All notable changes to this project will be documented in this file.
0.5.0 (2024-02-16)
- Added new objective type for nibbits (#55) (3fb418)
- Game mode selection now works (#54) (e7172a)
- Nibbits have toggle field (#53) (56d7a4)
- Reversed nibbit colors fixed (1675e8)
- Added nibbits and floods to docs (bee32e)
0.4.0 (2024-02-07)
- Added wormholes (#51) (546e19)
0.3.0 (2024-02-06)
- Added more specifics to instructions (7cbd58)
0.2.0 (2024-02-06)
- Added a connect objective (#47) (4635d6)
- Added simple title screen (405198)
- Added simple title screen (#46) (f248b1)
- Added node_modules to gitignore (f7fd9b)
- Added contributing file (cfda0a)
0.0.2 (2024-01-14)
- Misc code fixups (7bd049)
0.0.1 (2024-01-14)
0.0.1 (2024-01-14)
- Added basic map functionality (#21) (e871eb)
- Added fossils (#32) (2d187c)
- Added in colors. (#16) (efca4d)
- Added worms (#33) (26b5d9)
- Basic level system implemented (#18) (d656fb)
- Got powers added to the player (7a244d)
- Map saving loading is set up. (461cda)
- Use percentage based maximums (#22) (18ed55)
- Broke out map data into a file/class (9fe7c3)
- Added the moistness mechanic to player (664eef)
- Add contract power (#30) (8b6418)
- Added a minimum crystal percentage setting (#25) (73e74c)
- Added break power (#31) (5b6209)
- Added deer (#35) (c45ba1)
- Added deer toxicity (#36) (1976d3)
- Added metrics and score to player (#13) (116b0b)
- Added new plant tick config to level (#34) (a004fc)
- Added toxicityMin/max to level data (f7bd8f)
- Added toxic % metric for soil (#14) (59ebbf)
- Added xp stat to player object (05eaf0)
- Add expansion power (#29) (a216af)
- Adding objectives (#17) (c11a8c)
- Deer eats player (#37) (c9ff6c)
- Impassable wise plants (#43) (3508f1)
- New rain style (#27) (6215f8)
- Seep feature added (#41) (b7bd8c)
- Teleport power (#26) (09960a)
- Moved start position to levels (#40) (aa44ca)
- EOF indicator added to single line mailbox (#12) (458ed5)
- Added fossils to scoring (#38) (6413d5)
- Changed the total toxicity % calculation (0ce28a)
- Completed player move refactor (f2cb90)
- Corrected the players start position (1ed03c)
- Got crystals working again (#24) (55ecb7)
- How to play instruction formatting change (08aafd)
- Made a toxicity multiplier config setting (a4af72)
- Moved scoring weights to config file (#28) (0f5be0)
- Moved some magic numbers to config settings (d1b45d)
- Portal reveal corrected (cb38dc)
- Powers window wasn't closing properly (8817f6)
- Refatoring the player move subroutine (6d7a4c)
- Removed rainAtStart level property (afe2b7)
- Rock/crystal percentages (c6cbf2)
- Rocks were spawning only in viewport. (eda0b2)
- Toxicity ticks is now associated with level data (a9b09e)
- Viewport only scrolls on successful move (574868)
- Meteor colors now use config file values (d09206)
- Added markdown extension to docs (fcf8c8)
- Changing readme to proper md (95f399)
- Edited README into better markdown (14889a)
- Fleshing out the instructions (#15) (9ccf4d)
- Meteor smashes rocks (#44) (1295da)
- Seep mechanic fixed (#42) (11f16f)
- Square smashing inf loop fixed (e1d0cc)
- Updated permissions on a file (c1df98)
- Crystals no longer get clobbered (#39) (a5ecb1)
- Refactored the player move code (9349f8)
- Fixed worm showing in view 1 (6f944c)