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There are methods to produce balanced gray codes: gray codes where the transitions of each bit are evenly distributed across the mapping.
Wikipedia entry describes it better in more concrete mathematical terms.
One algorithm I thought of:
Generate a gray code hypercube -- a graph where each vertex is a binary code, and it is connected to all vertices which are 1 bit different (i.e. for bit width of 4, there are 4 adjacent vertices to 0: 1, 2, 4, 8)
Find hamiltonian cycles in the graph
Check hamiltonian cycles for balance, pick the first balanced one
I read some papers about it, but I don't have an algorithm that would be simple enough to implement in SystemVerilog.
There are methods to produce balanced gray codes: gray codes where the transitions of each bit are evenly distributed across the mapping.
Wikipedia entry describes it better in more concrete mathematical terms.
One algorithm I thought of:
I read some papers about it, but I don't have an algorithm that would be simple enough to implement in SystemVerilog.
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