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test.html
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<html>
<head>
<script type="text/javascript" src="libxmp.js"></script>
<script type="text/javascript" src="chiptune.js"></script>
<script type="text/javascript">
// support webkit-prefix for chrome
if (window.webkitAudioContext !== undefined) {
AudioContext = webkitAudioContext;
}
var context = new AudioContext();
var player = new ChiptunePlayer(context.destination);
var playClicked = function() {
player.play();
};
var pauseClicked = function() {
player.pause();
};
var resumeClicked = function() {
player.resume();
};
var loopChanged = function() {
player.setLooping(this.checked);
};
var unloadClicked = function() {
player.unload();
document.getElementById("play").removeEventListener('click', playClicked, false);
document.getElementById("pause").removeEventListener('click', pauseClicked, false);
document.getElementById("resume").removeEventListener('click', resumeClicked, false);
document.getElementById("unload").removeEventListener('click', unloadClicked, false);
document.getElementById("loop").removeEventListener('change', loopChanged, false);
};
window.onload = function() {
document.getElementById("files").addEventListener('change', function(evt) {
var loop = document.getElementById("loop").checked;
player.load(evt.target.files[0], loop, function(err) {
if (err) { return console.log(err) };
document.getElementById("play").addEventListener('click', playClicked, false);
document.getElementById("pause").addEventListener('click', pauseClicked, false);
document.getElementById("resume").addEventListener('click', resumeClicked, false);
document.getElementById("unload").addEventListener('click', unloadClicked, false);
document.getElementById("loop").addEventListener('change', loopChanged, false);
});
}, false);
}
</script>
</head>
<body>
<input type="file" id="files" name="files"/>
<button id="play">Play</button>
<button id="pause">Pause</button>
<button id="resume">Resume</button>
<button id="unload">Unload</button>
<input id="loop" type="checkbox">Looping</input>
</body>
</html>