Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Land usage not consistent and sometimes has no consequences #301

Open
sgitkene opened this issue Sep 1, 2024 · 2 comments
Open

Land usage not consistent and sometimes has no consequences #301

sgitkene opened this issue Sep 1, 2024 · 2 comments

Comments

@sgitkene
Copy link

sgitkene commented Sep 1, 2024

I'm trying to really stress land usage in a run and found myself at a point where I didn't have any apparent consequences from overusing land.

image

Despite the land usage being over 100, all facilities seem to still produce.

[2055]
political_capital: 333 -> 409
protected_land: 0.71999997 -> 0.7188889
emissions.as_gtco2eq: -16.610115 -> -18.431108
production:
  Fuel: 3.50 -> 3.96
  Electricity: 75.08 -> 90.60
  Plant Calories: 446.97 -> 455.01
  Animal Calories: 3.87 -> 4.09
output_demand:
  Fuel: 3.50 -> 3.96
  Electricity: 75.08 -> 90.60
  Plant Calories: 446.97 -> 455.01
  Animal Calories: 3.87 -> 4.09
production_surplus:
  Plant Calories: 0.00 -> 0.00
resource_demand:
  Land: 34.44 -> 34.83
  Water: 21102.44 -> 22201.36
  Electricity: 52.01 -> 58.13
  Fuel: 2.39 -> 2.86
resources:
  Land: 29.12 -> 29.24
  Electricity: 75.08 -> 90.60
  Fuel: 3.50 -> 3.96
resource_surplus:
  Land: -5.32 -> -5.59
  Water: 24397.56 -> 23298.64
  Electricity: 23.07 -> 32.46
  Fuel: 1.11 -> 1.10
feedstocks:
  Oil: 600.96 -> 598.99
  Thorium: 5.81 -> 5.80
  Natural Gas: 619616.12 -> 618813.94
events:
  Added "Ally - The Accelerationist"
  Added "First 100m-Inhabitant City"
  Added "Environmental Injustice - Copper"
  Added "Feminist Citizen-Scientists"
extinction_rate: 27.879076 -> 25.998642
temperature: 1.4252007 -> 1.3567556
outlook: 75.67902 -> 76.38071
projects:
  Space Colony:
    status: Building -> Finished
    active_outcome: None -> Some(1)
  Continental Smart Grid:
    status: Building -> Finished
    active_outcome: None -> Some(0)
  Underwater Biosphere:
    status: Inactive -> Finished
    active_outcome: None -> Some(0)
  Soil Fertility AI:
    status: Inactive -> Finished
    active_outcome: None -> Some(0)
  Direct Air Capture:
    level: 2 -> 3
  Energy Quotas:
    level: 2 -> 1
  De-Extinction Program:
    status: Inactive -> Finished
    active_outcome: None -> Some(0)
  Space Elevator:
    status: Building -> Finished
    active_outcome: None -> Some(0)
processes:
  Cellular Meat:
    mix_share: 10 -> 15
  Organic Livestock Ag:
    mix_share: 10 -> 5
Production Mix:
  [Fuel]
    Green Hydrogen:5
    Natural Gas:4
    Petroleum:11
  [Electricity]
    BECCS:5
    Solar PV:14
    Thorium Nuclear Power:1
  [Plant Calories]
    Organic Crop Ag:11
    Smallholder Farms:9
  [Animal Calories]
    Cellular Meat:15
    Organic Livestock Ag:5

image

Stats screen also indicates land overusage, albeit to a lesser extent.

@sgitkene
Copy link
Author

sgitkene commented Sep 1, 2024

Or is this just the fix from #298 in play?

@frnsys
Copy link
Owner

frnsys commented Sep 1, 2024

huh weird. The improved planning algorithm should help but it shouldn't completely eliminate shortages if there isn't enough land. I'll take a look

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants