diff --git a/docs/collection-synthesis.md b/docs/collection-synthesis.md index 598d18f9..09268daf 100644 --- a/docs/collection-synthesis.md +++ b/docs/collection-synthesis.md @@ -71,6 +71,19 @@ Neil Kandalgaonkar, *[50 People See](http://neilk.net/blog/2005/03/15/50-people- ![Corinne Vionnet's Photo Opportunities](images/image-averaging/corinne-vionnet-photoopportunities.jpg)
More recently, in her series "*Photo Opportunities*", artist [Corinne Vionnet](http://www.corinnevionnet.com/-photo-opportunities.html) works to create landscapes generated from *thousands* of tourist photos. An important difference is that she takes efforts to align them first. ([Additional article](http://petapixel.com/2013/10/23/photo-opportunities-interview-artist-corinne-vionnet/)) +## Temporal Composites + +Cassandra C. Jones has pioneered a type of temporalized composite using found (Internet) imagery, which she calls [*Snap-Motion Re-Animations*](http://www.cassandracjones.com/snap-motion-re-animations). + +An examples is her 2004 project, *Eventide*, comprised from more than 1300 carefully aligned and sequenced sunsets, which recreates the timing of an actual sunset. + +![Cassandra C. Jones: Eventide (2004)](images/eventide.png) + +![Cassandra C. Jones: Eventide (2004)](images/eventide.jpg) + + + + ## 3D Spatio-Temporal Composites * Microsoft Photosynth [develops 3D models from thousands of tagged tourist photos](http://phototour.cs.washington.edu/). diff --git a/docs/images/eventide.png b/docs/images/eventide.png new file mode 100644 index 00000000..41543bf3 Binary files /dev/null and b/docs/images/eventide.png differ diff --git a/docs/longexposure.md b/docs/longexposure.md index 0800a5f2..ebd0bdda 100644 --- a/docs/longexposure.md +++ b/docs/longexposure.md @@ -8,7 +8,7 @@ Long exposure is an ideal technique for visualizing trajectories, gestures and o * Custom software and other scripts which blend adjacent frames * iPhone apps, etc. -Many terrific examples of long-exposure photography can be found in Nicholas Felton's new book, [*PhotoViz*](http://usshop.gestalten.com/photoviz.html), and are discussed in [this terrific lecture at Webstock '15](https://vimeo.com/122852255). +Many terrific examples of long-exposure photography can be found in Nicholas Felton's new book, [*PhotoViz*](http://usshop.gestalten.com/photoviz.html), and are discussed in [this terrific lecture at Webstock '15](https://vimeo.com/122852255). Felton speaks about how "the intersection of photography and data visualization is a place where optical techniques reveal complex phenomena and data viz starts to resemble a photographic process." [![Nick Felton at Webstock](images/felton-webstock.jpg)](https://vimeo.com/122852255) diff --git a/docs/overcranking.md b/docs/overcranking.md index aac0cf3f..494eaa16 100644 --- a/docs/overcranking.md +++ b/docs/overcranking.md @@ -6,8 +6,9 @@ Ordinary video is customarily 25 (Europe) or approximately 30 (USA) frames per second (fps). Slow-motion cinema, also known as *overcranking*, is achieved by using a special camera which can record events at higher frame rates, such as 1000fps. When this video is then played back at the usual frame rate, it appears slowed down. Some practical options available to our class are: -* The Casio Exilim Pro EX-F1 ($750-1000), which can record low-resolution video at 300, 600, and 1200 frames per-second. The CMU School of Art has one of these; speak with Bob Kollar. +* The Casio Exilim Pro EX-F1 ($750-1000), which can record low-resolution video at 300, 600, and 1200 frames per-second. * Another option is the inexpensive Sony PS3-Eye USB webcam ($50) which can record 320x240 video at 120fps, yielding up to a 4x slowdown. +* Modern iPhones can achieve 120-240 frames per second. * We have an [Edgertronics](http://edgertronic.com/) high-speed camera, capable of up to 18,000 fps. This camera does 720p video at 700 fps. Because the exposure time of each frame is so short, high-frame-rate cameras generally require a lot of light. A lighting kit or bright sunshine is essential for good results with slow-motion cameras. @@ -38,6 +39,8 @@ Because the exposure time of each frame is so short, high-frame-rate cameras gen * [The Dreamers](https://www.youtube.com/watch?v=mJpv4Z1X3CY) 1. Sam Taylor-Wood, [*Hysteria*](https://www.youtube.com/watch?v=33PZhpay8gM) * In Sam Taylor-Wood's [*Hysteria*](https://www.youtube.com/watch?v=33PZhpay8gM) (1997), a woman displays extreme emotions in slow-motion. "There are no sounds, so the viewer cannot be certain whether she is moved by joy, despair or both." [Citation](http://www.absolutearts.com/artsnews/2002/01/25/29597.html) +1. Guillaume Panariello + * [*unconditional rebel - siska*](https://vimeo.com/118738368) (music video) 1. Adam Magyar, *Stainless* * High-speed recordings of people on subway platforms. * [Stainless - Shinjuku](https://vimeo.com/77489382) @@ -55,6 +58,7 @@ Because the exposure time of each frame is so short, high-frame-rate cameras gen * [Phantom cameras](http://www.visionresearch.com/Products/High-Speed-Cameras/) can achieve about 1.4 million fps. * [Spinning mirror systems](http://www.stanfordcomputeroptics.com/applications/physics/rotating-mirror-camera.html) can achieve 3 million fps. +* This camera can capture neurons firing, at [100 billion frames per second](http://www.livescience.com/55296-high-speed-camera-captures-neurons-firing.html). * This [trillion-fps camera from MIT](http://video.mit.edu/watch/visualizing-video-at-the-speed-of-light-one-trillion-frames-per-second-9742/) can capture the movement of light *as it travels*. ### Audio diff --git a/workshop/README.md b/workshop/README.md index 0d0ae51c..16b5f851 100644 --- a/workshop/README.md +++ b/workshop/README.md @@ -30,7 +30,6 @@ This workshop introduces some experimental media practices that arise from using * [What is a Camera? Conceptual Cameras](../docs/conceptual-cameras.md) * [Perspective Capture and Representation](../docs/perspective.md) * [Moving Cameras (shutter stroboscopy)](../docs/moving-cameras.md) - * [Gonioreflectometry](../docs/gonioreflectometry.md) #### Photogrammetry 1. Viewings (10:45-11:30) @@ -56,20 +55,37 @@ This workshop introduces some experimental media practices that arise from using --- -### Tuesday and Beyond +### Tuesday + +Today's topic is seeing beyond human perception, with: **Multi-spectral imaging** (NIR, UV, Thermal) and **High-speed videography**. We will also look at other forms of **time play**. + +1. Interludes and Appetizers + * [Gonioreflectometry](../docs/gonioreflectometry.md) + * [Synthesis from Image Databases](../docs/collection-synthesis.md) +1. Main topics: + * [Multispectral & Hyperspectral Imaging](../docs/hyperspectral.md) + * [Overcranking (Slow-Motion/Hi-Speed)](../docs/overcranking.md) +1. Time Play (Part 1) + * [Bullet Time (Array Videography)](../docs/bullettime.md) + * [Undercranking and Time Lapse](../docs/undercranking.md) + * [Long Exposure and Light Painting](../docs/longexposure.md) + +#### Activities and Exercises + +1. We will work with the Edgertronic high speed camera. Here's the Edgertronic [Beginner's Guide to High-Speed Video](http://wiki.edgertronic.com/index.php/Beginner's_Guide_to_High_Speed_Video), which may be helpful if you want to know more. + +--- + +### Wednesday and Beyond + *To be organized on-the-fly, responding to circumstances. A list of activities and lectures we'll draw from throughout the week:* -* [Multispectral & Hyperspectral Imaging](../docs/hyperspectral.md) + * [Capturing and Representing Objects: Still Life & More](../docs/object-references.md) * [Gesture recording and playback; 2D & 3D motion capture](../docs/gesture.md) * [Photogrammetry and 3D scanning](../docs/Photogrammetry-and-3D-scanning.md) -* [Overcranking (Slow-Motion)](../docs/overcranking.md) -* [Undercranking and Time Lapse](../docs/undercranking.md) -* [Long Exposure and Light Painting](../docs/longexposure.md) -* [Bullet Time (Array Videography)](../docs/bullettime.md) * [Pixillation and Stop-Frame](../docs/pixillation.md) -* [Synthesis from Image Databases](../docs/collection-synthesis.md) * [Backwards (Retrograde) Time](../docs/backwards.md) * [Looping (Canon) Time](../docs/looping.md) * [Slit Scanning](http://www.flong.com/texts/lists/slit_scan/)