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Copy pathwisemen-color-loop-static.asm
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wisemen-color-loop-static.asm
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messg wisemen @__LINE__
;#undefine UNIV_LEN
;#define UNIV_LEN 400
#define BODY_LEN #v(LITERAL(12 * 20))
#define HEAD_LEN #v(LITERAL(18 * 4 - 6 * 2))
constant GOLD_FULL = #v(LITERAL(0xffbf00));
BANKCHK LATA;
ws8_sendpx pxbuf, BODY_LEN, GOLD_FULL, CHALL; all red
ws8_sendpx pxbuf, HEAD_LEN, GREEN_FULL, CHALL; all gold
WAIT 1 sec;/10;
BANKCHK LATA;
ws8_sendpx pxbuf, BODY_LEN, GOLD_FULL, CHALL; all green
ws8_sendpx pxbuf, HEAD_LEN, BLUE_FULL, CHALL; all gold
WAIT 1 sec;/10;
BANKCHK LATA;
ws8_sendpx pxbuf, BODY_LEN, GOLD_FULL, CHALL; all blue
ws8_sendpx pxbuf, HEAD_LEN, YELLOW_HALF, CHALL; all gold
WAIT 1 sec;/10;
BANKCHK LATA;
ws8_sendpx pxbuf, BODY_LEN, GOLD_FULL, CHALL; all yellow
ws8_sendpx pxbuf, HEAD_LEN, MAGENTA_HALF, CHALL; all gold
WAIT 1 sec;/10;
BANKCHK LATA;
ws8_sendpx pxbuf, BODY_LEN, GOLD_FULL, CHALL; all magenta
ws8_sendpx pxbuf, HEAD_LEN, CYAN_HALF, CHALL; all gold
WAIT 1 sec;/10;
BANKCHK LATA;
ws8_sendpx pxbuf, BODY_LEN, GOLD_FULL, CHALL; all cyan
ws8_sendpx pxbuf, HEAD_LEN, WHITE_THIRD, CHALL; all gold
WAIT 1 sec;/10;
BANKCHK LATA;
ws8_sendpx pxbuf, BODY_LEN, GOLD_FULL, CHALL; all white
ws8_sendpx pxbuf, HEAD_LEN, RED_FULL, CHALL; all gold
WAIT 1 sec;/10;