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TERA Online (x86 33.08 client) crash with DXVK 2.5.X #4616
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Hi there. |
Not 100% sure but game is being launched on windows and it works with default and if i do as it says to do for apitrace(so place its dlls in Binaries instead of DXVK) then i would be dumping state of D3D9 native renderer which works, and isn't apitrace of dxvk what im supposed to dump? |
No in most cases that is fine as we just replay it with dxvk locally where it should hopefully reproduce then |
Okay managed to do a dump, is 7z compression okay? |
That is fine yes |
Could be driver issue? |
Could be anything, if the log is anything to go by we literally die during device creation, which is pretty much outside of our control at that point. It's also extremely annoying to work with games that have literally been shut down already, so I'd honestly just suggest sticking to 2.4.1 if that works for you, I don't really see a good way for us to figure this out remotely. |
I haven't been able to reproduce this in game either. I've started the same game version on Windows with both my Intel b580 and AMD rdna2 iGPU using dxvk 2.5.3. Also tried same driver version on AMD |
Old TERA Online client(UE3/UDK) crashes on launch after it spawn window and initialize cursor.
It appears to work with DXVK 2.4
Game is being launched with launcher and runs some kind of custom anti-cheat(afterburner doesn't show anything) so i have no idea how to attach RenderDoc or Apitrace so i cannot provide dumps.
In log files i also attached log from working 2.4 version it differs a bit it looks like.
System information
Log files
TERA_d3d9.log
TERA_d3d9 _dxvk_2_4.log
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