diff --git a/CHANGELOG.md b/CHANGELOG.md index 05b373c..b93c930 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -4,6 +4,12 @@ * Up to date. +## [1.3.1] - 2020-10-19 + +# Fixed + +* The scanlines and grille are now non-destructive. This allows to lower the opacity of the scanlines and grille without resulting in a completely black screen. Thanks to [Miltag](https://github.com/Miltage) for helping with this issue [#5](https://github.com/hiulit/Godot-3-2D-CRT-Shader/pull/5). + ## [1.3.0] - 2019-09-13 ## Added diff --git a/README.md b/README.md index 32d917e..11122f4 100644 --- a/README.md +++ b/README.md @@ -114,6 +114,7 @@ Thanks to: * **knarkowicz** - For the orginal shader code, taken from https://www.shadertoy.com/view/XtlSD7. * [CowThing](https://github.com/CowThing) - For helping **a lot** in bringing actual distortion and many other improvements to the shader with [#1](https://github.com/hiulit/Godot-3-2D-CRT-Shader/pull/1). * [uheartbeast](https://twitter.com/uheartbeast) - For the amazing [chromatic aberration shader video tutorial](https://www.youtube.com/watch?v=-PJOHAsBcoI). +* [Miltag](https://github.com/Miltage) - For helping in fixing an issue with the scan lines opacity [#5](https://github.com/hiulit/Godot-3-2D-CRT-Shader/pull/5). ## License