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Fantastic library, thanks so much for open sourcing it!
I'm running into a problem when trying to bind to an event I've made and wondered if you could point out where I'm going wrong please?
Unity code...
public class DebugManager : MonoBehaviour {
// first approach
public delegate void OnDebugListChange(string json);
public static event OnDebugListChange OnDebugListChangeEvent;
// second approach
public static event UnityAction<string> OnUnityEventTest;
I've tried two approach's with both a custom delegate and a UnityAction (since this is the type of "sceneLoaded" which is working perfectly) but it's still not working so I feel like I'm missing something.... I tried binding with various ways but no cigar... are you able to point me in the right direction please?
FYI events is a top level object in the root of the tree, just as scene and stats is. GQL is not limited to just the scene graph. This is currently just used for binding to system event messages like debug and scene loading.
Hey,
Fantastic library, thanks so much for open sourcing it!
I'm running into a problem when trying to bind to an event I've made and wondered if you could point out where I'm going wrong please?
Unity code...
Javascript code...
I've tried two approach's with both a custom delegate and a UnityAction (since this is the type of "sceneLoaded" which is working perfectly) but it's still not working so I feel like I'm missing something.... I tried binding with various ways but no cigar... are you able to point me in the right direction please?
The log message I get is
Message: {"id":"OnDebugListChangeEvent","error":"Not Found"}
Thanks!
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