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This repository has been archived by the owner on Feb 24, 2024. It is now read-only.
Ran into a issue when a entity is moving it's x/z velocity is not being updated properly to show that they are actually moving in said direction.
How to reproduce:
Listen to a vehicle moving (my example was using a task to run every 10 ticks to set the vehicle velocity to a constant by multiplying it), the issue with my example is that my X/Z is equal to 0 regardless of me moving on not.
Ran into a issue when a entity is moving it's x/z velocity is not being updated properly to show that they are actually moving in said direction.
How to reproduce:
Listen to a vehicle moving (my example was using a task to run every 10 ticks to set the vehicle velocity to a constant by multiplying it), the issue with my example is that my X/Z is equal to 0 regardless of me moving on not.
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