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This repository has been archived by the owner on Dec 21, 2023. It is now read-only.
I am frustrated that Maui on MS Windows/WinUI does not support established standards like OpenGL. The community has found workarounds to make it work using a swapchain/panel and sharing D3D11, but this has resulted in memory leaks and other issues. I believe this is a flaw in the design of Maui on Windows, not a device driver issue. Microsoft has deprecated OpenGLView, which is a disappointment. I don't need Maui to create the OpenGL context, but I do need a way to swap my buffer into it at 60-120hz without resorting to D3D interop. Do you know of any workarounds that don't involve D3D interop? Even if Microsoft fixes the memory leak, it's still a workaround and not a proper design solution in my opinion.
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I am frustrated that Maui on MS Windows/WinUI does not support established standards like OpenGL. The community has found workarounds to make it work using a swapchain/panel and sharing D3D11, but this has resulted in memory leaks and other issues. I believe this is a flaw in the design of Maui on Windows, not a device driver issue. Microsoft has deprecated OpenGLView, which is a disappointment. I don't need Maui to create the OpenGL context, but I do need a way to swap my buffer into it at 60-120hz without resorting to D3D interop. Do you know of any workarounds that don't involve D3D interop? Even if Microsoft fixes the memory leak, it's still a workaround and not a proper design solution in my opinion.
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