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The workaround for the atan bug in the fragment shader likely invokes undefined behavior for the texture lookup. It should be fixed using explicit derivative calculations (or by some other means).
The workaround should probably also be disabled for devices that don't need it.
The text was updated successfully, but these errors were encountered:
The workaround for the atan bug in the fragment shader likely invokes undefined behavior for the texture lookup. It should be fixed using explicit derivative calculations (or by some other means).
The workaround should probably also be disabled for devices that don't need it.
The text was updated successfully, but these errors were encountered: