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MouseMoved, MouseIn and MouseOut do not fire. Any ideas why? #3964

Answered by Jacalz
buffos asked this question in Q&A
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I'm glad to hear that you got it working. I would suggest adding compile-time checks for interface implementations in that case. Add this to get compiler errors if the widget doesn't implement the specified interface:

var _ desktop.Hoverable = (*TestWidget)(nil)

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@buffos
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@Jacalz
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Jacalz Jun 11, 2023
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