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Is this still being worked on? #29
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Unfortunately, the creator of the game pushes out frequent updates that entirely rejig the protocol, and make keeping up-to-date protocol information difficult. Also, it is getting harder to use extensions with the game (he has started checking for them).
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Dang, it seemed like a really awesome project. |
and how exactly would users connect to this custom server if the project was done? Would they have to go to another website other then diep.io? Or would they install a extension which changes the packets they recieve? |
That's correct, and the extension was used for sniffing the packets. Sent from my iPhone
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Whoops, posted my results on my personal account. I think I just made the extension work. lol.
makes it work. |
I suspect that doing that may break some sniffing functionality (since we are intercepting Websocket sends). If it does work however, it would be awesome if you could make a pull request with those changes :smiley.
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It might be breaking sniffing functionality. Should it show |
I'm not sure - if it is able to sniff packets though (both sending and On Mon, Nov 14, 2016 at 4:04 PM, dapersonmgn [email protected]
-Sumer |
That's the part of the code which was used to protect |
I'm guessing the developer is no longer checking them then. |
Hey there! Is this project still being worked on? It looks amazing and sounds cool!
One of the main problems I'm getting with this project is the game client popup. I'd like to help out figuring out what is causing it. (It's worth a try, :P)
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/caller
Seems interesting. >_>
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