-
Notifications
You must be signed in to change notification settings - Fork 19
/
Copy pathq3-map-bugs.txt
92 lines (78 loc) · 3.88 KB
/
q3-map-bugs.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
- dlight bugs: wvwq3dm7, estatica
! fog bugs:
- no fogging on models and particles/sprites/flares
- "fire" texture (q3tourney5 etc): visible rect with alpha=0
* q3 perfors fogging via fading alpha surfaces
! add fog timings to r_stats
- should lightscale (*= identityLight) and saturate fog
- map "chartres":
- have "rgbgen filter" - check Q3 error message
- no particle trails from blaster on a whole level
- renderer frontend is very slow
- q3dm7, textures/sfx/computerpurptileb {2480,-246,369 } - have PostLight and PreLight textures near,
when shooting to PostLight with r_sfx_pause=1, have VERY bright PostLight texture, and not so bright
PreLight ... Looks like visual artefact
- r_lightmap works incorrect with textures, having alpha-masked textures (some dynamic effect + mask it
with other static texture) -- may be, switch to PostLight completely? (this will require more optimal
PostLight for multiple lights + should try to implement texture/lm + PostLight as a single pass ...)
- dum:
- have long entity string (not enough +4k for entstring, added 16k)
- have unsupported here "target_push" and "target_teleporter" entities
- undergroung: skeleton cell: uses translucent surface with lightmap (?) - incorrect PostLight()
! q3dm2 (as example): water shader painted after rail shader !!!
- ut4_abbey: when shooting, will crash in GenerateTexCoordArray() (dlights?)
- cpm15: teleporter {-1090,710,-260} does not works; reason: teleporting from "t4" to "t5": at dst of teleport
"t5" placed another teleporter, which will immediately teleport player back to "t4"
- cpm18r: {974,-465,558}, look to {1088,-489,620}, gl_labels=2: moving up-down 3 models, central
occluded (shold not)
! map "q3dm13" (start) -> "q3dm19" (run few seconds) -> "q3matcho...": will display console w/o cursor,
when "toggleconsole" -> cursor appears; no game mode; when "vid_restart" ->
"R_FindModel: not found: *9"
"ERROR: CM_InlineModel: bad number"
(unstable, but frequent bug)
- q3dm19: "func_bobbing" with "model2" (attached md3 model)
- cpm15: no SURF_SKY on sky surface (incorrect collision) -- may be, should collide with trisurf, not brush?
- cpm26: have movable surface light: {690, 2760, 160} (sliding door)
- af3hex: lots of visual bugs (some things not displayed)
? uses patches for this
- q3dm7: renderer uses darker lights from sky - possibly, sky shader was changed after lightmaps created
(before compilation sky had brighter light values)
- scienselab (UT): glass textures: draw order issues (look at one glass through another)
- estatica: shoot at {-435, -419, 56} -- bugs with dlight (not all surfaces lighted, cut by triangles)
* note: uses q3map2 pretesselated pathes
Bad maps, kept for incorrect drawing:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- runhamster: lots of glass surfaces, incorrect lighting
- spacegl: invisible glass surfaces
Jumppad bugs:
~~~~~~~~~~~~~
- q3dm17: have floating "armor", which cannot be reached
- klcurces: incorrect behaviour of 'curved' trampolines
Cannot load:
~~~~~~~~~~~~
- q3dm6 (TMP): game.dll parser errors
(placed in q3dm6tmp.pk3; contains missing opening quote, but have closing quote: check next entity after
"model" "*3" - "trigger_push")
- paradise: SV_FindIndex(...md2) overflow -- too much models (CPM hacky movement training map, LOTS of trigger_push)
Large maps (out of possible q2 ranges)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- qxctf2
- evotm: map completely outside q2 world bounds
- rjlctf2
- 17plus-ctf
unsupported sky surfaces:
~~~~~~~~~~~~~~~~~~~~~~~~~
- milktdm1: curve sky: textures/skies/hellsky2bright
Patch lights:
~~~~~~~~~~~~~
- aetime
- pro-q3dm6
- q3dm4, q3dm10, q3dm11, q3dm12
- cpm14
Trisurf lights:
~~~~~~~~~~~~~~~
- cpm15, cpm17: lava
No lights at all:
~~~~~~~~~~~~~~~~~
- ermo's-home
- cpm25, cpm27 - only skylight (+ trisurf light from water)