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It seems that the preprocessing of the DL3DV world coordinate system is incorrect.
In the latest NerfStudio: https://github.com/nerfstudio-project/nerfstudio/blob/main/nerfstudio/process_data/colmap_utils.py#L445-L449
# Convert from COLMAP's camera coordinate system (OpenCV) to ours (OpenGL) c2w[0:3, 1:3] *= -1 if not keep_original_world_coordinate: c2w = c2w[np.array([0, 2, 1, 3]), :] c2w[2, :] *= -1
However, in
NoPoSplat/src/scripts/convert_dl3dv.py
Lines 65 to 71 in a427bd7
Should c2w = c2w[np.array([1, 0, 2, 3]), :] be c2w = c2w[np.array([0, 2, 1, 3]), :]?
c2w = c2w[np.array([1, 0, 2, 3]), :]
c2w = c2w[np.array([0, 2, 1, 3]), :]
Or is this a problem of NerfStudio version, as I found the same code as this repo in a NerfStudio issue (May 19, 2023) nerfstudio-project/nerfstudio#1708 (comment)
c2w = np.linalg.inv(w2c) # Convert from COLMAP's camera coordinate system (OpenCV) to ours (OpenGL) c2w[0:3, 1:3] *= -1 c2w = c2w[np.array([1, 0, 2, 3]), :] c2w[2, :] *= -1
The text was updated successfully, but these errors were encountered:
It seems like indeed a bug fixed recently by NerfStudio (2024.Jan.19): nerfstudio-project/nerfstudio#2793
So c2w = c2w[np.array([0, 2, 1, 3]), :] should be correct and reasonable for me.
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It seems that the preprocessing of the DL3DV world coordinate system is incorrect.
In the latest NerfStudio:
https://github.com/nerfstudio-project/nerfstudio/blob/main/nerfstudio/process_data/colmap_utils.py#L445-L449
However, in
NoPoSplat/src/scripts/convert_dl3dv.py
Lines 65 to 71 in a427bd7
Should
c2w = c2w[np.array([1, 0, 2, 3]), :]
bec2w = c2w[np.array([0, 2, 1, 3]), :]
?Or is this a problem of NerfStudio version, as I found the same code as this repo in a NerfStudio issue (May 19, 2023)
nerfstudio-project/nerfstudio#1708 (comment)
The text was updated successfully, but these errors were encountered: