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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

0.5.0 (2024-02-16)

Features

  • Added new objective type for nibbits (#55) (3fb418)
  • Game mode selection now works (#54) (e7172a)
  • Nibbits have toggle field (#53) (56d7a4)

Bug Fixes

  • Reversed nibbit colors fixed (1675e8)
Docs
  • Added nibbits and floods to docs (bee32e)

0.4.0 (2024-02-07)

Features

  • Added wormholes (#51) (546e19)

0.3.0 (2024-02-06)

Features

  • Added autoloader and restructured files (#49) (6dc1c3)
  • Arrow key support added (#50) (420af8)

Bug Fixes

  • Added treadable to fossils (d6673c)
  • Cleanup after the autoloader (53e572)
Docs
  • Added more specifics to instructions (7cbd58)

0.2.0 (2024-02-06)

Features

  • Added a connect objective (#47) (4635d6)
  • Added simple title screen (405198)
  • Added simple title screen (#46) (f248b1)

Bug Fixes

  • Added node_modules to gitignore (f7fd9b)
Docs
  • Added contributing file (cfda0a)

0.0.2 (2024-01-14)

Bug Fixes


0.0.1 (2024-01-14)


0.0.1 (2024-01-14)

⚠ BREAKING CHANGES

  • Added basic map functionality (#21) (e871eb)
  • Added fossils (#32) (2d187c)
  • Added in colors. (#16) (efca4d)
  • Added worms (#33) (26b5d9)
  • Basic level system implemented (#18) (d656fb)
  • Got powers added to the player (7a244d)
  • Map saving loading is set up. (461cda)
  • Use percentage based maximums (#22) (18ed55)
Maps
  • Broke out map data into a file/class (9fe7c3)
Mechanics
  • Added the moistness mechanic to player (664eef)

Features

  • Add contract power (#30) (8b6418)
  • Added a minimum crystal percentage setting (#25) (73e74c)
  • Added break power (#31) (5b6209)
  • Added deer (#35) (c45ba1)
  • Added deer toxicity (#36) (1976d3)
  • Added metrics and score to player (#13) (116b0b)
  • Added new plant tick config to level (#34) (a004fc)
  • Added toxicityMin/max to level data (f7bd8f)
  • Added toxic % metric for soil (#14) (59ebbf)
  • Added xp stat to player object (05eaf0)
  • Add expansion power (#29) (a216af)
  • Adding objectives (#17) (c11a8c)
  • Deer eats player (#37) (c9ff6c)
  • Impassable wise plants (#43) (3508f1)
  • New rain style (#27) (6215f8)
  • Seep feature added (#41) (b7bd8c)
  • Teleport power (#26) (09960a)
Level
  • Moved start position to levels (#40) (aa44ca)
Mechanics
  • Added a start toxicity level (027b2d)
  • New minerals from plants only (#45) (4eb96f)
Messaging
  • EOF indicator added to single line mailbox (#12) (458ed5)
Score
  • Added fossils to scoring (#38) (6413d5)

Bug Fixes

  • Changed the total toxicity % calculation (0ce28a)
  • Completed player move refactor (f2cb90)
  • Corrected the players start position (1ed03c)
  • Got crystals working again (#24) (55ecb7)
  • How to play instruction formatting change (08aafd)
  • Made a toxicity multiplier config setting (a4af72)
  • Moved scoring weights to config file (#28) (0f5be0)
  • Moved some magic numbers to config settings (d1b45d)
  • Portal reveal corrected (cb38dc)
  • Powers window wasn't closing properly (8817f6)
  • Refatoring the player move subroutine (6d7a4c)
  • Removed rainAtStart level property (afe2b7)
  • Rock/crystal percentages (c6cbf2)
  • Rocks were spawning only in viewport. (eda0b2)
  • Toxicity ticks is now associated with level data (a9b09e)
  • Viewport only scrolls on successful move (574868)
Colors
  • Meteor colors now use config file values (d09206)
Docs
  • Added markdown extension to docs (fcf8c8)
  • Changing readme to proper md (95f399)
  • Edited README into better markdown (14889a)
Instructions
  • Fleshing out the instructions (#15) (9ccf4d)
Mechanics
  • Meteor smashes rocks (#44) (1295da)
  • Seep mechanic fixed (#42) (11f16f)
  • Square smashing inf loop fixed (e1d0cc)
Meteor
  • Another off by one error corrected (46b713)
  • Off by 1 issue with meteor tail width (53e47a)
Permissions
  • Updated permissions on a file (c1df98)
Powers
  • Crystals no longer get clobbered (#39) (a5ecb1)
Readability
  • Refactored the player move code (9349f8)
Worms
  • Fixed worm showing in view 1 (6f944c)