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globals.py
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import libtcodpy as tcod
import os
VERSION = '0.7.5'
WINDOW_TITLE = 'Reactor 3 - %s' % VERSION
WINDOW_SIZE = [100, 60]
MAP_SIZE = [250, 250, 5]
MAP_WINDOW_SIZE = [WINDOW_SIZE[0]/2, WINDOW_SIZE[1]-10]
ITEM_WINDOW_SIZE = (40,1)
CONSOLE_WINDOW_SIZE = (40,30)
MESSAGE_WINDOW_SIZE = (100,10)
PREFAB_WINDOW_SIZE = [40,40]
X_CUTOUT_WINDOW_SIZE = (15,15)
Y_CUTOUT_WINDOW_SIZE = (15,15)
PREFAB_WINDOW_OFFSET = (MAP_WINDOW_SIZE[0]+26,1)
CURSOR_POS = [WINDOW_SIZE[0]/2, WINDOW_SIZE[1]/2, 2]
MAP_CURSOR = [0,0]
PREFAB_CURSOR = [0,0]
PREFABS = {}
TICKER = ['\\', '|', '/', '-']
ENCOUNTER_ANIMATION_TIME = 30
UPDATE_CAMP_RATE = 5
#Map stuff
WORLD_INFO = {'map': [],
'id': None,
'title': '',
'seed': 0,
'time': 0,
'real_time_of_day': 32000,
'time_of_day': 'limbo',
'time_scale': 1,
'length_of_day': 32000,
'day': 0,
'ticks': 0,
'sub_ticks': 0,
'max_sub_ticks': 5,
'tps': 0,
'last_update_time': 0,
'dynamic_spawns': 'Sparse',
'dynamic_spawn_interval': [0, (0, 0)],
'wildlife_spawn_interval': [0, (0, 0)],
'world_gravity': 0.2,
'lifeid': 1,
'itemid': 1,
'groupid': 1,
'campid': 1,
'effectid': 1,
'zoneid': 1,
'memoryid': 1,
'goalid': 1,
'jobid': 1,
'dialogid': 1,
'dialogs': {},
'chunk_map': {},
'camps': {},
'groups': {},
'factions': {},
'territories': {},
'jobs': {},
'references': {},
'reference_map': {'roads': [], 'buildings': []},
'slices': {},
'chunk_size': 5,
'lights': [],
'timers': [],
'weather': {},
'scheme': [],
'overwatch': {'loss_experienced': 0,
'intervention': 0,
'danger_experienced': 0,
'injury': 0,
'human_encounters': 0,
'mood': 'rest',
'rest_level': .7,
'last_updated': 0,
'tracked_alife': []},
'next_scheme_timer': 1000}
LOCKS = {}
#Return values
STATE_CHANGE = 2
STATE_UNCHANGED = 3
RETURN_SKIP = 4
STATE_ICONS = {}
#States
TIER_RELAXED = 1
TIER_SURVIVAL = 2
TIER_URGENT = 3
TIER_COMBAT = 4
TIER_TACTIC = 5
YARDS = 0.5
METERS = 0.4572
#Group stages
STAGE_FORMING = 1
STAGE_SETTLING = 2
STAGE_SETTLED = 3
STAGE_RAIDING = 4
STAGE_ATTACKING = 5
CAMERA_POS = [0,0,2]
PREFAB_CAMERA_POS = [0,0,0]
SUN_POS = [0,0,25]
SUN_BRIGHTNESS = [100]
FPS = 60
FPS_TERRAFORM = 100
TOTAL_PLANNED_SCHEME_EVENTS = 5
FONT = 'terminal8x8_gs_as_incol.png'
HEIGHT_MAP = [[]]
DARK_BUFFER = [[]]
LIGHT_BUFFER = [[]]
LOS_DARK_BUFFER = [[]]
LOS_LIGHT_BUFFER = [[]]
MAP_RGB_BACK_BUFFER = [[],[],[]]
MAP_RGB_FORE_BUFFER = [[],[],[]]
PREFAB_RGB_BACK_BUFFER = [[],[],[]]
PREFAB_RGB_FORE_BUFFER = [[],[],[]]
X_CUTOUT_RGB_FORE_BUFFER = [[],[],[]]
Y_CUTOUT_RGB_FORE_BUFFER = [[],[],[]]
X_CUTOUT_RGB_BACK_BUFFER = [[],[],[]]
Y_CUTOUT_RGB_BACK_BUFFER = [[],[],[]]
RGB_LIGHT_BUFFER = [[],[],[]]
MAP_CHAR_BUFFER = [[], []]
PREFAB_CHAR_BUFFER = [[], []]
X_CUTOUT_CHAR_BUFFER = [[], []]
Y_CUTOUT_CHAR_BUFFER = [[], []]
REFRESH_POSITIONS = []
CONSOLE_HISTORY = []
CONSOLE_HISTORY_MAX_LINES = 29
MESSAGE_LOG = []
MESSAGE_LOG_MAX_LINES = 8
PLACING_TILE = None
RENDERER = tcod.RENDERER_GLSL
DATA_DIR = 'data'
LIFE_DIR = os.path.join(DATA_DIR, 'life')
MAP_DIR = os.path.join(DATA_DIR, 'maps')
ITEM_DIR = os.path.join(DATA_DIR, 'items')
TEXT_DIR = os.path.join(DATA_DIR, 'text')
MISSION_DIR = os.path.join(DATA_DIR, 'missions')
PREFAB_DIR = os.path.join(DATA_DIR, 'prefabs')
DEFAULT_LIFE_ICON = '@'
DEFAULT_ITEM_ICON = 'i'
DEFAULT_ITEM_SIZE = '2x2'
DEFAULT_ITEM_PREFIX = 'a'
#Versions
MAP_RENDER_VERSION = 6
#Graphics tweaks
FADE_TO_WHITE = [0]
BLEEDING_STRING_MAX_LENGTH = 25
BORDER_COLOR = tcod.Color(128,128,128)
MAX_MESSAGES_IN_DIALOG = 9
#Strings
TEXT_MAP = {}
#Life constants
OFFLINE_ALIFE_DISTANCE = 150
LIFE_MAX_SPEED = 4
LIFE_BLEED_RATE = .4 #Higher is faster
LIFE_THINK_RATE = 6
DAMAGE_MOVE_PENALTY_MOD = .07
PASS_OUT_PAIN_MOD = 10
#Non-constants
SETTINGS = {'running': True,
'paused': False,
'camera_track': [0, 0, 0],
'last_camera_pos': [-1, -1, -1],
'cursor speed': 3,
'draw lights': True,
'light mesh grid': None,
'diffuse light': False,
'debug host': '',
'debug port': 3335,
'draw console': False,
'draw z-levels above': True,
'draw z-levels below': False,
'draw visible chunks': False,
'draw life info': True,
'draw message box': True,
'draw effects': True,
'print dijkstra maps': False,
'progress bar max value': 25,
'action queue size': 4,
'los': 40,
'controlling': None,
'following': None,
'state history size': 5,
'fire burn rate': 0.04,
'smp': None,
'map_slices': [],
'recording': False,
'distance unit': 'Yards',
'viewid': 1,
'active_view': 0,
'refresh_los': False,
'loading': False,
'glitch_text': '',
'glitch_text_fade': False,
'glitch_text_time': 0,
'glitch_text_time_max': 0,
'aim_difficulty': 1.8,
'firearms_skill_mod': 0.55,
'kill threads': False}
FUNCTION_MAP = {}
KEYBOARD_STRING = ['']
SELECTED_TILES = [[]]
TILES = {}
TILE_STRUCT = {'flags': {}}
TILE_STRUCT_DEP = ['tiles']
LIFE_TYPES = {}
LIFE = {}
LIFE_MAP = []
LOADED_CHUNKS = []
ITEMS = {}
ACTIVE_ITEMS = set()
FOV_JOBS = {}
ITEMS_HISTORY = {}
ITEM_TYPES = {}
ITEM_MAP = []
EFFECTS = {}
EFFECT_MAP = []
SPLATTERS = []
SELECTED_TARGET = []
EVENTS = []
DIJKSTRA_CACHE = {}
ZONE_CACHE = {}
VIEWS = {}
VIEW_SCENE = {}
VIEW_SCENE_CACHE = set()
DIALOG_TOPICS = {}
MISSIONS = {}
#Consoles
ITEM_WINDOW = None
CONSOLE_WINDOW = None
MESSAGE_WINDOW = None
#Menus
MENUS = []
ACTIVE_MENU = {'menu': -1}
MENU_PADDING = (1,1)
#Controls
KEY = tcod.Key()
MOUSE = tcod.Mouse()
MOUSE_POS = [0, 0]
MOUSE_CALLBACKS = {'m1_click': None, 'm2_click': None, 'move': None}
INPUT = {'up':False,
'down':False,
'left':False,
'right':False,
' ':False,
'.':False,
'-':False,
',': False,
'?': False,
'\x1b':False,
'\r':False,
'\t':False,
'a':False,
'A': False,
'b':False,
'c':False,
'C':False,
'd':False,
'e':False,
'E':False,
'f':False,
'F':False,
'g':False,
'h':False,
'H':False,
'i':False,
'j':False,
'k':False,
'l':False,
'm':False,
'M':False,
'n':False,
'o':False,
'O':False,
'p':False,
'P':False,
'q':False,
'r':False,
's':False,
'S':False,
't':False,
'T':False,
'u':False,
'v':False,
'V':False,
'w':False,
'W':False,
'x':False,
'y':False,
'z':False,
'Z':False,
'1':False,
'2':False,
'3':False,
'4':False,
'5':False,
'6':False,
'7':False,
'8':False,
'9':False,
'0':False,
'm1':False,
'm2':False}
#Colors
GREEN_ALT = tcod.Color(0,130,0)
GRASS_GREEN = tcod.Color(0, 150, 0)
GRASS_GREEN_DARK = tcod.Color(0, 140, 0)
SAND = tcod.Color(239,221,111)
SAND_LIGHT = tcod.Color(245, 222, 179)
BROWN_DARK = tcod.Color(123,74,18)
BROWN_DARK_ALT = tcod.Color(123, 63, 0)
BROWN_DARK_ALT_2 = tcod.Color(139,71,38)
CLAY = tcod.Color(228,145,53)
#Message bank
MESSAGE_BANK = {'cancelpickupequipitem': 'You stop picking up the item.',
'cancelpickupitem': 'You stop picking up the item.',
'cancelequipitem': 'You stop putting on the item.'}