditorAssemblies (2ms) + SetLoadedEditorAssemblies (3ms) RefreshPlugins (0ms) - BeforeProcessingInitializeOnLoad (32ms) - ProcessInitializeOnLoadAttributes (183ms) - ProcessInitializeOnLoadMethodAttributes (10ms) + BeforeProcessingInitializeOnLoad (35ms) + ProcessInitializeOnLoadAttributes (197ms) + ProcessInitializeOnLoadMethodAttributes (11ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) Launching external process: /Applications/Unity/Hub/Editor/2022.3.42f1/Unity.app/Contents/Tools/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.03 seconds -Refreshing native plugins compatible for Editor in 0.73 ms, found 2 plugins. +Refreshing native plugins compatible for Editor in 0.62 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 3111 Unused Serialized files (Serialized files now loaded: 0) -Unloading 19 unused Assets / (48.5 KB). Loaded Objects now: 3579. -Memory consumption went from 130.0 MB to 129.9 MB. -Total: 2.348167 ms (FindLiveObjects: 0.110292 ms CreateObjectMapping: 0.036125 ms MarkObjects: 2.113500 ms DeleteObjects: 0.087334 ms) +Unloading 3113 Unused Serialized files (Serialized files now loaded: 0) +Unloading 19 unused Assets / (48.5 KB). Loaded Objects now: 3581. +Memory consumption went from 130.6 MB to 130.6 MB. +Total: 2.255041 ms (FindLiveObjects: 0.094083 ms CreateObjectMapping: 0.036416 ms MarkObjects: 2.052917 ms DeleteObjects: 0.071125 ms) AssetImportParameters requested are different than current active one (requested -> active): custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> @@ -192,271 +192,3 @@ AssetImportParameters requested are different than current active one (requested custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> -======================================================================== -Received Import Request. - Time since last request: 1228243.644576 seconds. - path: Assets/Arts/23.mat - artifactKey: Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/23.mat using Guid(2cd736249557d43e289ed2899c2d58de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: 'd5d2e4d3821b24fff0257c940f7cdd8e') in 0.068576 seconds -Number of updated asset objects reloaded before import = 0 -Number of asset objects unloaded after import = 1 -======================================================================== -Received Import Request. - Time since last request: 95.992418 seconds. - path: Assets/Arts/24.mat - artifactKey: Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/24.mat using Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '8f9144c8556c9c3ba39ea815efabd4ae') in 0.025479 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 -======================================================================== -Received Import Request. - Time since last request: 120.546963 seconds. - path: Assets/Arts/24.mat - artifactKey: Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/24.mat using Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: 'd1e4878c07b5a435b13ddd5f522a8d92') in 0.022019 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 -======================================================================== -Received Import Request. - Time since last request: 136.569100 seconds. - path: Assets/Arts/24.mat - artifactKey: Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/24.mat using Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '17f5779182c88c231f1d30f22278960e') in 0.021309 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 -======================================================================== -Received Import Request. - Time since last request: 46.092912 seconds. - path: Assets/Arts/24.mat - artifactKey: Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/24.mat using Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '324b243e177abbc2dd6955ceeff02b5d') in 0.021156 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 -======================================================================== -Received Import Request. - Time since last request: 702.037968 seconds. - path: Assets/Arts/24.mat - artifactKey: Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/24.mat using Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: 'efc12dfcdbe6de06869d17f44aeb4554') in 0.091261 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 -======================================================================== -Received Import Request. - Time since last request: 60.326455 seconds. - path: Assets/Arts/24.mat - artifactKey: Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/24.mat using Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: 'd7220dea15e58e43634a3daaabfe1ccb') in 0.033944 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 -======================================================================== -Received Import Request. - Time since last request: 0.000126 seconds. - path: Assets/Arts/24-UI_Mask.shader - artifactKey: Guid(4e27097398a824e609070fdcc0307df4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/24-UI_Mask.shader using Guid(4e27097398a824e609070fdcc0307df4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '8ede739c43693098173d838ac0b8c195') in 0.000357 seconds -Number of updated asset objects reloaded before import = 0 -Number of asset objects unloaded after import = 0 -======================================================================== -Received Import Request. - Time since last request: 79.739027 seconds. - path: Assets/Arts/24.mat - artifactKey: Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/24.mat using Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: 'c38d7447bd2b56e5e331647bd04f0bbd') in 0.023481 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 -======================================================================== -Received Import Request. - Time since last request: 43.331870 seconds. - path: Assets/Arts/24.mat - artifactKey: Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/24.mat using Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '1ecf60058be88a48c6b905815b4cc0c8') in 0.022533 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 -======================================================================== -Received Import Request. - Time since last request: 220.915895 seconds. - path: Assets/Arts/24.mat - artifactKey: Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/24.mat using Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: 'cf4b3c8f43aefcf0cd184138e1e70117') in 0.023088 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 -======================================================================== -Received Import Request. - Time since last request: 12.401911 seconds. - path: Assets/Arts/24.mat - artifactKey: Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/24.mat using Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '893d35363bd6fd37d6c17b5109e6546a') in 0.022406 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 -======================================================================== -Received Import Request. - Time since last request: 12.536535 seconds. - path: Assets/Arts/24.mat - artifactKey: Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/24.mat using Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '96eca0c7fe9a2e6753f5f8778cdc3538') in 0.021541 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 -======================================================================== -Received Import Request. - Time since last request: 20.587319 seconds. - path: Assets/Arts/24.mat - artifactKey: Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/24.mat using Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: 'c6d740984d490d893cd0e6c3e8656734') in 0.022326 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 -======================================================================== -Received Import Request. - Time since last request: 119.410185 seconds. - path: Assets/Arts/24.mat - artifactKey: Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/24.mat using Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: 'c2466c6b68477ae4f5fbd3364adedb98') in 0.022165 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 -======================================================================== -Received Import Request. - Time since last request: 83.975427 seconds. - path: Assets/Arts/24.mat - artifactKey: Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/24.mat using Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '250ff3e335b784af6b6120d83b077b75') in 0.027833 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 -======================================================================== -Received Import Request. - Time since last request: 17.904446 seconds. - path: Assets/Arts/24.mat - artifactKey: Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/24.mat using Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -Shader error in 'Unlit/UI-Mask': 'frag': function must return a value at Assets/Arts/24-UI_Mask.shader(88) (on metal) - -Compiling Subshader: 0, Pass: , Vertex program with -Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS -Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UI_CLIP_RECT UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING -Shader error in 'Unlit/UI-Mask': undeclared identifier 'c' at Assets/Arts/24-UI_Mask.shader(88) (on metal) - -Compiling Subshader: 0, Pass: , Vertex program with -Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS -Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UI_CLIP_RECT UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING -Shader error in 'Unlit/UI-Mask': 'frag': function must return a value at Assets/Arts/24-UI_Mask.shader(88) (on metal) - -Compiling Subshader: 0, Pass: , Vertex program with -Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS -Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UI_CLIP_RECT UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING -Shader error in 'Unlit/UI-Mask': undeclared identifier 'c' at Assets/Arts/24-UI_Mask.shader(88) (on metal) - -Compiling Subshader: 0, Pass: , Vertex program with -Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS -Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UI_CLIP_RECT UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING - -> (artifact id: '134d382a8c1d629bf7e070cff7e0e0d7') in 0.013827 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 -======================================================================== -Received Import Request. - Time since last request: 6.417934 seconds. - path: Assets/Arts/24.mat - artifactKey: Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/24.mat using Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -Shader error in 'Unlit/UI-Mask': 'frag': function must return a value at Assets/Arts/24-UI_Mask.shader(89) (on metal) - -Compiling Subshader: 0, Pass: , Vertex program with -Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS -Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UI_CLIP_RECT UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING -Shader error in 'Unlit/UI-Mask': undeclared identifier 'c' at Assets/Arts/24-UI_Mask.shader(89) (on metal) - -Compiling Subshader: 0, Pass: , Vertex program with -Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS -Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UI_CLIP_RECT UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING -Shader error in 'Unlit/UI-Mask': 'frag': function must return a value at Assets/Arts/24-UI_Mask.shader(89) (on metal) - -Compiling Subshader: 0, Pass: , Vertex program with -Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS -Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UI_CLIP_RECT UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING -Shader error in 'Unlit/UI-Mask': undeclared identifier 'c' at Assets/Arts/24-UI_Mask.shader(89) (on metal) - -Compiling Subshader: 0, Pass: , Vertex program with -Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS -Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UI_CLIP_RECT UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING - -> (artifact id: 'acc3adc3b51fcd444a2d12c72f0bce83') in 0.013326 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 -======================================================================== -Received Import Request. - Time since last request: 96.656658 seconds. - path: Assets/Arts/24.mat - artifactKey: Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/24.mat using Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: 'daa58e867ff3669706457d7bebfa276f') in 0.021572 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 -======================================================================== -Received Import Request. - Time since last request: 110.477229 seconds. - path: Assets/Arts/24.mat - artifactKey: Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/24.mat using Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '4fce8816345d669ad839b1df4b6cfe60') in 0.024835 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 -======================================================================== -Received Import Request. - Time since last request: 13.276378 seconds. - path: Assets/Arts/24.mat - artifactKey: Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/24.mat using Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: 'd0bf013073564b1d249d01244d47c790') in 0.021403 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 -======================================================================== -Received Import Request. - Time since last request: 63.460542 seconds. - path: Assets/Arts/24.mat - artifactKey: Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/24.mat using Guid(101064011872d4df7a9d747477f894d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: 'aef8a6cba341d251ca9e21f982d1f659') in 0.023007 seconds -Number of updated asset objects reloaded before import = 1 -Number of asset objects unloaded after import = 1 -======================================================================== -Received Import Request. - Time since last request: 0.000066 seconds. - path: Assets/Arts/24-UI_Mask.shader - artifactKey: Guid(4e27097398a824e609070fdcc0307df4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Arts/24-UI_Mask.shader using Guid(4e27097398a824e609070fdcc0307df4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. - -> (artifact id: '21dd1b8fcdacd84d68c78d890a7c53fb') in 0.000352 seconds -Number of updated asset objects reloaded before import = 0 -Number of asset objects unloaded after import = 0 diff --git a/[Graphics]/StudyProject/Logs/shadercompiler-AssetImportWorker0.log b/[Graphics]/StudyProject/Logs/shadercompiler-AssetImportWorker0.log index 44f41d2d0..3e9a4622c 100644 --- a/[Graphics]/StudyProject/Logs/shadercompiler-AssetImportWorker0.log +++ b/[Graphics]/StudyProject/Logs/shadercompiler-AssetImportWorker0.log @@ -2,177 +2,184 @@ Base path: '/Applications/Unity/Hub/Editor/2022.3.42f1/Unity.app/Contents', plug Cmd: initializeCompiler Cmd: compileSnippet - insize=1489 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1420 + insize=1151 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=13 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(31): Output value 'vert' is not completely initialized + ok=1 outsize=1288 Cmd: compileSnippet - insize=1489 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 + insize=1151 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=13 ok=1 outsize=500 Cmd: compileSnippet - insize=1522 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1420 + insize=1215 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=15 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(35): Output value 'vert' is not completely initialized + ok=1 outsize=1288 Cmd: compileSnippet - insize=1522 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 + insize=1215 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=15 ok=1 outsize=599 Cmd: compileSnippet - insize=1580 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1420 + insize=2052 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=17 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(43): Output value 'vert' is not completely initialized + ok=1 outsize=1842 Cmd: compileSnippet - insize=1580 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 + insize=2052 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=17 ok=1 outsize=640 Cmd: compileSnippet - insize=1571 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1420 + insize=2304 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=17 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(43): Output value 'vert' is not completely initialized + ok=1 outsize=1842 Cmd: compileSnippet - insize=1571 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 + insize=2304 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=17 ok=1 outsize=1027 Cmd: compileSnippet - insize=1851 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1531 + insize=2338 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=17 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(43): Output value 'vert' is not completely initialized + ok=1 outsize=1842 Cmd: compileSnippet - insize=1851 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 + insize=2338 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=17 ok=1 outsize=1027 Cmd: compileSnippet - insize=1948 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1615 + insize=2338 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=79 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(105): Output value 'vert' is not completely initialized + ok=1 outsize=1842 Cmd: compileSnippet - insize=1948 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 + insize=2338 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=79 ok=1 outsize=1027 Cmd: compileSnippet - insize=1976 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1615 + insize=2338 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=81 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(107): Output value 'vert' is not completely initialized + ok=1 outsize=1842 Cmd: compileSnippet - insize=1976 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 + insize=2338 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=81 ok=1 outsize=1027 Cmd: compileSnippet - insize=2004 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1615 + insize=2353 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=17 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(43): Output value 'vert' is not completely initialized + ok=1 outsize=1842 Cmd: compileSnippet - insize=2004 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 + insize=2353 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=17 ok=1 outsize=1060 Cmd: compileSnippet - insize=2247 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1615 + insize=1778 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=81 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(107): Output value 'vert' is not completely initialized + ok=1 outsize=1842 Cmd: compileSnippet - insize=2247 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 + insize=1778 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=81 ok=1 outsize=1060 Cmd: compileSnippet - insize=2247 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1615 + insize=1860 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=DIRECTIONAL dKW=POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=81 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(105): Output value 'vert' is not completely initialized + ok=1 outsize=1842 Cmd: compileSnippet - insize=2247 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 + insize=1860 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=DIRECTIONAL dKW=POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=81 ok=1 outsize=1060 Cmd: compileSnippet - insize=2247 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1615 + insize=1860 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=DIRECTIONAL dKW=POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=82 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(106): Output value 'vert' is not completely initialized + ok=1 outsize=1842 Cmd: compileSnippet - insize=2247 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 + insize=1860 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=DIRECTIONAL dKW=POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=82 ok=1 outsize=1060 Cmd: compileSnippet - insize=2248 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1615 + insize=1998 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=DIRECTIONAL dKW=POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=82 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(106): Output value 'vert' is not completely initialized + ok=1 outsize=1842 Cmd: compileSnippet - insize=2248 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 + insize=1998 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=DIRECTIONAL dKW=POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=82 ok=1 outsize=1060 Cmd: compileSnippet - insize=2420 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1615 + insize=2004 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=DIRECTIONAL dKW=POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=82 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(106): Output value 'vert' is not completely initialized + ok=1 outsize=1842 Cmd: compileSnippet - insize=2420 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 + insize=2004 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=DIRECTIONAL dKW=POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=82 ok=1 outsize=500 Cmd: compileSnippet - insize=2449 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1615 + insize=2180 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=POINT dKW=SPOT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=82 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(108): Output value 'vert' is not completely initialized + ok=1 outsize=1842 Cmd: compileSnippet - insize=2449 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 + insize=2180 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=POINT dKW=SPOT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=82 ok=1 outsize=500 Cmd: compileSnippet - insize=2387 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(88): 'frag': function must return a value - error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(88): undeclared identifier 'c' - ok=0 outsize=0 + insize=2201 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=POINT dKW=SPOT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=82 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(108): Output value 'vert' is not completely initialized + ok=1 outsize=1842 Cmd: compileSnippet - insize=2387 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(88): 'frag': function must return a value - error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(88): undeclared identifier 'c' - ok=0 outsize=0 + insize=2201 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=POINT dKW=SPOT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=82 ok=1 outsize=1060 Cmd: compileSnippet - insize=2443 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(89): 'frag': function must return a value - error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(89): undeclared identifier 'c' - ok=0 outsize=0 + insize=2372 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=20 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(46): Output value 'vert' is not completely initialized + ok=1 outsize=1842 Cmd: compileSnippet - insize=2443 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(89): 'frag': function must return a value - error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(89): undeclared identifier 'c' - ok=0 outsize=0 + insize=2372 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=20 ok=1 outsize=1060 Cmd: compileSnippet - insize=2569 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1615 + insize=2751 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=POINT dKW=SPOT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=86 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(117): Output value 'vert' is not completely initialized + ok=1 outsize=2349 Cmd: compileSnippet - insize=2569 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 + insize=2751 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=POINT dKW=SPOT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=86 ok=1 outsize=1060 Cmd: compileSnippet - insize=2751 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1615 + insize=2858 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=POINT dKW=SPOT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=86 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(117): Output value 'vert' is not completely initialized + ok=1 outsize=2349 Cmd: compileSnippet - insize=2751 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 + insize=2858 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=POINT dKW=SPOT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=86 ok=1 outsize=1060 Cmd: compileSnippet - insize=2758 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1615 + insize=2383 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=20 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(46): Output value 'vert' is not completely initialized + ok=1 outsize=1842 Cmd: compileSnippet - insize=2758 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 + insize=2383 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=20 ok=1 outsize=1206 Cmd: compileSnippet - insize=2818 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1615 + insize=2766 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=POINT dKW=SPOT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=86 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(117): Output value 'vert' is not completely initialized + ok=1 outsize=2349 Cmd: compileSnippet - insize=2818 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 - -Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4) - -Quitting shader compiler process -W=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1615 + insize=2766 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=POINT dKW=SPOT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=86 ok=1 outsize=3567 Cmd: compileSnippet - insize=2818 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 + insize=2787 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=POINT dKW=SPOT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=86 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(117): Output value 'vert' is not completely initialized + ok=1 outsize=2349 Cmd: compileSnippet - insize=3020 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT _GRAYENABLED_ON UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=28 ok=1 outsize=1615 + insize=2787 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=POINT dKW=SPOT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=86 ok=1 outsize=3567 Cmd: compileSnippet - insize=3020 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT _GRAYENABLED_ON UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=28 ok=1 outsize=500 + insize=2327 file=Assets/Arts/29-Phong.shader name=Unlit/29-Phong pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=19 error: 1 plat 14 at Assets/Arts/29-Phong.shader(45): Output value 'vert' is not completely initialized + ok=1 outsize=2002 Cmd: compileSnippet - insize=3021 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT _GRAYENABLED_ON UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=28 ok=1 outsize=1615 + insize=2327 file=Assets/Arts/29-Phong.shader name=Unlit/29-Phong pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=19 ok=1 outsize=1762 Cmd: compileSnippet - insize=3021 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT _GRAYENABLED_ON UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=28 ok=1 outsize=500 + insize=2467 file=Assets/Arts/29-Phong.shader name=Unlit/29-Phong pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=19 error: 1 plat 14 at Assets/Arts/29-Phong.shader(45): Output value 'vert' is not completely initialized + ok=1 outsize=2002 Cmd: compileSnippet - insize=3021 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT _GRAYENABLED_ON UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=28 ok=1 outsize=1615 + insize=2467 file=Assets/Arts/29-Phong.shader name=Unlit/29-Phong pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=19 ok=1 outsize=1762 Cmd: compileSnippet - insize=3021 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT _GRAYENABLED_ON UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=28 ok=1 outsize=500 + insize=2468 file=Assets/Arts/29-Phong.shader name=Unlit/29-Phong pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=19 error: 1 plat 14 at Assets/Arts/29-Phong.shader(45): Output value 'vert' is not completely initialized + ok=1 outsize=2002 Cmd: compileSnippet - insize=3021 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=_GRAYENABLED_ON dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=28 ok=1 outsize=1615 + insize=2468 file=Assets/Arts/29-Phong.shader name=Unlit/29-Phong pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=19 ok=1 outsize=1768 Cmd: compileSnippet - insize=3021 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=_GRAYENABLED_ON dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=28 ok=1 outsize=500 + insize=2478 file=Assets/Arts/29-Phong.shader name=Unlit/29-Phong pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=19 error: 1 plat 14 at Assets/Arts/29-Phong.shader(45): Output value 'vert' is not completely initialized + ok=1 outsize=2002 Cmd: compileSnippet - insize=3211 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=_GRAYENABLED_ON dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=28 ok=1 outsize=1615 + insize=2478 file=Assets/Arts/29-Phong.shader name=Unlit/29-Phong pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=19 ok=1 outsize=2095 Cmd: compileSnippet - insize=3211 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=_GRAYENABLED_ON dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=28 ok=1 outsize=500 + insize=2811 file=Assets/Arts/29-Phong.shader name=Unlit/29-Phong pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=19 error: 1 plat 14 at Assets/Arts/29-Phong.shader(45): Output value 'vert' is not completely initialized + ok=1 outsize=2002 Cmd: compileSnippet - insize=3360 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=_GRAYENABLED_ON dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=28 ok=1 outsize=1615 - -Cmd: compileSnippet - insize=3360 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=_GRAYENABLED_ON dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=28 ok=1 outsize=500 - -Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4) + insize=2811 file=Assets/Arts/29-Phong.shader name=Unlit/29-Phong pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=19 ok=1 outsize=2080 -Quitting shader compiler process diff --git a/[Graphics]/StudyProject/Logs/shadercompiler-UnityShaderCompiler0.log b/[Graphics]/StudyProject/Logs/shadercompiler-UnityShaderCompiler0.log index 66f333ded..10fc3fa93 100644 --- a/[Graphics]/StudyProject/Logs/shadercompiler-UnityShaderCompiler0.log +++ b/[Graphics]/StudyProject/Logs/shadercompiler-UnityShaderCompiler0.log @@ -2,99 +2,80 @@ Base path: '/Applications/Unity/Hub/Editor/2022.3.42f1/Unity.app/Contents', plug Cmd: initializeCompiler Cmd: preprocess - insize=2130 file=Assets/Arts/24-UI_Mask.shader surfaceOnly=0 buildPlatform=2 validAPIs=49152 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1177 + insize=1340 file=Assets/Arts/28-.shader surfaceOnly=0 buildPlatform=2 validAPIs=49152 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=264 Cmd: preprocess - insize=2139 file=Assets/Arts/24-UI_Mask.shader surfaceOnly=0 buildPlatform=2 validAPIs=49152 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1176 + insize=1347 file=Assets/Arts/28-Lambert.shader surfaceOnly=0 buildPlatform=2 validAPIs=49152 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=271 Cmd: preprocess - insize=2172 file=Assets/Arts/24-UI_Mask.shader surfaceOnly=0 buildPlatform=2 validAPIs=49152 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1177 + insize=887 file=Assets/Arts/28-Lambert.shader surfaceOnly=0 buildPlatform=2 validAPIs=49152 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING 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outsize=710 - -Cmd: compileSnippet - insize=3211 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=_GRAYENABLED_ON dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=28 ok=1 outsize=1615 - -Cmd: compileSnippet - insize=3211 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=_GRAYENABLED_ON dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=28 ok=1 outsize=500 - -Cmd: preprocess - insize=3498 file=Assets/Arts/25-UI_Gray.shader surfaceOnly=0 buildPlatform=2 validAPIs=49152 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=710 - -Cmd: shutdown diff --git a/[Graphics]/StudyProject/Logs/shadercompiler-UnityShaderCompiler1.log b/[Graphics]/StudyProject/Logs/shadercompiler-UnityShaderCompiler1.log index 1bafce017..ca55faa6e 100644 --- a/[Graphics]/StudyProject/Logs/shadercompiler-UnityShaderCompiler1.log +++ b/[Graphics]/StudyProject/Logs/shadercompiler-UnityShaderCompiler1.log @@ -2,184 +2,95 @@ Base path: '/Applications/Unity/Hub/Editor/2022.3.42f1/Unity.app/Contents', plug Cmd: initializeCompiler Cmd: compileSnippet - insize=1480 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1420 + insize=1666 file=Assets/Arts/28-.shader name=Unlit/28- pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=14 ok=1 outsize=751 Cmd: compileSnippet - insize=1489 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1420 + insize=1666 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=14 ok=1 outsize=751 Cmd: compileSnippet - insize=1489 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1420 + insize=1151 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=13 ok=1 outsize=500 Cmd: compileSnippet - insize=1522 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1420 + insize=1215 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=15 ok=1 outsize=599 Cmd: compileSnippet - insize=1522 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1420 + insize=2052 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=17 ok=1 outsize=640 Cmd: compileSnippet - insize=1580 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1420 + insize=2304 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=17 ok=1 outsize=1027 Cmd: compileSnippet - insize=1580 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(65): undeclared identifier '_ClipRect' - ok=0 outsize=0 + insize=2338 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=79 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(105): Output value 'vert' is not completely initialized + ok=1 outsize=1842 Cmd: compileSnippet - insize=1571 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1420 + insize=2338 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=81 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(107): Output value 'vert' is not completely initialized + ok=1 outsize=1842 Cmd: compileSnippet - insize=1571 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(65): undeclared identifier '_ClipRect' - ok=0 outsize=0 + insize=1778 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=81 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(107): Output value 'vert' is not completely initialized + ok=1 outsize=1842 Cmd: compileSnippet - insize=1851 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1531 + insize=2088 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD_DELTA ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=SPOT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=227 mask=6 start=106 ok=1 outsize=7912 Cmd: compileSnippet - insize=1851 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(72): invalid subscript 'vertex' - ok=0 outsize=0 + insize=1860 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=POINT dKW=DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=81 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(105): Output value 'vert' is not completely initialized + ok=1 outsize=1842 Cmd: compileSnippet - insize=1948 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1615 + insize=1860 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=SPOT dKW=POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=81 ok=1 outsize=1060 Cmd: compileSnippet - insize=1948 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1615 + insize=1860 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=POINT dKW=DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=82 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(106): Output value 'vert' is not completely initialized + ok=1 outsize=1842 Cmd: compileSnippet - insize=1976 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1615 + insize=1998 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=POINT dKW=DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=82 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(106): Output value 'vert' is not completely initialized + ok=1 outsize=1842 Cmd: compileSnippet - insize=1976 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1615 + insize=2004 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=SPOT dKW=POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=82 ok=1 outsize=500 Cmd: compileSnippet - insize=2004 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1615 + insize=2180 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=SPOT dKW=POINT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=82 ok=1 outsize=500 Cmd: compileSnippet - insize=2004 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1615 + insize=2201 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=POINT dKW=SPOT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=82 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(108): Output value 'vert' is not completely initialized + ok=1 outsize=1842 Cmd: compileSnippet - insize=2247 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1615 + insize=2201 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=SPOT dKW=POINT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=82 ok=1 outsize=1060 Cmd: compileSnippet - insize=2247 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(79): undeclared identifier '_ClipRext' - ok=0 outsize=0 + insize=2372 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=20 ok=1 outsize=1060 Cmd: compileSnippet - insize=2247 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1615 + insize=2751 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=SPOT dKW=POINT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=86 ok=1 outsize=1060 Cmd: compileSnippet - insize=2247 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(79): undeclared identifier '_ClipRext' - ok=0 outsize=0 + insize=2766 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=POINT dKW=SPOT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=86 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(117): Output value 'vert' is not completely initialized + ok=1 outsize=2349 Cmd: compileSnippet - insize=2247 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1615 + insize=2766 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=SPOT dKW=POINT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=86 ok=1 outsize=4037 Cmd: compileSnippet - insize=2247 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(84): syntax error: unexpected token 'float4' - error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(85): 'frag': function must return a value - error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(85): undeclared identifier 'mainTex' - ok=0 outsize=0 + insize=2787 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=POINT dKW=SPOT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=86 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(117): Output value 'vert' is not completely initialized + ok=1 outsize=2349 Cmd: compileSnippet - insize=2248 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1615 + insize=2787 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=SPOT dKW=POINT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=86 ok=1 outsize=4037 Cmd: compileSnippet - insize=2248 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1615 + insize=2327 file=Assets/Arts/29-Phong.shader name=Unlit/29-Phong pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=19 ok=1 outsize=1762 Cmd: compileSnippet - insize=2420 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1615 + insize=2468 file=Assets/Arts/29-Phong.shader name=Unlit/29-Phong pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=19 ok=1 outsize=1768 Cmd: compileSnippet - insize=2420 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1615 + insize=2478 file=Assets/Arts/29-Phong.shader name=Unlit/29-Phong pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=19 ok=1 outsize=2095 Cmd: compileSnippet - insize=2449 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1615 + insize=2811 file=Assets/Arts/29-Phong.shader name=Unlit/29-Phong pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=19 ok=1 outsize=2080 -Cmd: compileSnippet - insize=2449 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(82): undeclared identifier 'c' - ok=0 outsize=0 - -Cmd: compileSnippet - insize=2387 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(88): 'frag': function must return a value - error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(88): undeclared identifier 'c' - ok=0 outsize=0 - -Cmd: compileSnippet - insize=2387 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(82): undeclared identifier 'c' - ok=0 outsize=0 - -Cmd: compileSnippet - insize=2443 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(89): 'frag': function must return a value - error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(89): undeclared identifier 'c' - ok=0 outsize=0 - -Cmd: compileSnippet - insize=2443 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(82): undeclared identifier 'c' - ok=0 outsize=0 - -Cmd: compileSnippet - insize=2569 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1615 - -Cmd: compileSnippet - insize=2569 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1615 - -Cmd: compileSnippet - insize=2751 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1615 - -Cmd: compileSnippet - insize=2751 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(92): undeclared identifier 'UnityGet2DClipping' - ok=0 outsize=0 - -Cmd: compileSnippet - insize=2758 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1615 - -Cmd: compileSnippet - insize=2758 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(92): undeclared identifier 'UnityGet2DClipping' - ok=0 outsize=0 - -Cmd: compileSnippet - insize=2818 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1615 - -Cmd: compileSnippet - insize=2818 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1615 - -Cmd: compileSnippet - insize=2818 file=Assets/Arts/24-UI_Mask 1.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1615 - -Cmd: compileSnippet - insize=2818 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1615 - -Cmd: compileSnippet - insize=3020 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT _GRAYENABLED_ON UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=28 ok=1 outsize=1615 - -Cmd: compileSnippet - insize=3020 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=_GRAYENABLED_ON UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=28 ok=1 outsize=1615 - -Cmd: compileSnippet - insize=3021 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT _GRAYENABLED_ON UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=28 ok=1 outsize=1615 - -Cmd: compileSnippet - insize=3021 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=_GRAYENABLED_ON UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=28 ok=1 outsize=1615 - -Cmd: compileSnippet - insize=3021 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT _GRAYENABLED_ON UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=28 ok=1 outsize=1615 - -Cmd: compileSnippet - insize=3021 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=_GRAYENABLED_ON UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=28 ok=1 outsize=1615 - -Cmd: compileSnippet - insize=3021 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT _GRAYENABLED_ON dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=28 ok=1 outsize=1615 - -Cmd: compileSnippet - insize=3211 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT _GRAYENABLED_ON UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=28 ok=1 outsize=1615 - -Cmd: compileSnippet - insize=3211 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT _GRAYENABLED_ON dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=28 ok=1 outsize=1615 - -Cmd: compileSnippet - insize=3360 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT _GRAYENABLED_ON UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=28 ok=1 outsize=1615 - -Cmd: compileSnippet - insize=3360 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT _GRAYENABLED_ON dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=28 ok=1 outsize=1615 - -Cmd: shutdown - -Quitting shader compiler process diff --git a/[Graphics]/StudyProject/Logs/shadercompiler-UnityShaderCompiler2.log b/[Graphics]/StudyProject/Logs/shadercompiler-UnityShaderCompiler2.log index 1d20eb380..5a7683615 100644 --- a/[Graphics]/StudyProject/Logs/shadercompiler-UnityShaderCompiler2.log +++ b/[Graphics]/StudyProject/Logs/shadercompiler-UnityShaderCompiler2.log @@ -2,173 +2,99 @@ Base path: '/Applications/Unity/Hub/Editor/2022.3.42f1/Unity.app/Contents', plug Cmd: initializeCompiler Cmd: compileSnippet - insize=1480 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 + insize=1666 file=Assets/Arts/28-.shader name=Unlit/28- pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=14 ok=1 outsize=1499 Cmd: compileSnippet - insize=1489 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 + insize=1666 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=14 ok=1 outsize=1499 Cmd: compileSnippet - insize=1489 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 + insize=1151 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=13 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(31): Output value 'vert' is not completely initialized + ok=1 outsize=1288 Cmd: compileSnippet - insize=1522 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 + insize=1215 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=15 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(35): Output value 'vert' is not completely initialized + ok=1 outsize=1288 Cmd: compileSnippet - insize=1522 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 + insize=2052 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=17 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(43): Output value 'vert' is not completely initialized + ok=1 outsize=1842 Cmd: compileSnippet - insize=1580 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 + insize=2304 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=17 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(43): Output value 'vert' is not completely initialized + ok=1 outsize=1842 Cmd: compileSnippet - insize=1580 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(65): undeclared identifier '_ClipRect' - ok=0 outsize=0 + insize=2338 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=17 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(43): Output value 'vert' is not completely initialized + ok=1 outsize=1842 Cmd: compileSnippet - insize=1571 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 + insize=2353 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=17 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(43): Output value 'vert' is not completely initialized + ok=1 outsize=1842 Cmd: compileSnippet - insize=1571 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(65): undeclared identifier '_ClipRect' - ok=0 outsize=0 + insize=2088 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD_DELTA ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=SPOT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=227 mask=6 start=106 ok=1 outsize=4085 Cmd: compileSnippet - insize=1851 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 + insize=1860 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=SPOT dKW=POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=81 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(105): Output value 'vert' is not completely initialized + ok=1 outsize=1842 Cmd: compileSnippet - insize=1851 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(72): invalid subscript 'vertex' - ok=0 outsize=0 + insize=1860 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=SPOT dKW=POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=82 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(106): Output value 'vert' is not completely initialized + ok=1 outsize=1842 Cmd: compileSnippet - insize=1948 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 + insize=1998 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=SPOT dKW=POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=82 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(106): Output value 'vert' is not completely initialized + ok=1 outsize=1842 Cmd: compileSnippet - insize=1948 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1043 + insize=2004 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=SPOT dKW=POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=82 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(106): Output value 'vert' is not completely initialized + ok=1 outsize=1842 Cmd: compileSnippet - insize=1976 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 + insize=2180 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=SPOT dKW=POINT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=82 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(108): Output value 'vert' is not completely initialized + ok=1 outsize=1842 Cmd: compileSnippet - insize=1976 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1100 + insize=2201 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=SPOT dKW=POINT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=82 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(108): Output value 'vert' is not completely initialized + ok=1 outsize=1842 Cmd: compileSnippet - insize=2004 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 + insize=2372 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=20 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(46): Output value 'vert' is not completely initialized + ok=1 outsize=1842 Cmd: compileSnippet - insize=2004 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1153 + insize=2751 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=SPOT dKW=POINT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=86 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(117): Output value 'vert' is not completely initialized + ok=1 outsize=2349 Cmd: compileSnippet - insize=2247 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 + insize=2383 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=20 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(46): Output value 'vert' is not completely initialized + ok=1 outsize=1842 Cmd: compileSnippet - insize=2247 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(79): undeclared identifier '_ClipRext' - ok=0 outsize=0 + insize=2766 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=SPOT dKW=POINT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=86 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(117): Output value 'vert' is not completely initialized + ok=1 outsize=2349 Cmd: compileSnippet - insize=2247 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 + insize=2787 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=SPOT dKW=POINT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=86 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(117): Output value 'vert' is not completely initialized + ok=1 outsize=2349 Cmd: compileSnippet - insize=2247 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(79): undeclared identifier '_ClipRext' - ok=0 outsize=0 + insize=2327 file=Assets/Arts/29-Phong.shader name=Unlit/29-Phong pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=19 error: 1 plat 14 at Assets/Arts/29-Phong.shader(45): Output value 'vert' is not completely initialized + ok=1 outsize=2002 Cmd: compileSnippet - insize=2247 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 + insize=2467 file=Assets/Arts/29-Phong.shader name=Unlit/29-Phong pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=19 error: 1 plat 14 at Assets/Arts/29-Phong.shader(45): Output value 'vert' is not completely initialized + ok=1 outsize=2002 Cmd: compileSnippet - insize=2247 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(84): syntax error: unexpected token 'float4' - error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(85): 'frag': function must return a value - error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(85): undeclared identifier 'mainTex' - ok=0 outsize=0 + insize=2468 file=Assets/Arts/29-Phong.shader name=Unlit/29-Phong pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=19 error: 1 plat 14 at Assets/Arts/29-Phong.shader(45): Output value 'vert' is not completely initialized + ok=1 outsize=2002 Cmd: compileSnippet - insize=2248 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 + insize=2478 file=Assets/Arts/29-Phong.shader name=Unlit/29-Phong pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=19 error: 1 plat 14 at Assets/Arts/29-Phong.shader(45): Output value 'vert' is not completely initialized + ok=1 outsize=2002 Cmd: compileSnippet - insize=2248 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1055 + insize=2811 file=Assets/Arts/29-Phong.shader name=Unlit/29-Phong pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=19 error: 1 plat 14 at Assets/Arts/29-Phong.shader(45): Output value 'vert' is not completely initialized + ok=1 outsize=2002 -Cmd: compileSnippet - insize=2420 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 - -Cmd: compileSnippet - insize=2420 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1019 - -Cmd: compileSnippet - insize=2449 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 - -Cmd: compileSnippet - insize=2449 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(82): undeclared identifier 'c' - ok=0 outsize=0 - -Cmd: compileSnippet - insize=2387 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(88): 'frag': function must return a value - error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(88): undeclared identifier 'c' - ok=0 outsize=0 - -Cmd: compileSnippet - insize=2387 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(82): undeclared identifier 'c' - ok=0 outsize=0 - -Cmd: compileSnippet - insize=2443 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(82): undeclared identifier 'c' - ok=0 outsize=0 - -Cmd: compileSnippet - insize=2569 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 - -Cmd: compileSnippet - insize=2569 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1418 - -Cmd: compileSnippet - insize=2751 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 - -Cmd: compileSnippet - insize=2751 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(92): undeclared identifier 'UnityGet2DClipping' - ok=0 outsize=0 - -Cmd: compileSnippet - insize=2758 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 - -Cmd: compileSnippet - insize=2758 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(92): undeclared identifier 'UnityGet2DClipping' - ok=0 outsize=0 - -Cmd: compileSnippet - insize=2818 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=1418 - -Cmd: compileSnippet - insize=2818 file=Assets/Arts/24-UI_Mask 1.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 - -Cmd: compileSnippet - insize=2818 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 - -Cmd: compileSnippet - insize=3020 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT _GRAYENABLED_ON UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=28 ok=1 outsize=500 - -Cmd: compileSnippet - insize=3020 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=_GRAYENABLED_ON UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=28 ok=1 outsize=1418 - -Cmd: compileSnippet - insize=3021 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=_GRAYENABLED_ON UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=28 ok=1 outsize=1418 - -Cmd: compileSnippet - insize=3021 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT _GRAYENABLED_ON UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=28 ok=1 outsize=500 - -Cmd: compileSnippet - insize=3021 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT dKW=_GRAYENABLED_ON UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=28 ok=1 outsize=500 - -Cmd: compileSnippet - insize=3021 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT _GRAYENABLED_ON dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=28 ok=1 outsize=1440 - -Cmd: compileSnippet - insize=3211 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT _GRAYENABLED_ON UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=28 ok=1 outsize=500 - -Cmd: compileSnippet - insize=3211 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT _GRAYENABLED_ON dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=28 ok=1 outsize=1487 - -Cmd: compileSnippet - insize=3360 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT _GRAYENABLED_ON UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=28 ok=1 outsize=500 - -Cmd: compileSnippet - insize=3360 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=UNITY_UI_CLIP_RECT _GRAYENABLED_ON dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=28 ok=1 outsize=1488 - -Cmd: shutdown - -Quitting shader compiler process diff --git a/[Graphics]/StudyProject/Logs/shadercompiler-UnityShaderCompiler3.log b/[Graphics]/StudyProject/Logs/shadercompiler-UnityShaderCompiler3.log index 2d91d68da..c9bbeb34d 100644 --- a/[Graphics]/StudyProject/Logs/shadercompiler-UnityShaderCompiler3.log +++ b/[Graphics]/StudyProject/Logs/shadercompiler-UnityShaderCompiler3.log @@ -2,16 +2,24 @@ Base path: '/Applications/Unity/Hub/Editor/2022.3.42f1/Unity.app/Contents', plug Cmd: initializeCompiler Cmd: compileSnippet - insize=2443 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(89): 'frag': function must return a value - error: 2 plat 14 at Assets/Arts/24-UI_Mask.shader(89): undeclared identifier 'c' - ok=0 outsize=0 + insize=2338 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=17 ok=1 outsize=1027 Cmd: compileSnippet - insize=2818 file=Assets/Arts/24-UI_Mask.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=31 ok=1 outsize=500 + insize=2353 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=17 ok=1 outsize=1060 Cmd: compileSnippet - insize=3021 file=Assets/Arts/25-UI_Gray.shader name=Unlit/UI-Mask pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW= dKW=UNITY_UI_CLIP_RECT _GRAYENABLED_ON UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=28 ok=1 outsize=500 + insize=2004 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=POINT dKW=DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=82 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(106): Output value 'vert' is not completely initialized + ok=1 outsize=1842 -Cmd: shutdown +Cmd: compileSnippet + insize=2180 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=POINT dKW=SPOT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=82 ok=1 outsize=500 + +Cmd: compileSnippet + insize=2751 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=POINT dKW=SPOT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=86 ok=1 outsize=1060 + +Cmd: compileSnippet + insize=2858 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=POINT dKW=SPOT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=86 ok=1 outsize=1060 + +Cmd: compileSnippet + insize=2383 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=20 ok=1 outsize=1206 -Quitting shader compiler process diff --git a/[Graphics]/StudyProject/Logs/shadercompiler-UnityShaderCompiler4.log b/[Graphics]/StudyProject/Logs/shadercompiler-UnityShaderCompiler4.log new file mode 100644 index 000000000..6cf3d4848 --- /dev/null +++ b/[Graphics]/StudyProject/Logs/shadercompiler-UnityShaderCompiler4.log @@ -0,0 +1,54 @@ +Base path: '/Applications/Unity/Hub/Editor/2022.3.42f1/Unity.app/Contents', plugins path '/Applications/Unity/Hub/Editor/2022.3.42f1/PlaybackEngines' +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=2338 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=79 ok=1 outsize=1027 + +Cmd: compileSnippet + insize=2338 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=81 ok=1 outsize=1027 + +Cmd: compileSnippet + insize=1778 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=81 ok=1 outsize=1060 + +Cmd: compileSnippet + insize=1860 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=POINT dKW=DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=81 ok=1 outsize=500 + +Cmd: compileSnippet + insize=1860 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=POINT dKW=DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=82 ok=1 outsize=500 + +Cmd: compileSnippet + insize=1860 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=SPOT dKW=POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=82 ok=1 outsize=1060 + +Cmd: compileSnippet + insize=1998 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=POINT dKW=DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=82 ok=1 outsize=500 + +Cmd: compileSnippet + insize=1998 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=SPOT dKW=POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=82 ok=1 outsize=500 + +Cmd: compileSnippet + insize=2004 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=POINT dKW=DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=82 ok=1 outsize=500 + +Cmd: compileSnippet + insize=2180 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=POINT dKW=SPOT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=82 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(108): Output value 'vert' is not completely initialized + ok=1 outsize=1842 + +Cmd: compileSnippet + insize=2201 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=POINT dKW=SPOT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=82 ok=1 outsize=1060 + +Cmd: compileSnippet + insize=2751 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=POINT dKW=SPOT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=86 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(117): Output value 'vert' is not completely initialized + ok=1 outsize=2349 + +Cmd: compileSnippet + insize=2858 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=POINT dKW=SPOT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Vertex platform=metal reqs=33 mask=6 start=86 error: 1 plat 14 at Assets/Arts/28-Lambert.shader(117): Output value 'vert' is not completely initialized + ok=1 outsize=2349 + +Cmd: compileSnippet + insize=2766 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=POINT dKW=SPOT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=86 ok=1 outsize=3567 + +Cmd: compileSnippet + insize=2787 file=Assets/Arts/28-Lambert.shader name=Unlit/28-Lambert pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDADD uKW=POINT dKW=SPOT UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=86 ok=1 outsize=3567 + +Cmd: compileSnippet + insize=2467 file=Assets/Arts/29-Phong.shader name=Unlit/29-Phong pass= ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE uKW= dKW=UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=0 type=Fragment platform=metal reqs=33 mask=6 start=19 ok=1 outsize=1762 + diff --git a/[Graphics]/StudyProject/Temp/FSTimeGet-5cfc6d6b88f514409a55c13b4f3f8ac6 b/[Graphics]/StudyProject/Temp/FSTimeGet-5cfc6d6b88f514409a55c13b4f3f8ac6 new file mode 100644 index 000000000..250a19da1 Binary files /dev/null and b/[Graphics]/StudyProject/Temp/FSTimeGet-5cfc6d6b88f514409a55c13b4f3f8ac6 differ diff --git a/[Graphics]/StudyProject/Temp/FSTimeGet-676ee2ba7b84046959ceed64107818c0 b/[Graphics]/StudyProject/Temp/FSTimeGet-676ee2ba7b84046959ceed64107818c0 new file mode 100644 index 000000000..e7c7adfab Binary files /dev/null and b/[Graphics]/StudyProject/Temp/FSTimeGet-676ee2ba7b84046959ceed64107818c0 differ diff --git a/[Graphics]/StudyProject/Temp/FSTimeGet-b3c3feecb61dd4bb08cc2d9ee738991b b/[Graphics]/StudyProject/Temp/FSTimeGet-b3c3feecb61dd4bb08cc2d9ee738991b new file mode 100644 index 000000000..e69de29bb diff --git a/[Graphics]/StudyProject/Temp/UnityLockfile b/[Graphics]/StudyProject/Temp/UnityLockfile new file mode 100644 index 000000000..e69de29bb diff --git a/[Graphics]/StudyProject/Temp/workerlic b/[Graphics]/StudyProject/Temp/workerlic new file mode 100644 index 000000000..3c3490bdd Binary files /dev/null and b/[Graphics]/StudyProject/Temp/workerlic differ diff --git a/[Graphics]/StudyProject/UserSettings/Layouts/default-2022.dwlt b/[Graphics]/StudyProject/UserSettings/Layouts/default-2022.dwlt index 26203bda9..4ad1b8583 100644 --- a/[Graphics]/StudyProject/UserSettings/Layouts/default-2022.dwlt +++ b/[Graphics]/StudyProject/UserSettings/Layouts/default-2022.dwlt @@ -19,7 +19,7 @@ MonoBehaviour: width: 1728 height: 956 m_ShowMode: 4 - m_Title: Scene + m_Title: Hierarchy m_RootView: {fileID: 2} m_MinSize: {x: 875, y: 300} m_MaxSize: {x: 10000, y: 10000} @@ -119,7 +119,7 @@ MonoBehaviour: m_MinSize: {x: 300, y: 100} m_MaxSize: {x: 24288, y: 16192} vertical: 0 - controlID: 16 + controlID: 101 draggingID: 0 --- !u!114 &6 MonoBehaviour: @@ -145,7 +145,7 @@ MonoBehaviour: m_MinSize: {x: 200, y: 100} m_MaxSize: {x: 16192, y: 16192} vertical: 1 - controlID: 17 + controlID: 49 draggingID: 0 --- !u!114 &7 MonoBehaviour: @@ -171,7 +171,7 @@ MonoBehaviour: m_MinSize: {x: 200, y: 50} m_MaxSize: {x: 16192, y: 8096} vertical: 0 - controlID: 18 + controlID: 40 draggingID: 0 --- !u!114 &8 MonoBehaviour: @@ -190,7 +190,7 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 0 - width: 320 + width: 244 height: 584 m_MinSize: {x: 201, y: 221} m_MaxSize: {x: 4001, y: 4021} @@ -214,9 +214,9 @@ MonoBehaviour: m_Children: [] m_Position: serializedVersion: 2 - x: 320 + x: 244 y: 0 - width: 882 + width: 958 height: 584 m_MinSize: {x: 202, y: 221} m_MaxSize: {x: 4002, y: 4021} @@ -295,13 +295,13 @@ MonoBehaviour: m_MaxSize: {x: 4000, y: 4000} m_TitleContent: m_Text: Scene - m_Image: {fileID: 2593428753322112591, guid: 0000000000000000d000000000000000, type: 0} + m_Image: {fileID: 8634526014445323508, guid: 0000000000000000d000000000000000, type: 0} m_Tooltip: m_Pos: serializedVersion: 2 - x: 320 + x: 244 y: 120 - width: 880 + width: 956 height: 563 m_SerializedDataModeController: m_DataMode: 0 @@ -700,9 +700,9 @@ MonoBehaviour: m_PlayAudio: 0 m_AudioPlay: 0 m_Position: - m_Target: {x: 1280, y: 720, z: 0} + m_Target: {x: 0.06336701, y: -0.27, z: 0} speed: 2 - m_Value: {x: 1280, y: 720, z: 0} + m_Value: {x: 0.06336701, y: -0.27, z: 0} m_RenderMode: 0 m_CameraMode: drawMode: 0 @@ -748,13 +748,13 @@ MonoBehaviour: m_GridAxis: 1 m_gridOpacity: 0.5 m_Rotation: - m_Target: {x: 0.19532613, y: -0.26517388, z: 0.05491156, w: 0.94264966} + m_Target: {x: 0.34576145, y: -0.49609762, z: 0.22434023, w: 0.76426125} speed: 2 - m_Value: {x: 0.19531898, y: -0.26516417, z: 0.054909553, w: 0.94261515} + m_Value: {x: 0.3457463, y: -0.49607593, z: 0.22433041, w: 0.7642278} m_Size: - m_Target: 70.92305 + m_Target: 0.70710677 speed: 2 - m_Value: 70.869896 + m_Value: 0.7071071 m_Ortho: m_Target: 0 speed: 2 @@ -795,13 +795,13 @@ MonoBehaviour: m_MaxSize: {x: 4000, y: 4000} m_TitleContent: m_Text: Hierarchy - m_Image: {fileID: 7966133145522015247, guid: 0000000000000000d000000000000000, type: 0} + m_Image: {fileID: -3734745235275155857, guid: 0000000000000000d000000000000000, type: 0} m_Tooltip: m_Pos: serializedVersion: 2 x: 0 y: 120 - width: 319 + width: 243 height: 563 m_SerializedDataModeController: m_DataMode: 0 @@ -816,9 +816,9 @@ MonoBehaviour: m_SceneHierarchy: m_TreeViewState: scrollPos: {x: 0, y: 0} - m_SelectedIDs: f2590000 - m_LastClickedID: 23026 - m_ExpandedIDs: 24fbfffff25900000a5a0000 + m_SelectedIDs: 02fbffff + m_LastClickedID: -1278 + m_ExpandedIDs: 0cfbffff m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -834,7 +834,7 @@ MonoBehaviour: m_IsRenaming: 0 m_OriginalEventType: 11 m_IsRenamingFilename: 0 - m_ClientGUIView: {fileID: 8} + m_ClientGUIView: {fileID: 0} m_SearchString: m_ExpandedScenes: [] m_CurrenRootInstanceID: 0 @@ -858,13 +858,13 @@ MonoBehaviour: m_MaxSize: {x: 4000, y: 4000} m_TitleContent: m_Text: Game - m_Image: {fileID: -6423792434712278376, guid: 0000000000000000d000000000000000, type: 0} + m_Image: {fileID: 4621777727084837110, guid: 0000000000000000d000000000000000, type: 0} m_Tooltip: m_Pos: serializedVersion: 2 - x: 320.5 - y: 129 - width: 879 + x: 320 + y: 120 + width: 880 height: 563 m_SerializedDataModeController: m_DataMode: 0 @@ -897,10 +897,10 @@ MonoBehaviour: m_VRangeLocked: 0 hZoomLockedByDefault: 0 vZoomLockedByDefault: 0 - m_HBaseRangeMin: -1280 - m_HBaseRangeMax: 1280 - m_VBaseRangeMin: -720 - m_VBaseRangeMax: 720 + m_HBaseRangeMin: -640 + m_HBaseRangeMax: 640 + m_VBaseRangeMin: -360 + m_VBaseRangeMax: 360 m_HAllowExceedBaseRangeMin: 1 m_HAllowExceedBaseRangeMax: 1 m_VAllowExceedBaseRangeMin: 1 @@ -909,7 +909,7 @@ MonoBehaviour: m_HSlider: 0 m_VSlider: 0 m_IgnoreScrollWheelUntilClicked: 0 - m_EnableMouseInput: 0 + m_EnableMouseInput: 1 m_EnableSliderZoomHorizontal: 0 m_EnableSliderZoomVertical: 0 m_UniformScale: 1 @@ -918,23 +918,23 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 21 - width: 879 + width: 880 height: 542 - m_Scale: {x: 0.34335938, y: 0.34335938} - m_Translation: {x: 439.5, y: 271} + m_Scale: {x: 0.6875, y: 0.6875} + m_Translation: {x: 440, y: 271} m_MarginLeft: 0 m_MarginRight: 0 m_MarginTop: 0 m_MarginBottom: 0 m_LastShownAreaInsideMargins: serializedVersion: 2 - x: -1280 - y: -789.2605 - width: 2560 - height: 1578.521 + x: -640 + y: -394.18182 + width: 1280 + height: 788.36365 m_MinimalGUI: 1 - m_defaultScale: 0.34335938 - m_LastWindowPixelSize: {x: 879, y: 563} + m_defaultScale: 0.6875 + m_LastWindowPixelSize: {x: 1760, y: 1126} m_ClearInEditMode: 1 m_NoCameraWarning: 1 m_LowResolutionForAspectRatios: 01000000000100000100 @@ -956,7 +956,7 @@ MonoBehaviour: m_MaxSize: {x: 10000, y: 10000} m_TitleContent: m_Text: Project - m_Image: {fileID: -5467254957812901981, guid: 0000000000000000d000000000000000, type: 0} + m_Image: {fileID: -5179483145760003458, guid: 0000000000000000d000000000000000, type: 0} m_Tooltip: m_Pos: serializedVersion: 2 @@ -1000,9 +1000,9 @@ MonoBehaviour: m_IsLocked: 0 m_FolderTreeState: scrollPos: {x: 0, y: 0} - m_SelectedIDs: aa5a0000 - m_LastClickedID: 23210 - m_ExpandedIDs: 000000009e5a0000a05a000000ca9a3bffffff7f + m_SelectedIDs: b45a0000 + m_LastClickedID: 23220 + m_ExpandedIDs: 00000000a85a0000aa5a000000ca9a3bffffff7f m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1030,7 +1030,7 @@ MonoBehaviour: scrollPos: {x: 0, y: 0} m_SelectedIDs: m_LastClickedID: 0 - m_ExpandedIDs: 000000009e5a0000a05a0000 + m_ExpandedIDs: 00000000a85a0000aa5a0000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1082,7 +1082,7 @@ MonoBehaviour: m_Icon: {fileID: 0} m_ResourceFile: m_NewAssetIndexInList: -1 - m_ScrollPosition: {x: 0, y: 139} + m_ScrollPosition: {x: 0, y: 0} m_GridSize: 64 m_SkipHiddenPackages: 0 m_DirectoriesAreaWidth: 199 @@ -1102,7 +1102,7 @@ MonoBehaviour: m_MaxSize: {x: 4000, y: 4000} m_TitleContent: m_Text: Console - m_Image: {fileID: -4327648978806127646, guid: 0000000000000000d000000000000000, type: 0} + m_Image: {fileID: -4950941429401207979, guid: 0000000000000000d000000000000000, type: 0} m_Tooltip: m_Pos: serializedVersion: 2 @@ -1136,7 +1136,7 @@ MonoBehaviour: m_MaxSize: {x: 4000, y: 4000} m_TitleContent: m_Text: Inspector - m_Image: {fileID: -2667387946076563598, guid: 0000000000000000d000000000000000, type: 0} + m_Image: {fileID: -440750813802333266, guid: 0000000000000000d000000000000000, type: 0} m_Tooltip: m_Pos: serializedVersion: 2