3,088,893 events, 1,614,300 push events, 2,410,753 commit messages, 167,589,247 characters
Fuck bishop bitch I hate you motherfucker but you are finally done bitch. Btw Queen is done too
Trying to get this bullshit gecko piece of shit to fucking work.
That was a harder than it should have been.
One stupid hack that I really hate is that when you backspace and it creates a new range it (for some reason I cannot fathom) it deletes that last character. I made it so it adds the last character back so when it deletes that last character it is still the same string. I really hate myself for this hack. But, I'm tired. It works. I haven't found any side-effects yet. Yet!!!
x11: fix X property out of bounds memory reads
The size overflow check was inverted: instead of allowing reading only the first dst_size bytes of the property, it allowed copying past the property buffer (as returned by xlib). xlib doesn't return the size of the buffer in bytes, so it has to be computed and checked manually.
Wouldn't it be great if C allowed me to write the overflow check in a readable way, so it doesn't trick me into writing dumb security bugs?
Relying on X security is even dumber than creating a X security bug, though, so this was not a real problem. But I found that one specific call tried to read more than what the property provided, so reduce that.
Also, len*ib obviously can't overflow, so there's an additional layer of dumb to this whole thing.
While we're at dumb things, why the hell does xlib use "long" for 32 bit types. It's a god damn pain.
Create Thanksgiving
Thanksgiving plan.
This year is a little different form all the years before because of the corona virus. I am not sure if we are ever going to have gatherings and holidays with family and friends like we used to do before. this pandemic has changed people forever. Sad but true, things will not go back to normal even if this pandemic ends. Here what I am going to do this thanksgiving for the sake of the kids to feel that we still can celebrate even with this current situation. 1- Buying a big chicken and prepare it just like preparing a turkey accept that the kids do not like turkey so I have to make the same thing but with chicken. 2- Making sweets. like baklava or kanafeh. No one likes pies in my house. 3- Mashed potatoes is a must 4- Stuffing 5- Pomegranate juice. It is going to be very small but it is going to be a nice celebration
Add files via upload
holy fuck. got all those FAs entered, and figured most things out with this S&T bullshit.
Remove skill training restrictions (hellmonk)
After the old XP pool system was removed and the current skill training system was added, one odd edge case was that you had to have an item, spell, or god ability somehow relevant to a skill to be able to train it. This was not particularly consistent. For example, training got special-cased to be always allowed to avoid annoyance when you'd thrown everything you had, and pain brand, though depending on necromancy, did not allow you to train it.
In general, it's better to have less complexity and fewer special cases, so by default it seems good to remove these rather complex restrictions. The argument against has been that training these skills is rarely useful (true, but so are many things players do!), and that a massive skill screen would intimidate new players. Thankfully, to avoid the latter case, we can retain much of the old code to hide many skills by default, while still allowing experienced players to use them, in the same way that they can use manual training instead of automatic. In fact, since we no longer need to special case Throwing, new players will often see a smaller skill screen than before!
Create 154,a simple task
Alice's QQ is lost because she set a very simple password ?abcdefg?, her friend Bob tell her that a password like ?abcdefg? is too easy to guess, a good password is suggest to be at least 6 bytes long, and better to include upper case letters, lower case letters, digitals, and symbols (like '#', '_', '$'). But Alice is a lazy girl, she doesn't like to remember a password which is too complex, e.g., "_a#9Bx", so she decides to do some modification on her original password that is change letters at even position to upper case. Alice has many passwords used in different places, so she asks you to change them as the rule she decided.
输入格式 There are multiple test cases. Each case is a single line which has a string only contains lower case letters, but no longer than 50 letters. Input is end with a line only contains?#" and should not be processed by your program.
输出格式 For each test case, output the new password on a single line in the format as indicated.
样例输入 abcdefg alice bob
样例输出 Case 1: aBcDeFg Case 2: aLiCe Case 3: bOb
Pizza seperator a little confusing
When I read this section as a beginner, one and a half years ago , I remember that pizza example on this page a little confusing. This distracts learner and forces to think about core JavaScript methods. I think it can be simplified using a simpler single method like toLowerCase/toUpperCase or String.length, so learner will still see the result on state changes, which is one of the most essential concept of framework.
It's just my idea. I appreciate your contributions, just I wanted to share my thoughts. Thanks...
Merge pull request #6 from AhmadJ2/Muhammads
FUCK YOU ABO AL NEZAR 050
Fuck you, systemd
don't catch SIGTERM for a clean kill, let pybar blow up w/ exceptions instead, otherwise systemd (after an update) causes never ending stop jobs.
additionally, checking pidfile existance no longer works (it seems as though systemd now does that for you, as without the check, pybar now behaves exatcly the same and does not spawn multiple processes like it did before (the issue which caused me to implement the pid check in the first place))
A) this is actually nice, convenient behavior, but... B) WTF, why is systemd behaving completely differently all of a sudden? And why can I not find this documented anywhere???
Once again; fuck you, systemd.
Integrate with Algolia DocSearch. (#23)
Wow, this looks amazing! Thank you so much for setting this up. (Really sorry about my delayed reply - the past week has been a bit hectic for me...)
I can't wait to try the incredible new search box :-)
No worries at all, thanks for taking a look! I also had pretty packed weeks earlier, sorry to leave the docs migration and releasing work there for so long, now I have more time after hours, am planning to finish this piece of work as soon as by Nov.
Maybe we should start adding policy/privacy banners such as below to the site about the cookie usage.
That sounds reasonable! I guess we don't have to worry too much about that until one day we get a lot of traffic :-)
Cool, that's also I was thinking too, will create an issue to document the future work but will leave it as-is for now.
0.2.6 JSON gameobject saving completed. Fuck you JSON. Fuck you
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Add lenchk (max_length functionality, and some)
Hope this helps. I wish I'd known this is what you were after, but I guess it didn't click! This is an area I love and excel at, so I hoped to put that to use here.
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The colorization flag might help when there are a lot of results.
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By far, the indented line number and preview of the offending lines is the most useful aspect of lenchk, making it much easier to track down troublesome lines, especially for the inexperienced.
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I've accounted for
//
lines (C languages), although some like Javascript, HTML, and CSS I've yet to get around to. -
There's a summary, which is probably pointless, but it might help to keep track of our progress in getting through the files.
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It's ever-so-slightly more efficient and portable, but ultimately, - I'd say making it use just /bin/sh would be better, but Bash is pretty common-place these days, and has features which make lenchk much cleaner.
Ideally, I'd have written this in Perl, due to the limited lifespan of this tester, because a shell can only handle so much data before it starts to chug. I figured, however, that not everyone will have Perl.
If this commit isn't accepted, no worries, as I'm sure I can repurpose it for use elsewhere.
Want it, but have issues? Let me know, and I'll get on that ASAP.
Note that I've removed max_length in this commit, to avoid confusion.
16 November 2020 Planning
- Introduced plans for 'collections' context (abandoning 'collection' context inspired by Pigmeat)
- It appears the Mokk standard is going to be far more different (and simpler!) than I anticipated, having just finished maintenance of Pigmeat and believing I'd simply be rewriting it in Rust and publishing the format I'd built for it. A largely directory-agnostic structure, merely a root and some optional folders, with a global file, makes using the Mokk schema very user-friendly, particularly in how the learning curve is almost zero and the timesink is practically nonexistent! I hope I'm able to implement the plans I've just commited.
- The possibilities of this structure are pretty cool! Initially, I expect Mokk to be used by the rather technologically-inclined as part of their workflows, as other standards-based technologies have been, such as Markdown, Git, or WordPress.
- Later, I expect projects to incorporate this technology into themselves; Reddit used Markdown in comments, GitHub used Git in social collaboration, and CMS services use WordPress to publish media content. I'm picturing, as a rather simplistic example, something like David Merfield's "Blot," which could eventually become part of a Tumblr-like ecosystem of blogs (decentralized, of course—or not! Perhaps it could be like micro.blog instead, marketed more like a [macroer/less-micro]blog Twitter … regardless of what it looks like, I'm calling it 'Oku;' I've had thoughts on this for quite a while now)
- It appears the Mokk standard is going to be far more different (and simpler!) than I anticipated, having just finished maintenance of Pigmeat and believing I'd simply be rewriting it in Rust and publishing the format I'd built for it. A largely directory-agnostic structure, merely a root and some optional folders, with a global file, makes using the Mokk schema very user-friendly, particularly in how the learning curve is almost zero and the timesink is practically nonexistent! I hope I'm able to implement the plans I've just commited.
Fuck you Unity. Legit. Go fuck yourself. Restart these nuts you asswipe.
fuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuck
So yeah we have pictures now
I don't know what you wanted me to say here. Also I fixed that weird bug where after getting shot nothing would happen. Uh, that's cool IG. Also there's a weird bug when restarting the game that makes some links blue, but honestly I don't even want to know why or how that happens.