Replies: 6 comments
-
Hello @MarCiu11, Please, also post the full $$ and $I result. @++; |
Beta Was this translation helpful? Give feedback.
-
Thank you for your willingness to help. $I $$ |
Beta Was this translation helpful? Give feedback.
-
When using cloned axes, they must have exactly the same configuration. Next, and more importantly, the linear axes must appear first in the numbering before the rotary axes. Your Y clone being linear and the A rotating, you should invert the A axis with the Y clone.
@++; |
Beta Was this translation helpful? Give feedback.
-
Unfortunately, the proposed changes did not help. I corrected the command $ 131 and $ 134 - now they are identical. My current configuration: //---------------------------------------------------------------------- |
Beta Was this translation helpful? Give feedback.
-
Hello @MarCiu11, If you have made changes in the axis configuration, dit you issue the "magic" Grbl command: @++; |
Beta Was this translation helpful? Give feedback.
-
Hello @MarCiu11, Have you made any change in cpu_map.h ? @++; |
Beta Was this translation helpful? Give feedback.
-
I have a problem with the Y axis motors when homing $22=1.
When homing is off $22=0. Everything is fine, both motors move smoothly and the gate moves as expected.
But when I turn on homing $22=1, one motor spins forward (endstop), and the other in the opposite direction and the gate jams - it's diagonally.
My settings in the file "config.h":
...
#define N_AXIS 5 // Number of axes (3 to 6)
...
#elif N_AXIS == 5 // 5 axis: homing
#define HOMING_CYCLE_0 (1 << AXIS_3)
#define HOMING_CYCLE_1 (1 << AXIS_1)
#define HOMING_CYCLE_2 ((1 << AXIS_2) | (1 << AXIS_5))
...
First Z axis, then X axis, then both Y axes.
Both endstops are on the Y + axis (at the end of the axis).
I have the $23 parameter set to 0 ($23=0 So all switches are set to +)
Unfortunately, one engine at HOME goes to the front, the other to the back.
Anything else needs to be set? What am I doing wrong?
Please help :)
Beta Was this translation helpful? Give feedback.
All reactions