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< 2021-06-26 >

1,980,447 events, 1,171,056 push events, 1,734,211 commit messages, 98,987,188 characters

Saturday 2021-06-26 00:22:23 by PixelGuy19

In theory, added extra screens and footer icons

  • New extra menu ways for everyone!
  • Cool may be not working screens, what can be shit for us!
  • Maybe another changes, but i cant remember

Saturday 2021-06-26 01:35:03 by jiggey

Create AmongUs.json

ay fuck you bitch and the clique that you came with


Saturday 2021-06-26 02:10:28 by Sin Estres

Create Strezless Musick Metadata

I'm really very much new to this and I've been trying to get cleared from spamming wiki by accident to be honest. I'm just an indie artist who always wanted to do music and though all odds seem to be against me by nature you guys would'nt believe the crazy life I've expirienced which I'm working on publishing and getting it distributed asap. I wanna leave a book on this earth before I go be in peace with my dear mom whom passed when I was fourteen years old. I'll apprecciate the help from any kind person who cares. Thank you and look out for Strezless Musick Productionz coming soon maybe. Bye now.


Saturday 2021-06-26 02:26:26 by Drake Costa

Drop support for Serverless Framework

It's been a pain in the ass to maintain, and since this is a hobby project I don't have the time nor energy to support a deployment target I no longer use.

This package exports everything you need to configure an Apollo server for whichever flavor of Apollo Server you like, so if you want to figure out how to deploy it directly to AWS you can. Personally, I'd recommend going with Netlify or Vercel functions as they take care a lot of the deployment headaches for you.


Saturday 2021-06-26 03:41:01 by Joshua Peck

Major rewrite / Added 'JQuery' Branch.

Alright, this commit as stated in the title is quite a transformation.

Unfortunately, after looking deeply into the issues with fetch() which causes the React app to revert to default state, it is clear that React is not the appropriate tool for the job. This is because we are not building an interactive UI meant to manage a web-based tool.

React is primarily intended to manage the appearance and data management

of the page due to user events generated by interacting with various items on the page. When a call to fetch() is made, this forces a reload of the page causing React to revert to default. Even when attempts are made to 'alter' the default state, the entire JS file is reloaded and executed again from the beginning, making any change entirely ineffective. For example, when data was sent to the server from the Submit page using a 'sendData()' function attached to a button, the default starting location was set to SUBMIT. Because App.js is entirely reloaded and executed, however, the default state is once again reset to HOME after the fetch() call terminates. Turning the links in the components into clickable text elements worked for changing the page, because they did not use a fetch() in their eventListener, they simply changed the state without forcing a reload, and thus we ran into the problem a little later.

It is perhaps possible to use React to create this site, however

more advanced tools would be required to keep certain data persistent through a page reload. This is overkill!

The solution now is to simply inject some JS directly into the HTML

page to handle DOM changes. While React makes it very easy to synchronize DOM changes in data and appearance, the situations that necessitate this are not present in this site and its behaviors. Using a VERY popular library, nearly considered an extension to JS, called JQuery, we can easily capture any element in our DOM, which we can then alter in any way we desire. The idea for searching the database is as follows: 1. Use fetch() to ask the server for database info, sending our search criteria in the request. 2. After fetch() completes, remove all rows in the results table, which may contain results from a previous search. 3. Create a new for each result returned from the server, each containing the specific information for the entry. 4. Add these elements to the table.

The solution may not seem that advanced, but using React to do something

similar does not produce the same behavior under the hood. When a page reload occurs, many React-generated JS scripts execute to rebuild the view of the page, which results in the reset to default. When the page is reloaded here, there is no JS whatsoever that does this, except for what we explicitly write. Now, the page displays our results until we search something else or refresh the page.

I'd love to go into further detail, but sadly I am not entirely sure

what React is doing behind the scenes, or whether React is truly the problem. This solution is both appropriate for the task, and much simpler to grasp.

Looks like it's Jquery for the win.

Anyway, the website is now divided into pages. The Submit page successfully adds a record to the backend database. The Search By Name page now successfully sends a "GET" request for a given name, and displays ALL results that contain or match exactly to the text in the input field. Front-end / Back-end communication is complete! All that is left now is to add fields of data to display, and fields of data to add a new record. If we decide to make the jump, the site can now sit on a public server and will perform as intended. Most changes to the site now will mostly be cosmetic. New and smarter searches may be added as well.


Saturday 2021-06-26 04:15:44 by Boop Dog

added spaces because fuck you tables generator for lying to me


Saturday 2021-06-26 04:53:01 by sanfran

[ASTRIE] Added a new fortune: *** 176; 12021 H.E.

Your love is like a tidal wave, spinning over my head

Drownin' me in your promises, better left unsaid

You're the right kind of sinner to release my inner fantasy

The invincible winner and you know that you were born to be

You're a heartbreaker, dream maker, love taker

Don't you mess around with me

You're a heartbreaker, dream maker, love taker

Don't you mess around, no, no, no

Your love has set my soul on fire, burnin' out of control

You taught me the ways of desire, now it's takin' its toll

You're the right kind of sinner to release my inner fantasy

The invincible winner and you know that you were born to be

-- Для Лилюшы


Saturday 2021-06-26 04:55:51 by ChrisANG

Specialize vault items some

Items that are going to be kept (artifacts and magic armor) have a much higher chance of special properties.

After the one-in-ten check for a random major property, a new 1-in-4 check is made for a themed property. -Holy vault --items are blessed --may be made of silver or gold --may give fire, cold, elect, or reflection. --may have fire, cold, elect, holy, any alignment, wrathful, or vorpal damage

-Devil vault --items are cursed --may be made of gold or green steel --may give fire, cold, elect, or magic resistance --may have fire, cold, elect, unholy, axiomatic, life draining, or flaying damage

-Demon vault --items are cursed --may be made of gold or iron --may give acid fire, cold, or magic resistance --may have acid fire, cold, magic, unholy, anarchic, life draining, or flaying damage

Add wrathful, life draining, and living weapons to the list of generic special properties.


Saturday 2021-06-26 04:58:18 by Neeraj Dalal

fuck you abhishek, we wont complete on time if you dont pull you weight


Saturday 2021-06-26 06:14:20 by kotakotik22

fix the crashes

oh my god that WAS PAINFUL I HATE GRADLE EVEN MORE NOW UGHH


Saturday 2021-06-26 06:36:46 by NegativeVibes

The assets are in, placed in and working, pathfinding is borked...

If I'm being entirely honest, I kinda didn't focus on this game too much had life in the way and other assessments (This isn't an excuse) I'm sorry but this is as much as I could do and I'll submit it regardless of its finish product. I thank everyone who still put effort towards the game especially the art team fantastic job! Programming was left to be desired... Thanks Jayden for doing most of the functionality I ended up doing the UI

Co-Authored-By: JaylanMuyesser [email protected] Co-Authored-By: kypilot [email protected] Co-Authored-By: georgia-pinkerton [email protected]


Saturday 2021-06-26 07:34:37 by rzen1th

OH GOD DAMN IT FUCK MAN FUCK

sounds crip t very fucking stupid


Saturday 2021-06-26 12:15:47 by feynmanlin

Fix hasMessageAvailable return true but can't read message (#10414)

Motivation

I temporarily fixed this problem in PR apache/pulsar#10190. Now we have found a better way, this way can avoid the seek, then avoid trigger another reconnection. Thank you @codelipenghui to troubleshoot this issue with me all night.

We have added a lot of log and found that this issue is caused by some race condition problems. Here is the first reason: https://github.com/apache/pulsar/blob/f2d72c9fc13a33df584ec1bd96a4c147774b858d/pulsar-client/src/main/java/org/apache/pulsar/client/impl/ConsumerImpl.java#L1808-L1818 Now we have an acknowledgmentsGroupingTracker to filter duplicate messages, and this Tracker will be cleaned up after seek.

However, it is possible that the connection is ready and Broker has pushed message, but acknowledgmentsGroupingTracker.flushAndClean(); has not been executed yet.

Finally hasMessageAvailableAsync returns true, but the message cannot be read because it is filtered by the acknowledgmentsGroupingTracker

Modifications

clean the tracker when connection was open

Verifying this change

(cherry picked from commit f69a03b28d29689eaf910e0b99994fa250adb213)


Saturday 2021-06-26 13:59:00 by Kevin Christensen

Updating documentation/profiles a bit (#3)

  • Make print sheet semi-transparent

[stewl[(https://forum.snapmaker.com/u/stewl) pointed out that the print sheet should be semi-transparent so you can see through it when looking from below the print bed. Drop the transparency down a bit to something that looks good when looking through the bottom.

  • MatterHackers Build PETG Filaments

Didn't really change much from @mrworf's original PETG settings except the temperature and the color. These are still very much a work in progress, I haven't done any actual tuning yet, but they're working for the models I'm making.

  • MatterHackers Build PETG Print Settings

Just my current print settings, note that I haven't done much physical tuning, I've mainly been just looking at the output of the slicer and seeing if it's what I want.

  • Organization

Organizing filament/print/machine settings into some folders

  • A350 configuration notes

  • Remove color override

Removing the thumbnail color override

  • Adding usage and contributing instructions

Adding some instructions for contributing such that we can share e.g. print/filament settings across devices (I don't need a A250 printer configs). Also adding some instructions for using these configs, as I kinda had to figure it out myself.

  • Fixing intro

This repo now supports multiple printers, fix the intro to reflect that.

  • Add credit for stefix

He did all the hard work on this model, his legacy deserves credit.

  • Fix link

didn't preview before saving....


Saturday 2021-06-26 19:15:11 by Francisco Ruiz

ready the 4 exercise, fuck it muñoz, fuck yourself dude


Saturday 2021-06-26 22:17:06 by rwxrob

God I wish Gemini didn't suck so fucking bad. It is a good idea.


Saturday 2021-06-26 23:47:39 by Chadwick B. Dunlop

initial commit

fixes bad init

adds lad cabins, mini crate props, north LZ1 changes, rotary phones

Adds new shiva specific ice walls

barrel yard and bar changes

new walls, composite icons, props

replaces all old ice tiles

rebases icons

rotation backend for testing

fixes shit

reinforced wall sprites and code

removes bad variables that break smooth step

adds nautical greebles and remaps the RD area on ice

fort biceps, Z2 smushed into Z1

fuck

includes new shiva turfs

fixes ice axes

chess drinks

Adds survey equipment, wire handrails, non overlay water, etc

auto ice, full area and apc support, working DS

More Ice colony hell

more ice changes, pre rebase

rebase_ico2

readds rebased icons

details the bar, adds minecart tracks, redoes salt shakers

Adds animated floor icons, minecart edits, new flags

lights and ne hive adjustments

last minute ice_colony_v3 setup

last minute area changes

Fixes missing broken tiles, removed all but 3 caps

Adds instructions to control point desc

fixes pass through prefabs

removes capture points from Shivas

removes a control point that I missed by the bar

Apparently removes control points for like, the 3rd time

removes control points references in shiva area code

More follow up ice changes, fixes some bullshit that got rolled back

final details on ice colony

Nanu live review

Desc changes in the props + last minute bugfixes

fixes the ice blocks and the layering for the cavemen, fixes landstrip l

Minor fixes and edits to the Almayer

Fixes my fuck up with the props, adds stuff to the Almayer

shiva windows and naut review

Fixes pipes on the almayer, other code comments from MR


< 2021-06-26 >