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At startup ERROR: editor/progress_dialog.cpp:169 - Do not use progress dialog (task) while flushing the message queue or using call_deferred()! #100900

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miv391 opened this issue Dec 29, 2024 · 1 comment

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@miv391
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miv391 commented Dec 29, 2024

Tested versions

  • Happens in v4.4.dev7.mono.official [46c8f8c]

System information

Godot v4.4.dev7.mono - Windows 10 (build 19045) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 32.0.15.6094) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 threads)

Issue description

I get this error sometimes at startup. My project is mostly GDScript code with two C# scripts.

This might be related to #96550, at least the error message is the same.

Godot Engine v4.4.dev7.mono.official (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors.
--- Debug adapter server started on port 6006 ---
--- GDScript language server started on port 6005 ---
  ERROR: editor/progress_dialog.cpp:169 - Do not use progress dialog (task) while flushing the message queue or using call_deferred()!
  ERROR: editor/progress_dialog.cpp:203 - Condition "!tasks.has(p_task)" is true. Returning: canceled
  ERROR: editor/progress_dialog.cpp:203 - Condition "!tasks.has(p_task)" is true. Returning: canceled
  ERROR: editor/progress_dialog.cpp:203 - Condition "!tasks.has(p_task)" is true. Returning: canceled
  ERROR: editor/progress_dialog.cpp:203 - Condition "!tasks.has(p_task)" is true. Returning: canceled
  ERROR: editor/progress_dialog.cpp:203 - Condition "!tasks.has(p_task)" is true. Returning: canceled
  ERROR: editor/progress_dialog.cpp:203 - Condition "!tasks.has(p_task)" is true. Returning: canceled
  ERROR: editor/progress_dialog.cpp:226 - Condition "!tasks.has(p_task)" is true.
[LSP] Connection Taken

Steps to reproduce

Unfortunately I have no idea. I feel that I have mostly seen this error when starting Godot first time after booting the computer. I did managed to get the error once by repeatedly starting Godot while Microsoft Defender was scanning the drive thus making everything slow. But even then I got the error only once with maybe 15 tries.

Minimal reproduction project (MRP)

N/A

@MikeSchulze
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It occurs just on an empty project to enforce rebuilding the cache

$ $GODOT_BIN --path . -e --headless --quit-after 200
Godot Engine v4.4.dev7.mono.official.46c8f8c5c - https://godotengine.org

ERROR: Do not use progress dialog (task) while flushing the message queue or using call_deferred()!
   at: add_task (editor/progress_dialog.cpp:169)
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
   at: task_step (editor/progress_dialog.cpp:203)
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
   at: task_step (editor/progress_dialog.cpp:203)
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
   at: task_step (editor/progress_dialog.cpp:203)
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
   at: task_step (editor/progress_dialog.cpp:203)
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
   at: task_step (editor/progress_dialog.cpp:203)
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
   at: task_step (editor/progress_dialog.cpp:203)
ERROR: Condition "!tasks.has(p_task)" is true.
   at: end_task (editor/progress_dialog.cpp:226)

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