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首先感谢大佬分享
在论文第5页 View Propagation中,作者提到: “We check all pixels of the second view that have our current pixel p as a
matching point according to their current plane”。
但是在代码实现中,好像是用当前点 p 的视差计算出了唯一的一个对应点 p'
是我理解有误还是,这一点不是特别重要 被省略掉了?
`void PMSPropagation::ViewPropagation(const sint32& x, const sint32& y) const
{
// --
// 视图传播
// 搜索p在右视图的同名点q,更新q的平面
首先感谢大佬分享
在论文第5页 View Propagation中,作者提到: “We check all pixels of the second view that have our current pixel p as a
matching point according to their current plane”。
但是在代码实现中,好像是用当前点 p 的视差计算出了唯一的一个对应点 p'
是我理解有误还是,这一点不是特别重要 被省略掉了?
`void PMSPropagation::ViewPropagation(const sint32& x, const sint32& y) const
{
// --
// 视图传播
// 搜索p在右视图的同名点q,更新q的平面
}`
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