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index.html
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<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Babylon.js sample code</title>
<!-- Babylon.js -->
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.6.2/dat.gui.min.js"></script>
<script src="https://preview.babylonjs.com/ammo.js"></script>
<script src="https://preview.babylonjs.com/cannon.js"></script>
<script src="https://preview.babylonjs.com/Oimo.js"></script>
<script src="https://preview.babylonjs.com/earcut.min.js"></script>
<script src="https://preview.babylonjs.com/babylon.js"></script>
<script src="https://preview.babylonjs.com/materialsLibrary/babylonjs.materials.min.js"></script>
<script src="https://preview.babylonjs.com/proceduralTexturesLibrary/babylonjs.proceduralTextures.min.js"></script>
<script src="https://preview.babylonjs.com/postProcessesLibrary/babylonjs.postProcess.min.js"></script>
<script src="https://preview.babylonjs.com/loaders/babylonjs.loaders.js"></script>
<script src="https://preview.babylonjs.com/serializers/babylonjs.serializers.min.js"></script>
<script src="https://preview.babylonjs.com/gui/babylon.gui.min.js"></script>
<script src="https://preview.babylonjs.com/inspector/babylon.inspector.bundle.js"></script>
<style>
html, body {
overflow: hidden;
width: 100%;
height: 100%;
margin: 0;
padding: 0;
}
#renderCanvas {
width: 100%;
height: 100%;
touch-action: none;
}
</style>
</head>
<body>
<canvas id="renderCanvas"></canvas>
<script>
var canvas = document.getElementById("renderCanvas");
var engine = null;
var scene = null;
var sceneToRender = null;
var createDefaultEngine = function() { return new BABYLON.Engine(canvas, true, { preserveDrawingBuffer: true, stencil: true, disableWebGL2Support: false}); };
/**
* WebXR ar demo using hit-test, anchors, and plane detection.
*
* Every press on the screen will add a figure in the requested position (if the ring is displayed). Those meshes will be kept in place by the AR system you are using.
*
* Working (at the moment) on android devices and the latest chrome.
*
* Created by Raanan Weber (@RaananW)
*/
var createScene = async function () {
// This creates a basic Babylon Scene object (non-mesh)
var scene = new BABYLON.Scene(engine);
// This creates and positions a free camera (non-mesh)
var camera = new BABYLON.FreeCamera("camera1", new BABYLON.Vector3(0, 1, -5), scene);
// This targets the camera to scene origin
camera.setTarget(BABYLON.Vector3.Zero());
// This attaches the camera to the canvas
camera.attachControl(canvas, true);
// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new BABYLON.HemisphericLight("light", new BABYLON.Vector3(0, 1, 0), scene);
// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;
var dirLight = new BABYLON.DirectionalLight('light', new BABYLON.Vector3(0, -1, -0.5), scene);
dirLight.position = new BABYLON.Vector3(0, 5, -5);
var shadowGenerator = new BABYLON.ShadowGenerator(1024, dirLight);
shadowGenerator.useBlurExponentialShadowMap = true;
shadowGenerator.blurKernel = 32;
const model = await BABYLON.SceneLoader.ImportMeshAsync("", "dummy3.babylon", scene);
var xr = await scene.createDefaultXRExperienceAsync({
uiOptions: {
sessionMode: "immersive-ar",
referenceSpaceType: "local-floor"
},
optionalFeatures: true
});
const fm = xr.baseExperience.featuresManager;
const xrTest = fm.enableFeature(BABYLON.WebXRHitTest.Name, "latest");
const xrPlanes = fm.enableFeature(BABYLON.WebXRPlaneDetector.Name, "latest");
const anchors = fm.enableFeature(BABYLON.WebXRAnchorSystem.Name, 'latest');
const xrBackgroundRemover = fm.enableFeature(BABYLON.WebXRBackgroundRemover.Name);
let b = model.meshes[0];//BABYLON.CylinderBuilder.CreateCylinder('cylinder', { diameterBottom: 0.2, diameterTop: 0.4, height: 0.5 });
b.rotationQuaternion = new BABYLON.Quaternion();
// b.isVisible = false;
shadowGenerator.addShadowCaster(b, true);
const marker = BABYLON.MeshBuilder.CreateTorus('marker', { diameter: 0.15, thickness: 0.05 });
marker.isVisible = false;
marker.rotationQuaternion = new BABYLON.Quaternion();
var skeleton = model.skeletons[0];
// ROBOT
skeleton.animationPropertiesOverride = new BABYLON.AnimationPropertiesOverride();
skeleton.animationPropertiesOverride.enableBlending = true;
skeleton.animationPropertiesOverride.blendingSpeed = 0.05;
skeleton.animationPropertiesOverride.loopMode = 1;
var idleRange = skeleton.getAnimationRange("YBot_Idle");
var walkRange = skeleton.getAnimationRange("YBot_Walk");
var runRange = skeleton.getAnimationRange("YBot_Run");
var leftRange = skeleton.getAnimationRange("YBot_LeftStrafeWalk");
var rightRange = skeleton.getAnimationRange("YBot_RightStrafeWalk");
scene.beginAnimation(skeleton, idleRange.from, idleRange.to, true);
let hitTest;
b.isVisible = false;
xrTest.onHitTestResultObservable.add((results) => {
if (results.length) {
marker.isVisible = true;
hitTest = results[0];
hitTest.transformationMatrix.decompose(undefined, b.rotationQuaternion, b.position);
hitTest.transformationMatrix.decompose(undefined, marker.rotationQuaternion, marker.position);
} else {
marker.isVisible = false;
hitTest = undefined;
}
});
const mat1 = new BABYLON.StandardMaterial('1', scene);
mat1.diffuseColor = BABYLON.Color3.Red();
const mat2 = new BABYLON.StandardMaterial('1', scene);
mat2.diffuseColor = BABYLON.Color3.Blue();
if (anchors) {
console.log('anchors attached');
anchors.onAnchorAddedObservable.add(anchor => {
console.log('attaching', anchor);
b.isVisible = true;
anchor.attachedNode = b.clone("mensch");
anchor.attachedNode.skeleton = skeleton.clone('skelet');
shadowGenerator.addShadowCaster(anchor.attachedNode, true);
scene.beginAnimation(anchor.attachedNode.skeleton, idleRange.from, idleRange.to, true);
b.isVisible = false;
})
anchors.onAnchorRemovedObservable.add(anchor => {
console.log('disposing', anchor);
if (anchor) {
anchor.attachedNode.isVisible = false;
anchor.attachedNode.dispose();
}
});
}
scene.onPointerDown = (evt, pickInfo) => {
if (hitTest && anchors && xr.baseExperience.state === BABYLON.WebXRState.IN_XR) {
anchors.addAnchorPointUsingHitTestResultAsync(hitTest);
}
}
const planes = [];
xrPlanes.onPlaneAddedObservable.add(plane => {
plane.polygonDefinition.push(plane.polygonDefinition[0]);
var polygon_triangulation = new BABYLON.PolygonMeshBuilder("name", plane.polygonDefinition.map((p) => new BABYLON.Vector2(p.x, p.z)), scene);
var polygon = polygon_triangulation.build(false, 0.01);
plane.mesh = polygon; //BABYLON.TubeBuilder.CreateTube("tube", { path: plane.polygonDefinition, radius: 0.02, sideOrientation: BABYLON.Mesh.FRONTSIDE, updatable: true }, scene);
//}
planes[plane.id] = (plane.mesh);
const mat = new BABYLON.StandardMaterial("mat", scene);
mat.alpha = 0.5;
mat.diffuseColor = BABYLON.Color3.Random();
polygon.createNormals();
// polygon.receiveShadows = true;
plane.mesh.material = mat;
plane.mesh.rotationQuaternion = new BABYLON.Quaternion();
plane.transformationMatrix.decompose(plane.mesh.scaling, plane.mesh.rotationQuaternion, plane.mesh.position);
});
xrPlanes.onPlaneUpdatedObservable.add(plane => {
let mat;
if (plane.mesh) {
mat = plane.mesh.material;
plane.mesh.dispose(false, false);
}
const some = plane.polygonDefinition.some(p => !p);
if (some) {
return;
}
plane.polygonDefinition.push(plane.polygonDefinition[0]);
var polygon_triangulation = new BABYLON.PolygonMeshBuilder("name", plane.polygonDefinition.map((p) => new BABYLON.Vector2(p.x, p.z)), scene);
var polygon = polygon_triangulation.build(false, 0.01);
polygon.createNormals();
plane.mesh = polygon;// BABYLON.TubeBuilder.CreateTube("tube", { path: plane.polygonDefinition, radius: 0.02, sideOrientation: BABYLON.Mesh.FRONTSIDE, updatable: true }, scene);
//}
planes[plane.id] = (plane.mesh);
plane.mesh.material = mat;
plane.mesh.rotationQuaternion = new BABYLON.Quaternion();
plane.transformationMatrix.decompose(plane.mesh.scaling, plane.mesh.rotationQuaternion, plane.mesh.position);
plane.mesh.receiveShadows = true;
})
xrPlanes.onPlaneRemovedObservable.add(plane => {
if (plane && planes[plane.id]) {
planes[plane.id].dispose()
}
})
xr.baseExperience.sessionManager.onXRSessionInit.add(() => {
planes.forEach(plane => plane.dispose());
while (planes.pop()) { };
});
return scene;
};
window.initFunction = async function() {
var asyncEngineCreation = async function() {
try {
return createDefaultEngine();
} catch(e) {
console.log("the available createEngine function failed. Creating the default engine instead");
return createDefaultEngine();
}
}
window.engine = await asyncEngineCreation();
if (!engine) throw 'engine should not be null.';
window.scene = createScene();};
initFunction().then(() => {scene.then(returnedScene => { sceneToRender = returnedScene; });
engine.runRenderLoop(function () {
if (sceneToRender && sceneToRender.activeCamera) {
sceneToRender.render();
}
});
});
// Resize
window.addEventListener("resize", function () {
engine.resize();
});
</script>
</body>
</html>