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This repository has been archived by the owner on Feb 24, 2024. It is now read-only.
Minestom sends packets to the player every tick, but in some cases, for example for some animations, it is necessary to send packets with a frequency greater than the server's tick rate. It would be very convenient to have a Player::sendPacketInstantly method
The text was updated successfully, but these errors were encountered:
Doing this would require a bunch more synchronization on socket writes, which may have pretty bad performance side effects, although I dont have numbers for this ready to go.
Minestom sends packets to the player every tick, but in some cases, for example for some animations, it is necessary to send packets with a frequency greater than the server's tick rate. It would be very convenient to have a Player::sendPacketInstantly method
The text was updated successfully, but these errors were encountered: