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broadcast_request.h
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broadcast_request.h
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// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef THIRD_PARTY_NEARBY_PRESENCE_BROADCAST_REQUEST_H_
#define THIRD_PARTY_NEARBY_PRESENCE_BROADCAST_REQUEST_H_
#include <string>
#include <vector>
#include "absl/types/variant.h"
#include "internal/proto/credential.pb.h"
#include "presence/data_element.h"
#include "presence/power_mode.h"
namespace nearby {
namespace presence {
// Broadcast parameter for presence features.
struct PresenceBroadcast {
struct BroadcastSection {
// Presence identity type.
::nearby::internal::IdentityType identity =
::nearby::internal::IdentityType::IDENTITY_TYPE_UNSPECIFIED;
// Additional Data Elements.
// The Presence SDK generates:
// - Salt,
// - (Private/Trusted/Public/Provisioned) Identity,
// - TX power,
// - Advertisement signature
// Data Elements when they are required in the advertisement. Other Data
// Elements are provided by the client application.
// Nearby SDK encrypts Data ELements before broadcasting if a non-public
// `PresenceIdentity` is provided.
std::vector<DataElement> extended_properties;
// Account name used to select private credentials.
std::string account_name;
// Manager app id, used to select private credentials.
std::string manager_app_id;
};
std::vector<BroadcastSection> sections;
};
// Broadcast request for legacy Android T, which needs to provide credential
// and salt in the broadcast parameters.
// TODO(b/243443813) - Support Legacy Broadcast Request
struct LegacyPresenceBroadcast {};
// Nearby Presence advertisement request options.
struct BroadcastRequest {
// Calibrated TX power. The broadcast recipient uses it to calculate the
// distance between both devices.
int tx_power;
// The broadcast frequency hint.
PowerMode power_mode;
absl::variant<PresenceBroadcast, LegacyPresenceBroadcast> variant;
};
} // namespace presence
} // namespace nearby
#endif // THIRD_PARTY_NEARBY_PRESENCE_BROADCAST_REQUEST_H_