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Product.cs
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/* Daniel Kim
* May 20, 2014
* Product class: Parent class of all products
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
namespace SimFarm
{
/// <summary>
/// Parent class for all products
/// </summary>
abstract class Product
{
//min quality rating of all products
public const int MIN_QUALITY = 1;
/// <summary>
/// store whether or not product is available to harvest
/// </summary>
protected bool _canHarvest;
/// <summary>
/// get the bool of can harvest, allow program to set it
/// </summary>
public bool CanHarvest
{
get
{
return _canHarvest;
}
set
{
_canHarvest = value;
}
}
/// <summary>
/// store the product's image
/// </summary>
protected Image _productImage;
/// <summary>
/// get the product's image. subclasses are allowed to set it
/// </summary>
public Image ProductImage
{
get
{
return _productImage;
}
protected set
{
_productImage = value;
}
}
/// <summary>
/// store the purchase cost of the product
/// </summary>
protected int _purchaseCost;
/// <summary>
/// Get the product's purchase cost. allows subclasses to set it
/// </summary>
public int PurchaseCost
{
get
{
return _purchaseCost;
}
protected set
{
_purchaseCost = value;
}
}
/// <summary>
/// store the breeding time of the product
/// </summary>
protected int _breedingTime;
/// <summary>
/// get the product's breeding time. allows subclasses to set it
/// </summary>
public int BreedingTime
{
get
{
return _breedingTime;
}
protected set
{
_breedingTime = value;
}
}
/// <summary>
/// store the market price of the product
/// </summary>
protected int _marketPrice;
/// <summary>
/// get the market price of the product. allows subclasses to set it
/// </summary>
public int MarketPrice
{
get
{
return _marketPrice;
}
protected set
{
_marketPrice = value;
}
}
/// <summary>
/// store the upkeep cost of the product
/// </summary>
protected int _upkeepCost;
/// <summary>
/// get the upkeep cost of the product. allows subclasses to set it
/// </summary>
public int UpkeepCost
{
get
{
return _upkeepCost;
}
protected set
{
_upkeepCost = value;
}
}
/// <summary>
/// store the quality rating of the product
/// </summary>
protected double _qualityRating;
/// <summary>
/// get the quality rating of the product, allows program to set it
/// </summary>
public double QualityRating
{
get
{
return _qualityRating;
}
set
{
_qualityRating = value;
}
}
/// <summary>
/// store the months alive of the product
/// </summary>
protected int _monthsGrowing;
/// <summary>
/// get the months alive of the product. allows subclasses to set it
/// </summary>
public int MonthsGrowing
{
get
{
return _monthsGrowing;
}
set
{
_monthsGrowing = value;
}
}
/// <summary>
/// store the max lifespan of the product
/// </summary>
protected int _maxLifespan;
/// <summary>
/// get the max lifespan of the product, allows subclasses to set it
/// </summary>
public int MaxLifespan
{
get
{
return _maxLifespan;
}
protected set
{
_maxLifespan = value;
}
}
/// <summary>
/// Random number generator used for generating quality rating and market price
/// It is static, so only 1 variable is created for ALL instances of Animal
/// </summary>
protected static Random numberGenerator = new Random();
/// <summary>
/// adds one month to total months growing
/// </summary>
public virtual void UpdateMonthly()
{
this.MonthsGrowing++;
}
/// <summary>
/// assigns random quality rating to each product
/// </summary>
public void AssignQualityRating()
{
this.QualityRating = numberGenerator.Next(1, 11);
}
}
}