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presence_zone.cc
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presence_zone.cc
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// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "presence/presence_zone.h"
namespace nearby {
namespace presence {
PresenceZone::DistanceBoundary::DistanceBoundary(float min_distance_meters,
float max_distance_meters,
RangeType range_type) noexcept
: min_distance_meters_(min_distance_meters),
max_distance_meters_(max_distance_meters),
range_type_(range_type) {}
float PresenceZone::DistanceBoundary::GetMinDistanceMeters() const {
return min_distance_meters_;
}
float PresenceZone::DistanceBoundary::GetMaxDistanceMeters() const {
return max_distance_meters_;
}
PresenceZone::DistanceBoundary::RangeType
PresenceZone::DistanceBoundary::GetRangeType() const {
return range_type_;
}
PresenceZone::AngleOfArrivalBoundary::AngleOfArrivalBoundary(
float min_angle_degrees, float max_angle_degrees) noexcept
: min_angle_degrees_(min_angle_degrees),
max_angle_degrees_(max_angle_degrees) {}
float PresenceZone::AngleOfArrivalBoundary::GetMinAngleDegrees() const {
return min_angle_degrees_;
}
float PresenceZone::AngleOfArrivalBoundary::GetMaxAngleDegrees() const {
return max_angle_degrees_;
}
PresenceZone::PresenceZone(
const DistanceBoundary& distance_boundary,
const AngleOfArrivalBoundary& azimuth_angle_boundary,
const AngleOfArrivalBoundary& elevation_angle_boundary,
const std::vector<DeviceMotion>& device_motions)
: distance_boundary_(distance_boundary),
azimuth_angle_boundary_(azimuth_angle_boundary),
elevation_angle_boundary_(elevation_angle_boundary),
device_motions_(device_motions) {}
PresenceZone::DistanceBoundary PresenceZone::GetDistanceBoundary() const {
return distance_boundary_;
}
PresenceZone::AngleOfArrivalBoundary PresenceZone::GetAzimuthAngleBoundary()
const {
return azimuth_angle_boundary_;
}
PresenceZone::AngleOfArrivalBoundary PresenceZone::GetElevationAngleBoundary()
const {
return elevation_angle_boundary_;
}
std::vector<DeviceMotion> PresenceZone::GetLocalDeviceMotions() const {
return device_motions_;
}
} // namespace presence
} // namespace nearby